Merge in develop-zhora

This commit is contained in:
Christopher Leggett 2022-07-25 21:33:19 -04:00
commit 2ff5d54592
No known key found for this signature in database
GPG Key ID: 7093AE5FF7037D79
68 changed files with 1682 additions and 209 deletions

11
.ci/switch/buildswitch.bash Executable file
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@ -0,0 +1,11 @@
#!/bin/bash
cp -av /usr/local/lib/libSDL2* /lib/x86_64-linux-gnu/
git config --global --add safe.directory /soh
make setup -C soh -j$(nproc) OPTFLAGS=-O2 DEBUG=0 CC="gcc" CXX="g++"
/opt/devkitpro/portlibs/switch/bin/aarch64-none-elf-cmake -B StormLib/build-switch -S StormLib -DCMAKE_INSTALL_PREFIX=/opt/devkitpro/portlibs/switch/
make -C StormLib/build-switch -j$(nproc)
make install -C StormLib/build-switch
make -f Makefile.switch -j$(nproc) OPTFLAGS=-O2 DEBUG=0

7
.gitignore vendored
View File

@ -407,6 +407,13 @@ oot.otr
shipofharkinian.ini
shipofharkinian.json
# Switch Stuff
*.nro
*.nacp
ZAPDTR/ZAPDUtils/lib/*
!/soh/icon.jpg
# Xcode
xcuserdata/
*.xcconfig

View File

@ -48,7 +48,7 @@ make -j $(nproc) OPTFLAGS=-O2 DEBUG=0
## macOS
1. Requires Xcode (or xcode-tools) && `sdl2, libpng, glew, dylibbundler` (can be installed via brew, etc)
1. Requires Xcode (or xcode-tools) && `sdl2, libpng, glew, cmake, pkgconfig, dylibbundler` (can be installed via homebrew, macports, etc)
```bash
# Clone the repo
git clone https://github.com/HarbourMasters/Shipwright.git

58
Dockerfile.switch Normal file
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@ -0,0 +1,58 @@
FROM ubuntu:20.04 as build
ENV LANG C.UTF-8
ARG DEBIAN_FRONTEND=noninteractive
ENV GCCVER=10
RUN \
apt-get update && \
apt-get upgrade -y && \
apt-get install -y \
binutils \
gcc-10 \
g++-10 \
p7zip-full \
python3 \
make \
cmake \
curl \
git \
lld \
wget \
libsdl2-dev \
zlib1g-dev \
libbz2-dev \
libpng-dev \
libgles2-mesa-dev && \
update-alternatives --install /usr/bin/gcc gcc /usr/bin/gcc-${GCCVER} 10 && \
update-alternatives --install /usr/bin/g++ g++ /usr/bin/g++-${GCCVER} 10
RUN git clone https://github.com/Perlmint/glew-cmake.git && \
cmake glew-cmake && \
make -j$(nproc) && \
make install ARCH64=true
ENV SDL2VER=2.0.22
RUN curl -sLO https://libsdl.org/release/SDL2-${SDL2VER}.tar.gz && \
tar -xzf SDL2-${SDL2VER}.tar.gz && \
cd SDL2-${SDL2VER} && \
./configure --build=x86_64-linux-gnu && \
make && make install && \
rm ../SDL2-${SDL2VER}.tar.gz
RUN \
ln -sf /proc/self/mounts /etc/mtab && \
mkdir -p /usr/local/share/keyring/ && \
wget -O /usr/local/share/keyring/devkitpro-pub.gpg https://apt.devkitpro.org/devkitpro-pub.gpg && \
echo "deb [signed-by=/usr/local/share/keyring/devkitpro-pub.gpg] https://apt.devkitpro.org stable main" > /etc/apt/sources.list.d/devkitpro.list && \
apt-get update -y && \
apt-get install -y devkitpro-pacman && \
yes | dkp-pacman -Syu switch-dev switch-portlibs --noconfirm
ENV DEVKITPRO=/opt/devkitpro
ENV DEVKITARM=/opt/devkitpro/devkitARM
ENV DEVKITPPC=/opt/devkitpro/devkitPPC
ENV PATH=$PATH:/opt/devkitpro/portlibs/switch/bin/
RUN mkdir /soh
WORKDIR /soh

45
Jenkinsfile vendored
View File

@ -4,6 +4,7 @@ pipeline {
options {
timestamps()
skipDefaultCheckout(true)
disableConcurrentBuilds(abortPrevious: true)
}
stages {
@ -105,9 +106,9 @@ pipeline {
mv OTRGui/build/assets build/
mv ZAPDTR/ZAPD.out build/assets/extractor/
mv README.md readme.txt
docker exec sohcont appimage/appimage.sh
7z a soh-linux.7z SOH-Linux.AppImage readme.txt
'''
@ -157,7 +158,47 @@ pipeline {
}
}
}
stage ('Build Switch') {
options {
timeout(time: 20)
}
agent {
label "SoH-Linux-Builders"
}
steps {
checkout([
$class: 'GitSCM',
branches: scm.branches,
doGenerateSubmoduleConfigurations: scm.doGenerateSubmoduleConfigurations,
extensions: scm.extensions,
userRemoteConfigs: scm.userRemoteConfigs
])
catchError(buildResult: 'FAILURE', stageResult: 'FAILURE') {
sh '''
cp ../../ZELOOTD.z64 OTRExporter/baserom_non_mq.z64
docker build . -t sohswitch -f Dockerfile.switch
docker run --name sohcont -dit --rm -v $(pwd):/soh sohswitch /bin/bash
docker exec sohcont .ci/switch/buildswitch.bash
mv soh/soh.nro .
mv README.md readme.txt
7z a soh-switch.7z soh.nro readme.txt
'''
}
sh 'sudo docker container stop sohcont'
archiveArtifacts artifacts: 'soh-switch.7z', followSymlinks: false, onlyIfSuccessful: true
}
post {
always {
step([$class: 'WsCleanup']) // Clean workspace
}
}
}
}
}
}
}

36
Makefile.switch Normal file
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@ -0,0 +1,36 @@
#-------------------------------------------------------------------------------
.SUFFIXES:
#-------------------------------------------------------------------------------
export SOH_TOP_DIR := $(CURDIR)
.PHONY: all clean ZAPDUtils libultraship soh StormLib
all: soh
@echo "Done!"
ZAPDUtils:
@echo "Building $@..."
@$(MAKE) --no-print-directory -C $(CURDIR)/ZAPDTR/ZAPDUtils -f $(CURDIR)/ZAPDTR/ZAPDUtils/Makefile.switch
StormLib:
@echo "Building $@..."
LDFLAGS="" ${DEVKITPRO}/portlibs/switch/bin/aarch64-none-elf-cmake -DCMAKE_TOOLCHAIN_FILE=${DEVKITPRO}/cmake/Switch.cmake -DCMAKE_BUILD_TYPE=Release -B $(CURDIR)/StormLib/nxbuild -S $(CURDIR)/StormLib
@$(MAKE) --no-print-directory -C $(CURDIR)/StormLib/nxbuild -f $(CURDIR)/StormLib/nxbuild/Makefile
libultraship: StormLib ZAPDUtils
@echo "Building $@..."
@$(MAKE) --no-print-directory -C $(CURDIR)/libultraship -f $(CURDIR)/libultraship/Makefile.switch
soh: libultraship
@echo "Building $@..."
@$(MAKE) --no-print-directory -C $(CURDIR)/soh -f $(CURDIR)/soh/Makefile.switch
otr:
@echo "Building $@..."
@$(MAKE) --no-print-directory -C $(CURDIR)/soh -f $(CURDIR)/soh/Makefile setup
clean:
@$(MAKE) --no-print-directory -C $(CURDIR)/ZAPDTR/ZAPDUtils -f $(CURDIR)/ZAPDTR/ZAPDUtils/Makefile.switch clean
@$(MAKE) --no-print-directory -C $(CURDIR)/libultraship -f $(CURDIR)/libultraship/Makefile.switch clean
@$(MAKE) --no-print-directory -C $(CURDIR)/soh -f $(CURDIR)/soh/Makefile.switch clean

View File

@ -65,12 +65,6 @@
<ClCompile Include="VersionInfo.cpp" />
<ClCompile Include="VtxExporter.cpp" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\OTRGui\build\ZERO_CHECK.vcxproj">
<Project>{02d10590-9542-3f55-aaf8-6055677e2a2a}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>16.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>

View File

@ -12,7 +12,7 @@ The Ship does not include assets and as such requires a prior copy of the game t
4) Launch `soh.exe`
### Supported Games
#### Ocarina of Time Debug (not Master Quest)
#### Ocarina of Time Debug PAL GC (not Master Quest)
> Currently the recommended option
```
Build team: `zelda@srd022j`

1
StormLib/.gitignore vendored
View File

@ -140,6 +140,7 @@ Desktop.ini
*.egg-info
dist
build
nxbuild
eggs
parts
bin

View File

@ -323,6 +323,11 @@ if(${CMAKE_SYSTEM_NAME} STREQUAL FreeBSD)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DO_LARGEFILE=0 -Dstat64=stat -Dlstat64=lstat -Dlseek64=lseek -Doff64_t=off_t -Dfstat64=fstat -Dftruncate64=ftruncate")
endif()
if(NOT WIN32 AND NOT APPLE AND NOT ${CMAKE_SYSTEM_NAME} STREQUAL FreeBSD)
# Enable POSIX extensions such as `readlink` and `ftruncate`.
add_definitions(-D_POSIX_C_SOURCE=200809L)
endif()
add_library(${LIBRARY_NAME} ${LIB_TYPE} ${SRC_FILES} ${SRC_ADDITIONAL_FILES} ${STORM_DEF_FILES})
if(WIN32)
set_target_properties(${LIBRARY_NAME} PROPERTIES OUTPUT_NAME "StormLib")

View File

@ -95,7 +95,7 @@
#define PKEXPORT
#ifndef __SYS_ZLIB
#ifndef __SYS_ZLIB
#define __SYS_ZLIB
#endif

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@ -359,12 +359,6 @@
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\OTRGui\build\ZERO_CHECK.vcxproj">
<Project>{02d10590-9542-3f55-aaf8-6055677e2a2a}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
<Import Project="..\..\OTRExporter\packages\zlib.v120.windesktop.msvcstl.dyn.rt-dyn.1.2.8.8\build\native\zlib.v120.windesktop.msvcstl.dyn.rt-dyn.targets" Condition="Exists('..\..\OTRExporter\packages\zlib.v120.windesktop.msvcstl.dyn.rt-dyn.1.2.8.8\build\native\zlib.v120.windesktop.msvcstl.dyn.rt-dyn.targets')" />

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@ -0,0 +1,171 @@
#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITPRO)),)
$(error "Please set DEVKITPRO in your environment. export DEVKITPRO=<path to>/devkitpro")
endif
TOPDIR ?= $(CURDIR)
include $(DEVKITPRO)/libnx/switch_rules
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# DATA is a list of directories containing data files
# INCLUDES is a list of directories containing header files
# ROMFS is the directory containing data to be added to RomFS, relative to the Makefile (Optional)
#
# NO_ICON: if set to anything, do not use icon.
# NO_NACP: if set to anything, no .nacp file is generated.
# APP_TITLE is the name of the app stored in the .nacp file (Optional)
# APP_AUTHOR is the author of the app stored in the .nacp file (Optional)
# APP_VERSION is the version of the app stored in the .nacp file (Optional)
# APP_TITLEID is the titleID of the app stored in the .nacp file (Optional)
# ICON is the filename of the icon (.jpg), relative to the project folder.
# If not set, it attempts to use one of the following (in this order):
# - <Project name>.jpg
# - icon.jpg
# - <libnx folder>/default_icon.jpg
#
# CONFIG_JSON is the filename of the NPDM config file (.json), relative to the project folder.
# If not set, it attempts to use one of the following (in this order):
# - <Project name>.json
# - config.json
# If a JSON file is provided or autodetected, an ExeFS PFS0 (.nsp) is built instead
# of a homebrew executable (.nro). This is intended to be used for sysmodules.
# NACP building is skipped as well.
#---------------------------------------------------------------------------------
TARGET := ZAPDUtils
BUILD := build
SOURCES := Utils
DATA :=
INCLUDES :=
#-------------------------------------------------------------------------------
# source files
#-------------------------------------------------------------------------------
SOURCEFILES_C :=
SOURCEFILES_CPP :=
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH := -march=armv8-a+crc+crypto -mtune=cortex-a57 -mtp=soft -fPIE
CFLAGS := -g -Wall -O2 -ffunction-sections \
$(ARCH) $(DEFINES)
CFLAGS += $(INCLUDE) -D__SWITCH__
CXXFLAGS := $(CFLAGS) -fno-rtti -fexceptions -std=gnu++20
CFLAGS += -std=gnu11
ASFLAGS := -g $(ARCH)
LDFLAGS = -specs=$(DEVKITPRO)/libnx/switch.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
LIBS := -lnx
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(PORTLIBS) $(LIBNX)
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/lib/lib$(TARGET).a
export TOPDIR := $(CURDIR)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir)) \
$(foreach sf,$(SOURCEFILES_C),$(CURDIR)/$(dir $(sf))) \
$(foreach sf,$(SOURCEFILES_CPP),$(CURDIR)/$(dir $(sf)))
export DEPSDIR := $(CURDIR)/$(BUILD)
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) \
$(foreach f,$(SOURCEFILES_C),$(notdir $(f)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) \
$(foreach f,$(SOURCEFILES_CPP),$(notdir $(f)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
export LD := $(CC)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export LD := $(CXX)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
export OFILES_BIN := $(addsuffix .o,$(BINFILES))
export OFILES_SRC := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
export OFILES := $(OFILES_BIN) $(OFILES_SRC)
export HFILES_BIN := $(addsuffix .h,$(subst .,_,$(BINFILES)))
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD)
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
.PHONY: $(BUILD) clean all
#---------------------------------------------------------------------------------
all: $(BUILD)
lib:
@[ -d $@ ] || mkdir -p $@
$(BUILD) : lib
@[ -d $@ ] || mkdir -p $@
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile.switch
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -rf build lib
#---------------------------------------------------------------------------------
else
.PHONY: all
DEPENDS := $(OFILES:.o=.d)
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT) : $(OFILES)
$(OFILES_SRC) : $(HFILES)
$(OFILES_SRC) : $(HFILES_BIN)
#---------------------------------------------------------------------------------
# you need a rule like this for each extension you use as binary data
#---------------------------------------------------------------------------------
%.bin.o %_bin.h : %.bin
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
-include $(DEPENDS)
#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------

View File

@ -9,22 +9,18 @@
std::vector<std::string> StringHelper::Split(std::string s, const std::string& delimiter)
{
std::vector<std::string> result;
size_t pos_start = 0, pos_end, delim_len = delimiter.length();
std::string token;
std::vector<std::string> res;
size_t pos = 0;
std::string token;
while ((pos_end = s.find(delimiter, pos_start)) != std::string::npos) {
token = s.substr(pos_start, pos_end - pos_start);
pos_start = pos_end + delim_len;
res.push_back(token);
}
while ((pos = s.find(delimiter)) != std::string::npos)
{
token = s.substr(0, pos);
result.push_back(token);
s.erase(0, pos + delimiter.length());
}
if (s.length() != 0)
result.push_back(s);
return result;
res.push_back(s.substr(pos_start));
return res;
}
std::string StringHelper::Strip(std::string s, const std::string& delimiter)
@ -127,4 +123,4 @@ bool StringHelper::IEquals(const std::string& a, const std::string& b)
{
return std::equal(a.begin(), a.end(), b.begin(), b.end(),
[](char a, char b) { return tolower(a) == tolower(b); });
}
}

View File

@ -186,12 +186,6 @@
<ClCompile Include="Utils\MemoryStream.cpp" />
<ClCompile Include="Utils\StringHelper.cpp" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\OTRGui\build\ZERO_CHECK.vcxproj">
<Project>{02d10590-9542-3f55-aaf8-6055677e2a2a}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>

