Save Editor Enhancements (#273)

* Added more SaveContext elements to save viewer; Added player-specific tab

* some std::strings changed to const char*; fixed bug with current equips on tunic+boots

* Spacing & misc. edits; reversed flag drawing order to match tcrf.net flag tables
This commit is contained in:
Ralphie Morell 2022-05-11 15:08:22 -04:00 committed by GitHub
parent 3f74e82a22
commit fca0566cef
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@ -251,15 +251,31 @@ void DrawGroupWithBorder(T&& drawFunc) {
ImGui::EndGroup();
}
char z2ASCII(int code) {
int ret;
if (code < 10) { //Digits
ret = code + 0x30;
} else if (code >= 10 && code < 36) { //Uppercase letters
ret = code + 0x37;
} else if (code >= 36 && code < 62) { //Lowercase letters
ret = code + 0x3D;
} else if (code == 62) { //Space
ret = code - 0x1E;
} else if (code == 63 || code == 64) { // _ and .
ret = code - 0x12;
} else {
ret = code;
}
return char(ret);
}
void DrawInfoTab() {
// TODO This is the bare minimum to get the player name showing
// There will need to be more effort to get it robust and editable
// TODO Needs a better method for name changing but for now this will work.
std::string name;
ImU16 one = 1;
for (int i = 0; i < 8; i++) {
char letter = gSaveContext.playerName[i] + 0x3D;
if (letter == '{') {
letter = '\0';
}
char letter = z2ASCII(gSaveContext.playerName[i]);
name += letter;
}
name += '\0';
@ -268,6 +284,14 @@ void DrawInfoTab() {
ImGui::Text("Name: %s", name.c_str());
InsertHelpHoverText("Player Name");
std::string nameID;
for (int i = 0; i < 8; i++) {
nameID = z2ASCII(i);
if (i % 4 != 0) {
ImGui::SameLine();
}
ImGui::InputScalar(nameID.c_str(), ImGuiDataType_U8, &gSaveContext.playerName[i], &one, NULL);
}
// Use an intermediary to keep the health from updating (and potentially killing the player)
// until it is done being edited
@ -377,21 +401,101 @@ void DrawInfoTab() {
ImGui::InputScalar("Bgs Day Count", ImGuiDataType_S32, &gSaveContext.bgsDayCount);
InsertHelpHoverText("Total number of days elapsed since giving Biggoron the claim check");
// TODO Changing Link's age is more involved than just setting gSaveContext.linkAge
// It might not fit here and instead should be only changable when changing scenes
/*
if (ImGui::BeginCombo("Link Age", LINK_IS_ADULT ? "Adult" : "Child")) {
if (ImGui::Selectable("Adult")) {
gSaveContext.linkAge = 0;
ImGui::InputScalar("Entrance Index", ImGuiDataType_S32, &gSaveContext.entranceIndex);
InsertHelpHoverText("From which entrance did Link arrive?");
ImGui::InputScalar("Cutscene Index", ImGuiDataType_S32, &gSaveContext.cutsceneIndex);
InsertHelpHoverText("Which cutscene is this?");
ImGui::InputScalar("Navi Timer", ImGuiDataType_U16, &gSaveContext.naviTimer);
InsertHelpHoverText("Navi wants to talk at 600 units, decides not to at 3000.");
