mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2025-01-30 15:00:13 -05:00
Merge branch 'develop' into zelda64
This commit is contained in:
commit
8a7aa5fa53
@ -21,7 +21,7 @@
|
||||
|
||||
```bash
|
||||
# Clone the repo
|
||||
git clone git@github.com:HarbourMasters/ShipWright.git
|
||||
git clone https://github.com/HarbourMasters/Shipwright.git
|
||||
cd ShipWright
|
||||
# Copy the baserom to the OTRExporter folder
|
||||
cp <path to your ROM> OTRExporter
|
||||
|
23
README.md
23
README.md
@ -48,7 +48,22 @@ If you still cannot get the tool to work, join our [Discord Server](https://disc
|
||||
|
||||
Launch the game. If the window immediately closes, or if there are visual artifacts, you may have selected the wrong rom in the OTRGui tool.
|
||||
|
||||
Currently, DirectX 11 and OpenGL is supported. Change the renderer by opening the `shipofharkinian.ini` configuration file in notepad and add `sdl` to `gfx backend` for OpenGL or leave blank for DirectX.
|
||||
Default keyboard configuration:
|
||||
| N64 | A | B | Z | Start | Analog stick | C buttons | D-Pad |
|
||||
| - | - | - | - | - | - | - | - |
|
||||
| Keyboard | X | C | Z | Space | WASD | Arrow keys | TFGH |
|
||||
|
||||
Other shortcuts:
|
||||
| Keys | Action |
|
||||
| - | - |
|
||||
| F1 | Toggle menubar |
|
||||
| F5 | Save state |
|
||||
| F6 | Change state |
|
||||
| F7 | Load state |
|
||||
| F10 | Fullscreen (OpenGL) |
|
||||
| Alt+Enter | Fullscreen (DirectX) |
|
||||
|
||||
Currently, DirectX 11 and OpenGL are supported. Change the renderer by opening the `shipofharkinian.ini` configuration file in notepad and add `sdl` to `gfx backend` for OpenGL or leave blank for DirectX.
|
||||
|
||||
## Take The Survey
|
||||
Want to use cartridge readers in tandem with the OTRGui?
|
||||
@ -63,8 +78,8 @@ Official Discord: https://discord.com/invite/BtBmd55HVH
|
||||
Refer to the [building instructions](BUILDING.md) to compile SoH.
|
||||
|
||||
## Troubleshooting The Exporter
|
||||
- Affirm that you have an `/assets` folder filled with XMLs in the same directory as OTRGui.exe
|
||||
- Affirm that `zapd.exe` exists in the `/assets/extractor` folder
|
||||
- Confirm that you have an `/assets` folder filled with XMLs in the same directory as OTRGui.exe
|
||||
- Confirm that `zapd.exe` exists in the `/assets/extractor` folder
|
||||
|
||||
## Nightly Builds
|
||||
Nightly builds of Ship of Harkinian are available [here](https://builds.shipofharkinian.com/job/SoH_Multibranch/job/develop)
|
||||
@ -108,7 +123,7 @@ Nightly builds of Ship of Harkinian are available [here](https://builds.shipofha
|
||||
## Video Credits
|
||||
Kenix | Producer / Writer
|
||||
rainbow_fash | Executive Producer
|
||||
TheLegendOfXela | Editor
|
||||
ReveriePass | Editor
|
||||
MicTheMicrophone | Gwonam / The King
|
||||
Amphibibro | Link
|
||||
AceHeart | Zelda
|
||||
|
@ -9,7 +9,7 @@
|
||||
|
||||
namespace Ship {
|
||||
|
||||
ResourceMgr::ResourceMgr(std::shared_ptr<GlobalCtx2> Context, std::string MainPath, std::string PatchesPath) : Context(Context), bIsRunning(false), FileLoadThread(nullptr) {
|
||||
ResourceMgr::ResourceMgr(std::shared_ptr<GlobalCtx2> Context, const std::string& MainPath, const std::string& PatchesPath) : Context(Context), bIsRunning(false), FileLoadThread(nullptr) {
|
||||
OTR = std::make_shared<Archive>(MainPath, PatchesPath, false);
|
||||
|
||||
gameVersion = OOT_UNKNOWN;
|
||||
@ -280,7 +280,7 @@ namespace Ship {
|
||||
}
|
||||
}
|
||||
|
||||
std::shared_ptr<std::vector<std::shared_ptr<ResourcePromise>>> ResourceMgr::CacheDirectoryAsync(std::string SearchMask) {
|
||||
std::shared_ptr<std::vector<std::shared_ptr<ResourcePromise>>> ResourceMgr::CacheDirectoryAsync(const std::string& SearchMask) {
|
||||
auto loadedList = std::make_shared<std::vector<std::shared_ptr<ResourcePromise>>>();
|
||||
auto fileList = OTR->ListFiles(SearchMask);
|
||||
|
||||
@ -299,7 +299,7 @@ namespace Ship {
|
||||
return loadedList;
|
||||
}
|
||||
|
||||
std::shared_ptr<std::vector<std::shared_ptr<Resource>>> ResourceMgr::CacheDirectory(std::string SearchMask) {
|
||||
std::shared_ptr<std::vector<std::shared_ptr<Resource>>> ResourceMgr::CacheDirectory(const std::string& SearchMask) {
|
||||
auto PromiseList = CacheDirectoryAsync(SearchMask);
|
||||
auto LoadedList = std::make_shared<std::vector<std::shared_ptr<Resource>>>();
|
||||
|
||||
@ -346,4 +346,4 @@ namespace Ship {
|
||||
const std::string* ResourceMgr::HashToString(uint64_t Hash) const {
|
||||
return OTR->HashToString(Hash);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -17,7 +17,7 @@ namespace Ship
|
||||
// It works with the original game's assets because the entire ROM is 64MB and fits into RAM of any semi-modern PC.
|
||||
class ResourceMgr {
|
||||
public:
|
||||
ResourceMgr(std::shared_ptr<GlobalCtx2> Context, std::string MainPath, std::string PatchesPath);
|
||||
ResourceMgr(std::shared_ptr<GlobalCtx2> Context, const std::string& MainPath, const std::string& PatchesPath);
|
||||
~ResourceMgr();
|
||||
|
||||
bool IsRunning();
|
||||
@ -38,8 +38,8 @@ namespace Ship
|
||||
std::shared_ptr<Resource> LoadResource(const char* FilePath);
|
||||
std::shared_ptr<Resource> LoadResource(const std::string& FilePath) { return LoadResource(FilePath.c_str()); }
|
||||
std::variant<std::shared_ptr<Resource>, std::shared_ptr<ResourcePromise>> LoadResourceAsync(const char* FilePath);
|
||||
std::shared_ptr<std::vector<std::shared_ptr<Resource>>> CacheDirectory(std::string SearchMask);
|
||||
std::shared_ptr<std::vector<std::shared_ptr<ResourcePromise>>> CacheDirectoryAsync(std::string SearchMask);
|
||||
std::shared_ptr<std::vector<std::shared_ptr<Resource>>> CacheDirectory(const std::string& SearchMask);
|
||||
std::shared_ptr<std::vector<std::shared_ptr<ResourcePromise>>> CacheDirectoryAsync(const std::string& SearchMask);
|
||||
std::shared_ptr<std::vector<std::shared_ptr<Resource>>> DirtyDirectory(std::string SearchMask);
|
||||
|
||||
protected:
|
||||
|
@ -65,7 +65,7 @@ namespace SohImGui {
|
||||
bool needs_save = false;
|
||||
std::vector<const char*> CustomTexts;
|
||||
int SelectedLanguage = CVar_GetS32("gLanguages", 0); //Default Language to 0=English 1=German 2=French
|
||||
int SelectedHUD = CVar_GetS32("gHudColors", 1); //Default colors to Gamecube.
|
||||
int SelectedHUD = CVar_GetS32("gHudColors", 1); //Default colors to GameCube.