View File

@ -9,6 +9,7 @@ UNAME := $(shell uname)
ASAN ?= 0
DEBUG ?= 1
OPTFLAGS ?= -O0
X11 ?= 0
LTO ?= 0
# flag to save whether the compiler being used is clang or gcc by checking CXX --version
@ -49,6 +50,11 @@ CPPFLAGS := -MMD
MMFLAGS := -Wno-deprecated-declarations -ObjC++ -fobjc-weak -fobjc-arc
ifeq ($(X11), 1)
CXXFLAGS += -DX11_SUPPORTED
CFLAGS += -DX11_SUPPORTED
endif
# if not using clang, ask clang to use gcc standard library
ifneq ($(CXX_IS_CLANG),1)
STD_ISYSTEM=$(shell ${CXX} -xc++ -E -v - < /dev/null 2>&1 | grep "> search starts here" -A2 | tail -n 2 | head -n 1)

View File

@ -0,0 +1,192 @@
#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITPRO)),)
$(error "Please set DEVKITPRO in your environment. export DEVKITPRO=<path to>/devkitpro")
endif
TOPDIR ?= $(CURDIR)
include $(DEVKITPRO)/libnx/switch_rules
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# DATA is a list of directories containing data files
# INCLUDES is a list of directories containing header files
# ROMFS is the directory containing data to be added to RomFS, relative to the Makefile (Optional)
#
# NO_ICON: if set to anything, do not use icon.
# NO_NACP: if set to anything, no .nacp file is generated.
# APP_TITLE is the name of the app stored in the .nacp file (Optional)
# APP_AUTHOR is the author of the app stored in the .nacp file (Optional)
# APP_VERSION is the version of the app stored in the .nacp file (Optional)
# APP_TITLEID is the titleID of the app stored in the .nacp file (Optional)
# ICON is the filename of the icon (.jpg), relative to the project folder.
# If not set, it attempts to use one of the following (in this order):
# - <Project name>.jpg
# - icon.jpg
# - <libnx folder>/default_icon.jpg
#
# CONFIG_JSON is the filename of the NPDM config file (.json), relative to the project folder.
# If not set, it attempts to use one of the following (in this order):
# - <Project name>.json
# - config.json
# If a JSON file is provided or autodetected, an ExeFS PFS0 (.nsp) is built instead
# of a homebrew executable (.nro). This is intended to be used for sysmodules.
# NACP building is skipped as well.
#---------------------------------------------------------------------------------
TARGET := ultraship
BUILD := build
SOURCES := \
libultraship/Factories \
libultraship/Lib/Fast3D \
libultraship/Lib/ImGui \
libultraship/Lib/Mercury \
libultraship
DATA :=
INCLUDES := \
../ZAPDTR/ZAPDUtils \
../StormLib/src \
libultraship/Lib/Fast3D/U64 \
libultraship/Lib/ImGui \
libultraship/Lib/spdlog \
libultraship/Lib/spdlog/include \
libultraship
#-------------------------------------------------------------------------------
# source files
#-------------------------------------------------------------------------------
SOURCEFILES_C := \
libultraship/mixer.c \
libultraship/Lib/stb/stb_impl.c \
SOURCEFILES_CPP := \
libultraship/Lib/ImGui/backends/imgui_impl_opengl3.cpp \
libultraship/Lib/ImGui/backends/imgui_impl_sdl.cpp \
libultraship/Lib/StrHash64.cpp \
libultraship/Lib/tinyxml2/tinyxml2.cpp
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH := -march=armv8-a+crc+crypto -mtune=cortex-a57 -mtp=soft -fPIE -ffast-math -O3
CFLAGS := -Wall -ffunction-sections \
$(ARCH) $(DEFINES) \
-DSPDLOG_NO_THREAD_ID \
-DSTBI_NO_THREAD_LOCALS
CFLAGS += $(INCLUDE) -D__SWITCH__ -DENABLE_OPENGL
CXXFLAGS := $(CFLAGS) -std=gnu++20
CFLAGS += -std=gnu11
ASFLAGS := -g $(ARCH)
LDFLAGS = -specs=$(DEVKITPRO)/libnx/switch.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
LIBS := -lnx
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(PORTLIBS) $(LIBNX)
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/lib/lib$(TARGET).a
export TOPDIR := $(CURDIR)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir)) \
$(foreach sf,$(SOURCEFILES_C),$(CURDIR)/$(dir $(sf))) \
$(foreach sf,$(SOURCEFILES_CPP),$(CURDIR)/$(dir $(sf)))
export DEPSDIR := $(CURDIR)/$(BUILD)
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) \
$(foreach f,$(SOURCEFILES_C),$(notdir $(f)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) \
$(foreach f,$(SOURCEFILES_CPP),$(notdir $(f)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
export LD := $(CC)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export LD := $(CXX)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
export OFILES_BIN := $(addsuffix .o,$(BINFILES))
export OFILES_SRC := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
export OFILES := $(OFILES_BIN) $(OFILES_SRC)
export HFILES_BIN := $(addsuffix .h,$(subst .,_,$(BINFILES)))
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD)
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
.PHONY: $(BUILD) clean all
#---------------------------------------------------------------------------------
all: $(BUILD)
lib:
@[ -d $@ ] || mkdir -p $@
$(BUILD) : lib
@[ -d $@ ] || mkdir -p $@
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile.switch
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -rf build lib
#---------------------------------------------------------------------------------
else
.PHONY: all
DEPENDS := $(OFILES:.o=.d)
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT) : $(OFILES)
$(OFILES_SRC) : $(HFILES)
$(OFILES_SRC) : $(HFILES_BIN)
#---------------------------------------------------------------------------------
# you need a rule like this for each extension you use as binary data
#---------------------------------------------------------------------------------
%.bin.o %_bin.h : %.bin
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
-include $(DEPENDS)
#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------

View File

@ -6,6 +6,10 @@
#include "Lib/StrHash64.h"
#include <filesystem>
#ifdef __SWITCH__
#include "SwitchImpl.h"
#endif
namespace Ship {
Archive::Archive(const std::string& MainPath, bool enableWriting) : Archive(MainPath, "", enableWriting)
{
@ -68,7 +72,7 @@ namespace Ship {
//}
if (!attempt) {
printf("({%i}) Failed to open file {%s} from mpq archive {%s}", GetLastError(), filePath.c_str(), MainPath.c_str());
SPDLOG_ERROR("({}) Failed to open file {} from mpq archive {}.", GetLastError(), filePath.c_str(), MainPath.c_str());
std::unique_lock<std::mutex> Lock(FileToLoad->FileLoadMutex);
FileToLoad->bHasLoadError = true;
return FileToLoad;
@ -327,13 +331,21 @@ namespace Ship {
#ifdef _WIN32
std::wstring wfullPath = std::filesystem::absolute(MainPath).wstring();
#endif
#if defined(__SWITCH__)
std::string fullPath = MainPath;
#else
std::string fullPath = std::filesystem::absolute(MainPath).string();
#endif
#ifdef _WIN32
if (!SFileOpenArchive(wfullPath.c_str(), 0, enableWriting ? 0 : MPQ_OPEN_READ_ONLY, &mpqHandle)) {
#else
if (!SFileOpenArchive(fullPath.c_str(), 0, enableWriting ? 0 : MPQ_OPEN_READ_ONLY, &mpqHandle)) {
#endif
#ifdef __SWITCH__
Switch::ThrowMissingOTR(fullPath);
#endif
SPDLOG_ERROR("({}) Failed to open main mpq file {}.", GetLastError(), fullPath.c_str());
return false;
}
@ -362,7 +374,11 @@ namespace Ship {
bool Archive::LoadPatchMPQ(const std::string& path) {
HANDLE patchHandle = NULL;
#if defined(__SWITCH__)
std::string fullPath = path;
#else
std::string fullPath = std::filesystem::absolute(path).string();
#endif
if (mpqHandles.contains(fullPath)) {
return true;
}

View File

@ -98,20 +98,14 @@ void Console::Update() {
}
}
extern "C" uint8_t __enableGameInput;
void Console::Draw() {
bool input_focus = false;
__enableGameInput = true;
if (!this->opened) return;
ImGui::SetNextWindowSize(ImVec2(520, 600), ImGuiCond_FirstUseEver);
ImGui::Begin("Console", nullptr, ImGuiWindowFlags_NoFocusOnAppearing);
const ImVec2 pos = ImGui::GetWindowPos();
const ImVec2 size = ImGui::GetWindowSize();
__enableGameInput = !ImGui::IsWindowFocused(ImGuiFocusedFlags_RootAndChildWindows);
// SohImGui::ShowCursor(ImGui::IsWindowHovered(ImGuiHoveredFlags_RootAndChildWindows | ImGuiHoveredFlags_RectOnly), SohImGui::Dialogues::dConsole);
// Renders autocomplete window
@ -230,8 +224,8 @@ void Console::Draw() {
// Renders input textfield
constexpr ImGuiInputTextFlags flags = ImGuiInputTextFlags_EnterReturnsTrue | ImGuiInputTextFlags_CallbackEdit |
ImGuiInputTextFlags_CallbackCompletion | ImGuiInputTextFlags_CallbackHistory;
ImGui::PushItemWidth(-1);
if(ImGui::InputTextWithHint("CMDInput", ">", this->InputBuffer, MAX_BUFFER_SIZE, flags, &Console::CallbackStub, this)) {
ImGui::PushItemWidth(-53);
if(ImGui::InputTextWithHint("##CMDInput", ">", this->InputBuffer, MAX_BUFFER_SIZE, flags, &Console::CallbackStub, this)) {
input_focus = true;
if(this->InputBuffer[0] != '\0' && this->InputBuffer[0] != ' ')
this->Dispatch(std::string(this->InputBuffer));
@ -250,6 +244,13 @@ void Console::Draw() {
}
}
ImGui::SameLine();
ImGui::SetCursorPosX(ImGui::GetCursorPosX() + ImGui::GetContentRegionAvail().x - 50);
if(ImGui::Button("Submit") && !input_focus && this->InputBuffer[0] != '\0' && this->InputBuffer[0] != ' '){
this->Dispatch(std::string(this->InputBuffer));
memset(this->InputBuffer, 0, MAX_BUFFER_SIZE);
}
ImGui::SetItemDefaultFocus();
if (input_focus) ImGui::SetKeyboardFocusHere(-1);
ImGui::PopItemWidth();

View File

@ -14,7 +14,7 @@ extern "C" CVar* CVar_Get(const char* name) {
return (it != cvars.end()) ? it->second.get() : nullptr;
}
extern "C" s32 CVar_GetS32(const char* name, s32 defaultValue) {
extern "C" int32_t CVar_GetS32(const char* name, int32_t defaultValue) {
CVar* cvar = CVar_Get(name);
if (cvar) {
@ -47,7 +47,7 @@ extern "C" const char* CVar_GetString(const char* name, const char* defaultValue
return defaultValue;
}
extern "C" void CVar_SetS32(const char* name, s32 value) {
extern "C" void CVar_SetS32(const char* name, int32_t value) {
auto& cvar = cvars[name];
if (!cvar) {
cvar = std::make_unique<CVar>();
@ -74,7 +74,7 @@ extern "C" void CVar_SetString(const char* name, const char* value) {
cvar->value.valueStr = ImStrdup(value);
}
extern "C" void CVar_RegisterS32(const char* name, s32 defaultValue) {
extern "C" void CVar_RegisterS32(const char* name, int32_t defaultValue) {
if (!CVar_Get(name))
CVar_SetS32(name, defaultValue);
}

View File

@ -1,7 +1,7 @@
#ifndef _CVAR_H
#define _CVAR_H
#include <PR/ultra64/gbi.h>
#include <stdint.h>
typedef enum CVarType { CVAR_TYPE_S32, CVAR_TYPE_FLOAT, CVAR_TYPE_STRING } CVarType;
@ -10,7 +10,7 @@ typedef struct CVar {
CVarType type;
union {
s32 valueS32;
int32_t valueS32;
float valueFloat;
const char* valueStr;
} value;
@ -23,13 +23,13 @@ extern "C"
//#include <ultra64.h>
CVar* CVar_Get(const char* name);
s32 CVar_GetS32(const char* name, s32 defaultValue);
int32_t CVar_GetS32(const char* name, int32_t defaultValue);
float CVar_GetFloat(const char* name, float defaultValue);
const char* CVar_GetString(const char* name, const char* defaultValue);
void CVar_SetS32(const char* name, s32 value);
void CVar_SetS32(const char* name, int32_t value);
void CVar_SetString(const char* name, const char* value);
void CVar_RegisterS32(const char* name, s32 defaultValue);
void CVar_RegisterS32(const char* name, int32_t defaultValue);
void CVar_RegisterFloat(const char* name, float defaultValue);
void CVar_RegisterString(const char* name, const char* defaultValue);

View File

@ -9,6 +9,7 @@ namespace SohUtils {
void saveEnvironmentVar(const std::string& key, const std::string& value) {
environmentVars[key] = value;
}
std::string getEnvironmentVar(const std::string& key) {
return environmentVars[key];
}

View File

@ -38,5 +38,5 @@ namespace Ship {
void LoadFont(const std::string& name, const std::string& path, float fontSize);
};
static bool OverlayCommand(const std::vector<std::string>& args);
bool OverlayCommand(const std::vector<std::string>& args);
}

View File

@ -10,6 +10,8 @@
#include "ModManager.h"
#ifdef __APPLE__
#include "OSXFolderManager.h"
#elif defined(__SWITCH__)
#include "SwitchImpl.h"
#endif
namespace Ship {
@ -72,11 +74,16 @@ namespace Ship {
{
#ifdef _WIN32
MessageBox(nullptr, L"Main OTR file not found!", L"Uh oh", MB_OK);
#elif defined(__SWITCH__)
printf("Main OTR file not found!\n");
#else
SPDLOG_ERROR("Main OTR file not found!");
#endif
exit(1);
}
#ifdef __SWITCH__
Ship::Switch::Init(PostInitPhase);
#endif
INSTANCE = new ModManager(ResMan);
INSTANCE->Init();
}

