Nicholas Estelami
0a629ea6e9
Fixed last remaining audio bugs
2022-06-16 20:35:52 -04:00
Nicholas Estelami
6c94c8690e
Updated sample rate to 44100hz
2022-06-16 20:35:52 -04:00
Nicholas Estelami
510ef9b60c
Fixed crackling issues
2022-06-16 20:35:52 -04:00
Nicholas Estelami
2b40e66fa4
Fixed resample and corrupt audio bug. Minor documentation updates.
2022-06-16 20:35:52 -04:00
Nicholas Estelami
c49cee3521
Audio support nearly complete.
2022-06-16 20:35:52 -04:00
Nicholas Estelami
b3e299dbde
Replaced StormLib .lib files with source code.
...
Some modifications to handle backslashes and forward slashes, along with some optimizations to speed up OTR generation.
2022-06-16 20:35:52 -04:00
Nicholas Estelami
941c19f2c3
Audio decompiled and WIP custom sample support
2022-06-16 20:35:52 -04:00
Nicholas Estelami
dcb1b59c1b
Updated sequence file format and updated resource version to Rachael
2022-06-15 16:09:22 -04:00
Nicholas Estelami
510a38a6bc
Fixed StormLib Forward Slash BackSlash issues
2022-06-15 16:09:22 -04:00
Nicholas Estelami
7bca63a800
GC PAL Audio XML
2022-06-15 16:09:22 -04:00
Nicholas Estelami
aa98408e00
Added XML attributes and fixed odd crash
2022-06-15 16:09:22 -04:00
Nicholas Estelami
416173fa79
Added names for the soundfonts.
2022-06-15 15:57:52 -04:00
Nicholas Estelami
99e3d9a899
Fixed last remaining audio bugs
2022-06-15 15:57:52 -04:00
Nicholas Estelami
5d3b21bd2b
Updated sample rate to 44100hz
2022-06-15 15:57:52 -04:00
Nicholas Estelami
a0e9ca9a9c
Fixed crackling issues
2022-06-15 15:57:52 -04:00
Nicholas Estelami
262d067870
Fixed resample and corrupt audio bug. Minor documentation updates.
2022-06-15 15:57:52 -04:00
Nicholas Estelami
114c6e01d9
Audio support nearly complete.
2022-06-15 15:57:52 -04:00
Nicholas Estelami
746c7a5303
Replaced StormLib .lib files with source code.
...
Some modifications to handle backslashes and forward slashes, along with some optimizations to speed up OTR generation.
2022-06-15 15:57:52 -04:00
Nicholas Estelami
b8c9f7f1ce
Audio decompiled and WIP custom sample support
2022-06-15 15:57:52 -04:00
Kevin Alexis Contreras
3cd5d75f6f
Fixed x64 release compilation
2022-06-15 10:38:27 -05:00
Kevin Alexis Contreras
08bd76d25c
Disabled ASAN on release
2022-06-15 10:28:15 -05:00
Kevin Alexis Contreras
5b43e4652f
Updated zapd_audio_support into zelda64
2022-06-15 09:42:37 -05:00
KiritoDev
d0ce76e5c6
Merge branch 'develop' into zelda64
2022-06-15 09:14:58 -05:00
Kevin Alexis Contreras
19ac30b918
Fixed Ganondorf's lair and Spirit Temple crashes on 64 bits
2022-06-15 09:09:17 -05:00
Nicholas Estelami
b3396446af
Fixed StormLib Forward Slash BackSlash issues
2022-06-14 18:56:17 -04:00
Nicholas Estelami
008af18951
GC PAL Audio XML
2022-06-14 12:32:11 -04:00
Nicholas Estelami
9e313dd18b
Added XML attributes and fixed odd crash
2022-06-14 01:29:52 -04:00
Nicholas Estelami
bff206e30b
Added names for the soundfonts.
2022-06-14 01:13:18 -04:00
Nicholas Estelami
c5df54ae27
Fixed last remaining audio bugs
2022-06-14 01:13:18 -04:00
Nicholas Estelami
c82df705a6
Updated sample rate to 44100hz
2022-06-14 01:13:18 -04:00
Nicholas Estelami
3e1cb17e22
Fixed crackling issues
2022-06-14 01:13:18 -04:00
Nicholas Estelami
83aee6d7e1
Fixed resample and corrupt audio bug. Minor documentation updates.
