Commit Graph

461 Commits

Author SHA1 Message Date
lil David
8cb50a2ee1 Open Bombchu Bowling with chus 2022-08-17 10:44:34 -05:00
Christopher Leggett
525dcca499
Fixes some Sheik checks I had accidentally set the wrong flag for. 2022-08-17 01:07:28 -04:00
briaguya
03151647b1
Merge pull request #1227 from HarbourMasters/develop-zhora
zhora -> rando-next
2022-08-16 23:59:11 -04:00
Kenix3
72981221ad
Merge pull request #1226 from HarbourMasters/develop-rachael
rachael -> zhora
2022-08-16 23:40:06 -04:00
David Chavez
6b0338a37d
[zret] Port some documentation changes (#1164)
* zret: Documentation pass on scene/room commands #1226

* Update OTR scene

* zret: Document the lens system #1079

* zret: Misc. doc/cleanup 4 #1093

* zret: Fix misc 8 #1150

* zret: Document Distortions from z_camera and z_view #1102
2022-08-16 21:53:28 -04:00
briaguya
6206cd7db0
add ActorResetFunc for courtyard guards (#1213)
Co-authored-by: briaguya <briaguya@alice>
2022-08-16 21:50:52 -04:00
briaguya
01b7fedc35
clean up a few epochs that were missed (#1204)
Co-authored-by: briaguya <briaguya@alice>
2022-08-16 21:50:37 -04:00
briaguya
71b1db1fb6
volvagia interpolation fix (#1203)
Co-authored-by: briaguya <briaguya@alice>
2022-08-16 21:50:12 -04:00
Christopher Leggett
1184a35480
Fixes OoT rendering and Ice Trap checks. 2022-08-16 21:22:14 -04:00
Christopher Leggett
269a66656a
Fixes Zora's River Frog checks. 2022-08-16 20:58:11 -04:00
Christopher Leggett
3bc67ef1eb
Fixes chests by allowing for negative getItemIds 2022-08-16 20:28:24 -04:00
aMannus
cd37a56161
Rando: Fix being able to get Sun's Song check multiple times (#1185) 2022-08-16 22:16:44 +02:00
Josh Bodner
eb632ccb50
Adjustable push speed (#1190) 2022-08-16 22:09:11 +02:00
Christopher Leggett
0f2e7db8e0
Fix Ice Traps on Windows and Mac (#1216) 2022-08-16 21:49:52 +02:00
lilDavid
46a421f933
Add window to customize specific controls (#1122) 2022-08-16 09:43:09 +02:00
Christopher Leggett
1ef08a7325
Merge get-item-rework and update new checks. 2022-08-16 01:11:51 -04:00
Christopher Leggett
cc31479772
Merge branch 'get-item-rework' into get-item-rework-rando-next 2022-08-16 00:43:17 -04:00
Christopher Leggett
9916d3cc01
Additional fix for Skull Kid 2022-08-16 00:32:02 -04:00
Christopher Leggett
38363fb015
Merge branch 'get-item-rework-help1' of github.com:garrettjoecox/Shipwright into pr/garrettjoecox/2 2022-08-16 00:12:44 -04:00
Garrett Cox
f874d83432 Add a few missing cases 2022-08-15 22:59:42 -05:00
Christopher Leggett
5d01a71797
Fixes Anju to set player->getItemEntry. 2022-08-15 23:28:08 -04:00
Christopher Leggett
d06b17f871
Merge branch 'get-item-rework-help1' of github.com:garrettjoecox/Shipwright into pr/garrettjoecox/2 2022-08-15 23:10:58 -04:00
Garrett Cox
d0d567697b Fix logical errors and migrate most of the rest of the rando checks to GiveItemEntryFromActor 2022-08-15 22:10:31 -05:00
Christopher Leggett
881529c7bf
Sets z_en_box.c to set player->getItemEntry 2022-08-15 23:08:31 -04:00
Christopher Leggett
f8b55ea78c
Fixes ocarina game skull kids to set player->getItemEntry 2022-08-15 22:46:52 -04:00
Garrett Cox
170b297a7a Introduce some new methods and migrate most actors to them 2022-08-15 14:33:29 -05:00
Garrett Cox
06b1074e2a Replace Randomizer_GetRandomizedItemId with Randomizer_GetRandomizedItem and Randomizer_GetItemIdFromKnownCheck with Randomizer_GetItemFromKnownCheck 2022-08-15 12:10:35 -05:00
Christopher Leggett
bff5406e69
Merge branch 'get-item-rework' into get-item-rework-rando-next 2022-08-15 02:36:29 -04:00
Christopher Leggett
9c59624d64
Makes freestanding items set player->getItemEntry.
This prevents freestanding items from setting the global modIndex.
This is part of a larger transition that needs to happen to switch
to setting getItemEntries for all of the rando items. This prevents
some things that set getItemId of GI_MAX from granting a Fire Medallion
when the global modIndex is MOD_RANDOMIZER.
2022-08-15 02:08:32 -04:00
briaguya
42bce9d33e
don't abuse epochs (#1179)
* don't abuse epochs

