Christopher Leggett
1184a35480
Fixes OoT rendering and Ice Trap checks.
2022-08-16 21:22:14 -04:00
Christopher Leggett
269a66656a
Fixes Zora's River Frog checks.
2022-08-16 20:58:11 -04:00
Christopher Leggett
3bc67ef1eb
Fixes chests by allowing for negative getItemIds
2022-08-16 20:28:24 -04:00
aMannus
cd37a56161
Rando: Fix being able to get Sun's Song check multiple times ( #1185 )
2022-08-16 22:16:44 +02:00
Josh Bodner
eb632ccb50
Adjustable push speed ( #1190 )
2022-08-16 22:09:11 +02:00
Christopher Leggett
0f2e7db8e0
Fix Ice Traps on Windows and Mac ( #1216 )
2022-08-16 21:49:52 +02:00
lilDavid
46a421f933
Add window to customize specific controls ( #1122 )
2022-08-16 09:43:09 +02:00
Christopher Leggett
1ef08a7325
Merge get-item-rework and update new checks.
2022-08-16 01:11:51 -04:00
Christopher Leggett
cc31479772
Merge branch 'get-item-rework' into get-item-rework-rando-next
2022-08-16 00:43:17 -04:00
Christopher Leggett
9916d3cc01
Additional fix for Skull Kid
2022-08-16 00:32:02 -04:00
Christopher Leggett
38363fb015
Merge branch 'get-item-rework-help1' of github.com:garrettjoecox/Shipwright into pr/garrettjoecox/2
2022-08-16 00:12:44 -04:00
Garrett Cox
f874d83432
Add a few missing cases
2022-08-15 22:59:42 -05:00
Christopher Leggett
5d01a71797
Fixes Anju to set player->getItemEntry.
2022-08-15 23:28:08 -04:00
Christopher Leggett
d06b17f871
Merge branch 'get-item-rework-help1' of github.com:garrettjoecox/Shipwright into pr/garrettjoecox/2
2022-08-15 23:10:58 -04:00
Garrett Cox
d0d567697b
Fix logical errors and migrate most of the rest of the rando checks to GiveItemEntryFromActor
2022-08-15 22:10:31 -05:00
Christopher Leggett
881529c7bf
Sets `z_en_box.c` to set `player->getItemEntry`
2022-08-15 23:08:31 -04:00
Christopher Leggett
f8b55ea78c
Fixes ocarina game skull kids to set player->getItemEntry
2022-08-15 22:46:52 -04:00
Garrett Cox
170b297a7a
Introduce some new methods and migrate most actors to them
2022-08-15 14:33:29 -05:00
Garrett Cox
06b1074e2a
Replace Randomizer_GetRandomizedItemId with Randomizer_GetRandomizedItem and Randomizer_GetItemIdFromKnownCheck with Randomizer_GetItemFromKnownCheck
2022-08-15 12:10:35 -05:00
Christopher Leggett
bff5406e69
Merge branch 'get-item-rework' into get-item-rework-rando-next
2022-08-15 02:36:29 -04:00
Christopher Leggett
9c59624d64
Makes freestanding items set player->getItemEntry.
...
This prevents freestanding items from setting the global modIndex.
This is part of a larger transition that needs to happen to switch
to setting getItemEntries for all of the rando items. This prevents
some things that set getItemId of GI_MAX from granting a Fire Medallion
when the global modIndex is MOD_RANDOMIZER.
2022-08-15 02:08:32 -04:00
briaguya
42bce9d33e
don't abuse epochs ( #1179 )
...
* don't abuse epochs
* update bongo hand trails
Co-authored-by: briaguya <briaguya@alice>
2022-08-14 23:18:12 -04:00
aMannus
fabe051d3d
Fix lost woods leading music in rando ( #1155 )
2022-08-14 23:04:40 -04:00
aMannus
37dd045bd2
Rando: Fix bomb/bombchu shops ( #1134 )
...
* Fix bomb shops in rando
* Addressed review comments
2022-08-14 23:01:00 -04:00
Christopher Leggett
a57d935996
Fixes a few more freestanding items that weren't covered.
2022-08-14 22:10:40 -04:00
Christopher Leggett
c7388c39d8
Prevents Skulltulas from affecting other nearby checks.
2022-08-14 21:56:12 -04:00
Christopher Leggett
5d293ff4d1
Merge branch 'get-item-rework' into get-item-rework-rando-next
2022-08-14 21:30:12 -04:00
Christopher Leggett
f4a051fb90
Should re-fix freestanding ice traps
2022-08-14 21:28:54 -04:00
Christopher Leggett
7e0e8c63af
Fixes issues with approaching bottleable items.