|
||||
ImVec4 hearts_colors;
|
||||
ImVec4 hearts_dd_colors;
|
||||
ImVec4 a_btn_colors;
|
||||
@ -437,6 +437,28 @@ namespace SohImGui {
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void EnhancementCombobox(const char* name, const char* ComboArray[], size_t arraySize, uint8_t FirstTimeValue = 0) {
|
||||
if (FirstTimeValue <= 0) {
|
||||
FirstTimeValue = 0;
|
||||
}
|
||||
uint8_t selected = CVar_GetS32(name, FirstTimeValue);
|
||||
uint8_t DefaultValue = selected;
|
||||
std::string comboName = std::string("##") + std::string(name);
|
||||
if (ImGui::BeginCombo(comboName.c_str(), ComboArray[DefaultValue])) {
|
||||
for (uint8_t i = 0; i < arraySize; i++) {
|
||||
if (strlen(ComboArray[i]) > 1) {
|
||||
if (ImGui::Selectable(ComboArray[i], i == selected)) {
|
||||
CVar_SetS32(name, i);
|
||||
selected = i;
|
||||
needs_save = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
ImGui::EndCombo();
|
||||
}
|
||||
}
|
||||
|
||||
void EnhancementRadioButton(const char* text, const char* cvarName, int id) {
|
||||
/*Usage :
|
||||
EnhancementRadioButton("My Visible Name","gMyCVarName", MyID);
|
||||
@ -808,20 +830,9 @@ namespace SohImGui {
|
||||
|
||||
EXPERIMENTAL();
|
||||
ImGui::Text("Texture Filter (Needs reload)");
|
||||
EnhancementCombobox("gTextureFilter", filters, 3, 0);
|
||||
GfxRenderingAPI* gapi = gfx_get_current_rendering_api();
|
||||
if (ImGui::BeginCombo("##filters", filters[gapi->get_texture_filter()])) {
|
||||
for (int fId = 0; fId <= FilteringMode::NONE; fId++) {
|
||||
if (ImGui::Selectable(filters[fId], fId == gapi->get_texture_filter())) {
|
||||
INFO("New Filter: %s", filters[fId]);
|
||||
gapi->set_texture_filter((FilteringMode)fId);
|
||||
|
||||
CVar_SetS32("gTextureFilter", (int)fId);
|
||||
needs_save = true;
|
||||
}
|
||||
|
||||
}
|
||||
ImGui::EndCombo();
|
||||
}
|
||||
gapi->set_texture_filter((FilteringMode)CVar_GetS32("gTextureFilter", 0));
|
||||
overlay->DrawSettings();
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
@ -839,6 +850,7 @@ namespace SohImGui {
|
||||
{
|
||||
EnhancementSliderInt("Text Speed: %dx", "##TEXTSPEED", "gTextSpeed", 1, 5, "");
|
||||
EnhancementSliderInt("King Zora Speed: %dx", "##WEEPSPEED", "gMweepSpeed", 1, 5, "");
|
||||
EnhancementSliderInt("Vine/Ladder Climb speed +%d", "##CLIMBSPEED", "gClimbSpeed", 0, 12, "");
|
||||
|
||||
EnhancementCheckbox("Skip Text", "gSkipText");
|
||||
Tooltip("Holding down B skips text");
|
||||
@ -853,10 +865,16 @@ namespace SohImGui {
|
||||
Tooltip("Allows equiping the tunic and boots to c-buttons");
|
||||
EnhancementCheckbox("MM Bunny Hood", "gMMBunnyHood");
|
||||
Tooltip("Wearing the Bunny Hood grants a speed increase like in Majora's Mask");
|
||||
EnhancementCheckbox("Better Owl", "gBetterOwl");
|
||||
Tooltip("The default response to Kaepora Gaebora is always that you understood what he said");
|
||||
EnhancementCheckbox("No Skulltula Freeze", "gSkulltulaFreeze");
|
||||
Tooltip("Stops the game from freezing the player when picking up Gold Skulltulas");
|
||||
EnhancementCheckbox("Disable Navi Call Audio", "gDisableNaviCallAudio");
|
||||
Tooltip("Disables the voice audio when Navi calls you");
|
||||
EnhancementCheckbox("Fast Chests", "gFastChests");
|
||||
Tooltip("Kick open every chest");
|
||||
EnhancementCheckbox("Better Owl", "gBetterOwl");
|
||||
Tooltip("The default response to Kaepora Gaebora is always that you understood what he said");
|
||||
EnhancementCheckbox("Link's Cow in Both Time Periods", "gCowOfTime");
|
||||
Tooltip("Allows the Lon Lon Ranch obstacle course reward to be shared across time periods");
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
|
||||
@ -904,6 +922,8 @@ namespace SohImGui {
|
||||
}
|
||||
EnhancementCheckbox("N64 Mode", "gN64Mode");
|
||||
Tooltip("Sets aspect ratio to 4:3 and lowers resolution to 240p, the N64's native resolution");
|
||||
EnhancementCheckbox("Disable Black Bar Letterboxes", "gDisableBlackBars");
|
||||
Tooltip("Disables Black Bar Letterboxes during cutscenes and Z-targeting\nNote: there may be minor visual glitches that were covered up by the black bars\nPlease disable this setting before reporting a bug");
|
||||
EnhancementCheckbox("Enable 3D Dropped items", "gNewDrops");
|
||||
EnhancementCheckbox("Dynamic Wallet Icon", "gDynamicWalletIcon");
|
||||
Tooltip("Changes the rupee in the wallet icon to match the wallet size you currently have");
|
||||
@ -917,12 +937,26 @@ namespace SohImGui {
|
||||
{
|
||||
EnhancementCheckbox("Fix L&R Pause menu", "gUniformLR");
|
||||
Tooltip("Makes the L and R buttons in the pause menu the same color");
|
||||
EnhancementCheckbox("Fix L&Z Page switch in Pause menu", "gNGCKaleidoSwitcher");
|
||||
Tooltip("Enabling it make L and R be your page switch like on Gamecube\nZ become the button to open Debug Menu");
|
||||
EnhancementCheckbox("Fix Dungeon entrances", "gFixDungeonMinimapIcon");
|
||||
Tooltip("Show dungeon entrances icon only when it should be");
|
||||
EnhancementCheckbox("Fix Two Handed idle animations", "gTwoHandedIdle");
|
||||
Tooltip("Makes two handed idle animation play, a seemingly finished animation that was disabled on accident in the original game");
|
||||
EnhancementCheckbox("Fix Deku Nut upgrade", "gDekuNutUpgradeFix");
|
||||
Tooltip("Prevents the Forest Stage Deku Nut upgrade from becoming unobtainable after receiving the Poacher's Saw");
|
||||
EnhancementCheckbox("Fix Navi text HUD position", "gNaviTextFix");
|
||||
Tooltip("Correctly centers the Navi text prompt on the HUD's C-Up button");
|
||||
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
|
||||
if (ImGui::BeginMenu("Restoration"))
|
||||
{
|
||||
EnhancementCheckbox("Red Ganon blood", "gRedGanonBlood");
|
||||
Tooltip("Restore the original red blood from NTSC 1.0/1.1. Disable for green blood");
|
||||
EnhancementCheckbox("Fish while hovering", "gHoverFishing");
|
||||
