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Fixes some Sheik checks I had accidentally set the wrong flag for.
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@ -298,7 +298,7 @@ void GivePlayerRandoRewardSheikSong(EnXc* sheik, GlobalContext* globalCtx, Rando
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}
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} else if (check != RC_SHEIK_AT_TEMPLE) {
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if (GiveItemEntryFromActor(&sheik->actor, globalCtx, getItemEntry, 10000.0f, 100.0f)) {
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player->pendingFlag.flagID = 0x55;
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player->pendingFlag.flagID = (0x5 << 4) | (sheikType & 0xF) >> 1;
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player->pendingFlag.flagType = FLAG_EVENT_CHECK_INF;
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}
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}
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@ -6087,6 +6087,9 @@ void Player_SetPendingFlag(Player* this, GlobalContext* globalCtx) {
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case FLAG_COW_MILKED:
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gSaveContext.cowsMilked[this->pendingFlag.flagID] = 1;
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break;
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case FLAG_EVENT_CHECK_INF:
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Flags_SetEventChkInf(this->pendingFlag.flagID);
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break;
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case FLAG_NONE:
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default:
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break;
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