2022-06-14 01:13:18 -04:00
Nicholas Estelami
61760401bc
Audio support nearly complete.
2022-06-14 01:13:18 -04:00
Nicholas Estelami
b83cd172b2
Replaced StormLib .lib files with source code.
...
Some modifications to handle backslashes and forward slashes, along with some optimizations to speed up OTR generation.
2022-06-14 01:13:18 -04:00
Nicholas Estelami
b889880cc7
Audio decompiled and WIP custom sample support
2022-06-14 01:13:18 -04:00
Kevin Alexis Contreras
9cf537eaff
Fixed ocarina loop points
2022-06-13 21:53:26 -05:00
Nicholas Estelami
36eb47e631
Fixed last remaining audio bugs
2022-06-13 21:54:25 -04:00
Kevin Alexis Contreras
4ddb2d81b7
Merge branch 'zapd_audio_support' into zelda64
2022-06-13 17:10:34 -05:00
Nicholas Estelami
405e6019d2
Updated sample rate to 44100hz
2022-06-13 18:09:22 -04:00
Nicholas Estelami
4e9ef65967
Fixed crackling issues
2022-06-13 18:05:51 -04:00
PurpleHato
04bb9cd48e
Tweak from @louist103 made true/flase back instead of 0 1
2022-06-13 16:40:47 -04:00
PurpleHato
c927403fa5
Fixed: Kaleido Link Rotation
...
I made a fucksie woopsie while refactoring
2022-06-13 16:40:47 -04:00
David Chavez
1225a381ab
Fix detection of arm64, fix warnings
2022-06-13 14:18:36 -05:00
Kevin Alexis Contreras
a8a3516e59
Moved .o files to DebugObj - Debug
2022-06-13 11:55:13 -05:00
Kevin Alexis Contreras
129882c79f
Moved .o files into x64/DebugObj
2022-06-13 11:49:19 -05:00
Kevin Alexis Contreras
8b63cf93d8
Updated zapd_audio_support on zelda64
2022-06-13 11:41:43 -05:00
KiritoDev
8a7aa5fa53
Merge branch 'develop' into zelda64
2022-06-13 10:18:38 -05:00
Kevin Alexis Contreras
9e851ebd93
Updated ResourceMgr to develop changes
2022-06-13 10:17:48 -05:00
Kevin Alexis Contreras
aa66e01740
Fixed conflicts with develop
2022-06-13 10:12:56 -05:00
Kevin Alexis Contreras
394939347c
Code cleanup and fixes on 64bits
2022-06-13 10:05:42 -05:00
rozlette
bda5ba8cbc
Restore VS filters
2022-06-12 22:29:28 -04:00
vaguerant
a46bee9535
Unfix dungeon map icon when bugfix CVar is off ( #455 )
...
* Unfix dungeon map icon when bugfix CVar is off
* Big brain optimization by @InfoManiac742
2022-06-11 12:13:09 -04:00
Ralphie Morell
a7d8362787
Actor Viewer debug tool ( #414 )
...
* Added actor view
* Update buttons; cleanup
* Refactored; added windowing from save editor; added options to pull actors from targeting/holding/interaction
* Add description for all actors
* Update actor list when changing scene
* Remove whitespace
* Type conversion; added checks against global context being null; removed kill button (for now)
Co-authored-by: ajanhallinta <4janhallinta@gmail.com>
2022-06-11 12:09:26 -04:00
BountyChocolate123456
1cb3cd5509
#243 Add option to disable black bars letterboxes ( #376 )
...
* #243 Add option to disable black bars letterboxes
* #243 Add option to disable black bars letterboxes
* Update libultraship/libultraship/SohImGuiImpl.cpp
* Update libultraship/libultraship/SohImGuiImpl.cpp
* Update libultraship/libultraship/SohImGuiImpl.cpp
Co-authored-by: Ada <60364512+GreatArgorath@users.noreply.github.com>
* Add new line
Co-authored-by: Ada <60364512+GreatArgorath@users.noreply.github.com>
2022-06-11 12:07:13 -04:00
Josh Bodner
1feef9d5d6
Added slider to increase vine/ladder climbing speed ( #375 )
...