ImGui::InputScalar("Timer 1 State", ImGuiDataType_S16, &gSaveContext.timer1State);
InsertHelpHoverText("Heat timer, race timer, etc. Has white font");
ImGui::InputScalar("Timer 1 Value", ImGuiDataType_S16, &gSaveContext.timer1Value, &one, NULL);
InsertHelpHoverText("Time, in seconds");
ImGui::InputScalar("Timer 2 State", ImGuiDataType_S16, &gSaveContext.timer2State);
InsertHelpHoverText("Trade timer, Ganon collapse timer, etc. Has yellow font");
ImGui::InputScalar("Timer 2 Value", ImGuiDataType_S16, &gSaveContext.timer2Value, &one, NULL);
InsertHelpHoverText("Time, in seconds");
const char* audioName;
switch (gSaveContext.audioSetting) {
case 0:
audioName = "Stereo";
break;
case 1:
audioName = "Mono";
break;
case 2:
audioName = "Headset";
break;
case 3:
audioName = "Surround";
break;
default:
audioName = "?";
}
if (ImGui::BeginCombo("Audio", audioName)) {
if (ImGui::Selectable("Stereo")) {
gSaveContext.audioSetting = 0;
}
if (ImGui::Selectable("Child")) {
gSaveContext.linkAge = 1;
if (ImGui::Selectable("Mono")) {
gSaveContext.audioSetting = 1;
}
if (ImGui::Selectable("Headset")) {
gSaveContext.audioSetting = 2;
}
if (ImGui::Selectable("Surround")) {
gSaveContext.audioSetting = 3;
}
ImGui::EndCombo();
}
*/
InsertHelpHoverText("Sound setting");
bool n64DDFlag = gSaveContext.n64ddFlag != 0;
if (ImGui::Checkbox("64 DD file?", &n64DDFlag)) {
gSaveContext.n64ddFlag = n64DDFlag;
}
InsertHelpHoverText("WARNING! If you save, your file may be locked! Use caution!");
if (ImGui::BeginCombo("Z Target Mode", gSaveContext.zTargetSetting ? "Hold" : "Switch")) {
if (ImGui::Selectable("Switch")) {
gSaveContext.zTargetSetting = 0;
}
if (ImGui::Selectable("Hold")) {
gSaveContext.zTargetSetting = 1;
}
ImGui::EndCombo();
}
InsertHelpHoverText("Z-Targeting behavior");
ImGui::PushItemWidth(ImGui::GetFontSize() * 10);
static std::array<const char*, 7> minigameHS = { "Horseback Archery",
"Big Poe Points",
"Fishing",
"Malon's Obstacle Course",
"Running Man Race",
"?",
"Dampe's Race" };
if (ImGui::TreeNode("Minigames")) {
for (int i = 0; i < 7; i++) {
if (i == 5) { //HS_UNK_05 is unused
continue;
}
std::string minigameLbl = minigameHS[i];
ImGui::InputScalar(minigameLbl.c_str(), ImGuiDataType_S32, &gSaveContext.highScores[i], &one, NULL);
}
ImGui::TreePop();
}
ImGui::PopItemWidth();
}
@ -505,7 +609,7 @@ void DrawInventoryTab() {
}
// Draw a flag bitfield as an grid of checkboxes
void DrawFlagArray(const std::string& name, uint32_t& flags) {
void DrawFlagArray32(const std::string& name, uint32_t& flags) {
ImGui::PushID(name.c_str());
for (int32_t flagIndex = 0; flagIndex < 32; flagIndex++) {
if ((flagIndex % 8) != 0) {
@ -526,6 +630,25 @@ void DrawFlagArray(const std::string& name, uint32_t& flags) {
ImGui::PopID();
}
void DrawFlagArray16(const std::string& name, uint16_t& flags) {
ImGui::PushID(name.c_str());
for (int32_t flagIndex = 15; flagIndex >= 0; flagIndex--) {