View File

@ -27,6 +27,16 @@
#include "Lib/spdlog/include/spdlog/common.h"
#include "Utils/StringHelper.h"
#if __APPLE__
#include <SDL_hints.h>
#else
#include <SDL2/SDL_hints.h>
#endif
#ifdef __SWITCH__
#include "SwitchImpl.h"
#endif
#ifdef ENABLE_OPENGL
#include "Lib/ImGui/backends/imgui_impl_opengl3.h"
#include "Lib/ImGui/backends/imgui_impl_sdl.h"
@ -127,6 +137,7 @@ namespace SohImGui {
void ImGuiWMInit() {
switch (impl.backend) {
case Backend::SDL:
SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "1");
ImGui_ImplSDL2_InitForOpenGL(static_cast<SDL_Window*>(impl.sdl.window), impl.sdl.context);
break;
#if defined(ENABLE_DX11) || defined(ENABLE_DX12)
@ -339,10 +350,17 @@ namespace SohImGui {
io = &ImGui::GetIO();
io->ConfigFlags |= ImGuiConfigFlags_DockingEnable;
io->Fonts->AddFontDefault();
#ifdef __SWITCH__
Ship::Switch::SetupFont(io->Fonts);
#endif
lastBackendID = GetBackendID(GlobalCtx2::GetInstance()->GetConfig());
if (CVar_GetS32("gOpenMenuBar", 0) != 1) {
#ifdef __SWITCH__
SohImGui::overlay->TextDrawNotification(30.0f, true, "Press - to access enhancements menu");
#else
SohImGui::overlay->TextDrawNotification(30.0f, true, "Press F1 to access enhancements menu");
#endif
}
auto imguiIniPath = Ship::GlobalCtx2::GetPathRelativeToAppDirectory("imgui.ini");
@ -358,6 +376,9 @@ namespace SohImGui {
controller->Init();
ImGuiWMInit();
ImGuiBackendInit();
#ifdef __SWITCH__
ImGui::GetStyle().ScaleAllSizes(2);
#endif
ModInternal::RegisterHook<ModInternal::GfxInit>([] {
if (GlobalCtx2::GetInstance()->GetWindow()->IsFullscreen())
@ -386,7 +407,10 @@ namespace SohImGui {
CVar_SetS32("gNewSeedGenerated", 0);
CVar_SetS32("gNewFileDropped", 0);
CVar_SetString("gDroppedFile", "None");
// Game::SaveSettings();
#ifdef __SWITCH__
Switch::ApplyOverclock();
#endif
}
void Update(EventImpl event) {
@ -734,7 +758,7 @@ namespace SohImGui {
const ImGuiViewport* viewport = ImGui::GetMainViewport();
ImGui::SetNextWindowPos(viewport->WorkPos);
ImGui::SetNextWindowSize(ImVec2(wnd->GetCurrentWidth(), wnd->GetCurrentHeight()));
ImGui::SetNextWindowSize(ImVec2((int) wnd->GetCurrentWidth(), (int) wnd->GetCurrentHeight()));
ImGui::SetNextWindowViewport(viewport->ID);
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0.0f, 0.0f));
ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f);
@ -757,7 +781,7 @@ namespace SohImGui {
ImGui::DockSpace(dockId, ImVec2(0.0f, 0.0f), ImGuiDockNodeFlags_None | ImGuiDockNodeFlags_NoDockingInCentralNode);
if (ImGui::IsKeyPressed(TOGGLE_BTN)) {
if (ImGui::IsKeyPressed(TOGGLE_BTN) || ImGui::IsKeyPressed(TOGGLE_PAD_BTN)) {
bool menu_bar = CVar_GetS32("gOpenMenuBar", 0);
CVar_SetS32("gOpenMenuBar", !menu_bar);
needs_save = true;
@ -791,8 +815,13 @@ namespace SohImGui {
if (ImGui::BeginMenuBar()) {
if (DefaultAssets.contains("Game_Icon")) {
#ifdef __SWITCH__
ImVec2 iconSize = ImVec2(20.0f, 20.0f);
#else
ImVec2 iconSize = ImVec2(16.0f, 16.0f);
#endif
ImGui::SetCursorPos(ImVec2(5, 2.5f));
ImGui::Image(GetTextureByID(DefaultAssets["Game_Icon"]->textureId), ImVec2(16.0f, 16.0f));
ImGui::Image(GetTextureByID(DefaultAssets["Game_Icon"]->textureId), iconSize);
ImGui::SameLine();
ImGui::SetCursorPos(ImVec2(25, 0));
}
@ -931,8 +960,6 @@ namespace SohImGui {
EXPERIMENTAL();
ImGui::Text("Texture Filter (Needs reload)");
EnhancementCombobox("gTextureFilter", filters, 3, 0);
GfxRenderingAPI* gapi = gfx_get_current_rendering_api();
gapi->set_texture_filter((FilteringMode)CVar_GetS32("gTextureFilter", 0));
overlay->DrawSettings();
ImGui::EndMenu();
}
@ -1136,6 +1163,8 @@ namespace SohImGui {
Tooltip("Allow you to rotate Link on the Equipment menu with the DPAD\nUse DPAD-Up or DPAD-Down to reset Link's rotation");
EnhancementRadioButton("Rotate Link with C-buttons", "gPauseLiveLinkRotation", 2);
Tooltip("Allow you to rotate Link on the Equipment menu with the C-buttons\nUse C-Up or C-Down to reset Link's rotation");
EnhancementRadioButton("Rotate Link with Right Stick", "gPauseLiveLinkRotation", 3);
Tooltip("Allow you to rotate Link on the Equipment menu with the Right Stick\nYou can zoom in by pointing up and reset Link's rotation by pointing down");
if (CVar_GetS32("gPauseLiveLinkRotation", 0) != 0) {
EnhancementSliderInt("Rotation Speed: %d", "##MinRotationSpeed", "gPauseLiveLinkRotationSpeed", 1, 20, "");
@ -1163,6 +1192,8 @@ namespace SohImGui {
Tooltip("Randomize the animation played each time you open the menu");
EnhancementRadioButton("Random cycle", "gPauseLiveLink", 16);
Tooltip("Randomize the animation played on the menu after a certain time");
EnhancementRadioButton("Random cycle (Idle)", "gPauseLiveLink", 17);
Tooltip("Randomize the animation played on the menu after a certain time (Idle animations only)");
if (CVar_GetS32("gPauseLiveLink", 0) >= 16) {
EnhancementSliderInt("Frame to wait: %d", "##MinFrameCount", "gMinFrameCount", 1, 1000, "", 0, true);
}
@ -1231,8 +1262,16 @@ namespace SohImGui {
const char* fps_cvar = "gInterpolationFPS";
{
int val = CVar_GetS32(fps_cvar, 20);
val = MAX(MIN(val, 250), 20);
#ifdef __SWITCH__
int minFps = 20;
int maxFps = 60;
#else
int minFps = 20;
int maxFps = 250;
#endif
int val = CVar_GetS32(fps_cvar, minFps);
val = MAX(MIN(val, maxFps), 20);
int fps = val;
if (fps == 20)
@ -1254,7 +1293,7 @@ namespace SohImGui {
ImGui::SameLine();
ImGui::SetCursorPosX(ImGui::GetCursorPosX() - 7.0f);
if (ImGui::SliderInt("##FPSInterpolation", &val, 20, 250, "", ImGuiSliderFlags_AlwaysClamp))
if (ImGui::SliderInt("##FPSInterpolation", &val, minFps, maxFps, "", ImGuiSliderFlags_AlwaysClamp))
{
if (val > 250)
{
@ -1312,6 +1351,23 @@ namespace SohImGui {
EnhancementCheckbox("Free Camera", "gFreeCamera");
Tooltip("Enables camera control\nNote: You must remap C buttons off of\nthe right stick in the controller\nconfig menu, and map the camera stick\nto the right stick.");
#ifdef __SWITCH__
int slot = CVar_GetS32("gSwitchPerfMode", (int)SwitchProfiles::STOCK);
ImGui::Text("Switch performance mode");
if (ImGui::BeginCombo("##perf", SWITCH_CPU_PROFILES[slot])) {
for (int sId = 0; sId <= SwitchProfiles::POWERSAVINGM3; sId++) {
if (ImGui::Selectable(SWITCH_CPU_PROFILES[sId], sId == slot)) {
INFO("Profile:: %s", SWITCH_CPU_PROFILES[sId]);
CVar_SetS32("gSwitchPerfMode", sId);
Switch::ApplyOverclock();
needs_save = true;
}
}
ImGui::EndCombo();
}
#endif
ImGui::EndMenu();
}
@ -1360,6 +1416,8 @@ namespace SohImGui {
{
EnhancementCheckbox("OoT Debug Mode", "gDebugEnabled");
Tooltip("Enables Debug Mode, allowing you to select maps with L + R + Z, noclip with L + D-pad Right,\nand open the debug menu with L on the pause screen");
EnhancementCheckbox("OoT Skulltula Debug", "gSkulltulaDebugEnabled");
Tooltip("Enables Skulltula Debug, when moving the cursor in the menu above various map\nicons (boss key, compass, map screen locations, etc) will set the GS bits in that\narea. USE WITH CAUTION AS IT DOES NOT UPDATE THE GS COUNT.");
EnhancementCheckbox("Fast File Select", "gSkipLogoTitle");
Tooltip("Load the game to the selected menu or file\n\"Zelda Map Select\" require debug mode else you will fallback to File choose menu\nUsing a file number that don't have save will create a save file only\nif you toggle on \"Create a new save if none ?\" else it will bring you to the\nFile choose menu");
if (CVar_GetS32("gSkipLogoTitle", 0)) {
@ -1424,6 +1482,8 @@ namespace SohImGui {
ImGui::Text("Platform: Windows");
#elif __APPLE__
ImGui::Text("Platform: macOS");
#elif defined(__SWITCH__)
ImGui::Text("Platform: Nintendo Switch");
#else
ImGui::Text("Platform: Linux");
#endif

View File

@ -9,7 +9,6 @@
namespace Ship {
extern "C" uint8_t __enableGameInput;
#define SEPARATION() ImGui::Dummy(ImVec2(0, 5))
void InputEditor::Init() {
@ -116,7 +115,11 @@ namespace Ship {
DrawButton("Z", BTN_Z);
DrawButton("START", BTN_START);
SEPARATION();
#ifdef __SWITCH__
SohImGui::EndGroupPanel(IsKeyboard ? 7.0f : 56.0f);
#else
SohImGui::EndGroupPanel(IsKeyboard ? 7.0f : 48.0f);
#endif
ImGui::SameLine();
SohImGui::BeginGroupPanel("Digital Pad", ImVec2(150, 20));
DrawButton("Up", BTN_DUP);
@ -124,7 +127,11 @@ namespace Ship {
DrawButton("Left", BTN_DLEFT);
DrawButton("Right", BTN_DRIGHT);
SEPARATION();
#ifdef __SWITCH__
SohImGui::EndGroupPanel(IsKeyboard ? 53.0f : 122.0f);
#else
SohImGui::EndGroupPanel(IsKeyboard ? 53.0f : 94.0f);
#endif
ImGui::SameLine();
SohImGui::BeginGroupPanel("Analog Stick", ImVec2(150, 20));
DrawButton("Up", BTN_STICKUP);
@ -148,7 +155,11 @@ namespace Ship {
} else {
ImGui::Dummy(ImVec2(0, 6));
}
SohImGui::EndGroupPanel(IsKeyboard ? 52.0f : 24.0f);
#ifdef __SWITCH__
SohImGui::EndGroupPanel(IsKeyboard ? 52.0f : 52.0f);
#else
SohImGui::EndGroupPanel(IsKeyboard ? 52.0f : 24.0f);
#endif
ImGui::SameLine();
if (!IsKeyboard) {
@ -174,44 +185,52 @@ namespace Ship {
ImGui::InputFloat("##MSensitivity", &profile.Thresholds[SENSITIVITY], 1.0f, 0.0f, "%.0f");
ImGui::PopItemWidth();
ImGui::EndChild();
#ifdef __SWITCH__
SohImGui::EndGroupPanel(43.0f);
#else
SohImGui::EndGroupPanel(14.0f);
#endif
}
if(Backend->CanGyro()) {
ImGui::SameLine();
SohImGui::BeginGroupPanel("Gyro Options", ImVec2(175, 20));
float cursorX = ImGui::GetCursorPosX() + 5;
ImGui::SetCursorPosX(cursorX);
ImGui::Checkbox("Enable Gyro", &profile.UseGyro);
ImGui::SetCursorPosX(cursorX);
ImGui::Text("Gyro Sensitivity: %d%%", static_cast<int>(100.0f * profile.Thresholds[GYRO_SENSITIVITY]));
ImGui::PushItemWidth(135.0f);
ImGui::SetCursorPosX(cursorX);
ImGui::SliderFloat("##GSensitivity", &profile.Thresholds[GYRO_SENSITIVITY], 0.0f, 1.0f, "");
ImGui::PopItemWidth();
ImGui::Dummy(ImVec2(0, 1));
ImGui::SetCursorPosX(cursorX);
if (ImGui::Button("Recalibrate Gyro##RGyro")) {
profile.Thresholds[DRIFT_X] = 0.0f;
profile.Thresholds[DRIFT_Y] = 0.0f;
}
ImGui::SetCursorPosX(cursorX);
DrawVirtualStick("##GyroPreview", ImVec2(-10.0f * Backend->wGyroY, 10.0f * Backend->wGyroX));
float cursorX = ImGui::GetCursorPosX() + 5;
ImGui::SetCursorPosX(cursorX);
ImGui::Checkbox("Enable Gyro", &profile.UseGyro);
ImGui::SetCursorPosX(cursorX);
ImGui::Text("Gyro Sensitivity: %d%%", static_cast<int>(100.0f * profile.Thresholds[GYRO_SENSITIVITY]));
ImGui::PushItemWidth(135.0f);
ImGui::SetCursorPosX(cursorX);
ImGui::SliderFloat("##GSensitivity", &profile.Thresholds[GYRO_SENSITIVITY], 0.0f, 1.0f, "");
ImGui::PopItemWidth();
ImGui::Dummy(ImVec2(0, 1));
ImGui::SetCursorPosX(cursorX);
if (ImGui::Button("Recalibrate Gyro##RGyro")) {
profile.Thresholds[DRIFT_X] = 0.0f;
profile.Thresholds[DRIFT_Y] = 0.0f;
}
ImGui::SetCursorPosX(cursorX);
DrawVirtualStick("##GyroPreview", ImVec2(-10.0f * Backend->wGyroY, 10.0f * Backend->wGyroX));
ImGui::SameLine();
ImGui::SetCursorPosX(ImGui::GetCursorPosX() + 5);
ImGui::BeginChild("##GyInput", ImVec2(90, 85), false);
ImGui::Text("Drift X");
ImGui::PushItemWidth(80);
ImGui::InputFloat("##GDriftX", &profile.Thresholds[DRIFT_X], 1.0f, 0.0f, "%.1f");
ImGui::PopItemWidth();
ImGui::Text("Drift Y");
ImGui::PushItemWidth(80);
ImGui::InputFloat("##GDriftY", &profile.Thresholds[DRIFT_Y], 1.0f, 0.0f, "%.1f");
ImGui::PopItemWidth();
ImGui::EndChild();
ImGui::SameLine();
ImGui::SetCursorPosX(ImGui::GetCursorPosX() + 5);
ImGui::BeginChild("##GyInput", ImVec2(90, 85), false);
ImGui::Text("Drift X");
ImGui::PushItemWidth(80);
ImGui::InputFloat("##GDriftX", &profile.Thresholds[DRIFT_X], 1.0f, 0.0f, "%.1f");
ImGui::PopItemWidth();
ImGui::Text("Drift Y");
ImGui::PushItemWidth(80);
ImGui::InputFloat("##GDriftY", &profile.Thresholds[DRIFT_Y], 1.0f, 0.0f, "%.1f");
ImGui::PopItemWidth();
ImGui::EndChild();
#ifdef __SWITCH__
SohImGui::EndGroupPanel(46.0f);
#else
SohImGui::EndGroupPanel(14.0f);
#endif
}
ImGui::SameLine();
@ -227,7 +246,11 @@ namespace Ship {
SohImGui::EndGroupPanel();
ImGui::SetCursorPosX(cursor.x);
#ifdef __SWITCH__
ImGui::SetCursorPosY(cursor.y + 167);
#else
ImGui::SetCursorPosY(cursor.y + 120);
#endif
SohImGui::BeginGroupPanel("Options", ImVec2(158, 20));
float cursorX = ImGui::GetCursorPosX() + 5;
ImGui::SetCursorPosX(cursorX);
@ -245,16 +268,21 @@ namespace Ship {
}
void InputEditor::DrawHud() {
__enableGameInput = true;
if (!this->Opened) {
BtnReading = -1;
CVar_SetS32("gControllerConfigurationEnabled", 0);
return;
}
ImGui::SetNextWindowSizeConstraints(ImVec2(641, 250), ImVec2(1200, 290));
#ifdef __SWITCH__
ImVec2 minSize = ImVec2(641, 250);
ImVec2 maxSize = ImVec2(2200, 505);
#else
ImVec2 minSize = ImVec2(641, 250);
ImVec2 maxSize = ImVec2(1200, 290);
#endif
ImGui::SetNextWindowSizeConstraints(minSize, maxSize);
//OTRTODO: Disable this stupid workaround ( ReadRawPress() only works when the window is on the main viewport )
ImGui::SetNextWindowViewport(ImGui::GetMainViewport()->ID);
ImGui::Begin("Controller Configuration", &this->Opened, ImGuiWindowFlags_NoResize | ImGuiWindowFlags_AlwaysAutoResize);