2022-08-14 20:43:45 -04:00
Christopher Leggett
202805531f
Fixes issues with approaching bottleable items.
2022-08-14 18:40:48 -04:00
Christopher Leggett
d541ea3b39
Another Skulltula Ice Trap fix.
2022-08-14 18:25:09 -04:00
aMannus
8842d1ec0d
Fixed newline end of file
2022-08-14 23:12:00 +02:00
aMannus
5f1c365a0c
Eliminated copy pasta
2022-08-14 23:11:11 +02:00
Christopher Leggett
3f55409bee
Should fix Skulltula Ice Traps.
2022-08-14 14:57:00 -04:00
Christopher Leggett
e451d13e2b
Some more changes to account for Skulltulas in new system.
2022-08-14 14:17:55 -04:00
Christopher Leggett
3bf92a348c
Fixes crashes with `Audio_PlayFanfare_Rando`.
2022-08-14 13:19:41 -04:00
Christopher Leggett
6d7498829d
Wraps up a few missed type changes.
2022-08-14 11:54:43 -04:00
Christopher Leggett
0604dbfef8
Cleans up and updates item fanfares.
2022-08-14 11:43:25 -04:00
Christopher Leggett
1ab4b23011
Should fix some Skulltula oddities.
2022-08-14 11:26:00 -04:00
Christopher Leggett
c8d085cb49
Merge branch 'rando-next' of https://github.com/HarbourMasters/Shipwright into get-item-rework-rando-next
...
Hopefully everything works here. Need to do some testing.
2022-08-13 22:43:19 -04:00
Christopher Leggett
9940c9ed28
Fixes too many arguments error.
...
Not sure why this didn't fail to build on Windows before.
2022-08-13 16:38:33 -04:00
Christopher Leggett
76282830d3
Fixes LACS/Prelude situation... again.
2022-08-13 15:30:18 -04:00
Christopher Leggett
9ed7feb30a
Realized I had the bgm conditions wrong.
2022-08-13 12:13:46 -04:00
Christopher Leggett
58c9f64a16
Extends GetItemEntry to include GID.
...
This allows for using it later when drawing freestanding items.
Addresses https://github.com/HarbourMasters/Shipwright/pull/1050#discussion_r943168136
2022-08-13 01:44:19 -04:00
Christopher Leggett
11db45eef6
Extends GetItemEntry to include getItemId
...
Also adapts some existing calls for both the entry and the id to only
get the entry.
2022-08-13 01:32:36 -04:00
Christopher Leggett
0c334615b6
Adds else if to added fanfare sound cases.
...
Addresses https://github.com/HarbourMasters/Shipwright/pull/1050#discussion_r940112924 and https://github.com/HarbourMasters/Shipwright/pull/1050#discussion_r940113492
2022-08-13 00:38:09 -04:00
Christopher Leggett
4cc492f383
Fixes some funky formatting that got committed earlier.
2022-08-13 00:28:19 -04:00
Christopher Leggett
69086f58c2
Cleanup, bugfixes, removing the `- 1`s from `z_player.c`
2022-08-13 00:22:34 -04:00
lilDavid
e9354cc9a1
Don't spawn Fado and the carpenter's son at once
2022-08-12 17:12:19 -05:00
Christopher Leggett
0431dce989
Removes now unused ItemIDs and GetItemIDs
...
Also makes all the necessary changes to other code that was still
using them indirectly through the GI to GID map that was removed.
There's quite a lot of changes here and I haven't had time to test them
yet.
2022-08-11 02:01:01 -04:00
Christopher Leggett
cb81023255
Renames, relocates, and implements ModIndex enum.
2022-08-11 00:38:28 -04:00
Christopher Leggett
4787f2f98b
Removes some commented out code.
2022-08-10 21:00:52 -04:00
Christopher Leggett
17c9ce7804
Merge branch 'develop-zhora' of https://github.com/HarbourMasters/Shipwright into get-item-rework
2022-08-10 20:23:27 -04:00
aMannus
e259e87588
ADD: Enable Glitch-Useful Cutscenes option to rando
2022-08-10 21:51:10 +02:00
briaguya
65356b6ced
Merge pull request #1051 from garrettjoecox/keysanity
...