ImGui::SameLine();
ImGui::PushID(flagIndex);
uint32_t bitMask = 1 << flagIndex;
bool flag = (flags & bitMask) != 0;
if (ImGui::Checkbox("##check", &flag)) {
if (flag) {
flags |= bitMask;
} else {
flags &= ~bitMask;
}
}
ImGui::PopID();
}
ImGui::PopID();
}
void DrawFlagsTab() {
if (ImGui::TreeNode("Current Scene")) {
if (gGlobalCtx != nullptr) {
@ -534,7 +657,7 @@ void DrawFlagsTab() {
DrawGroupWithBorder([&]() {
ImGui::Text("Switch");
InsertHelpHoverText("Permanently-saved switch flags");
DrawFlagArray("Switch", act->flags.swch);
DrawFlagArray32("Switch", act->flags.swch);
});
ImGui::SameLine();
@ -542,13 +665,13 @@ void DrawFlagsTab() {
DrawGroupWithBorder([&]() {
ImGui::Text("Temp Switch");
InsertHelpHoverText("Temporary switch flags. Unset on scene transitions");
DrawFlagArray("Temp Switch", act->flags.tempSwch);
DrawFlagArray32("Temp Switch", act->flags.tempSwch);
});
DrawGroupWithBorder([&]() {
ImGui::Text("Clear");
InsertHelpHoverText("Permanently-saved room-clear flags");
DrawFlagArray("Clear", act->flags.clear);
DrawFlagArray32("Clear", act->flags.clear);
});
ImGui::SameLine();
@ -556,13 +679,13 @@ void DrawFlagsTab() {
DrawGroupWithBorder([&]() {
ImGui::Text("Temp Clear");
InsertHelpHoverText("Temporary room-clear flags. Unset on scene transitions");
DrawFlagArray("Temp Clear", act->flags.tempClear);
DrawFlagArray32("Temp Clear", act->flags.tempClear);
});
DrawGroupWithBorder([&]() {
ImGui::Text("Collect");
InsertHelpHoverText("Permanently-saved collect flags");
DrawFlagArray("Collect", act->flags.collect);
DrawFlagArray32("Collect", act->flags.collect);
});
ImGui::SameLine();
@ -570,13 +693,13 @@ void DrawFlagsTab() {
DrawGroupWithBorder([&]() {
ImGui::Text("Temp Collect");
InsertHelpHoverText("Temporary collect flags. Unset on scene transitions");
DrawFlagArray("Temp Collect", act->flags.tempCollect);
DrawFlagArray32("Temp Collect", act->flags.tempCollect);
});
DrawGroupWithBorder([&]() {
ImGui::Text("Chest");
InsertHelpHoverText("Permanently-saved chest flags");
DrawFlagArray("Chest", act->flags.chest);
DrawFlagArray32("Chest", act->flags.chest);
});
ImGui::SameLine();
@ -633,7 +756,7 @@ void DrawFlagsTab() {
DrawGroupWithBorder([&]() {
ImGui::Text("Switch");
InsertHelpHoverText("Switch flags");
DrawFlagArray("Switch", gSaveContext.sceneFlags[selectedSceneFlagMap].swch);
DrawFlagArray32("Switch", gSaveContext.sceneFlags[selectedSceneFlagMap].swch);
});
ImGui::SameLine();
@ -641,13 +764,13 @@ void DrawFlagsTab() {
DrawGroupWithBorder([&]() {
ImGui::Text("Clear");
InsertHelpHoverText("Room-clear flags");
DrawFlagArray("Clear", gSaveContext.sceneFlags[selectedSceneFlagMap].clear);
DrawFlagArray32("Clear", gSaveContext.sceneFlags[selectedSceneFlagMap].clear);
});
DrawGroupWithBorder([&]() {
ImGui::Text("Collect");
InsertHelpHoverText("Collect flags");