Tooltip("Restore a bug from NTSC 1.0 that allows casting the Fishing Rod while using the Hover Boots");
|
||||
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
@ -971,6 +1005,12 @@ namespace SohImGui {
|
||||
}
|
||||
EnhancementCheckbox("Disable LOD", "gDisableLOD");
|
||||
Tooltip("Turns off the level of detail setting, making models always use their higher poly variants");
|
||||
EnhancementCheckbox("Disable Draw Distance", "gDisableDrawDistance");
|
||||
Tooltip("Turns off the objects draw distance, making objects being visible from a longer range");
|
||||
if (CVar_GetS32("gDisableDrawDistance", 0) == 1) {
|
||||
EnhancementCheckbox("Kokiri Draw Distance", "gDisableKokiriDrawDistance");
|
||||
Tooltip("Kokiris are mystical being that appear from a certain distance\nEnable this will remove their draw distance\nNeeds to reload the map to take effect");
|
||||
}
|
||||
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
@ -981,8 +1021,8 @@ namespace SohImGui {
|
||||
EnhancementCheckbox("HUD Margins editor", "gUseMargins");
|
||||
EnhancementRadioButton("N64 interface", "gHudColors", 0);
|
||||
Tooltip("Change interface color to N64 style.");
|
||||
EnhancementRadioButton("Gamecube interface", "gHudColors", 1);
|
||||
Tooltip("Change interface color to Gamecube style.");
|
||||
EnhancementRadioButton("GameCube interface", "gHudColors", 1);
|
||||
Tooltip("Change interface color to GameCube style.");
|
||||
EnhancementRadioButton("Custom interface", "gHudColors", 2);
|
||||
Tooltip("Change interface color to your own made style.");
|
||||
if (CVar_GetS32("gHudColors", 1) == 2) {
|
||||
@ -1018,6 +1058,10 @@ namespace SohImGui {
|
||||
Tooltip("Allows you to use any item at any location");
|
||||
EnhancementCheckbox("Freeze Time", "gFreezeTime");
|
||||
Tooltip("Freezes the time of day");
|
||||
EnhancementCheckbox("Drops Don't Despawn", "gDropsDontDie");
|
||||
Tooltip("Drops from enemies, grass, etc. don't disappear after a set amount of time");
|
||||
EnhancementCheckbox("Fireproof Deku Shield", "gFireproofDekuShield");
|
||||
Tooltip("Prevents the Deku Shield from burning on contact with fire");
|
||||
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
@ -1078,22 +1122,22 @@ namespace SohImGui {
|
||||
Tooltip("Enable/Disable custom Navi's colors. \nIf disabled you will have original colors for Navi.\nColors are refreshed when Navi goes back in your pockets.");
|
||||
EnhancementColor("Navi Idle Inner", "gNavi_Idle_Inner_", navi_idle_i_col, ImVec4(255,255,255,255), false);
|
||||
Tooltip("Inner color for Navi (idle flying around)");
|
||||
EnhancementColor("Navi Idle Outer", "gNavi_Idle_Outer_", navi_idle_o_col, ImVec4(115,230,255,255), false);
|
||||
EnhancementColor("Navi Idle Outer", "gNavi_Idle_Outer_", navi_idle_o_col, ImVec4(0,0,255,255), false);
|
||||
Tooltip("Outer color for Navi (idle flying around)");
|
||||
ImGui::Separator();
|
||||
EnhancementColor("Navi NPC Inner", "gNavi_NPC_Inner_", navi_npc_i_col, ImVec4(100,100,255,255), false);
|
||||
EnhancementColor("Navi NPC Inner", "gNavi_NPC_Inner_", navi_npc_i_col, ImVec4(150,150,255,255), false);
|
||||
Tooltip("Inner color for Navi (when Navi fly around NPCs)");
|
||||
EnhancementColor("Navi NPC Outer", "gNavi_NPC_Outer_", navi_npc_o_col, ImVec4(90,90,255,255), false);
|
||||
EnhancementColor("Navi NPC Outer", "gNavi_NPC_Outer_", navi_npc_o_col, ImVec4(150,150,255,255), false);
|
||||
Tooltip("Outer color for Navi (when Navi fly around NPCs)");
|
||||
ImGui::Separator();
|
||||
EnhancementColor("Navi Enemy Inner", "gNavi_Enemy_Inner_", navi_enemy_i_col, ImVec4(255,255,0,255), false);
|
||||
Tooltip("Inner color for Navi (when Navi fly around Enemies or Bosses)");
|
||||
EnhancementColor("Navi Enemy Outer", "gNavi_Enemy_Outer_", navi_enemy_o_col, ImVec4(220,220,0,255), false);
|
||||
EnhancementColor("Navi Enemy Outer", "gNavi_Enemy_Outer_", navi_enemy_o_col, ImVec4(220,155,0,255), false);
|
||||
Tooltip("Outer color for Navi (when Navi fly around Enemies or Bosses)");
|
||||
ImGui::Separator();
|
||||
EnhancementColor("Navi Prop Inner", "gNavi_Prop_Inner_", navi_prop_i_col, ImVec4(0,255,0,255), false);
|
||||
Tooltip("Inner color for Navi (when Navi fly around props (signs etc))");
|
||||
EnhancementColor("Navi Prop Outer", "gNavi_Prop_Outer_", navi_prop_o_col, ImVec4(0,220,0,255), false);
|
||||
EnhancementColor("Navi Prop Outer", "gNavi_Prop_Outer_", navi_prop_o_col, ImVec4(0,255,0,255), false);
|
||||
Tooltip("Outer color for Navi (when Navi fly around props (signs etc))");
|
||||
ImGui::EndTabItem();
|
||||
}
|
||||
@ -1128,13 +1172,13 @@ namespace SohImGui {
|
||||
}
|
||||
if (ImGui::BeginTabItem("Buttons")) {
|
||||
EnhancementColor("A Buttons", "gCCABtnPrim", a_btn_colors, ImVec4(90,90,255,255));
|
||||
Tooltip("A Buttons colors (Green in original Gamecube)\nAffect A buttons colors on interface, in shops, messages boxes, ocarina notes and inventory cursors.");
|
||||
Tooltip("A Buttons colors (Green in original GameCube)\nAffect A buttons colors on interface, in shops, messages boxes, ocarina notes and inventory cursors.");
|
||||
EnhancementColor("B Buttons", "gCCBBtnPrim", b_btn_colors, ImVec4(0,150,0,255));
|
||||
Tooltip("B Button colors (Red in original Gamecube)\nAffect B button colors on interface");
|
||||
Tooltip("B Button colors (Red in original GameCube)\nAffect B button colors on interface");
|
||||
EnhancementColor("C Buttons", "gCCCBtnPrim", c_btn_colors, ImVec4(255,160,0,255));
|
||||
Tooltip("C Buttons colors (Yellowish / Oranges in originals)\nAffect C buttons colors on interface, in inventory and ocarina notes");
|
||||
EnhancementColor("Start Buttons", "gCCStartBtnPrim", start_btn_colors, ImVec4(120,120,120,255));
|
||||
Tooltip("Start Button colors (gray in Gamecube)\nAffect Start button colors in inventory");
|
||||
Tooltip("Start Button colors (gray in GameCube)\nAffect Start button colors in inventory");
