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Fixes some funky formatting that got committed earlier.
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69086f58c2
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@ -176,8 +176,7 @@ void EnExItem_WaitForObject(EnExItem* this, GlobalContext* globalCtx) {
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this->unk_17C = func_8002EBCC;
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if (gSaveContext.n64ddFlag) {
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this->giDrawId =
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ABS(Randomizer_GetItemFromKnownCheck(RC_MARKET_BOMBCHU_BOWLING_BOMBCHUS, GI_BOMBCHUS_10).gi) -
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1;
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ABS(Randomizer_GetItemFromKnownCheck(RC_MARKET_BOMBCHU_BOWLING_BOMBCHUS, GI_BOMBCHUS_10).gi) - 1;
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} else {
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this->giDrawId = GID_BOMBCHU;
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}
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@ -99,10 +99,8 @@ void ItemBHeart_Draw(Actor* thisx, GlobalContext* globalCtx) {
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}
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if (gSaveContext.n64ddFlag) {
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GetItem_Draw(globalCtx, ABS(Randomizer_GetRandomizedItem(GI_HEART_CONTAINER_2, this->actor.id,
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this->actor.params, globalCtx->sceneNum)
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.gi) -
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1);
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GetItem_Draw(globalCtx, ABS(Randomizer_GetRandomizedItem(
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GI_HEART_CONTAINER_2, this->actor.id,this->actor.params, globalCtx->sceneNum).gi) - 1);
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} else {
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if (flag) {
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func_80093D84(globalCtx->state.gfxCtx);
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