DrawFlagArray("Collect", gSaveContext.sceneFlags[selectedSceneFlagMap].collect);
DrawFlagArray32("Collect", gSaveContext.sceneFlags[selectedSceneFlagMap].collect);
});
ImGui::SameLine();
@ -655,13 +778,13 @@ void DrawFlagsTab() {
DrawGroupWithBorder([&]() {
ImGui::Text("Chest");
InsertHelpHoverText("Chest flags");
DrawFlagArray("Chest", gSaveContext.sceneFlags[selectedSceneFlagMap].chest);
DrawFlagArray32("Chest", gSaveContext.sceneFlags[selectedSceneFlagMap].chest);
});
DrawGroupWithBorder([&]() {
ImGui::Text("Rooms");
InsertHelpHoverText("Flags for visted rooms");
DrawFlagArray("Rooms", gSaveContext.sceneFlags[selectedSceneFlagMap].rooms);
DrawFlagArray32("Rooms", gSaveContext.sceneFlags[selectedSceneFlagMap].rooms);
});
ImGui::SameLine();
@ -669,7 +792,7 @@ void DrawFlagsTab() {
DrawGroupWithBorder([&]() {
ImGui::Text("Floors");
InsertHelpHoverText("Flags for visted floors");
DrawFlagArray("Floors", gSaveContext.sceneFlags[selectedSceneFlagMap].floors);
DrawFlagArray32("Floors", gSaveContext.sceneFlags[selectedSceneFlagMap].floors);
});
ImGui::TreePop();
@ -730,6 +853,124 @@ void DrawFlagsTab() {
gSaveContext.inventory.gsTokens = gsCount;
}
});
if (ImGui::TreeNode("Event Check Inf Flags")) {
DrawGroupWithBorder([&]() {
ImGui::Text("0");
InsertHelpHoverText("Mostly Kokiri Forest related");
DrawFlagArray16("eci0", gSaveContext.eventChkInf[0]);
});
DrawGroupWithBorder([&]() {
ImGui::Text("1");
InsertHelpHoverText("Mostly Lon Lon Ranch related");
DrawFlagArray16("eci1", gSaveContext.eventChkInf[1]);
});
DrawGroupWithBorder([&]() {
ImGui::Text("2");
InsertHelpHoverText("Dodongo Related?");
DrawFlagArray16("eci2", gSaveContext.eventChkInf[2]);
});
DrawGroupWithBorder([&]() {
ImGui::Text("3");
InsertHelpHoverText("Mostly Zora related");
DrawFlagArray16("eci3", gSaveContext.eventChkInf[3]);
});
DrawGroupWithBorder([&]() {
ImGui::Text("4");
InsertHelpHoverText("Random");
DrawFlagArray16("eci4", gSaveContext.eventChkInf[4]);
});
DrawGroupWithBorder([&]() {
ImGui::Text("5");
InsertHelpHoverText("Mostly song learning related");
DrawFlagArray16("eci5", gSaveContext.eventChkInf[5]);
});
DrawGroupWithBorder([&]() {
ImGui::Text("6");
InsertHelpHoverText("Random");
DrawFlagArray16("eci6", gSaveContext.eventChkInf[6]);
});
DrawGroupWithBorder([&]() {
ImGui::Text("7");
InsertHelpHoverText("Boss Battle related");
DrawFlagArray16("eci7", gSaveContext.eventChkInf[7]);
});
DrawGroupWithBorder([&]() {
ImGui::Text("8");
InsertHelpHoverText("Mask related?");
DrawFlagArray16("eci8", gSaveContext.eventChkInf[8]);
});
DrawGroupWithBorder([&]() {
ImGui::Text("9");
InsertHelpHoverText("Mostly carpenter related");
DrawFlagArray16("eci9", gSaveContext.eventChkInf[9]);
});
DrawGroupWithBorder([&]() {
ImGui::Text("A");
InsertHelpHoverText("First-time overworld entrance cs related");
DrawFlagArray16("eci1", gSaveContext.eventChkInf[10]);
});
DrawGroupWithBorder([&]() {
