Change cursor sound and add files to build system

This commit is contained in:
lilDavid 2022-08-06 15:01:35 -05:00
parent f41b939a71
commit 8ee597298c
2 changed files with 5 additions and 2 deletions

View File

@ -124,6 +124,7 @@ set(Header_Files__include
"include/vt.h"
"include/z64.h"
"include/z64actor.h"
"include/z64adult_trade_shuffle.h"
"include/z64animation.h"
"include/z64audio.h"
"include/z64bgcheck.h"
@ -424,6 +425,7 @@ set(Source_Files__src__code
"src/code/ucode_disas.c"
"src/code/z_actor.c"
"src/code/z_actor_dlftbls.c"
"src/code/z_adult_trade_shuffle.c"
"src/code/z_bgcheck.c"
"src/code/z_camera.c"
"src/code/z_cheap_proc.c"

View File

@ -1,6 +1,7 @@
#include "z_kaleido_scope.h"
#include "textures/parameter_static/parameter_static.h"
#include "z64adult_trade_shuffle.h"
#include "soh/Enhancements/randomizer/randomizerTypes.h"
u8 gAmmoItems[] = {
ITEM_STICK, ITEM_NUT, ITEM_BOMB, ITEM_BOW, ITEM_NONE, ITEM_NONE, ITEM_SLINGSHOT, ITEM_NONE,
@ -396,11 +397,11 @@ void KaleidoScope_DrawItemSelect(GlobalContext* globalCtx) {
pauseCtx->cursorColorSet = 8;
if (((pauseCtx->stickRelX > 30 || pauseCtx->stickRelY > 30) ||
dpad && CHECK_BTN_ANY(input->press.button, BTN_DRIGHT | BTN_DUP))) {
Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Inventory_ReplaceItem(globalCtx, INV_CONTENT(ITEM_TRADE_ADULT), Randomizer_GetNextAdultTradeItem());
} else if (((pauseCtx->stickRelX < -30 || pauseCtx->stickRelY < -30) ||
dpad && CHECK_BTN_ANY(input->press.button, BTN_DLEFT | BTN_DDOWN))) {
Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Inventory_ReplaceItem(globalCtx, INV_CONTENT(ITEM_TRADE_ADULT), Randomizer_GetPrevAdultTradeItem());
}
gSelectingAdultTrade = cursorSlot == SLOT_TRADE_ADULT;