Christopher Leggett
784cb98d7f
Cosmetics editor fixes ( #1538 )
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* Fixes randomize all and randomize section buttons.
* Fixes individual randomize cosmetics buttons
* Fixes Navi Colors
* Inits srand(time(NULL)) for each individual randomize buttons
2022-09-21 00:17:04 -04:00
Garrett Cox
d47746eab1
Fix issue with simulated input lag ( #1535 )
2022-09-20 23:25:01 -04:00
Garrett Cox
936c493b9e
Add cheat for easy pause buffering ( #1439 )
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* Add cheat for easy pause buffering
* Add pause input buffering
* Fix pause input buffering
* Changes from feedback
* Convert frame to bool
* Handle when pad is nullptr
* Add newline
* Split input buffering into it's own CVAR
* Split SetShouldBlockGameInput up into to methods
2022-09-20 23:24:06 -04:00
Kenix3
d628bafe29
Removes console from Windows release builds. ( #1536 )
2022-09-20 23:23:47 -04:00
MoriyaFaith
d83c6f1753
[Bugfix + Enhancement] Sword Trail fixes and enhancements ( #1473 )
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* Fix Trails, add more Trail Customization
* 3d Bombs; Bombchu now glow custom trail colors
* 3D Seed/Nut Model, Separate Sword Slash Colors
* Removed 3D Seeds/Nuts; Don't work properly
* restored previous removal of sword blur code
* Remove things not related to Trails
* Remove fix to random color code
2022-09-20 22:49:31 -04:00
Christopher Leggett
e1b83b6eb4
Fixes crash on Switch/WiiU when attempting to show the ImGui menubar. ( #1534 )
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* Fixes crash on Switch/WiiU when attempting to show the ImGui menubar.
* Fixes weird indentaion on GitHub?
2022-09-20 21:15:15 -04:00
Christopher Leggett
d2153d601c
Fixes Restore Old GS Cutscene to only trigger on Gold Skulltulas. ( #1529 )
2022-09-20 21:11:10 -04:00
aMannus
98be9a8472
Fix vanilla sun's song grave bug ( #1532 )
2022-09-20 20:09:23 -04:00
Josh Bodner
5d2b5559c8
Autosave improvements ( #1247 )
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* Autosave improvements
* Update soh/src/code/z_play.c
* Removes a line break in building.md
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
2022-09-20 20:08:43 -04:00
Josh Bodner
b54f6daa27
Consolidate D-pad CVars and clean up presets ( #1298 )
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* Consolidate D-pad CVars
* Update other tooltip
* Clean up presets
* Fix incorrect preset value
* Undo crouch
2022-09-20 08:15:07 +02:00
Christopher Leggett
c5acef2957
Fixes laggy text boxes in Switch ( #1527 )
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* Refactors message texture invalidation to remove lag on Switch.
* Removes unneeded commented out function calls.
2022-09-20 08:12:31 +02:00
Dan Lilja
b5b5a58302
Bugfix/version file creation ( #1475 )
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* Added creation of version file to OTRExporter
* Removed creation of version file from other places
* Made path to version file portable
* Changed spaces to tabs in OTRExporter/Main.cpp
2022-09-19 23:36:34 -04:00
Kenix3
d6d7ffd3da
Update README.md
2022-09-19 23:27:16 -04:00
Rozelette
66c2fdaacd
Fix unused dynamic link shadow for possible future enhancement ( #1495 )
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* Fix unused dynamic link shadow for possible future enhancement
* No longer removing pritns
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
2022-09-19 23:24:13 -04:00
MoriyaFaith
f6fa3c74c7
Main commit ( #1369 )
2022-09-19 23:13:59 -04:00
MoriyaFaith
22c963c0a0
only change ( #1474 )
2022-09-19 23:06:51 -04:00
Josh Bodner
e97ba37a5e
Port Dampe behavior to vanilla ( #1364 )
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* Port Dampe behavior to vanilla
* Add Dampe winning to Enhanced preset
2022-09-19 22:58:10 -04:00
briaguya
b18cc9d628
Temporary Fishing Fixes for rando ( #1525 )
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Co-authored-by: aMannus <mannusmenting@gmail.com>
Co-authored-by: briaguya <briaguya@alice>
2022-09-19 22:55:46 -04:00
Christopher Leggett
978b325a30
Fixes save lag on Switch ( #1499 )
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* Greatly improves saving speed on the Switch.
* Fixes build on non-switch platforms.
2022-09-19 22:53:38 -04:00
qurious-pixel
006506240f
[APPIMAGE] Disable AppImageLauncher integration ( #1469 )
2022-09-19 22:53:05 -04:00
Garrett Cox
f712068a17
[579] Add simulated input lag option ( #1438 )
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* [579] Add simulated input lag option
* Continue to clear buffer when inputs are blocked
* Changes from feedback
2022-09-19 22:49:13 -04:00
Josh Bodner
55e79cd9d2
Add ability to disable fish randomly escaping
2022-09-19 22:31:40 -04:00
Rozelette
c9aafcf7c5
Add hack to load bss texture in ovl_En_Jsjutan ( fixes #69 ) ( #1482 )
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* Add hack to load bss texture in ovl_En_Jsjutan
* Remove (debug?) reference to jsjutanShadowTex in LUS
2022-09-19 22:30:27 -04:00
Garrett Cox
34d6212ab2
[ #1336 ] Fix issues with gFasterHeavyBlockLift ( #1476 )
2022-09-19 20:08:47 -04:00
louist103
e76890a796
Update XMLs from upstream ( #1448 )
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* litle less than half way
* done?