ImGui::Text("B");
InsertHelpHoverText("First-time dungeon entrance cs/trial cs related");
DrawFlagArray16("eci11", gSaveContext.eventChkInf[11]);
});
DrawGroupWithBorder([&]() {
ImGui::Text("C");
InsertHelpHoverText("Random");
DrawFlagArray16("eci12", gSaveContext.eventChkInf[12]);
});
DrawGroupWithBorder([&]() {
ImGui::Text("D");
InsertHelpHoverText("Frog songs/GS rewards");
DrawFlagArray16("eci13", gSaveContext.eventChkInf[13]);
});
ImGui::TreePop();
}
if (ImGui::TreeNode("Inf Table Flags")) {
for (int i = 0; i < 30; i++) {
std::string it_id = "it" + std::to_string(i);
DrawGroupWithBorder([&]() {
ImGui::Text("%2d", i);
DrawFlagArray16(it_id, gSaveContext.infTable[i]);
});
}
ImGui::TreePop();
}
if (ImGui::TreeNode("Item Get Inf Flags")) {
for (int i = 0; i < 4; i++) {
std::string igi_id = "igi" + std::to_string(i);
DrawGroupWithBorder([&]() {
ImGui::Text("%d", i);
DrawFlagArray16(igi_id, gSaveContext.itemGetInf[i]);
});
}
ImGui::TreePop();
}
if (ImGui::TreeNode("Event Inf Flags")) {
for (int i = 0; i < 4; i++) {
std::string ei_id = "ei" + std::to_string(i);
DrawGroupWithBorder([&]() {
ImGui::Text("%d", i);
DrawFlagArray16(ei_id, gSaveContext.eventInf[i]);
});
}
ImGui::TreePop();
}
}
// Draws a combo that lets you choose and upgrade value from a drop-down of text values
@ -1057,6 +1298,242 @@ void DrawQuestStatusTab() {
ImGui::PopItemWidth();
}
void DrawPlayerTab() {
if (gGlobalCtx != nullptr) {
Player* player = GET_PLAYER(gGlobalCtx);
const char* curSword;
const char* curShield;
const char* curTunic;
const char* curBoots;
switch (player->currentSwordItem) {
case ITEM_SWORD_KOKIRI:
curSword = "Kokiri Sword";
break;
case ITEM_SWORD_MASTER:
curSword = "Master Sword";
break;
case ITEM_SWORD_BGS:
curSword = "Biggoron's Sword";
break;
case ITEM_NONE:
curSword = "None";
break;
default:
curSword = "None";
break;
}
switch (player->currentShield) {
case PLAYER_SHIELD_NONE:
curShield = "None";
break;
case PLAYER_SHIELD_DEKU:
curShield = "Deku Shield";
break;
case PLAYER_SHIELD_HYLIAN:
curShield = "Hylian Shield";
break;
case PLAYER_SHIELD_MIRROR:
curShield = "Mirror Shield";
break;
default:
break;
}
switch (player->currentTunic) {
case PLAYER_TUNIC_KOKIRI:
curTunic = "Kokiri Tunic";
break;
case PLAYER_TUNIC_GORON:
curTunic = "Goron Tunic";
break;
case PLAYER_TUNIC_ZORA:
curTunic = "Zora Tunic";
break;
default:
break;
}
switch (player->currentBoots) {
case PLAYER_BOOTS_KOKIRI:
curBoots = "Kokiri Boots";
break;
case PLAYER_BOOTS_IRON:
curBoots = "Iron Boots";
break;
case PLAYER_BOOTS_HOVER:
curBoots = "Hover Boots";
break;
default:
break;
}
ImGui::PushItemWidth(ImGui::GetFontSize() * 6);
DrawGroupWithBorder([&]() {
ImGui::Text("Link's Position");
ImGui::InputScalar("X Pos", ImGuiDataType_Float, &player->actor.world.pos.x);
ImGui::SameLine();
ImGui::InputScalar("Y Pos", ImGuiDataType_Float, &player->actor.world.pos.y);
