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ImGui Switch/Wii U slider fixes (#1371)
* Switch/Wii U slider fixes * Attempt at better spacing * Updated after ImGui merge
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@ -545,7 +545,11 @@ namespace GameMenuBar {
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}
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ImGui::SameLine();
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ImGui::SetCursorPosX(ImGui::GetCursorPosX() - 7.0f);
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#if defined(__SWITCH__) || defined(__WIIU__)
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ImGui::PushItemWidth(ImGui::GetWindowSize().x - 110.0f);
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#else
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ImGui::PushItemWidth(ImGui::GetWindowSize().x - 79.0f);
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#endif
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if (ImGui::SliderInt("##ExtraLatencyThreshold", &val, 0, 360, "", ImGuiSliderFlags_AlwaysClamp))
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{
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CVar_SetS32(cvar, val);
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@ -1069,8 +1073,8 @@ namespace GameMenuBar {
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}
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ImGui::SameLine();
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ImGui::SetCursorPosX(ImGui::GetCursorPosX() - 7.0f);
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#ifdef __WIIU__
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ImGui::PushItemWidth(ImGui::GetWindowSize().x - 79.0f * 2);
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#if defined(__SWITCH__) || defined(__WIIU__)
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ImGui::PushItemWidth(ImGui::GetWindowSize().x - 110.0f);
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#else
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ImGui::PushItemWidth(ImGui::GetWindowSize().x - 79.0f);
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#endif
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@ -322,11 +322,11 @@ namespace UIWidgets {
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ImGui::SetCursorPosX(ImGui::GetCursorPosX() - 7.0f);
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}
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if (PlusMinusButton) {
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#ifdef __WIIU__
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ImGui::PushItemWidth(ImGui::GetWindowSize().x - 79.0f * 2);
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#else
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#if defined(__SWITCH__) || defined(__WIIU__)
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ImGui::PushItemWidth(ImGui::GetWindowSize().x - 110.0f);
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#else
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ImGui::PushItemWidth(ImGui::GetWindowSize().x - 79.0f);
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#endif
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#endif
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}
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if (ImGui::SliderFloat(id, &val, min, max, format))
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{
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