|
||||
ImGui::EndTabItem();
|
||||
}
|
||||
if (ImGui::BeginTabItem("Magic Bar")) {
|
||||
|
@ -70,6 +70,7 @@ namespace SohImGui {
|
||||
void EnhancementButton(const char* text, const char* cvarName);
|
||||
void EnhancementSliderInt(const char* text, const char* id, const char* cvarName, int min, int max, const char* format);
|
||||
void EnhancementSliderFloat(const char* text, const char* id, const char* cvarName, float min, float max, const char* format, float defaultValue, bool isPercentage);
|
||||
void EnhancementCombobox(const char* name, const char* ComboArray[], size_t arraySize, uint8_t FirstTimeValue);
|
||||
void EnhancementColor(const char* text, const char* cvarName, ImVec4 ColorRGBA, ImVec4 default_colors, bool allow_rainbow = true, bool has_alpha=false, bool TitleSameLine=false);
|
||||
|
||||
void DrawMainMenuAndCalculateGameSize(void);
|
||||
|
@ -1,21 +1,21 @@
|
||||
<Root>
|
||||
<File Name="object_mag" Segment="6">
|
||||
<Texture Name="gTitleZeldaShieldLogoMQTex" OutName="title_zelda_shield_logo_mq" Format="rgba32" Width="160" Height="160"/>
|
||||
<Texture Name="gTitleCopyright19982002Tex" OutName="title_copyright_19982002" Format="ia8" Width="160" Height="16"/>
|
||||
<Texture Name="gTitleCopyright19982003Tex" OutName="title_copyright_19982003" Format="ia8" Width="160" Height="16"/>
|
||||
<Texture Name="gTitleDiskTex" OutName="title_disk" Format="ia8" Width="48" Height="16"/>
|
||||
<Texture Name="gTitleEffectMask00Tex" OutName="title_effect_mask_0_0" Format="i4" Width="64" Height="64"/>
|
||||
<Texture Name="gTitleEffectMask01Tex" OutName="title_effect_mask_0_1" Format="i4" Width="64" Height="64"/>
|
||||
<Texture Name="gTitleEffectMask02Tex" OutName="title_effect_mask_0_2" Format="i4" Width="64" Height="64"/>
|
||||
<Texture Name="gTitleEffectMask10Tex" OutName="title_effect_mask_1_0" Format="i4" Width="64" Height="64"/>
|
||||
<Texture Name="gTitleEffectMask11Tex" OutName="title_effect_mask_1_1" Format="i4" Width="64" Height="64"/>
|
||||
<Texture Name="gTitleEffectMask12Tex" OutName="title_effect_mask_1_2" Format="i4" Width="64" Height="64"/>
|
||||
<Texture Name="gTitleEffectMask20Tex" OutName="title_effect_mask_2_0" Format="i4" Width="64" Height="64"/>
|
||||
<Texture Name="gTitleEffectMask21Tex" OutName="title_effect_mask_2_1" Format="i4" Width="64" Height="64"/>
|
||||
<Texture Name="gTitleEffectMask22Tex" OutName="title_effect_mask_2_2" Format="i4" Width="64" Height="64"/>
|
||||
<Texture Name="gTitleFlameEffectTex" OutName="title_flame_effect" Format="i8" Width="32" Height="32"/>
|
||||
<Texture Name="gTitleTheLegendOfTextTex" OutName="title_the_legend_of_text" Format="i8" Width="72" Height="8"/>
|
||||
<Texture Name="gTitleOcarinaOfTimeTMTextTex" OutName="title_ocarina_of_time_tm_text" Format="i8" Width="96" Height="8"/>
|
||||
<Texture Name="gTitleTitleJPNTex" OutName="title_title_jpn" Format="i8" Width="128" Height="16"/>
|
||||
<Texture Name="gTitleZeldaShieldLogoMQTex" OutName="title_zelda_shield_logo_mq" Format="rgba32" Width="160" Height="160" Offset="0x0"/>
|
||||
<Texture Name="gTitleCopyright19982002Tex" OutName="title_copyright_19982002" Format="ia8" Width="160" Height="16" Offset="0x19000"/>
|
||||
<Texture Name="gTitleCopyright19982003Tex" OutName="title_copyright_19982003" Format="ia8" Width="160" Height="16" Offset="0x19A00"/>
|
||||
<Texture Name="gTitleDiskTex" OutName="title_disk" Format="ia8" Width="48" Height="16" Offset="0x1A400"/>
|
||||
<Texture Name="gTitleEffectMask00Tex" OutName="title_effect_mask_0_0" Format="i4" Width="64" Height="64" Offset="0x1A700"/>
|
||||
<Texture Name="gTitleEffectMask01Tex" OutName="title_effect_mask_0_1" Format="i4" Width="64" Height="64" Offset="0x1AF00"/>
|
||||
<Texture Name="gTitleEffectMask02Tex" OutName="title_effect_mask_0_2" Format="i4" Width="64" Height="64" Offset="0x1B700"/>
|
||||
<Texture Name="gTitleEffectMask10Tex" OutName="title_effect_mask_1_0" Format="i4" Width="64" Height="64" Offset="0x1BF00"/>
|
||||
<Texture Name="gTitleEffectMask11Tex" OutName="title_effect_mask_1_1" Format="i4" Width="64" Height="64" Offset="0x1C700"/>
|
||||
<Texture Name="gTitleEffectMask12Tex" OutName="title_effect_mask_1_2" Format="i4" Width="64" Height="64" Offset="0x1CF00"/>
|
||||
<Texture Name="gTitleEffectMask20Tex" OutName="title_effect_mask_2_0" Format="i4" Width="64" Height="64" Offset="0x1D700"/>
|
||||
<Texture Name="gTitleEffectMask21Tex" OutName="title_effect_mask_2_1" Format="i4" Width="64" Height="64" Offset="0x1DF00"/>
|
||||
<Texture Name="gTitleEffectMask22Tex" OutName="title_effect_mask_2_2" Format="i4" Width="64" Height="64" Offset="0x1E700"/>
|
||||
<Texture Name="gTitleFlameEffectTex" OutName="title_flame_effect" Format="i8" Width="32" Height="32" Offset="0x1EF00"/>
|
||||
<Texture Name="gTitleTheLegendOfTextTex" OutName="title_the_legend_of_text" Format="i8" Width="72" Height="8" Offset="0x1F300"/>
|
||||
<Texture Name="gTitleOcarinaOfTimeTMTextTex" OutName="title_ocarina_of_time_tm_text" Format="i8" Width="96" Height="8" Offset="0x1F540"/>
|
||||
<Texture Name="gTitleTitleJPNTex" OutName="title_title_jpn" Format="i8" Width="128" Height="16" Offset="0x1F840"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
@ -3,6 +3,9 @@
|
||||
<Scene Name="sasatest_scene" Offset="0x0"/>
|
||||
</File>
|
||||
<File Name="sasatest_room_0" Segment="3">
|
||||
<Array Name="gSasatestRoom0Vtx_00370" Count="289" Offset="0x370">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Room Name="sasatest_room_0" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
@ -1,21 +1,21 @@
|
||||
<Root>
|
||||
<File Name="object_mag" Segment="6">
|
||||
<Texture Name="gTitleZeldaShieldLogoMQTex" OutName="title_zelda_shield_logo_mq" Format="rgba32" Width="160" Height="160"/>
|
||||
<Texture Name="gTitleCopyright19982002Tex" OutName="title_copyright_19982002" Format="ia8" Width="160" Height="16"/>
|
||||