* update bongo hand trails

Co-authored-by: briaguya <briaguya@alice>
2022-08-14 23:18:12 -04:00
aMannus
fabe051d3d
Fix lost woods leading music in rando (#1155) 2022-08-14 23:04:40 -04:00
aMannus
37dd045bd2
Rando: Fix bomb/bombchu shops (#1134)
* Fix bomb shops in rando

* Addressed review comments
2022-08-14 23:01:00 -04:00
Christopher Leggett
a57d935996
Fixes a few more freestanding items that weren't covered. 2022-08-14 22:10:40 -04:00
Christopher Leggett
c7388c39d8
Prevents Skulltulas from affecting other nearby checks. 2022-08-14 21:56:12 -04:00
Christopher Leggett
5d293ff4d1
Merge branch 'get-item-rework' into get-item-rework-rando-next 2022-08-14 21:30:12 -04:00
Christopher Leggett
f4a051fb90
Should re-fix freestanding ice traps 2022-08-14 21:28:54 -04:00
Christopher Leggett
7e0e8c63af
Fixes issues with approaching bottleable items. 2022-08-14 20:43:45 -04:00
Christopher Leggett
202805531f
Fixes issues with approaching bottleable items. 2022-08-14 18:40:48 -04:00
Christopher Leggett
d541ea3b39
Another Skulltula Ice Trap fix. 2022-08-14 18:25:09 -04:00
aMannus
8842d1ec0d Fixed newline end of file 2022-08-14 23:12:00 +02:00
aMannus
5f1c365a0c Eliminated copy pasta 2022-08-14 23:11:11 +02:00
Christopher Leggett
3f55409bee
Should fix Skulltula Ice Traps. 2022-08-14 14:57:00 -04:00
Christopher Leggett
e451d13e2b
Some more changes to account for Skulltulas in new system. 2022-08-14 14:17:55 -04:00
Christopher Leggett
3bf92a348c
Fixes crashes with Audio_PlayFanfare_Rando. 2022-08-14 13:19:41 -04:00
Christopher Leggett
6d7498829d
Wraps up a few missed type changes. 2022-08-14 11:54:43 -04:00
Christopher Leggett
0604dbfef8
Cleans up and updates item fanfares. 2022-08-14 11:43:25 -04:00
Christopher Leggett
1ab4b23011
Should fix some Skulltula oddities. 2022-08-14 11:26:00 -04:00
Christopher Leggett
c8d085cb49
Merge branch 'rando-next' of https://github.com/HarbourMasters/Shipwright into get-item-rework-rando-next
Hopefully everything works here. Need to do some testing.
2022-08-13 22:43:19 -04:00
Christopher Leggett
9940c9ed28
Fixes too many arguments error.
Not sure why this didn't fail to build on Windows before.
2022-08-13 16:38:33 -04:00
Christopher Leggett
76282830d3
Fixes LACS/Prelude situation... again. 2022-08-13 15:30:18 -04:00
Christopher Leggett
9ed7feb30a
Realized I had the bgm conditions wrong. 2022-08-13 12:13:46 -04:00
Christopher Leggett
58c9f64a16
Extends GetItemEntry to include GID.
This allows for using it later when drawing freestanding items.