Keysanity + Shuffle Compasses & Maps
2022-08-10 02:28:14 -04:00
lilDavid
aef77a0913
Merge branch 'rando-next' into trade_quest_shuffle
2022-08-09 20:40:00 -05:00
lilDavid
12d45685b9
Move files in with other rando files
2022-08-09 19:57:40 -05:00
lilDavid
08366c51b6
Correct mixed indentation styles
2022-08-09 10:17:38 -05:00
Christopher Leggett
7a5acb0a2a
Fixes placement
2022-08-09 08:36:20 -04:00
Christopher Leggett
20bbf85f00
Sets player getItemId before other messagebox instance.
2022-08-09 07:26:17 -04:00
Christopher Leggett
6f7b38539b
Moves setting of getItemId into a rando save if block.
2022-08-09 01:56:47 -04:00
Christopher Leggett
95918e0cb2
Fixes skulltula messages for custom items.
2022-08-09 01:42:47 -04:00
Garrett Cox
3472e83250
Use new custom message system, skulltula drops still broken text
2022-08-09 00:00:30 -05:00
Garrett Cox
e8c4378d17
Merge branch 'rando-next' of https://github.com/HarbourMasters/Shipwright into keysanity
2022-08-08 22:47:29 -05:00
briaguya
8410a79b26
Merge branch 'rando-next' into zhora-to-next
2022-08-08 22:27:04 -04:00
briaguya
816fac6c06
Merge branch 'develop-zhora' into zhora-to-next
2022-08-08 22:23:06 -04:00
briaguya
317de33a8b
Merge branch 'develop-rachael' into rachael-to-zhora
2022-08-08 21:43:04 -04:00
briaguya
fa090c51f6
Merge pull request #831 from leggettc18/custom-messages
...
System for Creating and Storing Custom Messages
2022-08-08 21:24:48 -04:00
Christopher Leggett
e63d84bd7d
Adapts this branch for cmake building.
2022-08-08 21:14:29 -04:00
aMannus
4ea7f8371f
Rando: Zelda sequence fixes ( #1095 )
...
* Fixed zelda sequence oddities
* Fixed code inconsistency
* Adressed review comments
* Adressed review comments, removed unneccesary entrance skip
* Addressed some more review comments
* tiny cleanup
2022-08-08 19:59:06 -04:00
InfoManiac742
4bf4ad3359
Update z_en_ru1.c ( #1042 )
2022-08-08 19:56:56 -04:00
lilDavid
f80ba4102a
Add instant boomerang recall ( #1006 )
2022-08-08 19:55:07 -04:00
Dog
1f5d323d89
Randomizer: Skip Cutscenes ( #846 )
...
* Skip Jabu Jabu's fishy feeding time if rando is enabled Issue #757
Also skip the ganon tower fall cutscene if you died to ganon during the ganon fight for issue #773
* Immediately give control back to player when talon running cutscene starts.
* Fix case of not skipping Gannon
2022-08-08 19:48:53 -04:00
Christopher Leggett
59baf24dc6
Merge branch 'develop-zhora' of https://github.com/HarbourMasters/Shipwright into custom-messages
2022-08-08 19:46:09 -04:00
Garrett Cox
8f55dd0624
Add support for shuffling maps and compasses
2022-08-08 14:07:02 -05:00
lilDavid
46be24b595
Add missing semicolons and return values
2022-08-07 18:58:17 -05:00
Christopher Leggett
58da0a5aa2
Some more partial ice trap fixing that wasn't pushed earlier
2022-08-07 17:19:26 -04:00
Garrett Cox
8b59466ce5
Merge branch 'rando-next' of https://github.com/HarbourMasters/Shipwright into keysanity
2022-08-07 15:41:44 -05:00
Garrett Cox
ec801530b7
Move some more items around, boss keys still broken
2022-08-07 14:32:54 -05:00
Christopher Leggett
0efb008213
Partially fixes Ice Traps
...
Obtaining a freestanding Ice Trap causes link to slide forward
and receiving one from an NPC plays the sound effect and damage
animation but doesn't freeze link.
2022-08-07 13:17:06 -04:00
Christopher Leggett
9616058952
Fixes item fanfares
2022-08-07 12:14:07 -04:00
briaguya
91ad58aa3e
Merge pull request #1061 from garrettjoecox/frogSongs
...
Shuffle frog song rupees
2022-08-07 02:13:24 -04:00
Christopher Leggett
3258fc5fb3
Correctly renders freestanding items
...
Particle effects are probably broken, need to fix them still, I pretty
much know how I would do that.
