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https://github.com/HarbourMasters/Shipwright.git
synced 2024-12-21 23:58:51 -05:00
Allocate aligned heaps
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@ -2397,6 +2397,9 @@ void FileChoose_Destroy(GameState* thisx);
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char* SetQuote();
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void Heaps_Alloc(void);
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void Heaps_Free(void);
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#ifdef __cplusplus
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};
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#endif
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@ -237,8 +237,8 @@ extern void(*D_801755D0)(void);
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extern u8 gGfxSPTaskYieldBuffer[OS_YIELD_DATA_SIZE]; // 0xC00 bytes
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extern u8 gGfxSPTaskStack[0x400]; // 0x400 bytes
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extern GfxPool gGfxPools[2]; // 0x24820 bytes
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extern u8 gAudioHeap[0x38000]; // 0x38000 bytes
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extern u8 gSystemHeap[];
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extern u8* gAudioHeap;
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extern u8* gSystemHeap;
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#ifdef __cplusplus
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};
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@ -1,7 +1,44 @@
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#include "z64.h"
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#include <assert.h>
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#include <malloc.h>
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// 0x38000 bytes
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u8 gAudioHeap[0x38000];
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#ifndef _MSC_VER
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#include <unistd.h>
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#endif
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//u8 gSystemHeap[UNK_SIZE];
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u8 gSystemHeap[1024 * 1024 * 128];
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#define AUDIO_HEAP_SIZE 0x38000
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#define SYSTEM_HEAP_SIZE (1024 * 1024 * 128)
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u8* gAudioHeap;
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u8* gSystemHeap;
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void Heaps_Alloc(void)
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{
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#ifdef _MSC_VER
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gAudioHeap = (u8*)_aligned_malloc(AUDIO_HEAP_SIZE, 16);
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gSystemHeap = (u8*)_aligned_malloc(SYSTEM_HEAP_SIZE, 16);
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#elif defined(_POSIX_VERSION) && (_POSIX_VERSION >= 200112L)
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if (posix_memalign((void**)&gAudioHeap, 16, AUDIO_HEAP_SIZE) != 0)
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gAudioHeap = NULL;
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if (posix_memalign((void**)&gSystemHeap, 16, SYSTEM_HEAP_SIZE) != 0)
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gSystemHeap = NULL;
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#else
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gAudioHeap = (u8*)memalign(16, AUDIO_HEAP_SIZE);
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gSystemHeap = (u8*)memalign(16, SYSTEM_HEAP_SIZE);
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#endif
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assert(gAudioHeap != NULL);
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assert(gSystemHeap != NULL);
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}
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void Heaps_Free(void)
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{
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#ifdef _MSC_VER
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_aligned_free(gAudioHeap);
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_aligned_free(gSystemHeap);
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#else
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free(gAudioHeap);
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free(gSystemHeap);
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#endif
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}
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@ -63,6 +63,7 @@ void Main(void* arg) {
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PreNmiBuff_Init(gAppNmiBufferPtr);
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Fault_Init();
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SysCfb_Init(0);
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Heaps_Alloc();
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sysHeap = gSystemHeap;
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fb = SysCfb_GetFbPtr(0);
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gSystemHeapSize = 1024 * 1024 * 4;
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@ -131,4 +132,6 @@ void Main(void* arg) {
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osDestroyThread(&sGraphThread);
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func_800FBFD8();
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osSyncPrintf("mainproc 実行終了\n"); // "End of execution"
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Heaps_Free();
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}
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