<Texture Name="gTitleCopyright19982003Tex" OutName="title_copyright_19982003" Format="ia8" Width="160" Height="16"/>
|
||||
<Texture Name="gTitleDiskTex" OutName="title_disk" Format="ia8" Width="48" Height="16"/>
|
||||
<Texture Name="gTitleEffectMask00Tex" OutName="title_effect_mask_0_0" Format="i4" Width="64" Height="64"/>
|
||||
<Texture Name="gTitleEffectMask01Tex" OutName="title_effect_mask_0_1" Format="i4" Width="64" Height="64"/>
|
||||
<Texture Name="gTitleEffectMask02Tex" OutName="title_effect_mask_0_2" Format="i4" Width="64" Height="64"/>
|
||||
<Texture Name="gTitleEffectMask10Tex" OutName="title_effect_mask_1_0" Format="i4" Width="64" Height="64"/>
|
||||
<Texture Name="gTitleEffectMask11Tex" OutName="title_effect_mask_1_1" Format="i4" Width="64" Height="64"/>
|
||||
<Texture Name="gTitleEffectMask12Tex" OutName="title_effect_mask_1_2" Format="i4" Width="64" Height="64"/>
|
||||
<Texture Name="gTitleEffectMask20Tex" OutName="title_effect_mask_2_0" Format="i4" Width="64" Height="64"/>
|
||||
<Texture Name="gTitleEffectMask21Tex" OutName="title_effect_mask_2_1" Format="i4" Width="64" Height="64"/>
|
||||
<Texture Name="gTitleEffectMask22Tex" OutName="title_effect_mask_2_2" Format="i4" Width="64" Height="64"/>
|
||||
<Texture Name="gTitleFlameEffectTex" OutName="title_flame_effect" Format="i8" Width="32" Height="32"/>
|
||||
<Texture Name="gTitleTheLegendOfTextTex" OutName="title_the_legend_of_text" Format="i8" Width="72" Height="8"/>
|
||||
<Texture Name="gTitleOcarinaOfTimeTMTextTex" OutName="title_ocarina_of_time_tm_text" Format="i8" Width="96" Height="8"/>
|
||||
<Texture Name="gTitleTitleJPNTex" OutName="title_title_jpn" Format="i8" Width="128" Height="16"/>
|
||||
<Texture Name="gTitleZeldaShieldLogoMQTex" OutName="title_zelda_shield_logo_mq" Format="rgba32" Width="160" Height="160" Offset="0x0"/>
|
||||
<Texture Name="gTitleCopyright19982002Tex" OutName="title_copyright_19982002" Format="ia8" Width="160" Height="16" Offset="0x19000"/>
|
||||
<Texture Name="gTitleCopyright19982003Tex" OutName="title_copyright_19982003" Format="ia8" Width="160" Height="16" Offset="0x19A00"/>
|
||||
<Texture Name="gTitleDiskTex" OutName="title_disk" Format="ia8" Width="48" Height="16" Offset="0x1A400"/>
|
||||
<Texture Name="gTitleEffectMask00Tex" OutName="title_effect_mask_0_0" Format="i4" Width="64" Height="64" Offset="0x1A700"/>
|
||||
<Texture Name="gTitleEffectMask01Tex" OutName="title_effect_mask_0_1" Format="i4" Width="64" Height="64" Offset="0x1AF00"/>
|
||||
<Texture Name="gTitleEffectMask02Tex" OutName="title_effect_mask_0_2" Format="i4" Width="64" Height="64" Offset="0x1B700"/>
|
||||
<Texture Name="gTitleEffectMask10Tex" OutName="title_effect_mask_1_0" Format="i4" Width="64" Height="64" Offset="0x1BF00"/>
|
||||
<Texture Name="gTitleEffectMask11Tex" OutName="title_effect_mask_1_1" Format="i4" Width="64" Height="64" Offset="0x1C700"/>
|
||||
<Texture Name="gTitleEffectMask12Tex" OutName="title_effect_mask_1_2" Format="i4" Width="64" Height="64" Offset="0x1CF00"/>
|
||||
<Texture Name="gTitleEffectMask20Tex" OutName="title_effect_mask_2_0" Format="i4" Width="64" Height="64" Offset="0x1D700"/>
|
||||
<Texture Name="gTitleEffectMask21Tex" OutName="title_effect_mask_2_1" Format="i4" Width="64" Height="64" Offset="0x1DF00"/>
|
||||
<Texture Name="gTitleEffectMask22Tex" OutName="title_effect_mask_2_2" Format="i4" Width="64" Height="64" Offset="0x1E700"/>
|
||||
<Texture Name="gTitleFlameEffectTex" OutName="title_flame_effect" Format="i8" Width="32" Height="32" Offset="0x1EF00"/>
|
||||
<Texture Name="gTitleTheLegendOfTextTex" OutName="title_the_legend_of_text" Format="i8" Width="72" Height="8" Offset="0x1F300"/>
|
||||
<Texture Name="gTitleOcarinaOfTimeTMTextTex" OutName="title_ocarina_of_time_tm_text" Format="i8" Width="96" Height="8" Offset="0x1F540"/>
|
||||
<Texture Name="gTitleTitleJPNTex" OutName="title_title_jpn" Format="i8" Width="128" Height="16" Offset="0x1F840"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
@ -176,6 +176,7 @@
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="soh\Enhancements\debugger\actorViewer.cpp" />
|
||||
<ClCompile Include="soh\frame_interpolation.cpp" />
|
||||
<ClCompile Include="soh\Enhancements\bootcommands.c" />
|
||||
<ClCompile Include="soh\Enhancements\debugconsole.cpp" />
|
||||
@ -882,6 +883,7 @@
|
||||
<ClCompile Include="src\overlays\misc\ovl_map_mark_data\z_map_mark_data.c" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="soh\Enhancements\debugger\actorViewer.h" />
|
||||
<ClInclude Include="soh\frame_interpolation.h" />
|
||||
<ClInclude Include="include\alloca.h" />
|
||||
<ClInclude Include="include\bgm.h" />
|
||||
|
@ -2187,6 +2187,9 @@
|
||||
<ClCompile Include="soh\Enhancements\debugger\colViewer.cpp">
|
||||
<Filter>Source Files\soh\Enhancements\debugger</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="soh\Enhancements\debugger\actorViewer.cpp">
|
||||
<Filter>Source Files\soh\Enhancements\debugger</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="soh\Enhancements\debugger\ImGuiHelpers.cpp">
|
||||
<Filter>Source Files\soh\Enhancements\debugger</Filter>
|
||||
</ClCompile>
|
||||
@ -3752,6 +3755,9 @@
|
||||
<ClInclude Include="soh\Enhancements\debugger\colViewer.h">
|
||||
<Filter>Header Files\soh\Enhancements\debugger</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="soh\Enhancements\debugger\actorViewer.h">
|
||||
<Filter>Header Files\soh\Enhancements\debugger</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="soh\Enhancements\debugger\ImGuiHelpers.h">
|
||||
<Filter>Header Files\soh\Enhancements\debugger</Filter>
|
||||
</ClInclude>
|
||||
|
@ -25,10 +25,13 @@ void BootCommands_Init()
|
||||
CVar_RegisterS32("gDebugEnabled", 0);
|
||||
CVar_RegisterS32("gPauseLiveLink", 0);
|
||||
CVar_RegisterS32("gMinimalUI", 0);
|
||||
CVar_RegisterS32("gRedGanonBlood", 0);
|
||||
CVar_RegisterS32("gHoverFishing", 0);