2022-08-06 23:29:28 -04:00
Christopher Leggett
cfce0eba3d
Implements fixes for competing getItem calls.
2022-08-06 22:51:15 -04:00
briaguya
c3253fe59f
add comment explaining ocarina mode setting
2022-08-06 18:23:47 -04:00
briaguya
0eb8f5c95f
remove commented out lines
2022-08-06 18:15:24 -04:00
briaguya
e0d6445f24
remove unused cow stuff
2022-08-06 18:14:01 -04:00
briaguya
46c3541458
seems to be working, still needs cleanup
2022-08-06 18:07:16 -04:00
lilDavid
f885195fc9
Apply trade item timer disabling consistently
2022-08-06 16:01:29 -05:00
lilDavid
7cfe21f865
Fix non-randomizer carpenter's son despawning
2022-08-06 15:58:57 -05:00
lilDavid
6603a9a474
Add adult trade shuffle to randomizer
2022-08-06 12:58:08 -05:00
Christopher Leggett
ba160cf997
merge in develop-zhora
2022-08-06 12:26:38 -04:00
briaguya
5574442fdc
fix ganon's boss key
2022-08-06 04:30:03 -04:00
Garrett Cox
e274530073
Fix cows giving free bottles, too generous
2022-08-06 03:03:11 -05:00
Garrett Cox
b420638267
Merge branch 'rando-next' of https://github.com/HarbourMasters/Shipwright into keysanity
2022-08-06 00:48:55 -05:00
Garrett Cox
4a78375c8f
And like magic, keysanity working :D
2022-08-05 23:08:46 -05:00
briaguya
97d363c91e
Merge pull request #1019 from garrettjoecox/shuffleCows
...
Add shuffleCows options for randomizer
2022-08-06 00:03:27 -04:00
Garrett Cox
de34fd7e94
Check coords for other cows rather than falling back
2022-08-05 16:11:17 -05:00
Garrett Cox
528dbcdc17
More suggested changes
2022-08-05 14:59:04 -05:00
Garrett Cox
5de662a326
Fix ice traps
2022-08-05 12:05:22 -05:00
Garrett Cox
ed3cddbeaf
Add option to shuffle frog song rupees
2022-08-05 09:52:11 -05:00
Garrett Cox
11d7a78e62
More changes from suggestions
2022-08-05 01:38:45 -05:00
Garrett Cox
1789e5dddd
Fix ice traps for cow shuffle
2022-08-04 20:59:46 -05:00
Christopher Leggett
95d439bb30
Adds rough ability to differentiate between rando and vanilla items.merge stashed changes from before develop-zhora merge
2022-08-04 20:54:51 -04:00
Garrett Cox
ebcf574085
Use Randomizer_GetItemIdFromKnownCheck instead for shuffleCows
2022-08-04 19:42:58 -05:00
briaguya
facd1723f8
don't use signed ints for epochs ( #1044 )
...
Co-authored-by: briaguya <briaguya@alice>
2022-08-04 17:32:23 -04:00
briaguya
2d22099805
Merge pull request #1039 from HarbourMasters/develop-zhora
...
zhora -> rando-next
2022-08-03 21:02:29 -07:00
Christopher Leggett
1da655adb5
Resolve merge conflicts with develop-zhora
2022-08-03 23:13:53 -04:00
briaguya
739434e3e4
Merge branch 'develop-rachael' into rachael-to-zhora
2022-08-03 23:01:11 -04:00
Kenix3
0f7a88bd5a
This should fix (all?) 60fps interpolation issues left. ( #938 )
...
* This should fix (all?) 60fps interpolation issues left.
Resolves #631 #917
* Update z_fishing.c
* Re-adds Emil's interpolation in certain places.
* move open/close disps out of if statments checking timer based vars, revert fishing to use recordopen/closed child
* move disps out of ifs for morpha
* use recordopen/recordclose for volv
* recordopen/recordclose for ganondorf
* switch back to recordopen/recordclose for ganondorf floor
* Frame interpolation now uses a 64bit parameter rather than 32.
