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@ -545,7 +545,11 @@ namespace GameMenuBar {
@@ -545,7 +545,11 @@ namespace GameMenuBar {
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} |
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ImGui::SameLine(); |
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ImGui::SetCursorPosX(ImGui::GetCursorPosX() - 7.0f); |
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#if defined(__SWITCH__) || defined(__WIIU__) |
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ImGui::PushItemWidth(ImGui::GetWindowSize().x - 110.0f); |
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#else |
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ImGui::PushItemWidth(ImGui::GetWindowSize().x - 79.0f); |
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#endif |
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if (ImGui::SliderInt("##ExtraLatencyThreshold", &val, 0, 360, "", ImGuiSliderFlags_AlwaysClamp)) |
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{ |
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CVar_SetS32(cvar, val); |
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@ -1069,8 +1073,8 @@ namespace GameMenuBar {
@@ -1069,8 +1073,8 @@ namespace GameMenuBar {
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} |
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ImGui::SameLine(); |
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ImGui::SetCursorPosX(ImGui::GetCursorPosX() - 7.0f); |
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#ifdef __WIIU__ |
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ImGui::PushItemWidth(ImGui::GetWindowSize().x - 79.0f * 2); |
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#if defined(__SWITCH__) || defined(__WIIU__) |
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ImGui::PushItemWidth(ImGui::GetWindowSize().x - 110.0f); |
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#else |
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ImGui::PushItemWidth(ImGui::GetWindowSize().x - 79.0f); |
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#endif |
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