|
||||
CVar_RegisterS32("gRumbleEnabled", 0);
|
||||
CVar_RegisterS32("gUniformLR", 1);
|
||||
CVar_RegisterS32("gUniformLR", 0);
|
||||
CVar_RegisterS32("gTwoHandedIdle", 0);
|
||||
CVar_RegisterS32("gDekuNutUpgradeFix", 1);
|
||||
CVar_RegisterS32("gDekuNutUpgradeFix", 0);
|
||||
CVar_RegisterS32("gNaviTextFix", 0);
|
||||
CVar_RegisterS32("gNewDrops", 0);
|
||||
CVar_RegisterS32("gVisualAgony", 0);
|
||||
CVar_RegisterS32("gLanguages", 0); //0 = English / 1 = German / 2 = French
|
||||
|
765
soh/soh/Enhancements/debugger/actorViewer.cpp
Normal file
765
soh/soh/Enhancements/debugger/actorViewer.cpp
Normal file
@ -0,0 +1,765 @@
|
||||
#include "actorViewer.h"
|
||||
#include "../../util.h"
|
||||
#include "../libultraship/SohImGuiImpl.h"
|
||||
#include "ImGuiHelpers.h"
|
||||
|
||||
#include <array>
|
||||
#include <bit>
|
||||
#include <map>
|
||||
#include <string>
|
||||
|
||||
extern "C" {
|
||||
#include <z64.h>
|
||||
#include "z64math.h"
|
||||
#include "variables.h"
|
||||
#include "functions.h"
|
||||
#include "macros.h"
|
||||
extern GlobalContext* gGlobalCtx;
|
||||
|
||||
#include "textures/icon_item_static/icon_item_static.h"
|
||||
#include "textures/icon_item_24_static/icon_item_24_static.h"
|
||||
}
|
||||
|
||||
typedef struct {
|
||||
u16 id;
|
||||
u16 params;
|
||||
Vec3f pos;
|
||||
Vec3s rot;
|
||||
} ActorInfo;
|
||||
|
||||
typedef enum {
|
||||
LIST,
|
||||
TARGET,
|
||||
HELD,
|
||||
INTERACT
|
||||
} RetrievalMethod;
|
||||
|
||||
std::array<const char*, 12> acMapping = {
|
||||
"Switch",
|
||||
"Background (Prop type 1)",
|
||||
"Player",
|
||||
"Bomb",
|
||||
"NPC",
|
||||
"Enemy",
|
||||
"Prop type 2",
|
||||
"Item/Action",
|
||||
"Misc.",
|
||||
"Boss",
|
||||
"Door",
|
||||
"Chest"
|
||||
};
|
||||
|
||||
// https://wiki.cloudmodding.com/oot/Actor_List_(Variables)
|
||||
std::map<u16, const char*> actorDescriptions = {
|
||||
{ ACTOR_PLAYER, "Link" },
|
||||
{ ACTOR_EN_TEST, "Stalfos" },
|
||||
{ ACTOR_EN_GIRLA, "Shop Items" },
|
||||
{ ACTOR_EN_PART, "Body Parts" },
|
||||
{ ACTOR_EN_LIGHT, "Decorative Flames" },
|
||||
{ ACTOR_EN_DOOR, "Door" },
|
||||
{ ACTOR_EN_BOX, "Treasure Chest" },
|
||||
{ ACTOR_BG_DY_YOSEIZO, "Great Fairy" },
|
||||
{ ACTOR_BG_HIDAN_FIREWALL, "Proximity activated Fire Wall" },
|
||||
{ ACTOR_EN_POH, "Poe" },
|
||||
{ ACTOR_EN_OKUTA, "Octorok" },
|
||||
{ ACTOR_BG_YDAN_SP, "Webs" },
|
||||
{ ACTOR_EN_BOM, "Bomb" },
|
||||
{ ACTOR_EN_WALLMAS, "Wallmaster" },
|
||||
{ ACTOR_EN_DODONGO, "Dodongo" },
|
||||
{ ACTOR_EN_FIREFLY, "Keese" },
|
||||
{ ACTOR_EN_HORSE, "Rideable Horse" },
|
||||
{ ACTOR_EN_ITEM00, "Collectibles" },
|
||||
{ ACTOR_EN_ARROW, "Arrow" },
|
||||
{ ACTOR_EN_ELF, "Fairy" },
|
||||
{ ACTOR_EN_NIW, "Cucco" },
|
||||
{ ACTOR_EN_TITE, "Tektite" },
|
||||
{ ACTOR_EN_REEBA, "Leever" },
|
||||
{ ACTOR_EN_PEEHAT, "Peahat and Larva" },
|
||||
{ ACTOR_EN_BUTTE, "Butterfly" },
|
||||
{ ACTOR_EN_INSECT, "Bugs" },
|
||||
{ ACTOR_EN_FISH, "Fish" },
|
||||
{ ACTOR_EN_HOLL, "Room changing plane" },
|
||||
{ ACTOR_EN_SCENE_CHANGE, "ovl_En_Scene_Change (broken)" },
|
||||
{ ACTOR_EN_ZF, "Lizalfos and Dinolfos" },
|
||||
{ ACTOR_EN_HATA, "Wooden Flagpole with Red Cloth" },
|
||||
{ ACTOR_BOSS_DODONGO, "King Dodongo" },
|
||||
{ ACTOR_BOSS_GOMA, "Gohma" },
|
||||
{ ACTOR_EN_ZL1, "Child Princess Zelda (at window)" },
|
||||
{ ACTOR_EN_VIEWER, "Cutscene Actors" },
|
||||
{ ACTOR_EN_GOMA, "Gohma Larva" },
|
||||
{ ACTOR_BG_PUSHBOX, "Cube" },
|
||||
{ ACTOR_EN_BUBBLE, "Shabom" },
|
||||
{ ACTOR_DOOR_SHUTTER, "Shutter Door" },
|
||||
{ ACTOR_EN_DODOJR, "Baby Dodongo" },
|
||||
{ ACTOR_EN_BDFIRE, "Empty" },
|
||||
{ ACTOR_EN_BOOM, "Boomerang" },
|
||||
{ ACTOR_EN_TORCH2, "Dark Link" },
|
||||
{ ACTOR_EN_BILI, "Biri" },
|
||||
{ ACTOR_EN_TP, "Electric Tailpasaran" },
|
||||
{ ACTOR_EN_ST, "Skulltula" },
|
||||
{ ACTOR_EN_BW, "Torch Slug" },
|
||||
{ ACTOR_EN_A_OBJ, "Gameplay_keep items" },
|
||||
{ ACTOR_EN_EIYER, "Stinger (Land)" },
|
||||
{ ACTOR_EN_RIVER_SOUND, "Ambient Sound Effects" },
|
||||
{ ACTOR_EN_HORSE_NORMAL, "Horse" },
|
||||
{ ACTOR_EN_OSSAN, "Shopkeeper" },
|
||||
{ ACTOR_BG_TREEMOUTH, "Great Deku Tree's Jaw" },
|
||||
{ ACTOR_BG_DODOAGO, "Dodongo's Cavern Mega Dodongo" },
|
||||
{ ACTOR_BG_HIDAN_DALM, "Megaton Hammer Statue" },
|
||||
{ ACTOR_BG_HIDAN_HROCK, "Huge stone spike platform (Fire Temple)" },
|
||||
{ ACTOR_EN_HORSE_GANON, "Ganondorf's Horse" },
|
||||
{ ACTOR_BG_HIDAN_ROCK, "Stone Blocks (Fire Temple)" },
|
||||
{ ACTOR_BG_HIDAN_RSEKIZOU, "Spinning Stone Flamethrower (Fire Temple)" },
|
||||
{ ACTOR_BG_HIDAN_SEKIZOU, "Stationary Flamethrower Statue (Fire Temple)" },
|
||||
{ ACTOR_BG_HIDAN_SIMA, "Stone Platform (Fire Temple)" },
|
||||
{ ACTOR_BG_HIDAN_SYOKU, "Stone Elevator (Fire Temple)" },
|
||||
{ ACTOR_EN_XC, "Sheik" },
|
||||
{ ACTOR_BG_HIDAN_CURTAIN, "Flame Circle" },
|
||||
{ ACTOR_BG_SPOT00_HANEBASI, "Drawbridge Objects" },
|
||||
{ ACTOR_EN_MB, "Moblins" },
|
||||
{ ACTOR_EN_BOMBF, "Bombflower" },
|
||||
{ ACTOR_EN_ZL2, "Adult Zelda (Cutscenes)" },
|
||||
{ ACTOR_BG_HIDAN_FSLIFT, "Hookshot Elevator Platform (Fire Temple)" },
|
||||
{ ACTOR_EN_OE2, "Unused NPC" },
|
||||
{ ACTOR_BG_YDAN_HASI, "Deku Tree Puzzle elements" },
|
||||
{ ACTOR_BG_YDAN_MARUTA, "Rotating Spiked Log (Deku Tree)" },
|
||||
{ ACTOR_BOSS_GANONDROF, "Phantom Ganon" },
|
||||
{ ACTOR_EN_AM, "Armos Statue" },
|
||||
{ ACTOR_EN_DEKUBABA, "Deku Baba" },
|
||||
{ ACTOR_EN_M_FIRE1, "Thrown Deku Nut" },
|
||||
{ ACTOR_EN_M_THUNDER, "Spin Attack" },
|
||||
{ ACTOR_BG_DDAN_JD, "Rising Stone Platform (Dodongo's Cavern)" },
|
||||
{ ACTOR_BG_BREAKWALL, "Bombable Wall" },
|
||||
{ ACTOR_EN_JJ, "Lord Jabu-Jabu" },
|
||||
{ ACTOR_EN_HORSE_ZELDA, "Zelda's Horse" },
|
||||
{ ACTOR_BG_DDAN_KD, "Stone Stairs (Dodongo's Cavern)" },
|
||||
{ ACTOR_DOOR_WARP1, "Warp Portal" },
|
||||
{ ACTOR_OBJ_SYOKUDAI, "Torch" },
|
||||
{ ACTOR_ITEM_B_HEART, "Heart container" },