* Added slider to increase vine/ladder climbing speed
* moved to cheats menu and made steps more granular
* Fix granularity math
* back to the enhancements menu!
2022-06-11 12:07:00 -04:00
Ada
f3dda92e78
Adds option to stop the game from freezing the player when picking up gold skulltula's ( #365 )
2022-06-11 12:06:42 -04:00
Nicholas Estelami
96a18391a8
Fixed resample and corrupt audio bug. Minor documentation updates.
2022-06-10 15:40:19 -04:00
Nicholas Estelami
f1b81b7f82
Audio support nearly complete.
2022-06-10 13:37:50 -04:00
Josh Bodner
257cc41d2b
Stop the dropped item despawn timer on demand ( #382 )
...
* Stop the despawn timer on demand
* But do make them disappear once they're collected!
2022-06-09 17:28:58 -04:00
Ada
de86227d01
Update z_en_go2.c
2022-06-09 11:48:26 +01:00
Ada
00025f2318
Update z_en_go.c
2022-06-09 11:48:09 +01:00
Vague Rant
e4fe289f70
Restore Hover Fishing bug from 1.0
2022-06-08 19:10:55 -04:00
Baoulettes
24567eeeb6
better conditions
2022-06-08 19:07:56 -04:00
Baoulettes
b38e0a6b15
better conditions
2022-06-08 19:07:56 -04:00
Baoulettes
6478df046a
Debug close update
2022-06-08 19:07:56 -04:00
Baoulettes
ffc22fe8c4
Initial com.
2022-06-08 19:07:56 -04:00
briaguya
5b7dad1de2
fast chests
2022-06-08 18:32:12 -04:00
PurpleHato
ac2127094b
ADDED: Draw Distance toggle under Experimental enhancement + Bugfix ( #398 )
...
* ADDED: Draw Distance toggle under Experimental enhancement
* FIXED: Dark Link Apparition + Kokiri NPC spawn
* Added a Toggle for Kokiri NPC since they are mystics
* TWKEA: Desciription got the Kokiri draw distance
* FIXED: Horses behavior
Fixed Epona shout on title screen + Epona call from songFixed Zelda and Ganon horses that could still be seen on camera pan on the castle escape cinematic
2022-06-08 18:00:10 -04:00
vaguerant
3444868b95
Add sound effects to tunic/boot equips ( #446 )
...
* Add sound effects to tunic/boot equips
* Use enums for assignable equip swaps
2022-06-06 19:27:03 -04:00
vaguerant
d01d6ff3d1
Add Fireproof Deku Shield cheat ( #440 )
2022-06-06 19:26:16 -04:00
David Chavez
376860af9d
Render song of storms effect correctly widescreen ( #421 )
2022-06-06 19:23:48 -04:00
vaguerant
8cbc4d27eb
Add GUI toggle for Ganon blood color, also fix minor unrelated typos in ImGui ( #411 )
...
* Add GUI toggle for Ganon blood color
* Move to new Restoration section
* rm accidental line break
* Simplify booleans
2022-06-06 19:21:06 -04:00
vaguerant
596d5b478b
Fix Navi text HUD position ( #406 )
...
* Fix Navi text HUD position
* Force cvar to return 0 or 1
As suggested by Gary
* Disable all bug fixes by default
per Kenix
2022-06-06 19:16:47 -04:00
Vague Rant
c08439a562
Implement Cow of Time enhancement
2022-06-06 13:57:27 -04:00
louist103
065291d2c7
sasatest
2022-06-05 16:35:49 -04:00
louist103
95cfce0ded
cleanup
2022-06-05 16:35:49 -04:00
Random06457
b5d5930fed
change OSMesg definition and fix memory corruptions
2022-06-04 10:09:50 -05:00
Random06457
72fcd19a9e
fix compilation
2022-06-04 10:09:50 -05:00
Kevin Alexis Contreras
5ec6c01a78
Disabled RTC on soh and lus
2022-06-03 14:24:39 -05:00
Kevin Alexis Contreras
e0ff6311ef
Increased initial audio pool size and fixed types
2022-06-03 14:22:48 -05:00
Kevin Alexis Contreras
d42c0ca23f
Fixed audio font loading
2022-06-02 17:52:58 -05:00
Kevin Alexis Contreras
a4460c26ef
Added missing function on OTRGlobals
2022-06-02 12:45:07 -05:00
David Chavez
e1affbdf9a
Fix function prototypes and types
2022-06-02 12:43:16 -05:00
PurpleHato
902b842bcb
FIX: Default Navi's colors have been altered recent merged PRs
...
