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Fixes too many arguments error.
Not sure why this didn't fail to build on Windows before.
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@ -6084,7 +6084,7 @@ void Player_SetPendingFlag(Player* this, GlobalContext* globalCtx) {
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Flags_SetTreasure(globalCtx, this->pendingFlag.flagID);
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break;
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case FLAG_EVENT_CHECK_INF:
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Flags_SetEventChkInf(globalCtx, this->pendingFlag.flagID);
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Flags_SetEventChkInf(this->pendingFlag.flagID);
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break;
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case FLAG_NONE:
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default:
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