View File

@ -1,4 +1,4 @@
#ifdef __linux__
#if defined(__linux__) && defined(X11_SUPPORTED)
#include <stdlib.h>
#include <stdio.h>
#include <stdbool.h>
@ -156,6 +156,7 @@ static struct {
Atom atom_wm_delete_window;
bool is_fullscreen;
bool is_running = true;
void (*on_fullscreen_changed)(bool is_now_fullscreen);
int keymap[256];
@ -399,7 +400,7 @@ static void gfx_glx_set_keyboard_callbacks(bool (*on_key_down)(int scancode), bo
}
static void gfx_glx_main_loop(void (*run_one_game_iter)(void)) {
while (1) {
while (glx.is_running) {
run_one_game_iter();
}
}
@ -440,7 +441,7 @@ static void gfx_glx_handle_events(void) {
}
}
if (xev.type == ClientMessage && (Atom)xev.xclient.data.l[0] == glx.atom_wm_delete_window) {
exit(0);
glx.is_running = false;
}
}
}

View File

@ -31,6 +31,9 @@
#elif __APPLE__
#include <SDL.h>
#include <GL/glew.h>
#elif __SWITCH__
#include <SDL2/SDL.h>
#include <glad/glad.h>
#else
#include <SDL2/SDL.h>
#include <GL/glew.h>
@ -643,6 +646,10 @@ static void gfx_opengl_upload_texture(const uint8_t *rgba32_buf, uint32_t width,
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, rgba32_buf);
}
#ifdef __SWITCH__
#define GL_MIRROR_CLAMP_TO_EDGE 0x8743
#endif
static uint32_t gfx_cm_to_opengl(uint32_t val) {
switch (val) {
case G_TX_NOMIRROR | G_TX_CLAMP:
@ -710,9 +717,9 @@ static void gfx_opengl_draw_triangles(float buf_vbo[], size_t buf_vbo_len, size_
}
static void gfx_opengl_init(void) {
//#if FOR_WINDOWS
#ifndef __SWITCH__
glewInit();
//#endif
#endif
glGenBuffers(1, &opengl_vbo);
glBindBuffer(GL_ARRAY_BUFFER, opengl_vbo);
@ -840,9 +847,7 @@ void gfx_opengl_start_draw_to_framebuffer(int fb_id, float noise_scale) {
if (noise_scale != 0.0f) {
current_noise_scale = 1.0f / noise_scale;
}
glBindFramebuffer(GL_FRAMEBUFFER, fb.fbo);
current_framebuffer = fb_id;
}

View File

@ -20,6 +20,8 @@
#include <string>
#include <iostream>
#include "../../Cvar.h"
#include "gfx_pc.h"
#include "gfx_cc.h"
#include "gfx_window_manager_api.h"
@ -1204,8 +1206,8 @@ static void gfx_sp_tri1(uint8_t vtx1_idx, uint8_t vtx2_idx, uint8_t vtx3_idx, bo
rdp.viewport_or_scissor_changed = false;
}
uint64_t cc_id = rdp.combine_mode;
uint64_t cc_id = rdp.combine_mode;
bool use_alpha = (rdp.other_mode_l & (3 << 20)) == (G_BL_CLR_MEM << 20) && (rdp.other_mode_l & (3 << 16)) == (G_BL_1MA << 16);
bool use_fog = (rdp.other_mode_l >> 30) == G_BL_CLR_FOG;
bool texture_edge = (rdp.other_mode_l & CVG_X_ALPHA) == CVG_X_ALPHA;
@ -2649,7 +2651,8 @@ void gfx_init(struct GfxWindowManagerAPI *wapi, struct GfxRenderingAPI *rapi, co
gfx_wapi->init(game_name, start_in_fullscreen, width, height);
gfx_rapi->init();
gfx_rapi->update_framebuffer_parameters(0, width, height, 1, false, true, true, true);
gfx_current_dimensions.internal_mul = 1;
gfx_current_dimensions.internal_mul = CVar_GetFloat("gInternalResolution", 1);
gfx_msaa_level = CVar_GetS32("gMSAAValue", 1);
gfx_current_dimensions.width = width;
gfx_current_dimensions.height = height;
game_framebuffer = gfx_rapi->create_framebuffer();

View File

@ -15,6 +15,11 @@
#include "SDL_opengl.h"
#elif __APPLE__
#include <SDL.h>
#elif __SWITCH__
#include <SDL2/SDL.h>
#include <switch.h>
#include <glad/glad.h>
#include "../../SwitchImpl.h"
#else
#include <SDL2/SDL.h>
#define GL_GLEXT_PROTOTYPES 1
@ -42,6 +47,7 @@ static int vsync_enabled = 0;
static int window_width = DESIRED_SCREEN_WIDTH;
static int window_height = DESIRED_SCREEN_HEIGHT;
static bool fullscreen_state;
static bool is_running = true;
static void (*on_fullscreen_changed_callback)(bool is_now_fullscreen);
static bool (*on_key_down_callback)(int scancode);
static bool (*on_key_up_callback)(int scancode);
@ -146,31 +152,43 @@ static void gfx_sdl_init(const char *game_name, bool start_in_fullscreen, uint32
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
#elif defined(__SWITCH__)
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
#endif
#ifdef _WIN32
timer = CreateWaitableTimer(nullptr, false, nullptr);
#endif
//SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
//SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 4);
char title[512];
int len = sprintf(title, "%s (%s)", game_name, GFX_API_NAME);
window_width = width;
window_height = height;
#ifdef __SWITCH__
// For Switch we need to set the window width before creating the window
Ship::Switch::GetDisplaySize(&window_width, &window_height);
#endif
wnd = SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
window_width, window_height, SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
#ifndef __SWITCH__
SDL_GL_GetDrawableSize(wnd, &window_width, &window_height);
if (start_in_fullscreen) {
set_fullscreen(true, false);
}
#endif
ctx = SDL_GL_CreateContext(wnd);
#ifdef __SWITCH__
if(!gladLoadGLLoader(SDL_GL_GetProcAddress)){
printf("Failed to initialize glad\n");
}
#endif
SDL_GL_SetSwapInterval(1);
SohImGui::WindowImpl window_impl;
@ -211,14 +229,21 @@ static void gfx_sdl_set_keyboard_callbacks(bool (*on_key_down)(int scancode), bo
}
static void gfx_sdl_main_loop(void (*run_one_game_iter)(void)) {
while (1)
{
#ifdef __SWITCH__
while(Ship::Switch::IsRunning()) {
#else
while(is_running) {
#endif
run_one_game_iter();
}
#ifdef __SWITCH__
Ship::Switch::Exit();
#endif
ModInternal::ExecuteHooks<ModInternal::ExitGame>();
}
static void gfx_sdl_get_dimensions(uint32_t *width, uint32_t *height) {
*width = window_width;
*width = window_width;
*height = window_height;
}
@ -271,7 +296,11 @@ static void gfx_sdl_handle_events(void) {
#endif
case SDL_WINDOWEVENT:
if (event.window.event == SDL_WINDOWEVENT_SIZE_CHANGED) {
SDL_GL_GetDrawableSize(wnd, &window_width, &window_height);
#ifdef __SWITCH__
Ship::Switch::GetDisplaySize(&window_width, &window_height);
#else
SDL_GL_GetDrawableSize(wnd, &window_width, &window_height);
#endif
}
break;
case SDL_DROPFILE:
@ -303,7 +332,7 @@ static inline void sync_framerate_with_timer(void) {
const int64_t next = previous_time + 10 * FRAME_INTERVAL_US_NUMERATOR / FRAME_INTERVAL_US_DENOMINATOR;
const int64_t left = next - t;
if (left > 0) {
#if defined __linux__ || defined __APPLE__
#ifndef _WIN32
const timespec spec = { 0, left * 100 };
nanosleep(&spec, nullptr);
#else

View File

@ -132,6 +132,10 @@
#else
#include <GLES3/gl3.h> // Use GL ES 3
#endif
#elif defined(__SWITCH__)
#define IMGUI_IMPL_OPENGL_LOADER_CUSTOM
#define GL_GLEXT_PROTOTYPES 1
#include <glad/glad.h>
#elif !defined(IMGUI_IMPL_OPENGL_LOADER_CUSTOM)
// Modern desktop OpenGL doesn't have a standard portable header file to load OpenGL function pointers.
// Helper libraries are often used for this purpose! Here we are using our own minimal custom loader based on gl3w.

View File

@ -65,6 +65,7 @@
#include "imgui.h"
#include "imgui_impl_sdl.h"
#include "imgui_internal.h"
// SDL
// (the multi-viewports feature requires SDL features supported from SDL 2.0.4+. SDL 2.0.5+ is highly recommended)
@ -77,7 +78,7 @@
#include <SDL2/SDL_syswm.h>
#endif
#if SDL_VERSION_ATLEAST(2,0,4) && !defined(__EMSCRIPTEN__) && !defined(__ANDROID__) && !(defined(__APPLE__) && TARGET_OS_IOS) && !defined(__amigaos4__)
#if SDL_VERSION_ATLEAST(2,0,4) && !defined(__EMSCRIPTEN__) && !defined(__ANDROID__) && !(defined(__APPLE__) && TARGET_OS_IOS) && !defined(__amigaos4__) && !defined(__SWITCH__)
#define SDL_HAS_CAPTURE_AND_GLOBAL_MOUSE 1
#else
#define SDL_HAS_CAPTURE_AND_GLOBAL_MOUSE 0
@ -105,6 +106,7 @@ struct ImGui_ImplSDL2_Data
char* ClipboardTextData;
bool MouseCanUseGlobalState;
bool UseVulkan;
bool ShowingVirtualKeyboard;
ImGui_ImplSDL2_Data() { memset((void*)this, 0, sizeof(*this)); }
};
@ -269,6 +271,23 @@ bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event)
{
ImGuiIO& io = ImGui::GetIO();
ImGui_ImplSDL2_Data* bd = ImGui_ImplSDL2_GetBackendData();
ImGuiInputTextState* state = ImGui::GetInputTextState(ImGui::GetActiveID());
#ifdef __SWITCH__
if (io.WantTextInput) {
if (!bd->ShowingVirtualKeyboard) {
state->ClearText();
bd->ShowingVirtualKeyboard = true;
SDL_StartTextInput();
}
} else {
if (bd->ShowingVirtualKeyboard) {
bd->ShowingVirtualKeyboard = false;
SDL_StopTextInput();
}
}
#endif
switch (event->type)
{
@ -411,6 +430,7 @@ static bool ImGui_ImplSDL2_Init(SDL_Window* window, SDL_Renderer* renderer, void
// Our mouse update function expect PlatformHandle to be filled for the main viewport
ImGuiViewport* main_viewport = ImGui::GetMainViewport();
main_viewport->PlatformHandle = (void*)window;
#if defined(_WIN32) || defined(__APPLE__)
SDL_SysWMinfo info;
SDL_VERSION(&info.version);
if (SDL_GetWindowWMInfo(window, &info))
@ -421,6 +441,7 @@ static bool ImGui_ImplSDL2_Init(SDL_Window* window, SDL_Renderer* renderer, void
main_viewport->PlatformHandleRaw = (void*)info.info.cocoa.window;
#endif
}
#endif
// Set SDL hint to receive mouse click events on window focus, otherwise SDL doesn't emit the event.
// Without this, when clicking to gain focus, our widgets wouldn't activate even though they showed as hovered.
@ -583,8 +604,11 @@ static void ImGui_ImplSDL2_UpdateMouseCursor()
static void ImGui_ImplSDL2_UpdateGamepads()
{
ImGuiIO& io = ImGui::GetIO();
if ((io.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad) == 0)
return;
// Remove this check because we always want to be able to trigger the menu via controller
// The ImGuiConfigFlags_NavEnableGamepad is still separately used by ImGui for enabling imgui navigation
// if ((io.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad) == 0)
// return;
// Get gamepad
io.BackendFlags &= ~ImGuiBackendFlags_HasGamepad;
@ -600,10 +624,17 @@ static void ImGui_ImplSDL2_UpdateGamepads()
const int thumb_dead_zone = 8000; // SDL_gamecontroller.h suggests using this value.
MAP_BUTTON(ImGuiKey_GamepadStart, SDL_CONTROLLER_BUTTON_START);
MAP_BUTTON(ImGuiKey_GamepadBack, SDL_CONTROLLER_BUTTON_BACK);
#ifdef __SWITCH__
MAP_BUTTON(ImGuiKey_GamepadFaceDown, SDL_CONTROLLER_BUTTON_B); // Xbox A, PS Cross
MAP_BUTTON(ImGuiKey_GamepadFaceRight, SDL_CONTROLLER_BUTTON_A); // Xbox B, PS Circle
MAP_BUTTON(ImGuiKey_GamepadFaceLeft, SDL_CONTROLLER_BUTTON_Y); // Xbox X, PS Square
MAP_BUTTON(ImGuiKey_GamepadFaceUp, SDL_CONTROLLER_BUTTON_X); // Xbox Y, PS Triangle
#else
MAP_BUTTON(ImGuiKey_GamepadFaceDown, SDL_CONTROLLER_BUTTON_A); // Xbox A, PS Cross
MAP_BUTTON(ImGuiKey_GamepadFaceRight, SDL_CONTROLLER_BUTTON_B); // Xbox B, PS Circle
MAP_BUTTON(ImGuiKey_GamepadFaceLeft, SDL_CONTROLLER_BUTTON_X); // Xbox X, PS Square
MAP_BUTTON(ImGuiKey_GamepadFaceUp, SDL_CONTROLLER_BUTTON_Y); // Xbox Y, PS Triangle
#endif
MAP_BUTTON(ImGuiKey_GamepadDpadLeft, SDL_CONTROLLER_BUTTON_DPAD_LEFT);
MAP_BUTTON(ImGuiKey_GamepadDpadRight, SDL_CONTROLLER_BUTTON_DPAD_RIGHT);
MAP_BUTTON(ImGuiKey_GamepadDpadUp, SDL_CONTROLLER_BUTTON_DPAD_UP);
@ -757,6 +788,7 @@ static void ImGui_ImplSDL2_CreateWindow(ImGuiViewport* viewport)
SDL_GL_MakeCurrent(vd->Window, backup_context);
viewport->PlatformHandle = (void*)vd->Window;
#if defined(_WIN32) || defined(__APPLE__)
SDL_SysWMinfo info;
SDL_VERSION(&info.version);
if (SDL_GetWindowWMInfo(vd->Window, &info))
@ -767,6 +799,7 @@ static void ImGui_ImplSDL2_CreateWindow(ImGuiViewport* viewport)
viewport->PlatformHandleRaw = (void*)info.info.cocoa.window;
#endif
}
#endif
}
static void ImGui_ImplSDL2_DestroyWindow(ImGuiViewport* viewport)

View File

@ -4,6 +4,10 @@
#include "Window.h"
#include <Utils/StringHelper.h>
#ifdef _MSC_VER
#define strdup _strdup
#endif
extern "C" uint8_t __osMaxControllers;
namespace Ship {
@ -25,11 +29,16 @@ namespace Ship {
char GuidBuf[33];
SDL_JoystickGetGUIDString(SDL_JoystickGetDeviceGUID(physicalSlot), GuidBuf, sizeof(GuidBuf));
GUID = std::string(GuidBuf);
Cont = NewCont;
wCamX = 0;
wCamY = 0;
#ifdef __SWITCH__
GUID = StringHelper::Sprintf("%s:%d", GuidBuf, physicalSlot);
ControllerName = StringHelper::Sprintf("%s #%d", SDL_GameControllerNameForIndex(physicalSlot), physicalSlot + 1);
#else
GUID = std::string(GuidBuf);
ControllerName = std::string(SDL_GameControllerNameForIndex(physicalSlot));
#endif
return true;
}
@ -441,7 +450,7 @@ namespace Ship {
}
const char* SDLController::GetControllerName() {
return SDL_GameControllerNameForIndex(physicalSlot);
return strdup(ControllerName.c_str());
}
void SDLController::CreateDefaultBinding(int32_t slot) {

