Some more changes to account for Skulltulas in new system.

This commit is contained in:
Christopher Leggett 2022-08-14 14:17:55 -04:00
parent 3bf92a348c
commit e451d13e2b
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GPG Key ID: 22E7784811D1BD98

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@ -167,7 +167,7 @@ void func_80AFB89C(EnSi* this, GlobalContext* globalCtx) {
Item_Give(globalCtx, giveItemId);
}
Message_StartTextbox(globalCtx, textId, NULL);
if (gSaveContext.n64ddFlag) {
if (gSaveContext.n64ddFlag && getItemId != RG_ICE_TRAP) {
Audio_PlayFanfare_Rando(getItem);
} else {
Audio_PlayFanfare(NA_BGM_SMALL_ITEM_GET);
@ -180,7 +180,7 @@ void func_80AFB950(EnSi* this, GlobalContext* globalCtx) {
Player* player = GET_PLAYER(globalCtx);
if (Message_GetState(&globalCtx->msgCtx) != TEXT_STATE_CLOSING &&
((CVar_GetS32("gSkulltulaFreeze", 0) != 1 || giveItemId != ITEM_SKULL_TOKEN) && getItemId != GI_ICE_TRAP)) {
((CVar_GetS32("gSkulltulaFreeze", 0) != 1 || giveItemId != ITEM_SKULL_TOKEN) && getItemId != RG_ICE_TRAP)) {
player->actor.freezeTimer = 10;
} else {
SET_GS_FLAGS((this->actor.params & 0x1F00) >> 8, this->actor.params & 0xFF);