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Fixes issues with approaching bottleable items.
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@ -6104,7 +6104,7 @@ s32 func_8083E5A8(Player* this, GlobalContext* globalCtx) {
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this->getItemId = iREG(68);
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}
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if (this->getItemId < GI_MAX || (gSaveContext.n64ddFlag && this->getItemId < RG_MAX)) {
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if (this->getItemId < GI_MAX) {
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GetItemEntry giEntry;
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if (this->getItemEntry.objectId == OBJECT_INVALID) {
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giEntry = ItemTable_Retrieve(this->getItemId);
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