Addresses https://github.com/HarbourMasters/Shipwright/pull/1050#discussion_r943168136
2022-08-13 01:44:19 -04:00
Christopher Leggett
11db45eef6
Extends GetItemEntry to include getItemId
Also adapts some existing calls for both the entry and the id to only
get the entry.
2022-08-13 01:32:36 -04:00
Christopher Leggett
0c334615b6
Adds else if to added fanfare sound cases.
Addresses https://github.com/HarbourMasters/Shipwright/pull/1050#discussion_r940112924 and https://github.com/HarbourMasters/Shipwright/pull/1050#discussion_r940113492
2022-08-13 00:38:09 -04:00
Christopher Leggett
4cc492f383
Fixes some funky formatting that got committed earlier. 2022-08-13 00:28:19 -04:00
Christopher Leggett
69086f58c2
Cleanup, bugfixes, removing the - 1s from z_player.c 2022-08-13 00:22:34 -04:00
lilDavid
e9354cc9a1 Don't spawn Fado and the carpenter's son at once 2022-08-12 17:12:19 -05:00
Kenix3
86faa42acf Make libultra OSContPad struct consistent with the one from libultraship 2022-08-11 19:41:53 -04:00
Kenix3
094388187f Cleans up Controllers
Renames VirtualController to DummyController.
Makes controller axis treated the same as buttons.
Made Controller class members private or protected
Made Controller class treat deadzones, sensitivities, and press thresholds consistently.
2022-08-11 19:41:53 -04:00
briaguya
388319deac add kak gate check for mask select 2022-08-11 02:01:25 -04:00
Christopher Leggett
0431dce989
Removes now unused ItemIDs and GetItemIDs
Also makes all the necessary changes to other code that was still
using them indirectly through the GI to GID map that was removed.
There's quite a lot of changes here and I haven't had time to test them
yet.
2022-08-11 02:01:01 -04:00
briaguya
2af572aa30 add check for mask shop being open to mask select 2022-08-11 01:51:43 -04:00
Christopher Leggett
cb81023255
Renames, relocates, and implements ModIndex enum. 2022-08-11 00:38:28 -04:00
Christopher Leggett
4787f2f98b
Removes some commented out code. 2022-08-10 21:00:52 -04:00
Christopher Leggett
17c9ce7804
Merge branch 'develop-zhora' of https://github.com/HarbourMasters/Shipwright into get-item-rework 2022-08-10 20:23:27 -04:00
aMannus
e259e87588 ADD: Enable Glitch-Useful Cutscenes option to rando 2022-08-10 21:51:10 +02:00
briaguya
65356b6ced
Merge pull request #1051 from garrettjoecox/keysanity
Keysanity + Shuffle Compasses & Maps
2022-08-10 02:28:14 -04:00
lilDavid
aef77a0913
Merge branch 'rando-next' into trade_quest_shuffle 2022-08-09 20:40:00 -05:00
lilDavid
12d45685b9 Move files in with other rando files 2022-08-09 19:57:40 -05:00
lilDavid
08366c51b6 Correct mixed indentation styles 2022-08-09 10:17:38 -05:00
Christopher Leggett
7a5acb0a2a
Fixes placement 2022-08-09 08:36:20 -04:00
Christopher Leggett
20bbf85f00
Sets player getItemId before other messagebox instance. 2022-08-09 07:26:17 -04:00
Christopher Leggett
6f7b38539b
Moves setting of getItemId into a rando save if block. 2022-08-09 01:56:47 -04:00
Christopher Leggett
95918e0cb2
Fixes skulltula messages for custom items. 2022-08-09 01:42:47 -04:00
Garrett Cox
3472e83250 Use new custom message system, skulltula drops still broken text 2022-08-09 00:00:30 -05:00
Garrett Cox
e8c4378d17 Merge branch 'rando-next' of https://github.com/HarbourMasters/Shipwright into keysanity 2022-08-08 22:47:29 -05:00
briaguya
8410a79b26
Merge branch 'rando-next' into zhora-to-next 2022-08-08 22:27:04 -04:00
briaguya
816fac6c06 Merge branch 'develop-zhora' into zhora-to-next 2022-08-08 22:23:06 -04:00
briaguya
317de33a8b Merge branch 'develop-rachael' into rachael-to-zhora 2022-08-08 21:43:04 -04:00
briaguya
fa090c51f6
Merge pull request #831 from leggettc18/custom-messages
System for Creating and Storing Custom Messages
2022-08-08 21:24:48 -04:00
Christopher Leggett
e63d84bd7d
Adapts this branch for cmake building. 2022-08-08 21:14:29 -04:00
aMannus
4ea7f8371f
Rando: Zelda sequence fixes (#1095)
* Fixed zelda sequence oddities