* More 60fps fixes
* Fix close child typo
* add todo calls to recordopen/recordclose
* fix build
* revert long long frame interpolation
* add some epochs
* add more epochs
* bongo epochs
* the rest of the epochs
* fix the typo fix the build
* interpolation fixes pr cleanup
* init/cleanup bongo epochs
* bongo hand trails
* Fixes niw feathers
* Fixes bongo bongo hands, and replaces epoch * i with epoch + i
* don't update epochs
Co-authored-by: briaguya <briaguya@alice>
2022-08-03 22:36:13 -04:00
Garrett Cox
8c2feb537d
Use 454+cowId to identify cows in randomizer.cpp
2022-08-03 11:26:14 -05:00
Garrett Cox
723e34a06a
Move some flags around and use global array instead of flag for shuffle cows
2022-08-03 08:44:48 -05:00
Garrett Cox
c18203878b
Add shuffleCows options for randomizer
2022-08-03 00:14:38 -05:00
Christopher Leggett
fe02818d51
Randomizer: Ocarina of Time Ice Trap Fix ( #964 )
...
* Fixes Ice Trap on OoT check from preventing SoT check
* Removes unneeded GlobalContext argument.
2022-08-02 23:48:51 -04:00
Christopher Leggett
a007bfd14a
Merge changes from develop-zhora
2022-08-02 19:17:08 -04:00
Christopher Leggett
73447f05ab
Revert Goron Spin Fix ( #1003 )
...
* Fixes Goron Wakeup animations
* Cleanup of some unneeded code.
* Fixes comment spacing
* Revert goron's back to spinny behavior with smooth transitions.
2022-08-02 18:09:02 -04:00
briaguya
ac776ce7bc
Merge branch 'develop-zhora' into zhornext
2022-08-02 15:49:59 -04:00
David Chavez
53229f0905
Merge branch 'develop-rachael' into rachael-zhora
...
# Conflicts:
# libultraship/libultraship/ImGuiImpl.cpp
2022-08-02 20:05:40 +02:00
briaguya
d1ddc2a0c3
Merge branch 'develop-zhora' into zhora-to-rnext-merge
2022-08-02 13:02:13 -04:00
briaguya
412264050a
Merge pull request #746 from Sarge-117/rando-quest-item-fanfares
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Rando: Item Fanfares
2022-08-02 03:24:36 -07:00
Christopher Leggett
eae97cff79
Addresses most of bria's comments.
2022-08-01 21:44:28 -04:00
Christopher Leggett
bfdf814a1f
Implements new getItem table in game.
2022-08-01 21:03:58 -04:00
Garrett Cox
9389ceb8c1
Speed up lifting silver rocks and obelisks by 5x ( #953 )
...
* Speed up lifting silver rocks and obelisks by 3x
* Increase rock lifting speed to 5x
* Fix bug that sped up picking up small rocks, grass, bombflowers
* Add enhancement checkbox for faster block lifting and reduced speed to 3x
2022-07-31 22:09:30 -04:00
Christopher Leggett
d332c3d9d6
Randomizer Allows Skull Kid to accept Mask after receiving an ice trap. ( #963 )
...
* Allows Skull Kid to accept Mask after receiving an ice trap.
* Extracts obscure rando check into a clearly named function.
* Fixes missing semicolon...
2022-07-31 21:58:13 -04:00
Christopher Leggett
b59c9cdf02
Randomizer: Fixes LACS and Prelude checks under certain conditions ( #961 )
...
* Prevents LACS flag from getting set when it shouldn't be.
* Fixes Prelude and LACS checks so they apply immediately if missed.
* Refactors the scene-flag-setting code into its own function.
* Renames new enums and props to be clearer and not specific to scene flags.
* Refactors pendingFlag data into a separate struct.
2022-07-31 21:57:30 -04:00
KiritoDev
a1ed35e5bd
Fixed slowdown on dodongo ( #945 )
...
* Fixed slowdown on dodongo
* Invalidate only works on pc
* Added todo comment
2022-07-31 21:49:54 -04:00
vaguerant
361a986b8e
Add bottle swipes to Fast Drops; rename to Skip Pickup Messages ( #847 )
...
* Add bottle-swipes to Fast Drops; rename to Fast Pickups
* More freecam friendly
* Resolve freecam interaction
* Rename to "Skip Pickup Messages"
2022-07-31 21:37:47 -04:00
Sarge-117
9f41ea0ab4
Move function to code_800EC960.c
...
Moved Audio_PlayFanfare_Rando to a better home
2022-07-27 18:14:26 -07:00
Sarge-117
4e2da51c54
Code cleanup
...
Some optimizations per suggestions
2022-07-27 17:21:09 -07:00
Sarge-117
430d3275bc
Fix declaration
...
Forgot to include the argument in the declaration at the top. It worked fine even without it, but figured this is safer
2022-07-26 18:25:25 -07:00
Sarge-117
0c6ed553a2
Shorten code by calling new function
...
