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Sets player getItemId before other messagebox instance.
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@ -154,6 +154,7 @@ void func_80AFB89C(EnSi* this, GlobalContext* globalCtx) {
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} else {
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Item_Give(globalCtx, giveItemId);
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}
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player->getItemId = getItemId;
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Message_StartTextbox(globalCtx, textId, NULL);
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if (gSaveContext.n64ddFlag) {
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Audio_PlayFanfare_Rando(getItemId);
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