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@ -545,8 +545,10 @@ namespace GameMenuBar {
@@ -545,8 +545,10 @@ namespace GameMenuBar {
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} |
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ImGui::SameLine(); |
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ImGui::SetCursorPosX(ImGui::GetCursorPosX() - 7.0f); |
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#if defined(__SWITCH__) || defined(__WIIU__) |
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#ifdef __SWITCH__ |
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ImGui::PushItemWidth(ImGui::GetWindowSize().x - 110.0f); |
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#elif __WIIU__ |
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ImGui::PushItemWidth(ImGui::GetWindowSize().x - 79.0f * 2); |
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#else |
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ImGui::PushItemWidth(ImGui::GetWindowSize().x - 79.0f); |
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#endif |
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@ -1073,8 +1075,10 @@ namespace GameMenuBar {
@@ -1073,8 +1075,10 @@ namespace GameMenuBar {
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} |
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ImGui::SameLine(); |
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ImGui::SetCursorPosX(ImGui::GetCursorPosX() - 7.0f); |
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#if defined(__SWITCH__) || defined(__WIIU__) |
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#ifdef __SWITCH__ |
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ImGui::PushItemWidth(ImGui::GetWindowSize().x - 110.0f); |
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#elif __WIIU__ |
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ImGui::PushItemWidth(ImGui::GetWindowSize().x - 79.0f * 2); |
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#else |
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ImGui::PushItemWidth(ImGui::GetWindowSize().x - 79.0f); |
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#endif |
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