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@ -218,7 +218,8 @@ void GivePlayerRandoRewardNocturne(GlobalContext* globalCtx, RandomizerCheck che
@@ -218,7 +218,8 @@ void GivePlayerRandoRewardNocturne(GlobalContext* globalCtx, RandomizerCheck che
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!Player_InBlockingCsMode(globalCtx, player) && !Flags_GetEventChkInf(0xAA)) { |
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GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheck(check, RG_NOCTURNE_OF_SHADOW); |
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GiveItemEntryWithoutActor(globalCtx, getItemEntry); |
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Flags_SetEventChkInf(0xAA); |
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player->pendingFlag.flagID = 0xAA; |
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player->pendingFlag.flagType = FLAG_EVENT_CHECK_INF; |
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} |
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} |
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@ -230,7 +231,8 @@ void GivePlayerRandoRewardRequiem(GlobalContext* globalCtx, RandomizerCheck chec
@@ -230,7 +231,8 @@ void GivePlayerRandoRewardRequiem(GlobalContext* globalCtx, RandomizerCheck chec
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!Player_InBlockingCsMode(globalCtx, player)) { |
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GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheck(check, RG_SONG_OF_TIME); |
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GiveItemEntryWithoutActor(globalCtx, getItemEntry); |
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Flags_SetEventChkInf(0xAC); |
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player->pendingFlag.flagID = 0xAC; |
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player->pendingFlag.flagType = FLAG_EVENT_CHECK_INF; |
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} |
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} |
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} |
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