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Should re-fix freestanding ice traps
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@ -6104,14 +6104,14 @@ s32 func_8083E5A8(Player* this, GlobalContext* globalCtx) {
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this->getItemId = iREG(68);
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}
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if (this->getItemId < GI_MAX) {
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GetItemEntry giEntry;
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if (this->getItemEntry.objectId == OBJECT_INVALID) {
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giEntry = ItemTable_Retrieve(this->getItemId);
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} else {
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giEntry = this->getItemEntry;
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}
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GetItemEntry giEntry;
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if (this->getItemEntry.objectId == OBJECT_INVALID) {
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giEntry = ItemTable_Retrieve(this->getItemId);
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} else {
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giEntry = this->getItemEntry;
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}
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if ((giEntry.modIndex == MOD_NONE && this->getItemId < GI_MAX) ||
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(giEntry.modIndex == MOD_RANDOMIZER && this->getItemId < RG_MAX)) {
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if ((interactedActor != &this->actor) && !iREG(67)) {
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interactedActor->parent = &this->actor;
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}
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