* Fixed code inconsistency

* Adressed review comments

* Adressed review comments, removed unneccesary entrance skip

* Addressed some more review comments

* tiny cleanup
2022-08-08 19:59:06 -04:00
InfoManiac742
0e10b59307
Update z_kaleido_item.c (#1046) 2022-08-08 19:58:01 -04:00
InfoManiac742
4bf4ad3359
Update z_en_ru1.c (#1042) 2022-08-08 19:56:56 -04:00
lilDavid
f80ba4102a
Add instant boomerang recall (#1006) 2022-08-08 19:55:07 -04:00
Dog
1f5d323d89
Randomizer: Skip Cutscenes (#846)
* Skip Jabu Jabu's fishy feeding time if rando is enabled Issue #757

Also skip the ganon tower fall cutscene if you died to ganon during the ganon fight for issue #773

* Immediately give control back to player when talon running cutscene starts.

* Fix case of not skipping Gannon
2022-08-08 19:48:53 -04:00
Christopher Leggett
59baf24dc6
Merge branch 'develop-zhora' of https://github.com/HarbourMasters/Shipwright into custom-messages 2022-08-08 19:46:09 -04:00
Garrett Cox
8f55dd0624 Add support for shuffling maps and compasses 2022-08-08 14:07:02 -05:00
lilDavid
46be24b595 Add missing semicolons and return values 2022-08-07 18:58:17 -05:00
Christopher Leggett
58da0a5aa2
Some more partial ice trap fixing that wasn't pushed earlier 2022-08-07 17:19:26 -04:00
Garrett Cox
8b59466ce5 Merge branch 'rando-next' of https://github.com/HarbourMasters/Shipwright into keysanity 2022-08-07 15:41:44 -05:00
Garrett Cox
ec801530b7 Move some more items around, boss keys still broken 2022-08-07 14:32:54 -05:00
Christopher Leggett
0efb008213
Partially fixes Ice Traps
Obtaining a freestanding Ice Trap causes link to slide forward
and receiving one from an NPC plays the sound effect and damage
animation but doesn't freeze link.
2022-08-07 13:17:06 -04:00
Christopher Leggett
9616058952
Fixes item fanfares 2022-08-07 12:14:07 -04:00
briaguya
91ad58aa3e
Merge pull request #1061 from garrettjoecox/frogSongs
Shuffle frog song rupees
2022-08-07 02:13:24 -04:00
Christopher Leggett
3258fc5fb3
Correctly renders freestanding items
Particle effects are probably broken, need to fix them still, I pretty
much know how I would do that.
2022-08-06 23:29:28 -04:00
Christopher Leggett
cfce0eba3d
Implements fixes for competing getItem calls. 2022-08-06 22:51:15 -04:00
briaguya
c3253fe59f add comment explaining ocarina mode setting 2022-08-06 18:23:47 -04:00
briaguya
0eb8f5c95f remove commented out lines 2022-08-06 18:15:24 -04:00
briaguya
e0d6445f24 remove unused cow stuff 2022-08-06 18:14:01 -04:00
briaguya
46c3541458 seems to be working, still needs cleanup 2022-08-06 18:07:16 -04:00
lilDavid
f885195fc9 Apply trade item timer disabling consistently 2022-08-06 16:01:29 -05:00
lilDavid
7cfe21f865 Fix non-randomizer carpenter's son despawning 2022-08-06 15:58:57 -05:00
lilDavid
8ee597298c Change cursor sound and add files to build system 2022-08-06 15:01:35 -05:00
lilDavid
6603a9a474 Add adult trade shuffle to randomizer 2022-08-06 12:58:08 -05:00
Christopher Leggett
ba160cf997
merge in develop-zhora 2022-08-06 12:26:38 -04:00
briaguya
5574442fdc fix ganon's boss key 2022-08-06 04:30:03 -04:00
Garrett Cox
e274530073 Fix cows giving free bottles, too generous 2022-08-06 03:03:11 -05:00
Garrett Cox
b420638267 Merge branch 'rando-next' of https://github.com/HarbourMasters/Shipwright into keysanity 2022-08-06 00:48:55 -05:00
briaguya
61c88386a1 Merge branch 'develop-zhora' into zhora-to-next 2022-08-06 00:26:50 -04:00
Garrett Cox
4a78375c8f And like magic, keysanity working :D 2022-08-05 23:08:46 -05:00
briaguya
97d363c91e
Merge pull request #1019 from garrettjoecox/shuffleCows
Add shuffleCows options for randomizer
2022-08-06 00:03:27 -04:00
Garrett Cox
de34fd7e94 Check coords for other cows rather than falling back 2022-08-05 16:11:17 -05:00
Garrett Cox
528dbcdc17 More suggested changes 2022-08-05 14:59:04 -05:00
Garrett Cox
5de662a326 Fix ice traps 2022-08-05 12:05:22 -05:00
Garrett Cox
ed3cddbeaf Add option to shuffle frog song rupees 2022-08-05 09:52:11 -05:00
Garrett Cox
11d7a78e62 More changes from suggestions 2022-08-05 01:38:45 -05:00
Josh Bodner
c23457d666
Automatically save after every scene transition (#984)
* Automatically save after every scene transition