View File

@ -31,6 +31,7 @@ namespace Ship {
void CreateDefaultBinding(int32_t slot) override;
private:
std::string ControllerName = "Unknown";
SDL_GameController* Cont;
int physicalSlot;
bool supportsGyro;

View File

@ -0,0 +1,286 @@
#ifdef __SWITCH__
#include "SwitchImpl.h"
#include <switch.h>
#include <SDL2/SDL.h>
#include "SwitchPerformanceProfiles.h"
#include "Cvar.h"
#include "Hooks.h"
extern "C" s32 CVar_GetS32(const char* name, s32 defaultValue);
extern "C" void CVar_SetS32(const char* name, s32 value);
#define DOCKED_MODE 1
#define HANDHELD_MODE 0
static AppletHookCookie applet_hook_cookie;
static bool isRunning = true;
static bool hasFocus = true;
void DetectAppletMode();
static void on_applet_hook(AppletHookType hook, void *param);
void Ship::Switch::Init(SwitchPhase phase){
switch(phase){
case PreInitPhase:
DetectAppletMode();
break;
case PostInitPhase:
appletInitializeGamePlayRecording();
#ifdef DEBUG
socketInitializeDefault();
nxlinkStdio();
#endif
appletSetGamePlayRecordingState(true);
appletHook(&applet_hook_cookie, on_applet_hook, NULL);
appletSetFocusHandlingMode(AppletFocusHandlingMode_NoSuspend);
if (!hosversionBefore(8, 0, 0)) {
clkrstInitialize();
}
break;
}
}
void Ship::Switch::Exit(){
#ifdef DEBUG
socketExit();
#endif
clkrstExit();
appletSetGamePlayRecordingState(false);
}
void Ship::Switch::SetupFont(ImFontAtlas* fonts) {
plInitialize(PlServiceType_System);
static PlFontData stdFontData, extFontData;
PlFontData fonts_std;
PlFontData fonts_ext;
plGetSharedFontByType(&fonts_std, PlSharedFontType_Standard);
plGetSharedFontByType(&fonts_ext, PlSharedFontType_NintendoExt);
ImFontConfig config;
config.FontDataOwnedByAtlas = false;
strcpy(config.Name, "Nintendo Standard");
fonts->AddFontFromMemoryTTF (fonts_std.address, fonts_std.size, 24.0f, &config, fonts->GetGlyphRangesCyrillic());
strcpy(config.Name, "Nintendo Ext");
static const ImWchar ranges[] =
{
0xE000, 0xE06B,
0xE070, 0xE07E,
0xE080, 0xE099,
0xE0A0, 0xE0BA,
0xE0C0, 0xE0D6,
0xE0E0, 0xE0F5,
0xE100, 0xE105,
0xE110, 0xE116,
0xE121, 0xE12C,
0xE130, 0xE13C,
0xE140, 0xE14D,
0xE150, 0xE153,
0,
};
fonts->AddFontFromMemoryTTF (fonts_ext.address, fonts_ext.size, 24.0f, &config, ranges);
fonts->Build ();
plExit();
}
bool Ship::Switch::IsRunning(){
return isRunning;
}
void Ship::Switch::GetDisplaySize(int *width, int *height) {
switch (appletGetOperationMode()) {
case DOCKED_MODE:
*width = 1920;
*height = 1080;
break;
case HANDHELD_MODE:
*width = 1280;
*height = 720;
break;
}
}
void Ship::Switch::ApplyOverclock(void) {
SwitchProfiles perfMode = (SwitchProfiles) CVar_GetS32("gSwitchPerfMode", (int) Ship::MAXIMUM);
if (perfMode >= 0 && perfMode <= Ship::POWERSAVINGM3) {
if (hosversionBefore(8, 0, 0)) {
pcvSetClockRate(PcvModule_CpuBus, SWITCH_CPU_SPEEDS_VALUES[ perfMode ]);
} else {
ClkrstSession session = {0};
clkrstOpenSession(&session, PcvModuleId_CpuBus, 3);
clkrstSetClockRate(&session, SWITCH_CPU_SPEEDS_VALUES[ perfMode ]);
clkrstCloseSession(&session);
}
}
}
struct Star {
SDL_Rect* rect;
float speed;
int layer;
int8_t color[3];
};
std::vector<Star*> stars;
void Ship::Switch::PrintErrorMessageToScreen(const char *str, ...) {
if (SDL_Init(SDL_INIT_VIDEO) < 0)
return;
int width, height;
Uint64 now, last, deltaTime;
GetDisplaySize(&width, &height);
SDL_Window* win = SDL_CreateWindow("Switch-Error", 0, 0, width, height, 0);
SDL_Renderer* renderer = SDL_CreateRenderer(win, -1, SDL_RENDERER_ACCELERATED);
va_list args;
va_start(args, str);
vprintf(str, args);
va_end(args);
int layers = 9;
for(int layer = 0; layer < layers; layer++) {
for(int i = 0; i < 100; i++) {
srand(time(0));
int brightness = 50 - layer * (rand() * 5);
SDL_Rect rect;
rect.x = rand() % width;
rect.y = i*i;
rect.w = rand() % 20;
rect.h = rand() % 20;
stars.push_back(new Star{
&rect,
0.03f,
layer,
{
120 + brightness,
120 + brightness,
120 + brightness
}
});
}
}
while(appletMainLoop()){
SDL_Event e;
if ( SDL_PollEvent(&e) ) {
if (e.type == SDL_QUIT)
break;
}
last = now;
now = SDL_GetPerformanceCounter();
deltaTime = (double)((now - last) * 1000 / (double) SDL_GetPerformanceFrequency() );
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_RenderClear(renderer);
for(int i = 0; i < stars.size(); i++){
Star* star = stars[i];
if(star->rect->x >= width){
star->rect->x = -star->rect->w;
}
star->rect->x += 1;
// star->rect->y += (cos((star->rect->x / star->layer)) * .9f ) / 16;
SDL_SetRenderDrawColor(renderer, star->color[0], star->color[1], star->color[2], 255);
SDL_RenderFillRect( renderer, star->rect );
}
SDL_RenderPresent(renderer);
SDL_Delay(0);
}
}
static void on_applet_hook(AppletHookType hook, void *param) {
AppletFocusState focus_state;
/* Exit request */
switch (hook) {
case AppletHookType_OnExitRequest:
isRunning = false;
break;
/* Focus state*/
case AppletHookType_OnFocusState:
focus_state = appletGetFocusState();
hasFocus = focus_state == AppletFocusState_InFocus;
if (!hasFocus) {
if (hosversionBefore(8, 0, 0)) {
pcvSetClockRate(PcvModule_CpuBus, SWITCH_CPU_SPEEDS_VALUES[ Ship::STOCK ]);
} else {
ClkrstSession session = {0};
clkrstOpenSession(&session, PcvModuleId_CpuBus, 3);
clkrstSetClockRate(&session, SWITCH_CPU_SPEEDS_VALUES[ Ship::STOCK ]);
clkrstCloseSession(&session);
}
} else
Ship::Switch::ApplyOverclock();
break;
/* Performance mode */
case AppletHookType_OnPerformanceMode:
Ship::Switch::ApplyOverclock();
break;
default: break;
}
}
const char* RandomTexts[] = {
"Psst, don't forget to blame Melon",
"Potsanity when?",
"Why are you acting so random?",
"Enough! My ship sails in the morning",
"Do you want 2 or 7 of those?",
"Lamp oil, rope, bombs you want it, it's yours my friend as long as you have enough rupees",
"You can build it yourself",
"Descargar para android",
"Made with <3 by the Harbour Masters!",
"They say that Kenix is not a developer",
"Squadala we're off",
"They say one once saw an equals not get set equals",
"This is the port all true gamers dock at"
"Enhancements? Times Savers? Cheats? You want them? They're yours my friend!",
"They say you gotta have the BIIIIG salad",
"They say Louis stopped working on the imports so he can focus on the exports",
"They say ZAPD is good software",
};
void DetectAppletMode() {
AppletType at = appletGetAppletType();
if (at == AppletType_Application || at == AppletType_SystemApplication)
return;
srand(time(0));
Ship::Switch::PrintErrorMessageToScreen(
"\x1b[2;2HYou've launched the Ship while in Applet mode."
"\x1b[4;2HPlease relaunch while in full-memory mode."
"\x1b[5;2HHold R when opening any game to enter HBMenu."
"\x1b[44;2H%s."
, RandomTexts[rand() % 25]);
}
void Ship::Switch::ThrowMissingOTR(std::string OTRPath){
Ship::Switch::PrintErrorMessageToScreen(
"\x1b[2;2HYou've launched the Ship without the OTR file."
"\x1b[4;2HPlease relaunch making sure %s exists."
"\x1b[44;2H%s."
, OTRPath.c_str(), RandomTexts[rand() % 25]);
}
#endif

View File

@ -0,0 +1,36 @@
#pragma once
#include <cstdint>
#include <string>
#include "Lib/ImGui/imgui.h"
#include "SwitchPerformanceProfiles.h"
namespace Ship {
enum SwitchProfiles {
MAXIMUM,
HIGH,
BOOST,
STOCK,
POWERSAVINGM1,
POWERSAVINGM2,
POWERSAVINGM3
};
enum SwitchPhase {
PreInitPhase,
PostInitPhase
};
class Switch {
public:
static void Init(SwitchPhase phase);
static void Exit();
static void SetupFont(ImFontAtlas* fonts);
static bool IsRunning();
static void GetDisplaySize(int *width, int *height);
static void ApplyOverclock();
static void ThrowMissingOTR(std::string OTRPath);
static void PrintErrorMessageToScreen(const char *str, ...);
};
};

View File

@ -0,0 +1,21 @@
#pragma once
static const char *SWITCH_CPU_PROFILES[] = {
"Maximum Performance",
"High Performance",
"Boost Performance",
"Stock Performance",
"Powersaving Mode 1",
"Powersaving Mode 2",
"Powersaving Mode 3",
};
static unsigned SWITCH_CPU_SPEEDS_VALUES[] = {
1785000000,
1581000000,
1224000000,
1020000000,
918000000,
816000000,
714000000
};

View File

@ -28,6 +28,7 @@
#include <chrono>
#include "Hooks.h"
#include "Console.h"
#include "Cvar.h"
#include <iostream>
@ -35,7 +36,6 @@ extern "C" {
struct OSMesgQueue;
uint8_t __osMaxControllers = MAXCONTROLLERS;
uint8_t __enableGameInput = 1;
int32_t osContInit(OSMesgQueue* mq, uint8_t* controllerBits, OSContStatus* status) {
*controllerBits = 0;
@ -45,6 +45,7 @@ extern "C" {
exit(EXIT_FAILURE);
}
#ifndef __SWITCH__
const char* controllerDb = "gamecontrollerdb.txt";
int mappingsAdded = SDL_GameControllerAddMappingsFromFile(controllerDb);
if (mappingsAdded >= 0) {
@ -52,6 +53,7 @@ extern "C" {
} else {
SPDLOG_ERROR("Failed add SDL game controller mappings from \"{}\" ({})", controllerDb, SDL_GetError());
}
#endif
Ship::Window::ControllerApi->Init(controllerBits);
@ -72,7 +74,7 @@ extern "C" {
pad->gyro_x = 0;
pad->gyro_y = 0;
if (__enableGameInput) {
if (!CVar_GetS32("gOpenMenuBar", 0)) {
Ship::Window::ControllerApi->WriteToPad(pad);
}
@ -302,7 +304,6 @@ namespace Ship {
void Window::MainLoop(void (*MainFunction)(void)) {
WmApi->main_loop(MainFunction);
}
bool Window::KeyUp(int32_t dwScancode) {
std::shared_ptr<Mercury> pConf = GlobalCtx2::GetInstance()->GetConfig();
@ -314,7 +315,7 @@ namespace Ship {
//if (dwScancode == Ship::stoi(Conf["KEYBOARD SHORTCUTS"]["KEY_CONSOLE"])) {
// ToggleConsole();
//}
lastScancode = -1;
bool bIsProcessed = false;

View File

@ -22,7 +22,7 @@ void SetWindowManager(struct GfxWindowManagerAPI** WmApi, struct GfxRenderingAPI
// First set default
#ifdef ENABLE_OPENGL
*RenderingApi = &gfx_opengl_api;
#if defined(__linux__)
#if defined(__linux__) && defined(X11_SUPPORTED)
// LINUX_TODO:
// *WmApi = &gfx_glx;
*WmApi = &gfx_sdl;
@ -51,7 +51,7 @@ void SetWindowManager(struct GfxWindowManagerAPI** WmApi, struct GfxRenderingAPI
*RenderingApi = &gfx_opengl_api;
*WmApi = &gfx_sdl;
}
#ifdef __linux__
#if defined(__linux__) && defined(X11_SUPPORTED)
if (gfx_backend == "glx") {
*RenderingApi = &gfx_opengl_api;
*WmApi = &gfx_glx;

View File

@ -450,12 +450,6 @@
<ClInclude Include="SDLController.h" />
<ClInclude Include="WindowShim.h" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\OTRGui\build\ZERO_CHECK.vcxproj">
<Project>{02d10590-9542-3f55-aaf8-6055677e2a2a}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>

View File

@ -179,7 +179,7 @@ all:
$(MAKE) $(TARGET)
setup:
cd ../OTRExporter && python3 extract_baserom.py
cd ../OTRExporter
$(MAKE) mpq
mpq:

280
soh/Makefile.switch Normal file
View File

@ -0,0 +1,280 @@
#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITPRO)),)
$(error "Please set DEVKITPRO in your environment. export DEVKITPRO=<path to>/devkitpro")
endif
TOPDIR ?= $(CURDIR)
include $(DEVKITPRO)/libnx/switch_rules
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# DATA is a list of directories containing data files
# INCLUDES is a list of directories containing header files
# ROMFS is the directory containing data to be added to RomFS, relative to the Makefile (Optional)
#
# NO_ICON: if set to anything, do not use icon.
# NO_NACP: if set to anything, no .nacp file is generated.
# APP_TITLE is the name of the app stored in the .nacp file (Optional)
# APP_AUTHOR is the author of the app stored in the .nacp file (Optional)
# APP_VERSION is the version of the app stored in the .nacp file (Optional)
# APP_TITLEID is the titleID of the app stored in the .nacp file (Optional)
# ICON is the filename of the icon (.jpg), relative to the project folder.
# If not set, it attempts to use one of the following (in this order):
# - <Project name>.jpg
# - icon.jpg
# - <libnx folder>/default_icon.jpg
#
# CONFIG_JSON is the filename of the NPDM config file (.json), relative to the project folder.
# If not set, it attempts to use one of the following (in this order):
# - <Project name>.json
# - config.json
# If a JSON file is provided or autodetected, an ExeFS PFS0 (.nsp) is built instead
# of a homebrew executable (.nro). This is intended to be used for sysmodules.
# NACP building is skipped as well.
#---------------------------------------------------------------------------------
TARGET := $(notdir $(CURDIR))
BUILD := build
SOURCES := switch
DATA :=
INCLUDES := \
. \
assets \
build \
include \
src \
../ZAPDTR/ZAPDUtils \
../libultraship/libultraship \
../libultraship/libultraship/Lib/spdlog/include \
../libultraship/libultraship/Lib/Fast3D/U64 \
../libultraship/libultraship/Lib/Fast3D/U64/PR
#-------------------------------------------------------------------------------
# source files
#-------------------------------------------------------------------------------
SOURCEFILES_C := \
$(shell find soh -type f -name "*.c") \
$(shell find src/boot -type f -name "*.c") \
$(shell find src/buffers -type f -name "*.c") \
$(shell find src/code -type f -name "*.c") \
$(shell find src/overlays -type f -name "*.c") \
src/libultra/gu/coss.c \
src/libultra/gu/guLookAt.c \
src/libultra/gu/guLookAtHilite.c \
src/libultra/gu/guPerspectiveF.c \
src/libultra/gu/guPosition.c \
src/libultra/gu/guS2DInitBg.c \
src/libultra/gu/ortho.c \
src/libultra/gu/rotate.c \
src/libultra/gu/sins.c \
src/libultra/gu/sintable.c \
src/libultra/libc/sprintf.c
SOURCEFILES_CPP := \
$(shell find soh -type f -name "*.cpp")
#---------------------------------------------------------------------------------
# app info
#---------------------------------------------------------------------------------
APP_TITLE := Ship of Harkinian
APP_AUTHOR := Harbour Masters
APP_VERSION := Rachael-Alfa
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH := -march=armv8-a+crc+crypto -mtune=cortex-a57 -mtp=soft -fPIE -ffast-math -O3
CFLAGS := -ffunction-sections \
$(ARCH) $(DEFINES)
CFLAGS += $(INCLUDE) -D__SWITCH__ \
-DSPDLOG_NO_THREAD_ID \
-DSTBI_NO_THREAD_LOCALS \
`sdl2-config --cflags`
CXXFLAGS := $(CFLAGS) -std=gnu++20 -fpermissive
CFLAGS += -std=gnu11
# disable some warnings
CFLAGS += -Wno-incompatible-pointer-types -Wno-int-conversion \
-Wno-builtin-declaration-mismatch -Wno-implicit-function-declaration \
-Wno-stringop-overflow -Wno-discarded-qualifiers -Wno-switch-unreachable
ASFLAGS := -g $(ARCH)
LDFLAGS = -specs=$(DEVKITPRO)/libnx/switch.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
STATIC_LIBS := $(SOH_TOP_DIR)/libultraship/lib/libultraship.a \
$(SOH_TOP_DIR)/ZAPDTR/ZAPDUtils/lib/libZAPDUtils.a \
$(SOH_TOP_DIR)/ZAPDTR/ZAPDUtils/lib/libZAPDUtils.a \
$(SOH_TOP_DIR)/StormLib/nxbuild/libstorm.a \
LIBS := -L$(SOH_TOP_DIR)/StormLib/nxbuild/ -lultraship -lZAPDUtils -lstorm -lz -lbz2 -lnx -lglad -lglapi -ldrm_nouveau -lm `sdl2-config --libs`
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(PORTLIBS) $(LIBNX) $(SOH_TOP_DIR)/StormLib/nxbuild $(SOH_TOP_DIR)/libultraship $(SOH_TOP_DIR)/ZAPDTR/ZAPDUtils
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export TOPDIR := $(CURDIR)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir)) \
$(foreach sf,$(SOURCEFILES_C),$(CURDIR)/$(dir $(sf))) \
$(foreach sf,$(SOURCEFILES_CPP),$(CURDIR)/$(dir $(sf)))
export DEPSDIR := $(CURDIR)/$(BUILD)
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) \
$(foreach f,$(SOURCEFILES_C),$(notdir $(f)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) \
$(foreach f,$(SOURCEFILES_CPP),$(notdir $(f)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
export LD := $(CC)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export LD := $(CXX)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
export OFILES_BIN := $(addsuffix .o,$(BINFILES))
export OFILES_SRC := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
export OFILES := $(OFILES_BIN) $(OFILES_SRC)
export HFILES_BIN := $(addsuffix .h,$(subst .,_,$(BINFILES)))
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD)
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
ifeq ($(strip $(CONFIG_JSON)),)
jsons := $(wildcard *.json)
ifneq (,$(findstring $(TARGET).json,$(jsons)))
export APP_JSON := $(TOPDIR)/$(TARGET).json
else
ifneq (,$(findstring config.json,$(jsons)))
export APP_JSON := $(TOPDIR)/config.json
endif
endif
else
export APP_JSON := $(TOPDIR)/$(CONFIG_JSON)
endif
ifeq ($(strip $(ICON)),)
icons := $(wildcard *.jpg)
ifneq (,$(findstring $(TARGET).jpg,$(icons)))
export APP_ICON := $(TOPDIR)/$(TARGET).jpg
else
ifneq (,$(findstring icon.jpg,$(icons)))
export APP_ICON := $(TOPDIR)/icon.jpg
endif
endif
else
export APP_ICON := $(TOPDIR)/$(ICON)
endif
ifeq ($(strip $(NO_ICON)),)
export NROFLAGS += --icon=$(APP_ICON)
endif
ifeq ($(strip $(NO_NACP)),)
export NROFLAGS += --nacp=$(CURDIR)/$(TARGET).nacp
endif
ifneq ($(APP_TITLEID),)
export NACPFLAGS += --titleid=$(APP_TITLEID)
endif
ifneq ($(ROMFS),)
export NROFLAGS += --romfsdir=$(CURDIR)/$(ROMFS)
endif
.PHONY: $(BUILD) clean all
#---------------------------------------------------------------------------------
all: $(BUILD)
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile.switch
#---------------------------------------------------------------------------------
clean:
@echo clean ...
ifeq ($(strip $(APP_JSON)),)
@rm -fr $(BUILD) $(TARGET).nro $(TARGET).nacp $(TARGET).elf
else
@rm -fr $(BUILD) $(TARGET).nsp $(TARGET).nso $(TARGET).npdm $(TARGET).elf
endif
#---------------------------------------------------------------------------------
else
.PHONY: all
DEPENDS := $(OFILES:.o=.d)
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
ifeq ($(strip $(APP_JSON)),)
all : $(OUTPUT).nro
ifeq ($(strip $(NO_NACP)),)
$(OUTPUT).nro : $(OUTPUT).elf $(OUTPUT).nacp
else
$(OUTPUT).nro : $(OUTPUT).elf
endif
else
all : $(OUTPUT).nsp
$(OUTPUT).nsp : $(OUTPUT).nso $(OUTPUT).npdm
$(OUTPUT).nso : $(OUTPUT).elf
endif
$(OUTPUT).elf : $(OFILES) \
$(STATIC_LIBS)
$(OFILES_SRC) : $(HFILES_BIN)
#---------------------------------------------------------------------------------
# you need a rule like this for each extension you use as binary data
#---------------------------------------------------------------------------------
%.bin.o %_bin.h : %.bin
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
-include $(DEPENDS)
#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------

BIN
soh/icon.jpg Normal file

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After

Width:  |  Height:  |  Size: 5.7 KiB

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@ -60,7 +60,7 @@ void Locale_ResetRegion(void);
u32 func_80001F48(void);
u32 func_80001F8C(void);
u32 Locale_IsRegionNative(void);
#ifndef __APPLE__
#if !defined(__APPLE__) && !defined(__SWITCH__)
void __assert(const char* exp, const char* file, s32 line);
#endif
void isPrintfInit(void);
@ -1872,7 +1872,7 @@ void FaultDrawer_SetCharPad(s8, s8);
void FaultDrawer_SetCursor(s32, s32);
void FaultDrawer_FillScreen();
void* FaultDrawer_FormatStringFunc(void*, const char*, u32);
void FaultDrawer_VPrintf(const char*, char*);
void FaultDrawer_VPrintf(const char*, va_list);
void FaultDrawer_Printf(const char*, ...);
void FaultDrawer_DrawText(s32, s32, const char*, ...);
void FaultDrawer_SetDrawerFB(void*, u16, u16);

View File

@ -783,6 +783,8 @@ typedef struct {
/* 0x0E */ u8 ttl; // duration after which the DMA can be discarded
} SampleDma; // size = 0x10
#include <PR/ultra64/abi.h>
typedef struct {
/* 0x0000 */ char unk_0000;
/* 0x0001 */ s8 numSynthesisReverbs;

View File

@ -44,11 +44,6 @@ void BootCommands_ParseBootArgs(s32 argc, char** argv)
}
}
}
for (i = 0; i < argc; i++)
DebugArena_Free(argv[i]);
//DebugArena_Free(argv);
}
/*

View File

@ -8,6 +8,7 @@
#include <map>
#include <string>
#include <Cvar.h>
#include <PR/ultra64/types.h>
/**
* Colors variables
@ -93,10 +94,10 @@ const char* RainbowColorCvarList[] = {
"gCCRupeePrim", "gCCKeysPrim", "gDog1Col", "gDog2Col", "gCCVSOAPrim",
"gKeese1_Ef_Prim","gKeese2_Ef_Prim","gKeese1_Ef_Env","gKeese2_Ef_Env",
"gDF_Col", "gDF_Env",
"gNL_Diamond_Col", "gNL_Diamond_Env", "gNL_Orb_Col", "gNL_Orb_Env",
"gNL_Diamond_Col", "gNL_Diamond_Env", "gNL_Orb_Col", "gNL_Orb_Env",
"gTrailCol", "gCharged1Col", "gCharged1ColEnv", "gCharged2Col", "gCharged2ColEnv",
"gCCFileChoosePrim", "gCCFileChooseTextPrim", "gCCEquipmentsPrim", "gCCItemsPrim",
"gCCMapsPrim", "gCCQuestsPrim", "gCCSavePrim", "gCCGameoverPrim",
"gCCMapsPrim", "gCCQuestsPrim", "gCCSavePrim", "gCCGameoverPrim",
};
const char* MarginCvarList[] {
"gHearts", "gMagicBar", "gVSOA", "gBBtn", "gABtn", "gStartBtn",

View File

@ -10,6 +10,7 @@
#define NOGDI
#define WIN32_LEAN_AND_MEAN
#include <GlobalCtx2.h>
#include <PR/ultra64/types.h>
#define TICKS_PER_SEC 268123480.0

View File

@ -300,7 +300,7 @@ static void WriteLocation(
// node->SetAttribute("price", price);
// }
// if (!location->IsAddedToPool()) {
// #ifdef ENABLE_DEBUG
// #ifdef ENABLE_DEBUG
// node->SetAttribute("not-added", true);
// #endif
// }
@ -673,7 +673,7 @@ static void WriteHints(int language) {
static void WriteAllLocations(int language) {
for (const uint32_t key : allLocations) {
ItemLocation* location = Location(key);
switch (language) {
case 0:
default:
@ -725,7 +725,7 @@ const char* SpoilerLog_Write(int language) {
WriteHints(language);
//WriteShuffledEntrances(spoilerLog);
WriteAllLocations(language);
if (!std::filesystem::exists(Ship::GlobalCtx2::GetPathRelativeToAppDirectory("Randomizer"))) {
std::filesystem::create_directory(Ship::GlobalCtx2::GetPathRelativeToAppDirectory("Randomizer"));
}

View File

@ -51,6 +51,10 @@
#include <SDL2/SDL_scancode.h>
#endif
#ifdef __SWITCH__
#include "SwitchImpl.h"
#endif
#include <Audio.h>
OTRGlobals* OTRGlobals::Instance;
@ -105,6 +109,9 @@ extern "C" void OTRExtScanner() {
}
extern "C" void InitOTR() {
#ifdef __SWITCH__
Ship::Switch::Init(Ship::PreInitPhase);
#endif
OTRGlobals::Instance = new OTRGlobals();
SaveManager::Instance = new SaveManager();
CustomMessage::Instance = new CustomMessage();
@ -227,6 +234,7 @@ extern "C" void Graph_StartFrame() {
// C->C++ Bridge
extern "C" void Graph_ProcessGfxCommands(Gfx* commands) {
#ifndef __SWITCH__
if (!audio.initialized) {
audio.initialized = true;
std::thread([]() {
@ -253,19 +261,16 @@ extern "C" void Graph_ProcessGfxCommands(Gfx* commands) {
#define AUDIO_FRAMES_PER_UPDATE (R_UPDATE_RATE > 0 ? R_UPDATE_RATE : 1 )
#define NUM_AUDIO_CHANNELS 2
int samples_left = AudioPlayer_Buffered();
u32 num_audio_samples = samples_left < AudioPlayer_GetDesiredBuffered() ? SAMPLES_HIGH : SAMPLES_LOW;
// printf("Audio samples: %d %u\n", samples_left, num_audio_samples);
// 3 is the maximum authentic frame divisor.
s16 audio_buffer[SAMPLES_HIGH * NUM_AUDIO_CHANNELS * 3];
for (int i = 0; i < AUDIO_FRAMES_PER_UPDATE; i++) {
AudioMgr_CreateNextAudioBuffer(audio_buffer + i * (num_audio_samples * NUM_AUDIO_CHANNELS), num_audio_samples);
}
//for (uint32_t i = 0; i < 2 * num_audio_samples; i++) {
// audio_buffer[i] = Rand_Next() & 0xFF;
//}
// printf("Audio samples before submitting: %d\n", audio_api->buffered());
AudioPlayer_Play((u8*)audio_buffer, num_audio_samples * (sizeof(int16_t) * NUM_AUDIO_CHANNELS * AUDIO_FRAMES_PER_UPDATE));
audio.processing = false;
@ -278,8 +283,9 @@ extern "C" void Graph_ProcessGfxCommands(Gfx* commands) {
std::unique_lock<std::mutex> Lock(audio.mutex);
audio.processing = true;
}
audio.cv_to_thread.notify_one();
#endif
audio.cv_to_thread.notify_one();
std::vector<std::unordered_map<Mtx*, MtxF>> mtx_replacements;
int target_fps = CVar_GetS32("gInterpolationFPS", 20);
static int last_fps;
@ -320,12 +326,14 @@ extern "C" void Graph_ProcessGfxCommands(Gfx* commands) {
last_fps = fps;
last_update_rate = R_UPDATE_RATE;
#ifndef __SWITCH__
{
std::unique_lock<std::mutex> Lock(audio.mutex);
while (audio.processing) {
audio.cv_from_thread.wait(Lock);
}
}
#endif
// OTRTODO: FIGURE OUT END FRAME POINT
/* if (OTRGlobals::Instance->context->GetWindow()->lastScancode != -1)
@ -1428,7 +1436,7 @@ extern "C" int CopyScrubMessage(u16 scrubTextId, char* buffer, const int maxBuff
price = 40;
break;
}
switch (language) {
switch (language) {
case 0: default:
scrubText += 0x12; // add the sound
scrubText += 0x38; // sound id
@ -1483,7 +1491,7 @@ extern "C" int CopyScrubMessage(u16 scrubTextId, char* buffer, const int maxBuff
scrubText += 0xA3; // message id
break;
}
return CopyStringToCharBuffer(scrubText, buffer, maxBufferSize);
}

View File

@ -49,6 +49,8 @@ SaveManager::SaveManager() {
}
void SaveManager::LoadRandomizerVersion1() {
if(!CVar_GetS32("gRandomizer", 0)) return;
for (int i = 0; i < ARRAY_COUNT(gSaveContext.itemLocations); i++) {
SaveManager::Instance->LoadData("get" + std::to_string(i), gSaveContext.itemLocations[i].get);
SaveManager::Instance->LoadData("check" + std::to_string(i), gSaveContext.itemLocations[i].check);
@ -88,6 +90,9 @@ void SaveManager::LoadRandomizerVersion1() {
}
void SaveManager::SaveRandomizer() {
if(!gSaveContext.n64ddFlag) return;
for (int i = 0; i < ARRAY_COUNT(gSaveContext.itemLocations); i++) {
SaveManager::Instance->SaveData("get" + std::to_string(i), gSaveContext.itemLocations[i].get);
SaveManager::Instance->SaveData("check" + std::to_string(i), gSaveContext.itemLocations[i].check);
@ -170,7 +175,7 @@ void SaveManager::Init() {
} else {
CreateDefaultGlobal();
}
// Load files to initialize metadata
for (int fileNum = 0; fileNum < MaxFiles; fileNum++) {
if (std::filesystem::exists(GetFileName(fileNum))) {
@ -906,7 +911,7 @@ void SaveManager::LoadArray(const std::string& name, const size_t size, LoadArra
}
currentJsonContext = saveJsonContext;
}
void SaveManager::LoadStruct(const std::string& name, LoadStructFunc func) {
// Create an empty struct and set it as the current load context, then call the function that loads the struct.