ImGui::SameLine();
ImGui::InputScalar("Z Pos", ImGuiDataType_Float, &player->actor.world.pos.z);
});
DrawGroupWithBorder([&]() {
ImGui::Text("Link's Rotation");
InsertHelpHoverText("For Link's rotation in relation to the world");
ImGui::InputScalar("X Rot", ImGuiDataType_S16, &player->actor.world.rot.x);
ImGui::SameLine();
ImGui::InputScalar("Y Rot", ImGuiDataType_S16, &player->actor.world.rot.y);
ImGui::SameLine();
ImGui::InputScalar("Z Rot", ImGuiDataType_S16, &player->actor.world.rot.z);
});
DrawGroupWithBorder([&]() {
ImGui::Text("Link's Model Rotation");
InsertHelpHoverText("For Link's actual model");
ImGui::InputScalar("X ModRot", ImGuiDataType_S16, &player->actor.shape.rot.x);
ImGui::SameLine();
ImGui::InputScalar("Y ModRot", ImGuiDataType_S16, &player->actor.shape.rot.y);
ImGui::SameLine();
ImGui::InputScalar("Z ModRot", ImGuiDataType_S16, &player->actor.shape.rot.z);
});
ImGui::InputScalar("Linear Velocity", ImGuiDataType_Float, &player->linearVelocity);
InsertHelpHoverText("Link's speed along the XZ plane");
ImGui::InputScalar("Y Velocity", ImGuiDataType_Float, &player->actor.velocity.y);
InsertHelpHoverText("Link's speed along the Y plane. Caps at -20");
ImGui::InputScalar("Wall Height", ImGuiDataType_Float, &player->wallHeight);
InsertHelpHoverText("\"height used to determine whether link can climb or grab a ledge at the top\"");
ImGui::InputScalar("Invincibility Timer", ImGuiDataType_S8, &player->invincibilityTimer);
InsertHelpHoverText("Can't take damage while this is nonzero");
ImGui::InputScalar("Gravity", ImGuiDataType_Float, &player->actor.gravity);
InsertHelpHoverText("Rate at which Link falls. Default -4.0f");
if (ImGui::BeginCombo("Link Age on Load", gGlobalCtx->linkAgeOnLoad == 0 ? "Adult" : "Child")) {
if (ImGui::Selectable("Adult")) {
gGlobalCtx->linkAgeOnLoad = 0;
}
if (ImGui::Selectable("Child")) {
gGlobalCtx->linkAgeOnLoad = 1;
}
ImGui::EndCombo();
}
InsertHelpHoverText("This will change Link's age when you load a map");
ImGui::Separator();
ImGui::Text("Link's Current Equipment");
ImGui::PushItemWidth(ImGui::GetFontSize() * 15);
if (ImGui::BeginCombo("Sword", curSword)) {
if (ImGui::Selectable("None")) {
player->currentSwordItem = ITEM_NONE;
gSaveContext.equips.buttonItems[0] = ITEM_NONE;
Inventory_ChangeEquipment(EQUIP_SWORD, PLAYER_SWORD_NONE);
}
if (ImGui::Selectable("Kokiri Sword")) {
player->currentSwordItem = ITEM_SWORD_KOKIRI;
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_KOKIRI;
Inventory_ChangeEquipment(EQUIP_SWORD, PLAYER_SWORD_KOKIRI);
}
if (ImGui::Selectable("Master Sword")) {
player->currentSwordItem = ITEM_SWORD_MASTER;
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_MASTER;
Inventory_ChangeEquipment(EQUIP_SWORD, PLAYER_SWORD_MASTER);
}
if (ImGui::Selectable("Biggoron's Sword")) {
if (gSaveContext.bgsFlag) {
if (gSaveContext.swordHealth < 8) {
