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https://github.com/HarbourMasters/Shipwright.git
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Bug fix: Water Temple gate & bootcommands.c cleanup (#618)
* Vanilla bug fix: child Water Temple gate * Clean up bootcommands.c
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@ -22,29 +22,9 @@ static BootCommand sCommands[] = { { "--skiplogo", BootCommands_Command_SkipLogo
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void BootCommands_Init()
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{
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CVar_RegisterS32("gDisableLOD", 0);
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CVar_RegisterS32("gDebugEnabled", 0);
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CVar_RegisterS32("gPauseLiveLink", 0);
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CVar_RegisterS32("gMinimalUI", 0);
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CVar_RegisterS32("gRedGanonBlood", 0);
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CVar_RegisterS32("gHoverFishing", 0);
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CVar_RegisterS32("gN64WeirdFrames", 0);
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CVar_RegisterS32("gBombchusOOB", 0);
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CVar_RegisterS32("gUniformLR", 0);
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CVar_RegisterS32("gTwoHandedIdle", 0);
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CVar_RegisterS32("gDekuNutUpgradeFix", 0);
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CVar_RegisterS32("gNaviTextFix", 0);
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CVar_RegisterS32("gNewDrops", 0);
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CVar_RegisterS32("gVisualAgony", 0);
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CVar_RegisterS32("gLanguages", 0); //0 = English / 1 = German / 2 = French
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CVar_RegisterS32("gForgeTime", 3);
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CVar_RegisterS32("gGravediggingTourFix", 1);
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CVar_RegisterS32("gHudColors", 1); //0 = N64 / 1 = NGC / 2 = Custom
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CVar_RegisterS32("gUseNaviCol", 0);
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CVar_RegisterS32("gUseTunicsCol", 0);
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CVar_RegisterS32("gGuardVision", 0);
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CVar_RegisterS32("gTimeFlowFileSelect", 0);
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CVar_RegisterS32("gSkulltulaDebugEnabled", 0);
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}
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//void BootCommands_ParseBootArgs(char* str)
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@ -1673,7 +1673,7 @@ void func_8009214C(GlobalContext* globalCtx, u8* segment, SkelAnime* skelAnime,
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Vec3s* srcTable;
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s32 i;
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bool canswitchrnd = false;
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s16 SelectedMode = CVar_GetS32("gPauseLiveLink", 1);
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s16 SelectedMode = CVar_GetS32("gPauseLiveLink", 0);
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MinFrameCount = CVar_GetS32("gMinFrameCount", 200);
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gSegments[4] = VIRTUAL_TO_PHYSICAL(segment + 0x3800);
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@ -1699,7 +1699,7 @@ void func_8009214C(GlobalContext* globalCtx, u8* segment, SkelAnime* skelAnime,
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};
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s16 AnimArraySize = ARRAY_COUNT(PauseMenuAnimSet);
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if (CVar_GetS32("gPauseLiveLink", !0) || CVar_GetS32("gPauseTriforce", 0)) {
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if (CVar_GetS32("gPauseLiveLink", 0) || CVar_GetS32("gPauseTriforce", 0)) {
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uintptr_t anim = 0; // Initialise anim
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if (CUR_EQUIP_VALUE(EQUIP_SWORD) >= 3) {
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@ -227,7 +227,7 @@ void BgSpot06Objects_GateSpawnBubbles(BgSpot06Objects* this, GlobalContext* glob
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void BgSpot06Objects_GateWaitForSwitch(BgSpot06Objects* this, GlobalContext* globalCtx) {
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s32 i;
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if (Flags_GetSwitch(globalCtx, this->switchFlag)) {
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if ((CVar_GetS32("gWaterTempleGateFix", 0) == 0 || LINK_IS_ADULT) && Flags_GetSwitch(globalCtx, this->switchFlag)) {
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this->timer = 100;
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this->dyna.actor.world.pos.y += 3.0f;
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this->actionFunc = BgSpot06Objects_GateWaitToOpen;
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@ -7139,7 +7139,7 @@ void func_808409CC(GlobalContext* globalCtx, Player* this) {
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if (sp34 < 4) {
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if (((sp34 != 0) && (sp34 != 3)) || ((this->rightHandType == PLAYER_MODELTYPE_RH_SHIELD) &&
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((sp34 == 3) || Player_GetSwordHeld(this)))) {
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if ((sp34 == 1) && Player_HoldsTwoHandedWeapon(this) && CVar_GetS32("gTwoHandedIdle", 1) == 1) {
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if ((sp34 == 1) && Player_HoldsTwoHandedWeapon(this) && CVar_GetS32("gTwoHandedIdle", 0) == 1) {
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sp34 = 4;
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}
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sp38 = sp34 + 9;
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