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Revert Goron Spin Fix (#1003)
* Fixes Goron Wakeup animations * Cleanup of some unneeded code. * Fixes comment spacing * Revert goron's back to spinny behavior with smooth transitions.
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@ -140,8 +140,6 @@ typedef enum {
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/* 10 */ ENGO2_ANIM_10,
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/* 11 */ ENGO2_ANIM_11,
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/* 12 */ ENGO2_ANIM_12,
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/* 13 */ ENGO2_ANIM_13, // Fixed Goron Wakeup Animation
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/* 14 */ ENGO2_ANIM_14 // Fixed Biggoron Wakeup Animation
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} EnGo2Animation;
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static AnimationInfo sAnimationInfo[] = {
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@ -151,8 +149,7 @@ static AnimationInfo sAnimationInfo[] = {
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{ &gGoronAnim_002D80, 1.0f, 0.0f, -1.0f, 0x02, -8.0f }, { &gGoronAnim_00161C, 1.0f, 0.0f, -1.0f, 0x00, -8.0f },
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{ &gGoronAnim_001A00, 1.0f, 0.0f, -1.0f, 0x00, -8.0f }, { &gGoronAnim_0021D0, 1.0f, 0.0f, -1.0f, 0x00, -8.0f },
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{ &gGoronAnim_004930, 0.0f, 0.0f, -1.0f, 0x01, -8.0f }, { &gGoronAnim_000750, 1.0f, 0.0f, -1.0f, 0x00, -8.0f },
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{ &gGoronAnim_000D5C, 1.0f, 0.0f, -1.0f, 0x00, -8.0f }, { &gGoronAnim_004930, 0.0f, 0.0f, -1.0f, 0x00, 0.0f },
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{ &gGoronAnim_004930, 0.0f, 1.0f, -1.0f, 0x01, 0.0f },
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{ &gGoronAnim_000D5C, 1.0f, 0.0f, -1.0f, 0x00, -8.0f },
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};
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static EnGo2DustEffectData sDustEffectData[2][4] = {
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@ -1344,10 +1341,10 @@ void EnGo2_WakeUp(EnGo2* this, GlobalContext* globalCtx) {
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}
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if ((this->actor.params & 0x1F) == GORON_DMT_BIGGORON) {
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OnePointCutscene_Init(globalCtx, 4200, -99, &this->actor, MAIN_CAM);
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Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ((CVar_GetS32("gGoronSpeen", 0) == 1) ? ENGO2_ANIM_10 : ENGO2_ANIM_14));
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Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENGO2_ANIM_10);
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this->skelAnime.playSpeed = 0.5f;
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} else {
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Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ((CVar_GetS32("gGoronSpeen", 0) == 1) ? ENGO2_ANIM_1 : ENGO2_ANIM_13));
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Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENGO2_ANIM_1);
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this->skelAnime.playSpeed = 1.0f;
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}
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this->actionFunc = func_80A46B40;
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