|
||||
{ ACTOR_EN_DEKUNUTS, "Mad Scrub" },
|
||||
{ ACTOR_BG_MENKURI_KAITEN, "Rotating Stone Ring Platform" },
|
||||
{ ACTOR_BG_MENKURI_EYE, "Eye Statue" },
|
||||
{ ACTOR_EN_VALI, "Bari" },
|
||||
{ ACTOR_BG_MIZU_MOVEBG, "Water Temple Background Actors" },
|
||||
{ ACTOR_BG_MIZU_WATER, "Water Plane (Water Temple)" },
|
||||
{ ACTOR_ARMS_HOOK, "Hookshot" },
|
||||
{ ACTOR_EN_FHG, "Phantom Ganon's Horse" },
|
||||
{ ACTOR_BG_MORI_HINERI, "Twisted Hallway Rooms" },
|
||||
{ ACTOR_EN_BB, "Bubble" },
|
||||
{ ACTOR_BG_TOKI_HIKARI, "Windows (Temple of Time)" },
|
||||
{ ACTOR_EN_YUKABYUN, "Flying Floor Tile" },
|
||||
{ ACTOR_BG_TOKI_SWD, "Master Sword" },
|
||||
{ ACTOR_EN_FHG_FIRE, "Empty" },
|
||||
{ ACTOR_BG_MJIN, "Warp Song Pad" },
|
||||
{ ACTOR_BG_HIDAN_KOUSI, "Sliding Metal Gate" },
|
||||
{ ACTOR_DOOR_TOKI, "Door of Time Collision" },
|
||||
{ ACTOR_BG_HIDAN_HAMSTEP, "Stone Steps and Platforms (Fire Temple)" },
|
||||
{ ACTOR_EN_BIRD, "Brown Bird" },
|
||||
{ ACTOR_EN_WOOD02, "Trees and Bushes" },
|
||||
{ ACTOR_EN_LIGHTBOX, "Large noisy stone" },
|
||||
{ ACTOR_EN_PU_BOX, "Stone cube" },
|
||||
{ ACTOR_EN_TRAP, "Metal Spike Trap" },
|
||||
{ ACTOR_EN_AROW_TRAP, "Arrow Trap" },
|
||||
{ ACTOR_EN_VASE, "Orange Pot" },
|
||||
{ ACTOR_EN_TA, "Talon" },
|
||||
{ ACTOR_EN_TK, "Dampe (Alive)" },
|
||||
{ ACTOR_BG_MORI_BIGST, "Large Round Platform (Forest Temple)" },
|
||||
{ ACTOR_BG_MORI_ELEVATOR, "Elevator (Forest Temple)" },
|
||||
{ ACTOR_BG_MORI_KAITENKABE, "Rotatable Walls (Forest Temple)" },
|
||||
{ ACTOR_BG_MORI_RAKKATENJO, "Falling Ceiling (Forest Temple)" },
|
||||
{ ACTOR_EN_VM, "Beamos" },
|
||||
{ ACTOR_DEMO_EFFECT, "Spiritual Stones, Medallions, Triforce" },
|
||||
{ ACTOR_DEMO_KANKYO, "Temple of Time Objects" },
|
||||
{ ACTOR_BG_HIDAN_FWBIG, "Large Fire Wall (Fire Temple)" },
|
||||
{ ACTOR_EN_FLOORMAS, "Floormaster" },
|
||||
{ ACTOR_EN_HEISHI1, "Castle Courtyard Guards" },
|
||||
{ ACTOR_EN_RD, "Redead and Gibdo" },
|
||||
{ ACTOR_EN_PO_SISTERS, "Poe Sisters" },
|
||||
{ ACTOR_BG_HEAVY_BLOCK, "Golden Gauntlets Pillar" },
|
||||
{ ACTOR_BG_PO_EVENT, "Poe Sisters' Paintings and Puzzle Block" },
|
||||
{ ACTOR_OBJ_MURE, "Fish, Bugs, Butterflies Group Spawner" },
|
||||
{ ACTOR_EN_SW, "Skullwalltula and Gold Skulltulas" },
|
||||
{ ACTOR_BOSS_FD, "Volvagia (Flying)" },
|
||||
{ ACTOR_OBJECT_KANKYO, "Environmental Effects" },
|
||||
{ ACTOR_EN_DU, "Darunia" },
|
||||
{ ACTOR_EN_FD, "Flare Dancer" },
|
||||
{ ACTOR_EN_HORSE_LINK_CHILD, "Young Epona" },
|
||||
{ ACTOR_DOOR_ANA, "Grotto Entrance" },
|
||||
{ ACTOR_BG_SPOT02_OBJECTS, "Graveyard Actors" },
|
||||
{ ACTOR_BG_HAKA, "Gravestone" },
|
||||
{ ACTOR_MAGIC_WIND, "Farore's Wind" },
|
||||
{ ACTOR_MAGIC_FIRE, "Din's Fire" },
|
||||
{ ACTOR_EN_RU1, "Ruto (Child)" },
|
||||
{ ACTOR_BOSS_FD2, "Volvagia (Hole Form)" },
|
||||
{ ACTOR_EN_FD_FIRE, "Flare Dancer Fire Attack" },
|
||||
{ ACTOR_EN_DH, "Dead Hand" },
|
||||
{ ACTOR_EN_DHA, "Dead Hand's Hand" },
|
||||
{ ACTOR_EN_RL, "Rauru" },
|
||||
{ ACTOR_EN_ENCOUNT1, "Enemy Spawner" },
|
||||
{ ACTOR_DEMO_DU, "Darunia (Cutscenes)" },
|
||||
{ ACTOR_DEMO_IM, "Impa (Cutscenes)" },
|
||||
{ ACTOR_DEMO_TRE_LGT, "Treasure Chest Light" },
|
||||
{ ACTOR_EN_FW, "Flare Dancer Core" },
|
||||
{ ACTOR_BG_VB_SIMA, "Volvagia Platform" },
|
||||
{ ACTOR_EN_VB_BALL, "Volvagia Rocks and Bones" },
|
||||
{ ACTOR_BG_HAKA_MEGANE, "Shadow Temple Fake Walls" },
|
||||
{ ACTOR_BG_HAKA_MEGANEBG, "Platforms (Shadow Temple)" },
|
||||
{ ACTOR_BG_HAKA_SHIP, "River Boat (Shadow Temple)" },
|
||||
{ ACTOR_BG_HAKA_SGAMI, "Spinning Scythe Trap" },
|
||||
{ ACTOR_EN_HEISHI2, "Hyrulian Guards" },
|
||||
{ ACTOR_EN_ENCOUNT2, "Falling Rock Spawner" },
|
||||
{ ACTOR_EN_FIRE_ROCK, "Falling Burning Rocks" },
|
||||
{ ACTOR_EN_BROB, "Flobbery Muscle Block (Jabu-Jabu's Belly)" },
|
||||
{ ACTOR_MIR_RAY, "Reflectable Light Beam" },
|
||||
{ ACTOR_BG_SPOT09_OBJ, "Gerudo Valley Objects" },
|
||||
{ ACTOR_BG_SPOT18_OBJ, "Statue (Darunia's Room)" },
|
||||
{ ACTOR_BOSS_VA, "Barinade" },
|
||||
{ ACTOR_BG_HAKA_TUBO, "Giant Skull Jar (Shadow Temple)" },
|
||||
{ ACTOR_BG_HAKA_TRAP, "Shadow Temple Traps" },
|
||||
{ ACTOR_BG_HAKA_HUTA, "Coffin Lid" },
|
||||
{ ACTOR_BG_HAKA_ZOU, "Bird Statue and Wall (Shadow Temple)" },
|
||||
{ ACTOR_BG_SPOT17_FUNEN, "Smoke Cone (Death Mountain Crater)" },
|
||||
{ ACTOR_EN_SYATEKI_ITM, "Shooting Gallery Game" },
|
||||
{ ACTOR_EN_SYATEKI_MAN, "Shooting Gallery Man" },
|
||||
{ ACTOR_EN_TANA, "Shop Shelves" },
|
||||
{ ACTOR_EN_NB, "Nabooru" },
|
||||
{ ACTOR_BOSS_MO, "Morpha" },
|
||||
{ ACTOR_EN_SB, "Shell Blade" },
|
||||
{ ACTOR_EN_BIGOKUTA, "Big Octo" },
|
||||
{ ACTOR_EN_KAREBABA, "Withered Deku Baba" },
|
||||
{ ACTOR_BG_BDAN_OBJECTS, "Inside Jabu-Jabu's Belly Objects" },
|
||||
{ ACTOR_DEMO_SA, "Saria (Cutscenes)" },
|
||||
{ ACTOR_DEMO_GO, "Gorons (Cutscene)" },
|
||||
{ ACTOR_EN_IN, "Ingo" },
|
||||
{ ACTOR_EN_TR, "Koume and Kotake" },
|
||||
{ ACTOR_BG_SPOT16_BOMBSTONE, "Dodongo's Cavern Entrance Blocking Rock" },
|
||||
{ ACTOR_BG_HIDAN_KOWARERUKABE, "Bombable Walls (Fire Temple)" },
|
||||
{ ACTOR_BG_BOMBWALL, "2D Bombable Wall" },
|
||||
{ ACTOR_BG_SPOT08_ICEBLOCK, "Ice Platform (Zora's Fountain)" },
|
||||
{ ACTOR_EN_RU2, "Ruto (Adult)" },
|
||||
{ ACTOR_OBJ_DEKUJR, "Deku Tree Sprout" },
|
||||
{ ACTOR_BG_MIZU_UZU, "Water Vortex Effect (Water Temple)" },
|
||||
{ ACTOR_BG_SPOT06_OBJECTS, "Lake Hylia Objects" },
|
||||
{ ACTOR_BG_ICE_OBJECTS, "Pushable Ice Block (Ice Cavern)" },
|
||||
{ ACTOR_BG_HAKA_WATER, "Bottom of the Well Water Level Changer" },
|
||||
{ ACTOR_EN_MA2, "Malon (Adult, Ingo's Ranch)" },
|
||||
{ ACTOR_EN_BOM_CHU, "Bombchu" },
|
||||
{ ACTOR_EN_HORSE_GAME_CHECK, "Horseback Minigames" },
|
||||
{ ACTOR_BOSS_TW, "Twinrova" },
|
||||
{ ACTOR_EN_RR, "Like-Like" },
|
||||
{ ACTOR_EN_BA, "Tentacle (Inside Jabu-Jabu's Belly)" },
|
||||