* Refactor and don't save in grottos

* Don't save in cutscenes

* Save after getting items as well

* Fix paren
2022-08-05 00:15:49 -04:00
Garrett Cox
1789e5dddd Fix ice traps for cow shuffle 2022-08-04 20:59:46 -05:00
Christopher Leggett
95d439bb30
Adds rough ability to differentiate between rando and vanilla items.merge stashed changes from before develop-zhora merge 2022-08-04 20:54:51 -04:00
Garrett Cox
ebcf574085 Use Randomizer_GetItemIdFromKnownCheck instead for shuffleCows 2022-08-04 19:42:58 -05:00
briaguya
facd1723f8
don't use signed ints for epochs (#1044)
Co-authored-by: briaguya <briaguya@alice>
2022-08-04 17:32:23 -04:00
briaguya
2d22099805
Merge pull request #1039 from HarbourMasters/develop-zhora
zhora -> rando-next
2022-08-03 21:02:29 -07:00
Christopher Leggett
1da655adb5
Resolve merge conflicts with develop-zhora 2022-08-03 23:13:53 -04:00
briaguya
739434e3e4 Merge branch 'develop-rachael' into rachael-to-zhora 2022-08-03 23:01:11 -04:00
Ada
bd86c792c3
Moves release version text (#1028) 2022-08-03 22:44:43 -04:00
Christopher Leggett
dffcbb035e
Fixes glitchy dungeon maps. (#1032) 2022-08-03 22:43:55 -04:00
Kenix3
0f7a88bd5a
This should fix (all?) 60fps interpolation issues left. (#938)
* This should fix (all?) 60fps interpolation issues left.

Resolves #631 #917

* Update z_fishing.c

* Re-adds Emil's interpolation in certain places.

* move open/close disps out of if statments checking timer based vars, revert fishing to use recordopen/closed child

* move disps out of ifs for morpha

* use recordopen/recordclose for volv

* recordopen/recordclose for ganondorf

* switch back to recordopen/recordclose for ganondorf floor

* Frame interpolation now uses a 64bit parameter rather than 32.

* More 60fps fixes

* Fix close child typo

* add todo calls to recordopen/recordclose

* fix build

* revert long long frame interpolation

* add some epochs

* add more epochs

* bongo epochs

* the rest of the epochs

* fix the typo fix the build

* interpolation fixes pr cleanup

* init/cleanup bongo epochs

* bongo hand trails

* Fixes niw feathers

* Fixes bongo bongo hands, and replaces epoch * i with epoch + i

* don't update epochs

Co-authored-by: briaguya <briaguya@alice>
2022-08-03 22:36:13 -04:00
Kenix3
fd379896d6 LUS Cleanup: Clean up hooks system. 2022-08-03 21:12:51 -04:00
Garrett Cox
8c2feb537d Use 454+cowId to identify cows in randomizer.cpp 2022-08-03 11:26:14 -05:00
Garrett Cox
723e34a06a Move some flags around and use global array instead of flag for shuffle cows 2022-08-03 08:44:48 -05:00
Garrett Cox
c18203878b Add shuffleCows options for randomizer 2022-08-03 00:14:38 -05:00
Christopher Leggett
fe02818d51
Randomizer: Ocarina of Time Ice Trap Fix (#964)
* Fixes Ice Trap on OoT check from preventing SoT check

* Removes unneeded GlobalContext argument.
2022-08-02 23:48:51 -04:00
Christopher Leggett
a007bfd14a
Merge changes from develop-zhora 2022-08-02 19:17:08 -04:00
Christopher Leggett
73447f05ab
Revert Goron Spin Fix (#1003)
* Fixes Goron Wakeup animations

* Cleanup of some unneeded code.