This fix restore Navi's original colors which have been altered with recent merged PRs
2022-06-02 19:14:14 +02:00
getBrainError
05340a926a
Add fishing pole as sword in save editor
...
Adds fishing pole as a sword to the save editor under current equipment.
2022-06-01 22:42:16 -04:00
Kevin Alexis Contreras
332f8f93fb
Merge branch 'zapd_audio_support' into zelda64
2022-06-01 15:12:28 -05:00
Kevin Alexis Contreras
0320107fc0
Merge branch 'zapd_audio_support' into zelda64
2022-06-01 15:11:11 -05:00
Nicholas Estelami
fc7da35054
Replaced StormLib .lib files with source code.
...
Some modifications to handle backslashes and forward slashes, along with some optimizations to speed up OTR generation.
2022-06-01 16:05:05 -04:00
Nicholas Estelami
6f5ce7d715
Audio decompiled and WIP custom sample support
2022-06-01 13:06:32 -04:00
Kevin Alexis Contreras
0067a69795
Merge develop into zelda64
2022-05-31 17:49:39 -05:00
Kevin Alexis Contreras
ca6f8f8963
Fixed z_player_lib corruption on 64 bit
2022-05-30 21:48:19 -05:00
Kevin Alexis Contreras
e4ce541fcf
Uncommented item_24 print on z_message_PAL
2022-05-30 19:49:23 -05:00
Kevin Alexis Contreras
22a305028f
Fixed oob crashes on 64 bit
2022-05-31 00:29:14 -05:00
Kevin Alexis Contreras
fca79ae92a
Fixed camera and disabled sound
2022-05-30 11:19:08 -05:00
Baoulettes
ea0ea0366b
Merge branch 'develop' into 3DProjectiles
2022-05-29 23:02:19 +02:00
PurpleHato
08c161fd13
Enhancement: More options for Kaleido Link ( #394 )
...
* Enhancement: More options for Kaleido Link
ADDED: 14 animations to use
ADDED: 2 random mode
ADDED: Link rotation on the menu with DPAD-Left and Right
ADDED: Reset position with DPAD-Up and Down
* ADDED/ Choice to use C-Button or D-pad
2022-05-29 16:40:50 -04:00
Baoulettes
7913398110
EnhancementColor3 tweak SohImGui Clean ( #400 )
...
* HUD Logic fix and cleaning
* array revert it was just fo rme to read it better
* Fix tunic logic seem like my cleaning was not good
* I had declared default in CPP
It resulted to overwrite what user would make oof.
Also a ! was missing.
* There, Default here is better.
* magic bar and used bar what switched
while updating EnhancementColor
* hud mod update
* Update SohImGuiImpl.h
* should fix build
2022-05-29 12:57:09 -04:00
Emill
ccab94c765
Implement AnyFPS + option to queue one rendered frame ( #401 )
2022-05-29 12:16:23 -04:00
GreenSwede
90a33e9756
[LINUX] Add compiler flags to fix floating point precision error ( #399 )
...
These flags are known to fix one known issue exclusive to Linux: the Volvagia boss battle sequence. The softlock that occurs points towards a possible floating point precision error, possibly tied to the camera/Volvagia movement. This does not occur for the Windows build. It's possible that there are more issues that gets fixed by these flags. These flags will ensure that the compiler follows the IEEE 754 standard, which so happens to be the same behaviour that Windows uses. For more details, read this informative stackoverflow post: https://stackoverflow.com/a/16395650
2022-05-29 12:14:46 -04:00
Baoulettes
aaa1fafd51
Init desired languages CVar on InitSram ( #385 )
...
* Properly init desired languages
* Fix typos
2022-05-29 11:55:50 -04:00