View File

@ -1,5 +1,6 @@
#include "global.h"
#ifndef __SWITCH__
void __assert(const char* exp, const char* file, s32 line) {
char msg[256];
@ -7,3 +8,4 @@ void __assert(const char* exp, const char* file, s32 line) {
sprintf(msg, "ASSERT: %s:%d(%d)", file, line, osGetThreadId(NULL));
Fault_AddHungupAndCrashImpl(msg, exp);
}
#endif

View File

@ -265,16 +265,14 @@ void* FaultDrawer_FormatStringFunc(void* arg, const char* str, u32 count) {
return arg;
}
void FaultDrawer_VPrintf(const char* str, char* args) { // va_list
void FaultDrawer_VPrintf(const char* str, va_list args) { // va_list
_Printf(FaultDrawer_FormatStringFunc, (char*)&sFaultDrawerStruct, str, args);
}
void FaultDrawer_Printf(const char* fmt, ...) {
va_list args;
va_start(args, fmt);
FaultDrawer_VPrintf(fmt, args);
va_end(args);
}
@ -284,7 +282,6 @@ void FaultDrawer_DrawText(s32 x, s32 y, const char* fmt, ...) {
FaultDrawer_SetCursor(x, y);
FaultDrawer_VPrintf(fmt, args);
va_end(args);
}

View File

@ -481,6 +481,22 @@ static void RunFrame()
uint64_t ticksA, ticksB;
ticksA = GetPerfCounter();
#ifdef __SWITCH__
#define SAMPLES_HIGH 752
#define SAMPLES_LOW 720
#define AUDIO_FRAMES_PER_UPDATE (R_UPDATE_RATE > 0 ? R_UPDATE_RATE : 1 )
#define NUM_AUDIO_CHANNELS 2
int samples_left = AudioPlayer_Buffered();
u32 num_audio_samples = samples_left < AudioPlayer_GetDesiredBuffered() ? SAMPLES_HIGH : SAMPLES_LOW;
s16 audio_buffer[SAMPLES_HIGH * NUM_AUDIO_CHANNELS * 3];
for (int i = 0; i < AUDIO_FRAMES_PER_UPDATE; i++) {
AudioMgr_CreateNextAudioBuffer(audio_buffer + i * (num_audio_samples * NUM_AUDIO_CHANNELS), num_audio_samples);
}
AudioPlayer_Play((u8*)audio_buffer, num_audio_samples * (sizeof(int16_t) * NUM_AUDIO_CHANNELS * AUDIO_FRAMES_PER_UPDATE));
#endif
Graph_StartFrame();
// TODO: Workaround for rumble being too long. Implement os thread functions.

View File

@ -41,8 +41,6 @@ void main(int argc, char** argv)
GameConsole_Init();
InitOTR();
BootCommands_Init();
BootCommands_ParseBootArgs(argc - 1, (char**)&argv[1]);
Main(0);
}

View File

@ -996,6 +996,7 @@ void EnItem00_Draw(Actor* thisx, GlobalContext* globalCtx) {
this->actor.shape.shadowScale = 0.3f;
this->actor.world.rot.x = 0x4000;
GetItem_Draw(globalCtx, GID_RUPEE_PURPLE);
break;
} else {
Actor_SetScale(&this->actor, 0.03f);
this->actor.shape.shadowScale = 6.0f;
@ -1231,27 +1232,40 @@ void EnItem00_CustomItemsParticles(Actor* Parent, GlobalContext* globalCtx, s16
case GI_PRELUDE_OF_LIGHT:
color_slot = 5;
break;
case GI_STICK_UPGRADE_20:
case GI_STICK_UPGRADE_30:
color_slot = 6;
break;
case GI_NUT_UPGRADE_30:
case GI_NUT_UPGRADE_40:
color_slot = 7;
break;
}
s16* colors[7][3] = {
{ 34, 255, 76 }, // Minuet and Magic Upgrades Colors
{ 177, 35, 35 }, // Bolero and Double Defense Colors
{ 115, 251, 253 }, // Serenade Color
{ 177, 122, 35 }, // Requiem Color
{ 177, 28, 212 }, // Nocturne Color
{ 255, 255, 92 }, // Prelude Color
{ 255, 255, 255} // White Color placeholder
s16* colors[9][3] = {
{ 34, 255, 76 }, // Minuet and Magic Upgrades Colors
{ 177, 35, 35 }, // Bolero and Double Defense Colors
{ 115, 251, 253 }, // Serenade Color
{ 177, 122, 35 }, // Requiem Color
{ 177, 28, 212 }, // Nocturne Color
{ 255, 255, 92 }, // Prelude Color
{ 31, 152, 49 }, // Stick Upgrade Color
{ 222, 182, 20 }, // Nut Upgrade Color
{ 255, 255, 255 } // White Color placeholder
};
s16* colorsEnv[7][3] = {
{ 30, 110, 30 }, // Minuet and Magic Upgrades Colors
{ 90, 10, 10 }, // Bolero and Double Defense Colors
{ 35, 35, 177 }, // Serenade Color
{ 70, 20, 10 }, // Requiem Color
{ 100, 20, 140 }, // Nocturne Color
{ 100, 100, 10 }, // Prelude Color
{ 154, 154, 154 } // White Color placeholder
s16* colorsEnv[9][3] = {
{ 30, 110, 30 }, // Minuet and Magic Upgrades Colors
{ 90, 10, 10 }, // Bolero and Double Defense Colors
{ 35, 35, 177 }, // Serenade Color
{ 70, 20, 10 }, // Requiem Color
{ 100, 20, 140 }, // Nocturne Color
{ 100, 100, 10 }, // Prelude Color
{ 5, 50, 10 }, // Stick Upgrade Color
{ 150, 100, 5 }, // Nut Upgrade Color
{ 154, 154, 154 } // White Color placeholder
};
static Vec3f velocity = { 0.0f, 0.2f, 0.0f };
static Vec3f accel = { 0.0f, 0.05f, 0.0f };
Color_RGBA8 primColor = { colors[color_slot][0], colors[color_slot][1], colors[color_slot][2], 0 };
@ -1304,7 +1318,8 @@ void EnItem00_DrawCollectible(EnItem00* this, GlobalContext* globalCtx) {
f32 mtxScale = 16.0f;
Matrix_Scale(mtxScale, mtxScale, mtxScale, MTXMODE_APPLY);
s32 randoGetItemId = Randomizer_GetRandomizedItemId(this->getItemId, this->actor.id, this->ogParams, globalCtx->sceneNum);
if (randoGetItemId >= GI_MINUET_OF_FOREST && randoGetItemId <= GI_DOUBLE_DEFENSE) {
if ((randoGetItemId >= GI_MINUET_OF_FOREST && randoGetItemId <= GI_DOUBLE_DEFENSE) ||
(randoGetItemId >= GI_STICK_UPGRADE_20 && randoGetItemId <= GI_NUT_UPGRADE_40)) {
EnItem00_CustomItemsParticles(&this->actor, globalCtx, randoGetItemId);
}
GetItem_Draw(globalCtx, Randomizer_GetItemModelFromId(randoGetItemId));
@ -1364,7 +1379,8 @@ void EnItem00_DrawHeartPiece(EnItem00* this, GlobalContext* globalCtx) {
f32 mtxScale = 16.0f;
Matrix_Scale(mtxScale, mtxScale, mtxScale, MTXMODE_APPLY);
s32 randoGetItemId = Randomizer_GetRandomizedItemId(GI_HEART_PIECE, this->actor.id, this->ogParams, globalCtx->sceneNum);
if (randoGetItemId >= GI_MINUET_OF_FOREST && randoGetItemId <= GI_DOUBLE_DEFENSE) {
if ((randoGetItemId >= GI_MINUET_OF_FOREST && randoGetItemId <= GI_DOUBLE_DEFENSE) ||
(randoGetItemId >= GI_STICK_UPGRADE_20 && randoGetItemId <= GI_NUT_UPGRADE_40)) {
EnItem00_CustomItemsParticles(&this->actor, globalCtx, randoGetItemId);
}
GetItem_Draw(globalCtx, Randomizer_GetItemModelFromId(randoGetItemId));

View File

@ -111,7 +111,7 @@ void Message_ResetOcarinaNoteState(void) {
sOcarinaNoteCEnvR = 10;
sOcarinaNoteCEnvG = 10;
sOcarinaNoteCEnvB = 10;
if (CVar_GetS32("gHudColors", 1) == 0) {
if (CVar_GetS32("gHudColors", 1) == 0) {
sOcarinaNoteAPrimR = 80;
sOcarinaNoteAPrimG = 150;
sOcarinaNoteAPrimB = 255;
@ -240,8 +240,6 @@ void Message_DrawTextChar(GlobalContext* globalCtx, void* textureImage, Gfx** p)
s16 x = msgCtx->textPosX;
s16 y = msgCtx->textPosY;
gSPInvalidateTexCache(gfx++, textureImage);
gDPPipeSync(gfx++);
sCharTexSize = (R_TEXT_CHAR_SCALE / 100.0f) * 16.0f;
@ -1229,6 +1227,8 @@ void Message_Decode(GlobalContext* globalCtx) {
MessageContext* msgCtx = &globalCtx->msgCtx;
Font* font = &globalCtx->msgCtx.font;
gSPInvalidateTexCache(globalCtx->state.gfxCtx->polyOpa.p++, NULL);
globalCtx->msgCtx.textDelayTimer = 0;
globalCtx->msgCtx.textUnskippable = globalCtx->msgCtx.textDelay = globalCtx->msgCtx.textDelayTimer = 0;
sTextFade = false;
@ -1624,6 +1624,7 @@ void Message_OpenText(GlobalContext* globalCtx, u16 textId) {
}
sMessageHasSetSfx = D_8014B2F4 = sTextboxSkipped = sTextIsCredits = 0;
gSPInvalidateTexCache(globalCtx->state.gfxCtx->polyOpa.p++, NULL);
if (textId >= 0x0500 && textId < 0x0600) { // text ids 0500 to 0600 are reserved for credits
sTextIsCredits = true;
@ -1731,7 +1732,7 @@ void Message_StartTextbox(GlobalContext* globalCtx, u16 textId, Actor* actor) {
// so we need to switch the order of these lines
if (gSaveContext.n64ddFlag && textId == 0x2053) {
msgCtx->talkActor = actor;
Message_OpenText(globalCtx, textId);
Message_OpenText(globalCtx, textId);
} else {
Message_OpenText(globalCtx, textId);
msgCtx->talkActor = actor;
@ -2052,7 +2053,7 @@ void Message_DrawMain(GlobalContext* globalCtx, Gfx** p) {
if(CBtnB_2 > 255){CBtnB_2=255;};
s16 sOcarinaNoteCPrimColors_CUSTOM[][3] = {
{ CBtnR, CBtnG, CBtnB }, //Unified
{ CBtnR_2, CBtnG_2, CBtnB_2 },
{ CBtnR_2, CBtnG_2, CBtnB_2 },
{ CBtnRL, CBtnGL, CBtnBL }, //Left
{ CBtnRD, CBtnGD, CBtnBD }, //Down
{ CBtnRR, CBtnGR, CBtnBR }, //Right
@ -2642,15 +2643,15 @@ void Message_DrawMain(GlobalContext* globalCtx, Gfx** p) {
Message_ContinueTextbox(globalCtx, msgCtx->lastPlayedSong + 0x893); // You played [song name]
Message_Decode(globalCtx);
msgCtx->msgMode = MSGMODE_DISPLAY_SONG_PLAYED_TEXT;
if (CVar_GetS32("gFastOcarinaPlayback", 0) == 0 || globalCtx->msgCtx.lastPlayedSong == OCARINA_SONG_TIME
if (CVar_GetS32("gFastOcarinaPlayback", 0) == 0 || globalCtx->msgCtx.lastPlayedSong == OCARINA_SONG_TIME
|| globalCtx->msgCtx.lastPlayedSong == OCARINA_SONG_STORMS ||
globalCtx->msgCtx.lastPlayedSong == OCARINA_SONG_SUNS) {
msgCtx->stateTimer = 20;
} else {
msgCtx->stateTimer = 1;
}
Message_DrawText(globalCtx, &gfx);
break;
case MSGMODE_DISPLAY_SONG_PLAYED_TEXT:

View File

@ -763,7 +763,7 @@ void func_8008F470(GlobalContext* globalCtx, void** skeleton, Vec3s* jointTable,
color->r = CVar_GetS32("gTunic_Zora_R", sTunicColors[PLAYER_TUNIC_ZORA].r);
color->g = CVar_GetS32("gTunic_Zora_G", sTunicColors[PLAYER_TUNIC_ZORA].g);
color->b = CVar_GetS32("gTunic_Zora_B", sTunicColors[PLAYER_TUNIC_ZORA].b);
} else if (!CVar_GetS32("gUseTunicsCol",0)){
} else if (!CVar_GetS32("gUseTunicsCol",0)) {
if (tunic >= 3) {
color->r = sOriginalTunicColors[0].r;
color->g = sOriginalTunicColors[0].g;
@ -1712,7 +1712,6 @@ void func_8009214C(GlobalContext* globalCtx, u8* segment, SkelAnime* skelAnime,
// Link is idle so revert to 0
EquipedStance = 0;
}
if (SelectedMode == 16) {
// Apply Random function
s16 SwitchAtFrame = 0;
@ -1749,6 +1748,89 @@ void func_8009214C(GlobalContext* globalCtx, u8* segment, SkelAnime* skelAnime,
anim = PauseMenuAnimSet[SelectedAnim][EquipedStance];
}
FrameCountSinceLastAnim++;
} else if (SelectedMode == 17) {
// Apply Random function
s16 SwitchAtFrame = 0;
s16 CurAnimDuration = 0;
s16 LastAnim;
if (FrameCountSinceLastAnim == 0) {
// When opening Kaleido this will be passed one time
SelectedAnim = (rand() % (6 - 1 + 1)) + 1;
if (SelectedAnim == 0) {
// prevent loading 0 that would result to a crash.
SelectedAnim = 1;
}
} else if (FrameCountSinceLastAnim >= 1) {
SwitchAtFrame = Animation_GetLastFrame(PauseMenuAnimSet[SelectedAnim][EquipedStance]);
CurAnimDuration = Animation_GetLastFrame(PauseMenuAnimSet[SelectedAnim][EquipedStance]);
if (SwitchAtFrame < MinFrameCount) {
// Animation frame count is lower than minimal wait time then we wait for another round.
// This will be looped to always add current animation time if that still lower than minimum time
while (SwitchAtFrame < MinFrameCount) {
SwitchAtFrame = SwitchAtFrame + CurAnimDuration;
}
} else if (CurAnimDuration >= MinFrameCount) {
// Since we have more (or same) animation time than min duration we set the wait time to animation
// time.
SwitchAtFrame = CurAnimDuration;
}
if (FrameCountSinceLastAnim >= SwitchAtFrame) {
LastAnim = SelectedAnim;
if (LastAnim==1) {
if ((CUR_EQUIP_VALUE(EQUIP_SWORD)!=PLAYER_SWORD_NONE) && (CUR_EQUIP_VALUE(EQUIP_SHIELD)!= PLAYER_SHIELD_NONE)) { // if the player has a sword and shield equipped
if ((LINK_AGE_IN_YEARS == YEARS_ADULT) || (CUR_EQUIP_VALUE(EQUIP_SHIELD) == PLAYER_SHIELD_DEKU)) { // if he's an adult or a kid with the deku shield
SelectedAnim = (rand() % (6 - 2 + 1)) + 2; // select any 5 animations that aren't the default standing anim
} else { //else if he's a child with a shield that isn't the deku shield
s16 randval = (rand() % (5 - 2 + 1)) + 2; // 4 animations
if (randval==4) { //if its the shield anim
SelectedAnim==6; // set to yawn anim
} else {
SelectedAnim=randval;
}
}
} else if ((CUR_EQUIP_VALUE(EQUIP_SWORD) != PLAYER_SWORD_NONE) && (CUR_EQUIP_VALUE(EQUIP_SHIELD)==PLAYER_SHIELD_NONE)) { // if the player has a sword equipped but no shield
s16 randval = (rand() % (5 - 2 + 1)) + 2; // 4 animations
if (randval==4) { //if its the shield anim
SelectedAnim==6; // set to yawn anim
} else {
SelectedAnim=randval;
}
} else if ((CUR_EQUIP_VALUE(EQUIP_SWORD) == PLAYER_SWORD_NONE) && (CUR_EQUIP_VALUE(EQUIP_SHIELD)!=PLAYER_SHIELD_NONE)) { //if the player has a shield equipped but no sword
if ((LINK_AGE_IN_YEARS == YEARS_ADULT) || (CUR_EQUIP_VALUE(EQUIP_SHIELD) == PLAYER_SHIELD_DEKU)) {// if he's an adult or a kid with the deku shield
s16 randval = (rand() % (5 - 2 + 1)) + 2; // 4 animations
if (randval==5) { //if its the sword anim
SelectedAnim==6; // set to yawn anim
} else {
SelectedAnim=randval;
}
} else {
s16 randval = (rand() % (4 - 2 + 1)) + 2; // 3 animations
if (randval==4) { //if its the shield anim
SelectedAnim==6; // set to yawn anim
} else {
SelectedAnim=randval;
}
}
} else if ((CUR_EQUIP_VALUE(EQUIP_SWORD) == PLAYER_SWORD_NONE) && (CUR_EQUIP_VALUE(EQUIP_SHIELD)==PLAYER_SHIELD_NONE)) { // if the player has no sword or shield equipped
s16 randval = (rand() % (4 - 2 + 1)) + 2; // 3 animations
if (randval==4) { //if its the shield anim
SelectedAnim==6; // set to yawn anim
} else {
SelectedAnim=randval;
}
}
} else {
SelectedAnim = 1;
}
if (SelectedAnim == 0) {
// prevent loading 0 that would result to a crash. Also makes sure default idle is every other anim
SelectedAnim = 1;
}
FrameCountSinceLastAnim = 1;
}
anim = PauseMenuAnimSet[SelectedAnim][EquipedStance];
}
FrameCountSinceLastAnim++;
} else if (SelectedMode == 15) {
// When opening Kaleido this will be passed one time
if (FrameCountSinceLastAnim < 1) {