gSaveContext.swordHealth = 8;
}
player->currentSwordItem = ITEM_SWORD_BGS;
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_BGS;
} else {
if (gSaveContext.swordHealth < 8) {
gSaveContext.swordHealth = 8;
}
player->currentSwordItem = ITEM_SWORD_BGS;
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_KNIFE;
}
Inventory_ChangeEquipment(EQUIP_SWORD, PLAYER_SWORD_BGS);
}
ImGui::EndCombo();
}
if (ImGui::BeginCombo("Shield", curShield)) {
if (ImGui::Selectable("None")) {
player->currentShield = PLAYER_SHIELD_NONE;
Inventory_ChangeEquipment(EQUIP_SHIELD, PLAYER_SHIELD_NONE);
}
if (ImGui::Selectable("Deku Shield")) {
player->currentShield = PLAYER_SHIELD_DEKU;
Inventory_ChangeEquipment(EQUIP_SHIELD, PLAYER_SHIELD_DEKU);
}
if (ImGui::Selectable("Hylian Shield")) {
player->currentShield = PLAYER_SHIELD_HYLIAN;
Inventory_ChangeEquipment(EQUIP_SHIELD, PLAYER_SHIELD_HYLIAN);
}
if (ImGui::Selectable("Mirror Shield")) {
player->currentShield = PLAYER_SHIELD_MIRROR;
Inventory_ChangeEquipment(EQUIP_SHIELD, PLAYER_SHIELD_MIRROR);
}
ImGui::EndCombo();
}
if (ImGui::BeginCombo("Tunic", curTunic)) {
if (ImGui::Selectable("Kokiri Tunic")) {
player->currentTunic = PLAYER_TUNIC_KOKIRI;
Inventory_ChangeEquipment(EQUIP_TUNIC, PLAYER_TUNIC_KOKIRI + 1);
}
if (ImGui::Selectable("Goron Tunic")) {
player->currentTunic = PLAYER_TUNIC_GORON;
Inventory_ChangeEquipment(EQUIP_TUNIC, PLAYER_TUNIC_GORON + 1);
}
if (ImGui::Selectable("Zora Tunic")) {
player->currentTunic = PLAYER_TUNIC_ZORA;
Inventory_ChangeEquipment(EQUIP_TUNIC, PLAYER_TUNIC_ZORA + 1);
}
ImGui::EndCombo();
}
if (ImGui::BeginCombo("Boots", curBoots)) {
if (ImGui::Selectable("Kokiri Boots")) {
player->currentBoots = PLAYER_BOOTS_KOKIRI;
Inventory_ChangeEquipment(EQUIP_BOOTS, PLAYER_BOOTS_KOKIRI + 1);
}
if (ImGui::Selectable("Iron Boots")) {
player->currentBoots = PLAYER_BOOTS_IRON;
Inventory_ChangeEquipment(EQUIP_BOOTS, PLAYER_BOOTS_IRON + 1);
}
if (ImGui::Selectable("Hover Boots")) {
player->currentBoots = PLAYER_BOOTS_HOVER;
Inventory_ChangeEquipment(EQUIP_BOOTS, PLAYER_BOOTS_HOVER + 1);
}
ImGui::EndCombo();
}
ImU16 one = 1;
ImGui::PushItemWidth(ImGui::GetFontSize() * 6);
DrawGroupWithBorder([&]() {
ImGui::Text("Current C Equips");
ImGui::InputScalar("C Left", ImGuiDataType_U8, &gSaveContext.equips.buttonItems[1], &one, NULL);
ImGui::SameLine();
ImGui::InputScalar("C Down", ImGuiDataType_U8, &gSaveContext.equips.buttonItems[2], &one, NULL);
ImGui::SameLine();
ImGui::InputScalar("C Right", ImGuiDataType_U8, &gSaveContext.equips.buttonItems[3], &one, NULL);
});
} else {
ImGui::Text("Global Context needed for player info!");
}
}
void DrawSaveEditor(bool& open) {
if (!open) {
return;
@ -1094,6 +1571,11 @@ void DrawSaveEditor(bool& open) {
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Player")) {
DrawPlayerTab();
ImGui::EndTabItem();
}
ImGui::EndTabBar();
}