* revert ganon for now
* anime1
* anime 2-3
* object_ganon
* rest of gaBon
* missed some changes
* player
2022-09-18 23:29:24 -04:00
Christopher Leggett
e2e0a070ea
Fixes copying save files on the switch ( #1478 )
2022-09-16 18:23:31 +02:00
aMannus
d53c8588e2
Fix: Unbreak Wii U sliders ( #1486 )
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* Unbreak Wii U sliders
* #elseif -> #elif
2022-09-15 16:48:51 -04:00
briaguya
941cf65227
use strnlen for c string empty check ( #1352 )
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* use strcmp for c string compare
* Update z_file_choose.c
Co-authored-by: briaguya <briaguya@alice>
2022-09-13 21:12:03 -04:00
aMannus
e1f95a5ad9
ImGui Switch/Wii U slider fixes ( #1371 )
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* Switch/Wii U slider fixes
* Attempt at better spacing
* Updated after ImGui merge
2022-09-13 20:47:00 -04:00
lilDavid
18a26b480e
Use Color_RGB8 CVars in z_message_PAL ( #1372 )
2022-09-13 20:45:51 -04:00
Christopher Leggett
67bbeca809
Another fix for getting items near critters. ( #1332 )
2022-09-13 20:45:23 -04:00
Josh Bodner
eda5a6ac91
Fix blocks not being pushed all the way ( #1363 )
2022-09-13 20:38:26 -04:00
Kenix3
a2d4f4766d
Fixes crash handler for jenkins builds. ( #1445 )
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* Fixes crash handler for jenkins builds.
We must include the pdb in redistributables.
* Properly selects PDB file path for inclusion
Co-authored-by: Christopher Leggett <chris@leggett.dev>
2022-09-11 23:15:10 -04:00
Sarge-117
a9f3aedf8e
Enhanced Magic Arrows (non-rando) ( #1376 )
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* Add magic arrow enhancements, non-rando
Changes to red ice actor, sun switch actor, and mudwall actor to adjust their collision
* Update tooltip
* Simplify mudwall collision check
* Restore checkboxes in menu
Accidentally lost these during merge
* Update tooltip
* Add line break in tooltip
* Clarify var names and comments
Also preserve chain platform cutscene in spirit based on Link's position
* Remove !=0 from cvar check
* Missed a couple
* Clean up chain platform cutscene check
2022-09-08 22:58:08 -04:00
lilDavid
9686a7ca4c
Add Items submenu to Enhancements > Gameplay ( #1410 )
2022-09-08 22:57:09 -04:00
GaryOderNichts
e80e3440e1
wiiu: package SoH as a homebrew bundle ( #1427 )
2022-09-08 22:55:55 -04:00
Kenix3
4cda92462a
Lowers severity of resource manager logging.
2022-09-08 20:25:44 -04:00
Kenix3
4a0269b3b1
Increment version
2022-09-08 19:10:03 -04:00
louist103
4d81c28738
boxes ( #1428 )
2022-09-08 19:05:16 -04:00
aMannus
3b844375b7
Add missing pendingFlags ( #1414 )
2022-09-06 11:27:26 +02:00
aMannus
f1dc980de8
Fixed autobreak after ImGui cleanup
2022-09-03 05:52:01 -04:00
briaguya
6daf357fd9
fix include fix build ( #1385 )
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Co-authored-by: briaguya <briaguya@alice>
2022-09-03 02:13:20 -04:00
Baoulettes
d2fa0d6485
Rando: Fix Fast File Select seed loading ( #1252 )
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* FixRandoLoading
* better methode
2022-09-03 01:33:24 -04:00
Ada
b14fb37b81
Update libultraship/libultraship/Lib/Fast3D/gfx_pc.cpp
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Co-authored-by: David Chavez <david@dcvz.io>
2022-09-03 01:33:24 -04:00
Ada
edb5261b07
Fixes ToT Fog
2022-09-03 01:33:24 -04:00
louist103
8118947ab0
Windows crash handler. ( #1383 )
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* Windows crash handler.
* Fix naming convention.
2022-09-03 01:15:43 -04:00
David Chavez
0ce0ab1260
Phase 1: Separate ImGui Drawing From LUS ( #1310 )
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* Update LUS imported paths
* Introduce GameMenuBar
* Fix imports after LUS import paths change
* Move Randomizer
* Replace needs_save
* Migrate Developer Tools
* Migrate Cheats
* Migrate Enhancements
* Separate UIWidgets
* Add missing Hooks.cpp file
* Migrate Settings
* Remove UI methods from LUS
* Cleanup imports and exposed properties
* Cleanup more methods
* Fix project generation
* Fix CI compilation
* Remove resolved TODO
2022-09-03 00:00:04 -04:00
Christopher Leggett
64aca78450
Fixes Switch/Wii U crashes with Wonder Rupees and Bottleable Entities ( #1360 )
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* Reorders switch statement to prevent some code that shouldn't execute.
* Potentially fixes bottleable entities crash
* Solves lack of ItemEntry for GI_MAX
* Adds comment clarifying new GetItemEntry
2022-09-02 19:19:12 +02:00
louist103
584a4ad818
Linux crash handler ( #1209 )
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* crash handler linux
* cleanups
* missing underscore
* more cleanups
* cleanups
* 32 bit
2022-08-31 22:59:38 -04:00
Christopher Leggett
bf505dba5c
Fixes keys, maps, and compasses on develop-zhora rando ( #1338 )
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* Fixes keys, maps, and compasses on develop-zhora rando.
* Adds randotodo comment as a note to adapt for the keysanity situation.
2022-08-31 15:25:58 +02:00