View File

@ -53,6 +53,7 @@ void BossMo_UpdateCore(Actor* thisx, GlobalContext* globalCtx);
void BossMo_UpdateTent(Actor* thisx, GlobalContext* globalCtx);
void BossMo_DrawCore(Actor* thisx, GlobalContext* globalCtx);
void BossMo_DrawTent(Actor* thisx, GlobalContext* globalCtx);
void BossMo_Reset(void);
void BossMo_UpdateEffects(BossMo* this, GlobalContext* globalCtx);
void BossMo_DrawEffects(BossMoEffect* effect, GlobalContext* globalCtx);
@ -131,7 +132,7 @@ const ActorInit Boss_Mo_InitVars = {
(ActorFunc)BossMo_Destroy,
(ActorFunc)BossMo_UpdateTent,
(ActorFunc)BossMo_DrawTent,
NULL,
(ActorResetFunc)BossMo_Reset,
};
static BossMo* sMorphaCore = NULL;

View File

@ -520,7 +520,8 @@ void EnExItem_DrawItems(EnExItem* this, GlobalContext* globalCtx) {
break;
}
if (randoGetItemId >= GI_MINUET_OF_FOREST && randoGetItemId <= GI_DOUBLE_DEFENSE) {
if ((randoGetItemId >= GI_MINUET_OF_FOREST && randoGetItemId <= GI_DOUBLE_DEFENSE) ||
(randoGetItemId >= GI_STICK_UPGRADE_20 && randoGetItemId <= GI_NUT_UPGRADE_40)) {
EnItem00_CustomItemsParticles(&this->actor, globalCtx, randoGetItemId);
}
}
@ -534,7 +535,8 @@ void EnExItem_DrawHeartPiece(EnExItem* this, GlobalContext* globalCtx) {
if (gSaveContext.n64ddFlag) {
s32 randoGetItemId = Randomizer_GetItemIdFromKnownCheck(
RC_MARKET_BOMBCHU_BOWLING_SECOND_PRIZE, GI_HEART_PIECE);
if (randoGetItemId >= GI_MINUET_OF_FOREST && randoGetItemId <= GI_DOUBLE_DEFENSE) {
if ((randoGetItemId >= GI_MINUET_OF_FOREST && randoGetItemId <= GI_DOUBLE_DEFENSE) ||
(randoGetItemId >= GI_STICK_UPGRADE_20 && randoGetItemId <= GI_NUT_UPGRADE_40)) {
EnItem00_CustomItemsParticles(&this->actor, globalCtx, randoGetItemId);
}
GetItem_Draw(globalCtx, Randomizer_GetItemModelFromId(randoGetItemId));

View File

@ -139,7 +139,9 @@ typedef enum {
/* 9 */ ENGO2_ANIM_9,
/* 10 */ ENGO2_ANIM_10,
/* 11 */ ENGO2_ANIM_11,
/* 12 */ ENGO2_ANIM_12
/* 12 */ ENGO2_ANIM_12,
/* 13 */ ENGO2_ANIM_13, // Fixed Goron Wakeup Animation
/* 14 */ ENGO2_ANIM_14 // Fixed Biggoron Wakeup Animation
} EnGo2Animation;
static AnimationInfo sAnimationInfo[] = {
@ -149,7 +151,8 @@ static AnimationInfo sAnimationInfo[] = {
{ &gGoronAnim_002D80, 1.0f, 0.0f, -1.0f, 0x02, -8.0f }, { &gGoronAnim_00161C, 1.0f, 0.0f, -1.0f, 0x00, -8.0f },
{ &gGoronAnim_001A00, 1.0f, 0.0f, -1.0f, 0x00, -8.0f }, { &gGoronAnim_0021D0, 1.0f, 0.0f, -1.0f, 0x00, -8.0f },
{ &gGoronAnim_004930, 0.0f, 0.0f, -1.0f, 0x01, -8.0f }, { &gGoronAnim_000750, 1.0f, 0.0f, -1.0f, 0x00, -8.0f },
{ &gGoronAnim_000D5C, 1.0f, 0.0f, -1.0f, 0x00, -8.0f },
{ &gGoronAnim_000D5C, 1.0f, 0.0f, -1.0f, 0x00, -8.0f }, { &gGoronAnim_004930, 0.0f, 0.0f, -1.0f, 0x00, 0.0f },
{ &gGoronAnim_004930, 0.0f, 1.0f, -1.0f, 0x01, 0.0f },
};
static EnGo2DustEffectData sDustEffectData[2][4] = {
@ -1341,10 +1344,10 @@ void EnGo2_WakeUp(EnGo2* this, GlobalContext* globalCtx) {
}
if ((this->actor.params & 0x1F) == GORON_DMT_BIGGORON) {
OnePointCutscene_Init(globalCtx, 4200, -99, &this->actor, MAIN_CAM);
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENGO2_ANIM_10);
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ((CVar_GetS32("gGoronSpeen", 0) == 1) ? ENGO2_ANIM_10 : ENGO2_ANIM_14));
this->skelAnime.playSpeed = 0.5f;
} else {
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENGO2_ANIM_1);
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ((CVar_GetS32("gGoronSpeen", 0) == 1) ? ENGO2_ANIM_1 : ENGO2_ANIM_13));
this->skelAnime.playSpeed = 1.0f;
}
this->actionFunc = func_80A46B40;

View File

@ -230,7 +230,8 @@ void ItemEtcetera_DrawThroughLens(Actor* thisx, GlobalContext* globalCtx) {
if(gSaveContext.n64ddFlag && globalCtx->sceneNum == 16) {
s32 randoGetItemId = GetChestGameRandoGetItemId(this->actor.room, this->giDrawId, globalCtx);
if (randoGetItemId >= GI_MINUET_OF_FOREST && randoGetItemId <= GI_DOUBLE_DEFENSE) {
if ((randoGetItemId >= GI_MINUET_OF_FOREST && randoGetItemId <= GI_DOUBLE_DEFENSE) ||
(randoGetItemId >= GI_STICK_UPGRADE_20 && randoGetItemId <= GI_NUT_UPGRADE_40)) {
EnItem00_CustomItemsParticles(&this->actor, globalCtx, randoGetItemId);
}
if (randoGetItemId != GI_NONE) {
@ -255,7 +256,8 @@ void ItemEtcetera_Draw(Actor* thisx, GlobalContext* globalCtx) {
randoGetItemId = Randomizer_GetItemIdFromKnownCheck(RC_LH_UNDERWATER_ITEM, GI_LETTER_RUTO);
}
if (randoGetItemId >= GI_MINUET_OF_FOREST && randoGetItemId <= GI_DOUBLE_DEFENSE) {
if ((randoGetItemId >= GI_MINUET_OF_FOREST && randoGetItemId <= GI_DOUBLE_DEFENSE) ||
(randoGetItemId >= GI_STICK_UPGRADE_20 && randoGetItemId <= GI_NUT_UPGRADE_40)) {
EnItem00_CustomItemsParticles(&this->actor, globalCtx, randoGetItemId);
}

View File

@ -215,7 +215,8 @@ void ItemOcarina_Draw(Actor* thisx, GlobalContext* globalCtx) {
if (gSaveContext.n64ddFlag) {
s32 randoGetItemId = Randomizer_GetItemIdFromKnownCheck(RC_HF_OCARINA_OF_TIME_ITEM, GI_OCARINA_OOT);
if (randoGetItemId >= GI_MINUET_OF_FOREST && randoGetItemId <= GI_DOUBLE_DEFENSE) {
if ((randoGetItemId >= GI_MINUET_OF_FOREST && randoGetItemId <= GI_DOUBLE_DEFENSE) ||
(randoGetItemId >= GI_STICK_UPGRADE_20 && randoGetItemId <= GI_NUT_UPGRADE_40)) {
EnItem00_CustomItemsParticles(&this->actor, globalCtx, randoGetItemId);
}
GetItem_Draw(globalCtx, Randomizer_GetItemModelFromId(randoGetItemId));

View File

@ -924,7 +924,7 @@ void FileChoose_DrawOptionsImpl(GameState* thisx) {
gDPLoadTextureBlock(POLY_OPA_DISP++, gOptionsMenuSettings[i].texture[gSaveContext.language], G_IM_FMT_IA,
G_IM_SIZ_8b, gOptionsMenuSettings[i].width[gSaveContext.language],
gOptionsMenuHeaders[i].height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
gOptionsMenuSettings[i].height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSP1Quadrangle(POLY_OPA_DISP++, vtx, vtx + 2, vtx + 3, vtx + 1, 0);
}
@ -948,7 +948,7 @@ void FileChoose_DrawOptionsImpl(GameState* thisx) {
gDPLoadTextureBlock(POLY_OPA_DISP++, gOptionsMenuSettings[i].texture[gSaveContext.language], G_IM_FMT_IA,
G_IM_SIZ_8b, gOptionsMenuSettings[i].width[gSaveContext.language],
gOptionsMenuHeaders[i].height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
gOptionsMenuSettings[i].height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSP1Quadrangle(POLY_OPA_DISP++, vtx, vtx + 2, vtx + 3, vtx + 1, 0);
}

View File

@ -333,6 +333,7 @@ void Title_Init(GameState* thisx) {
} else {
quote = SetQuote();
this->staticSegment = NULL;
//this->staticSegment = GAMESTATE_ALLOC_MC(&this->state, size);
osSyncPrintf("z_title.c\n");
//ASSERT(this->staticSegment != NULL);

View File

@ -98,9 +98,11 @@ void KaleidoScope_DrawPlayerWork(GlobalContext* globalCtx) {
f32 scale;
Input* input = &globalCtx->state.input[0];
s16 RotationSpeed = 150 * CVar_GetS32("gPauseLiveLinkRotationSpeed", 0);
u8 AllowStickRotation = (CVar_GetS32("gPauseLiveLinkRotation", 0) == 3) ? true : false;
u8 AllowCRotation = (CVar_GetS32("gPauseLiveLinkRotation", 0) == 2) ? true : false;
u8 AllowDPadRotation = (CVar_GetS32("gPauseLiveLinkRotation", 0) == 1) ? true : false;
if (LINK_AGE_IN_YEARS == YEARS_CHILD) {
pos.x = 2.0f;
pos.y = -130.0f;
@ -120,22 +122,32 @@ void KaleidoScope_DrawPlayerWork(GlobalContext* globalCtx) {
link_kaleido_rot.x = link_kaleido_rot.z = 0;
if ((AllowDPadRotation && CHECK_BTN_ALL(input->cur.button, BTN_DLEFT)) ||
if ((AllowDPadRotation && CHECK_BTN_ALL(input->cur.button, BTN_DLEFT)) || // rotate
(AllowCRotation && CHECK_BTN_ALL(input->cur.button, BTN_CLEFT))) {
link_kaleido_rot.y = link_kaleido_rot.y - RotationSpeed;
} else if ((AllowDPadRotation && CHECK_BTN_ALL(input->cur.button, BTN_DRIGHT)) ||
(AllowCRotation && CHECK_BTN_ALL(input->cur.button, BTN_CRIGHT))) {
link_kaleido_rot.y = link_kaleido_rot.y + RotationSpeed;
} else if(AllowStickRotation && input->cur.cam_x != 0){
link_kaleido_rot.y = link_kaleido_rot.y + (input->cur.cam_x*(((f32)RotationSpeed)/600.0f));
}
if ((AllowDPadRotation && CHECK_BTN_ALL(input->press.button, BTN_DUP)) ||
if ((AllowDPadRotation && CHECK_BTN_ALL(input->press.button, BTN_DUP)) || // reset rotation
(AllowDPadRotation && CHECK_BTN_ALL(input->press.button, BTN_DDOWN))) {
link_kaleido_rot.y = 32300;
} else if ((AllowCRotation && CHECK_BTN_ALL(input->press.button, BTN_CUP)) ||
(AllowCRotation && CHECK_BTN_ALL(input->press.button, BTN_CDOWN))) {
link_kaleido_rot.y = 32300;
} else if (AllowStickRotation && input->cur.cam_y < -1200) {
link_kaleido_rot.y = 32300;
}
if (AllowStickRotation && input->cur.cam_y>0) { // Zoom in
scale = scale + input->cur.cam_y*.00005;
pos.y = pos.y - input->cur.cam_y*.25;
}
link_kaleido_rot.x = 0;
extern int fbTest;

View File

@ -1823,7 +1823,7 @@ void KaleidoScope_DrawInfoPanel(GlobalContext* globalCtx) {
POLY_KAL_DISP = KaleidoScope_QuadTextureIA4(POLY_KAL_DISP, pauseCtx->nameSegment, 128, 16, 0);
}
if (pauseCtx->pageIndex == PAUSE_MAP && CVar_GetS32("gDebugEnabled", 0) != 0) {
if (pauseCtx->pageIndex == PAUSE_MAP && CVar_GetS32("gSkulltulaDebugEnabled", 0) != 0) {
if (YREG(7) != 0) {
osSyncPrintf(VT_FGCOL(YELLOW));
osSyncPrintf("キンスタ数(%d) Get_KIN_STA=%x (%x) (%x)\n", YREG(6), GET_GS_FLAGS(YREG(6)),

5
soh/switch/pathconf.c Normal file
View File

@ -0,0 +1,5 @@
#include <unistd.h>
long pathconf(const char *path, int name) {
return -1;
}