* Fixes comment spacing

* Revert goron's back to spinny behavior with smooth transitions.
2022-08-02 18:09:02 -04:00
briaguya
ac776ce7bc Merge branch 'develop-zhora' into zhornext 2022-08-02 15:49:59 -04:00
David Chavez
53229f0905 Merge branch 'develop-rachael' into rachael-zhora
# Conflicts:
#	libultraship/libultraship/ImGuiImpl.cpp
2022-08-02 20:05:40 +02:00
briaguya
d1ddc2a0c3 Merge branch 'develop-zhora' into zhora-to-rnext-merge 2022-08-02 13:02:13 -04:00
briaguya
412264050a
Merge pull request #746 from Sarge-117/rando-quest-item-fanfares
Rando: Item Fanfares
2022-08-02 03:24:36 -07:00
Christopher Leggett
eae97cff79
Addresses most of bria's comments. 2022-08-01 21:44:28 -04:00
Christopher Leggett
bfdf814a1f
Implements new getItem table in game. 2022-08-01 21:03:58 -04:00
Garrett Cox
9389ceb8c1
Speed up lifting silver rocks and obelisks by 5x (#953)
* Speed up lifting silver rocks and obelisks by 3x

* Increase rock lifting speed to 5x

* Fix bug that sped up picking up small rocks, grass, bombflowers

* Add enhancement checkbox for faster block lifting and reduced speed to 3x
2022-07-31 22:09:30 -04:00
Christopher Leggett
d332c3d9d6
Randomizer Allows Skull Kid to accept Mask after receiving an ice trap. (#963)
* Allows Skull Kid to accept Mask after receiving an ice trap.

* Extracts obscure rando check into a clearly named function.

* Fixes missing semicolon...
2022-07-31 21:58:13 -04:00
Christopher Leggett
b59c9cdf02
Randomizer: Fixes LACS and Prelude checks under certain conditions (#961)
* Prevents LACS flag from getting set when it shouldn't be.

* Fixes Prelude and LACS checks so they apply immediately if missed.

* Refactors the scene-flag-setting code into its own function.

* Renames new enums and props to be clearer and not specific to scene flags.

* Refactors pendingFlag data into a separate struct.
2022-07-31 21:57:30 -04:00
KiritoDev
a1ed35e5bd
Fixed slowdown on dodongo (#945)
* Fixed slowdown on dodongo

* Invalidate only works on pc

* Added todo comment
2022-07-31 21:49:54 -04:00
vaguerant
361a986b8e
Add bottle swipes to Fast Drops; rename to Skip Pickup Messages (#847)
* Add bottle-swipes to Fast Drops; rename to Fast Pickups

* More freecam friendly

* Resolve freecam interaction

* Rename to "Skip Pickup Messages"
2022-07-31 21:37:47 -04:00
Sarge-117
b98c8b4abb
Minor enhancement: Allow toggling on equipment screen (#813)
* Allow Equipment Toggle

Allow player to toggle equipment on/off on the equipment subscreen.  For tunics and boots, this will revert them to Kokiri Tunic/Kokiri Boots.  For shields, it will un-equip the shield entirely.  For swords, only BGS/Giant's Knife is affected, and it will revert to Master Sword.

* Set up Cvar and check for MS

Set up the cvar/imgui and add a check that we own the Master Sword (in case we're in the Ganon fight)
2022-07-31 21:35:05 -04:00
David Chavez
582f084973
Use tex sizes from texture rather than hardcoded values (#610)
* Use tex sizes from texture rather than hardcoded values

* Dynamic do action tex sizes

* Remove unused minimap texture keys

* Restore MESSAGE_STATIC_TEX_SIZE

* Use dynamic offsets

* MACRO it up

* Enable SPDLOG in Xcode

* Handle non-existent texture
2022-07-31 21:32:40 -04:00
Sarge-117
9f41ea0ab4 Move function to code_800EC960.c
Moved Audio_PlayFanfare_Rando to a better home
2022-07-27 18:14:26 -07:00
Sarge-117
4e2da51c54 Code cleanup
Some optimizations per suggestions
2022-07-27 17:21:09 -07:00