set morpha reset function in initvars (#881)

Co-authored-by: briaguya <briaguya@alice>
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briaguya 2022-07-24 09:21:38 -04:00 committed by GitHub
parent bd95fe616b
commit 474eee5d98
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1 changed files with 2 additions and 1 deletions

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@ -53,6 +53,7 @@ void BossMo_UpdateCore(Actor* thisx, GlobalContext* globalCtx);
void BossMo_UpdateTent(Actor* thisx, GlobalContext* globalCtx);
void BossMo_DrawCore(Actor* thisx, GlobalContext* globalCtx);
void BossMo_DrawTent(Actor* thisx, GlobalContext* globalCtx);
void BossMo_Reset(void);
void BossMo_UpdateEffects(BossMo* this, GlobalContext* globalCtx);
void BossMo_DrawEffects(BossMoEffect* effect, GlobalContext* globalCtx);
@ -131,7 +132,7 @@ const ActorInit Boss_Mo_InitVars = {
(ActorFunc)BossMo_Destroy,
(ActorFunc)BossMo_UpdateTent,
(ActorFunc)BossMo_DrawTent,
NULL,
(ActorResetFunc)BossMo_Reset,
};
static BossMo* sMorphaCore = NULL;