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https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-22 17:32:19 -05:00
Languages selection menu (#232)
* Adding Languages section * Added LanguagesSection * Register the Cvar * Added switcher method * Added Language selection menu + function * function ref. * Conflict fixes to be sure nothing else is modded * space removed * no need to have conditions since ID are the same
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@ -32,7 +32,7 @@ namespace Game {
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const std::string EnhancementSection = ENHANCEMENTS_SECTION;
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const std::string CosmeticsSection = COSMETICS_SECTION;
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const std::string CheatSection = CHEATS_SECTION;
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const std::string LanguagesSection = LANGUAGES_SECTION;
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void UpdateAudio() {
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Audio_SetGameVolume(SEQ_BGM_MAIN, CVar_GetFloat("gMainMusicVolume", 1));
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@ -28,6 +28,7 @@ enum SeqPlayers {
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#define ENHANCEMENTS_SECTION "ENHANCEMENT SETTINGS"
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#define COSMETICS_SECTION "COSMETIC SETTINGS"
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#define CHEATS_SECTION "CHEATS SETTINGS"
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#define LANGUAGES_SECTION "LANGUAGES SETTINGS"
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namespace Game {
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extern SoHConfigType Settings;
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@ -56,6 +56,7 @@ namespace SohImGui {
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Console* console = new Console;
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bool p_open = false;
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bool needs_save = false;
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int SelectedLanguage = CVar_GetS32("gLanguages", 0); //Default Language to 0=English 1=German 2=French
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float kokiri_col[3] = { 0.118f, 0.41f, 0.106f };
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float goron_col[3] = { 0.392f, 0.078f, 0.0f };
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float zora_col[3] = { 0.0f, 0.235f, 0.392f };
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@ -346,6 +347,24 @@ namespace SohImGui {
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}
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}
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void EnhancementRadioButton(std::string text, std::string cvarName, int id) {
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/*Usage :
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EnhancementRadioButton("My Visible Name","gMyCVarName", MyID);
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First arg is the visible name of the Radio button
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Second is the cvar name where MyID will be saved.
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Note: the CVar name should be the same to each Buddies.
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Example :
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EnhancementRadioButton("English", "gLanguages", 0);
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EnhancementRadioButton("German", "gLanguages", 1);
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EnhancementRadioButton("French", "gLanguages", 2);
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*/
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int val = CVar_GetS32(cvarName.c_str(), 0);
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if (ImGui::RadioButton(text.c_str(), id==val)) {
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CVar_SetS32(cvarName.c_str(), (int)id);
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needs_save = true;
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}
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}
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void EnhancementCheckbox(std::string text, std::string cvarName)
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{
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bool val = (bool)CVar_GetS32(cvarName.c_str(), 0);
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@ -636,6 +655,20 @@ namespace SohImGui {
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ImGui::EndMenu();
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}
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if (CVar_GetS32("gLanguages", 0) == 0) {
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SelectedLanguage = 0;
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} else if (CVar_GetS32("gLanguages", 0) == 1) {
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SelectedLanguage = 1;
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} else if (CVar_GetS32("gLanguages", 0) == 2) {
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SelectedLanguage = 2;
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}
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if (ImGui::BeginMenu("Languages")) {
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EnhancementRadioButton("English", "gLanguages", 0);
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EnhancementRadioButton("German", "gLanguages", 1);
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EnhancementRadioButton("French", "gLanguages", 2);
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ImGui::EndMenu();
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}
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for (const auto& category : windowCategories) {
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if (ImGui::BeginMenu(category.first.c_str())) {
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for (const std::string& name : category.second) {
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@ -61,10 +61,11 @@ namespace SohImGui {
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void Init(WindowImpl window_impl);
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void Update(EventImpl event);
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void EnhancementRadioButton(std::string text, std::string cvarName, int value);
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void EnhancementCheckbox(std::string text, std::string cvarName);
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void EnhancementSliderInt(std::string text, std::string id, std::string cvarName, int min, int max, std::string format);
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void EnhancementSliderFloat(std::string text, std::string id, std::string cvarName, float min, float max, std::string format, float defaultValue);
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void DrawMainMenuAndCalculateGameSize(void);
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void DrawFramebufferAndGameInput(void);
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@ -29,6 +29,7 @@ void BootCommands_Init()
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CVar_RegisterS32("gUniformLR", 1);
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CVar_RegisterS32("gNewDrops", 0);
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CVar_RegisterS32("gVisualAgony", 0);
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CVar_RegisterS32("gLanguages", 0); //0 = English / 1 = German / 2 = French
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}
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//void BootCommands_ParseBootArgs(char* str)
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@ -422,7 +422,9 @@ void GameState_Update(GameState* gameState) {
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int32_t prevTime = CVar_GetS32("gPrevTime", gSaveContext.dayTime);
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gSaveContext.dayTime = prevTime;
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}
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//since our CVar is same value and properly default to 0 there is not problems doing this in single line.
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gSaveContext.language = CVar_GetS32("gLanguages", 0);
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gameState->frames++;
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}
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