Reduced duplicate code by calling the new Audio_PlayFanfare_Rando function from z_player.c
2022-07-26 18:14:28 -07:00
Christopher Leggett
5a97e9f0de
Factors away some raw textIDs into an enum with descriptive names.
2022-07-26 20:11:17 -04:00
PurpleHato
477cf7f6ec
ADD: Rando Spiritual Stones Power ( #910 )
...
* ADD: Try to use Spiritual Stone alpha on altar
Not super advanced but it kinda work, n eeds to figure out why the gSaveContext.inventory.questItems doesn't seems to care
* TWEAK: Full working + added on child link side
* TWEAK: added else with comment
* frogot a }
2022-07-26 18:46:02 -04:00
Christopher Leggett
2ff5d54592
Merge in develop-zhora
2022-07-25 21:33:19 -04:00
briaguya
a611197fab
Merge pull request #936 from briaguya-ai/develop-zhora
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zhora -> rando-next
2022-07-25 20:52:51 -04:00
PurpleHato
26a4622982
ADD: Rando particles on NUTS and STICK Upgrade ( #907 )
...
* ADD: Rando particles on NUTS and STICK Upgrade
(Completely forgot they were a thing...)
* TWEAK: spacing comment
2022-07-25 19:07:35 -04:00
Josh Bodner
2d9129084e
Add an option to always win the Goron spinning pot jackpot ( #913 )
2022-07-25 19:07:34 -04:00
vaguerant
62f56a4791
Bug fix: Water Temple gate & bootcommands.c cleanup ( #618 )
...
* Vanilla bug fix: child Water Temple gate
* Clean up bootcommands.c
2022-07-25 19:07:32 -04:00
earthcrafterman
3a9dd95abc
Added a time saver option to allow players to instantly put items away ( #600 )
...
* Added a time saver option to allow players to instantly put items away
Expanded the range of damage multiplication to 80 (20 hearts of damage for each quarter heart) so players can play a sudden death challenge
* The damage sliders are now comboboxes
Damage multiplication is now exponential instead of incremental
The FPS slider is now a text input
* Splitting into solely being a quick putaway PR
* Removed some leftover code from the split
2022-07-25 19:06:06 -04:00
lilDavid
4a15e113f7
Add fixes for power crouch stab to the Enhancements menu ( #874 )
...
* Add optional fixes for power crouch stab
* Add line break in "Fix Megaton Hammer" tooltip
Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
2022-07-25 19:06:05 -04:00
vaguerant
1160fb2b15
Controller option: Navi on L ( #861 )
2022-07-25 19:06:05 -04:00
Christopher Leggett
87ed5fedfd
Fixes Goron Wakeup animations ( #897 )
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* Fixes Goron Wakeup animations
* Cleanup of some unneeded code.
* Fixes comment spacing
2022-07-25 18:30:40 -04:00
Sarge-117
c6cd0f5e03
Fix special case with the "WINNER" heart
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The "WINNER" heart is its own unique item rather than just another piece of heart, so it needed its own check to make it consistent with other pieces of heart
2022-07-25 12:43:36 -07:00
Christopher Leggett
dca922ade8
Merge branch 'develop-zhora' of https://github.com/HarbourMasters/Shipwright into custom-messages
2022-07-24 18:08:10 -04:00
Josh Bodner
ffb3523cb5
Add an option to always win the Goron spinning pot jackpot ( #913 )
2022-07-24 22:00:54 +02:00
Sarge-117
5ad90bf71b
Change cvar name for accuracy
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Changed Cvar from "gRandoFanfareByItemType" to "gRandoQuestItemFanfares" for better accuracy
2022-07-24 12:51:55 -07:00
Sarge-117
6c72d39f79
Remove comment border
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Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
2022-07-24 11:01:57 -07:00
briaguya
474eee5d98
set morpha reset function in initvars ( #881 )
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Co-authored-by: briaguya <briaguya@alice>
2022-07-24 09:21:38 -04:00
vaguerant
38ecb6cfff
Bug fix: Water Temple gate & bootcommands.c cleanup ( #618 )
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* Vanilla bug fix: child Water Temple gate
* Clean up bootcommands.c
2022-07-24 09:15:33 -04:00
Sarge-117
70e4f216ed
Account for boomerang/hookshot tokens
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Fixed the case where you get the token via the boomerang or hookshot. Done by separating out the code into its own function and then calling it in the two appropriate spots.
2022-07-24 00:53:37 -07:00