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https://github.com/HarbourMasters/Shipwright.git
synced 2025-02-23 14:22:16 -05:00
Removes some commented out code.
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dcb8e21314
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@ -2009,9 +2009,6 @@ GetItemID Randomizer::GetItemFromGet(RandomizerGet randoGet, GetItemID ogItemId)
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case RG_MAGIC_BEAN_PACK:
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return GI_BEAN; //todo make it 10 of them
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/*case RG_DOUBLE_DEFENSE:
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return GI_DOUBLE_DEFENSE;*/
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case RG_WEIRD_EGG:
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return GI_WEIRD_EGG;
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@ -2161,52 +2158,6 @@ GetItemID Randomizer::GetItemFromGet(RandomizerGet randoGet, GetItemID ogItemId)
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return GI_BOTTLE;
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case RG_BOTTLE_WITH_MILK:
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return GI_MILK_BOTTLE;
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/*case RG_BOTTLE_WITH_RED_POTION:
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return GI_BOTTLE_WITH_RED_POTION;
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case RG_BOTTLE_WITH_GREEN_POTION:
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return GI_BOTTLE_WITH_GREEN_POTION;
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case RG_BOTTLE_WITH_BLUE_POTION:
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return GI_BOTTLE_WITH_BLUE_POTION;
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case RG_BOTTLE_WITH_FAIRY:
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return GI_BOTTLE_WITH_FAIRY;
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case RG_BOTTLE_WITH_FISH:
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return GI_BOTTLE_WITH_FISH;
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case RG_BOTTLE_WITH_BLUE_FIRE:
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return GI_BOTTLE_WITH_BLUE_FIRE;
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case RG_BOTTLE_WITH_BUGS:
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return GI_BOTTLE_WITH_BUGS;
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case RG_BOTTLE_WITH_POE:
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return GI_BOTTLE_WITH_POE;
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case RG_RUTOS_LETTER:
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return GI_LETTER_RUTO;
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case RG_BOTTLE_WITH_BIG_POE:
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return GI_BOTTLE_WITH_BIG_POE;
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case RG_ZELDAS_LULLABY:
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return GI_ZELDAS_LULLABY;
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case RG_EPONAS_SONG:
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return GI_EPONAS_SONG;
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case RG_SARIAS_SONG:
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return GI_SARIAS_SONG;
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case RG_SUNS_SONG:
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return GI_SUNS_SONG;
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case RG_SONG_OF_TIME:
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return GI_SONG_OF_TIME;
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case RG_SONG_OF_STORMS:
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return GI_SONG_OF_STORMS;
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case RG_MINUET_OF_FOREST:
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return GI_MINUET_OF_FOREST;
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case RG_BOLERO_OF_FIRE:
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return GI_BOLERO_OF_FIRE;
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case RG_SERENADE_OF_WATER:
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return GI_SERENADE_OF_WATER;
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case RG_REQUIEM_OF_SPIRIT:
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return GI_REQUIEM_OF_SPIRIT;
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case RG_NOCTURNE_OF_SHADOW:
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return GI_NOCTURNE_OF_SHADOW;
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case RG_PRELUDE_OF_LIGHT:
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return GI_PRELUDE_OF_LIGHT;*/
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// todo implement dungeon-specific maps/compasses
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case RG_DEKU_TREE_MAP:
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@ -2269,26 +2220,6 @@ GetItemID Randomizer::GetItemFromGet(RandomizerGet randoGet, GetItemID ogItemId)
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case RG_GANONS_CASTLE_KEY_RING:
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return GI_RUPEE_BLUE;
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/*case RG_KOKIRI_EMERALD:
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return GI_STONE_KOKIRI;
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case RG_GORON_RUBY:
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return GI_STONE_GORON;
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case RG_ZORA_SAPPHIRE:
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return GI_STONE_ZORA;
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case RG_FOREST_MEDALLION:
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return GI_MEDALLION_FOREST;
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case RG_FIRE_MEDALLION:
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return GI_MEDALLION_FIRE;
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case RG_WATER_MEDALLION:
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return GI_MEDALLION_WATER;
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case RG_SPIRIT_MEDALLION:
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return GI_MEDALLION_SPIRIT;
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case RG_SHADOW_MEDALLION:
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return GI_MEDALLION_SHADOW;
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case RG_LIGHT_MEDALLION:
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return GI_MEDALLION_LIGHT;*/
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case RG_RECOVERY_HEART:
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return GI_HEART;
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@ -2308,10 +2239,6 @@ GetItemID Randomizer::GetItemFromGet(RandomizerGet randoGet, GetItemID ogItemId)
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case RG_HEART_CONTAINER:
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// todo figure out what GI_HEART_CONTAINER_2 is
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return GI_HEART_CONTAINER;
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// case RG_ICE_TRAP:
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// return GI_ICE_TRAP;
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case RG_MILK:
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return GI_MILK; //todo logic around needing a bottle?
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@ -22,14 +22,6 @@
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#include "textures/icon_item_24_static/icon_item_24_static.h"
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#include <soh/Enhancements/custom-message/CustomMessageTypes.h>
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//typedef struct {
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// /* 0x00 */ u8 itemId;
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// /* 0x01 */ u8 field; // various bit-packed data
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// /* 0x02 */ s8 gi; // defines the draw id and chest opening animation
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// /* 0x03 */ u8 textId;
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// /* 0x04 */ u16 objectId;
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//} GetItemEntry; // size = 0x06
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#define GET_ITEM(itemId, objectId, drawId, textId, field, chestAnim) \
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{ itemId, field, (chestAnim != CHEST_ANIM_SHORT ? 1 : -1) * (drawId + 1), textId, objectId }
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