{ ACTOR_EN_BX, "Electrified Tentacle (Inside Jabu-Jabu's Belly)" },
|
||||
{ ACTOR_EN_ANUBICE, "Anubis (Body)" },
|
||||
{ ACTOR_EN_ANUBICE_FIRE, "Anubis Fire Attack" },
|
||||
{ ACTOR_BG_MORI_HASHIGO, "Ladder (Forest Temple)" },
|
||||
{ ACTOR_BG_MORI_HASHIRA4, "Forest Temple Objects" },
|
||||
{ ACTOR_BG_MORI_IDOMIZU, "Well Water (Forest Temple)" },
|
||||
{ ACTOR_BG_SPOT16_DOUGHNUT, "Cloud Ring (Death Mountain)" },
|
||||
{ ACTOR_BG_BDAN_SWITCH, "Switches (Inside Lord Jabu-Jabu)" },
|
||||
{ ACTOR_EN_MA1, "Malon (Child)" },
|
||||
{ ACTOR_BOSS_GANON, "Ganondorf" },
|
||||
{ ACTOR_BOSS_SST, "Bongo Bongo" },
|
||||
{ ACTOR_EN_NY, "Spike (Enemy)" },
|
||||
{ ACTOR_EN_FR, "Frog Song Spot and Frogs" },
|
||||
{ ACTOR_ITEM_SHIELD, "Deku Shield" },
|
||||
{ ACTOR_BG_ICE_SHELTER, "Red Ice" },
|
||||
{ ACTOR_EN_ICE_HONO, "Blue Fire Flames" },
|
||||
{ ACTOR_ITEM_OCARINA, "Ocarina of Time" },
|
||||
{ ACTOR_MAGIC_DARK, "Nayru's Love" },
|
||||
{ ACTOR_DEMO_6K, "Sages, Balls of Light (Cutscene)" },
|
||||
{ ACTOR_EN_ANUBICE_TAG, "Anubis Spawn" },
|
||||
{ ACTOR_BG_HAKA_GATE, "Truth Spinner Puzzle (Shadow Temple)" },
|
||||
{ ACTOR_BG_SPOT15_SAKU, "Hyrule Castle Gate" },
|
||||
{ ACTOR_BG_JYA_GOROIWA, "Rolling Boulder (Spirit Temple)" },
|
||||
{ ACTOR_BG_JYA_ZURERUKABE, "Sliding, Climbable Brick Wall (Spirit Temple)" },
|
||||
{ ACTOR_BG_JYA_COBRA, "Rotatable Cobra Mirror (Spirit Temple)" },
|
||||
{ ACTOR_BG_JYA_KANAAMI, "Climbable Metal Grating Bridge (Spirit Temple)" },
|
||||
{ ACTOR_FISHING, "Fishing Pond Man and Fish" },
|
||||
{ ACTOR_OBJ_OSHIHIKI, "Pushable Block" },
|
||||
{ ACTOR_BG_GATE_SHUTTER, "Gate to Death Mountain Trail" },
|
||||
{ ACTOR_EFF_DUST, "Dust Effects" },
|
||||
{ ACTOR_BG_SPOT01_FUSYA, "Windmill Sails (Kakariko Village)" },
|
||||
{ ACTOR_BG_SPOT01_IDOHASHIRA, "Well Crossbeam (Kakariko Village)" },
|
||||
{ ACTOR_BG_SPOT01_IDOMIZU, "Well Water (Kakariko Village)" },
|
||||
{ ACTOR_BG_PO_SYOKUDAI, "Golden Torch (Poe Sisters)" },
|
||||
{ ACTOR_BG_GANON_OTYUKA, "Falling Platform (Ganondorf Fight)" },
|
||||
{ ACTOR_BG_SPOT15_RRBOX, "Milk Crate" },
|
||||
{ ACTOR_BG_UMAJUMP, "Obstacle Fence (Lon Lon Ranch)" },
|
||||
{ ACTOR_ARROW_FIRE, "Fire Arrow" },
|
||||
{ ACTOR_ARROW_ICE, "Ice Arrow" },
|
||||
{ ACTOR_ARROW_LIGHT, "Light Arrow" },
|
||||
{ ACTOR_ITEM_ETCETERA, "Collectible Items" },
|
||||
{ ACTOR_OBJ_KIBAKO, "Small Liftable Crate" },
|
||||
{ ACTOR_OBJ_TSUBO, "Breakable Pot" },
|
||||
{ ACTOR_EN_WONDER_ITEM, "Invisible Collectible" },
|
||||
{ ACTOR_EN_IK, "Iron Knuckle" },
|
||||
{ ACTOR_DEMO_IK, "Iron Knuckle armor pieces (Spirit Temple Nabooru fight)" },
|
||||
{ ACTOR_EN_SKJ, "Skullkid" },
|
||||
{ ACTOR_EN_SKJNEEDLE, "Skullkid Needle Attack" },
|
||||
{ ACTOR_EN_G_SWITCH, "Silver Rupee" },
|
||||
{ ACTOR_DEMO_EXT, "Magic Vortex" },
|
||||
{ ACTOR_DEMO_SHD, "Bongo Bongo's Shadow" },
|
||||
{ ACTOR_EN_DNS, "Business Scrub" },
|
||||
{ ACTOR_ELF_MSG, "Navi Message" },
|
||||
{ ACTOR_EN_HONOTRAP, "Stone Eye (Fire Trap) and Flame" },
|
||||
{ ACTOR_EN_TUBO_TRAP, "Flying Pot" },
|
||||
{ ACTOR_OBJ_ICE_POLY, "Ice spawned by red ice? frozen actors" },
|
||||
{ ACTOR_BG_SPOT03_TAKI, "Zora's River Waterfall" },
|
||||
{ ACTOR_BG_SPOT07_TAKI, "Zora's Domain Waterfall and Ice" },
|
||||
{ ACTOR_EN_FZ, "Frezzard" },
|
||||
{ ACTOR_EN_PO_RELAY, "Dampe's Ghost" },
|
||||
{ ACTOR_BG_RELAY_OBJECTS, "Windmill Objects" },
|
||||
{ ACTOR_EN_DIVING_GAME, "Zora Diving Game" },
|
||||
{ ACTOR_EN_KUSA, "Bush/Grass" },
|
||||
{ ACTOR_OBJ_BEAN, "Bean Plant Spot" },
|
||||
{ ACTOR_OBJ_BOMBIWA, "Brown Bombable Boulder" },
|
||||
{ ACTOR_OBJ_SWITCH, "Switches" },
|
||||
{ ACTOR_OBJ_ELEVATOR, "Huge Stone Elevator" },
|
||||
{ ACTOR_OBJ_LIFT, "Square Collapsing Platform" },
|
||||
{ ACTOR_OBJ_HSBLOCK, "Stone Hookshot Target" },
|
||||
{ ACTOR_EN_OKARINA_TAG, "Ocarina Music Staff Spot" },
|
||||
{ ACTOR_EN_YABUSAME_MARK, "Horseback Archery Target" },
|
||||
{ ACTOR_EN_GOROIWA, "Rolling Boulder" },
|
||||
{ ACTOR_EN_EX_RUPPY, "Sparkling Rupee" },
|
||||
{ ACTOR_EN_TORYO, "Boss Carpenter" },
|
||||
{ ACTOR_EN_DAIKU, "Carpenters" },
|
||||
{ ACTOR_EN_NWC, "Cucco Chick" },
|
||||
{ ACTOR_EN_BLKOBJ, "Dark Link's Illusion Room" },
|
||||
{ ACTOR_ITEM_INBOX, "Zelda's Magic to Open Gates" },
|
||||
{ ACTOR_EN_GE1, "White Clothed Gerudo" },
|
||||
{ ACTOR_OBJ_BLOCKSTOP, "Pushblock Stop" },
|
||||
{ ACTOR_EN_SDA, "Dynamic Shadow" },
|
||||
{ ACTOR_EN_CLEAR_TAG, "Arwing" },
|
||||
{ ACTOR_EN_NIW_LADY, "Cucco Lady" },
|
||||
{ ACTOR_EN_GM, "Medigoron" },
|
||||
{ ACTOR_EN_MS, "Bean Salesman" },
|
||||
{ ACTOR_EN_HS, "Carpenter's Son" },
|
||||
{ ACTOR_BG_INGATE, "Ingo's Gates (Lon Lon Ranch)" },
|
||||
{ ACTOR_EN_KANBAN, "Square Signpost" },
|
||||
{ ACTOR_EN_HEISHI3, "Hyrule Castle Guard" },
|
||||
{ ACTOR_EN_SYATEKI_NIW, "Cucco (Minigames)" },
|
||||
{ ACTOR_EN_ATTACK_NIW, "Cucco (Attacking)" },
|
||||
{ ACTOR_BG_SPOT01_IDOSOKO, "Stone Blocking Entrance to Bottom of the Well" },
|
||||
{ ACTOR_EN_SA, "Saria" },
|
||||
{ ACTOR_EN_WONDER_TALK, "Checkable Spot (Green Navi)" },
|
||||
{ ACTOR_BG_GJYO_BRIDGE, "Rainbow Bridge to Ganon's Castle" },
|
||||
{ ACTOR_EN_DS, "Potion Shop Granny" },
|
||||
{ ACTOR_EN_MK, "Lakeside Professor" },
|
||||
{ ACTOR_EN_BOM_BOWL_MAN, "Bombchu Bowling Alley Lady" },
|
||||
{ ACTOR_EN_BOM_BOWL_PIT, "Bombchu Bowling Alley Final Target" },
|
||||
{ ACTOR_EN_OWL, "Kaepora Gaebora" },
|
||||
{ ACTOR_EN_ISHI, "Liftable Rock" },
|
||||
{ ACTOR_OBJ_HANA, "Uninteractable Flowers, Rocks, Grass" },
|
||||
{ ACTOR_OBJ_LIGHTSWITCH, "Sun Emblem Switch (Spirit Temple)" },
|
||||
{ ACTOR_OBJ_MURE2, "Rock/Bush groups" },
|
||||
{ ACTOR_EN_GO, "Gorons 1" },
|
||||
{ ACTOR_EN_FU, "Windmill Man" },
|
||||
{ ACTOR_EN_CHANGER, "Treasure Box Shop Minigame" },
|
||||
{ ACTOR_BG_JYA_MEGAMI, "Statue Face (Spirit Temple)" },
|
||||
{ ACTOR_BG_JYA_LIFT, "Chain Platform (Spirit Temple)" },
|
||||
{ ACTOR_BG_JYA_BIGMIRROR, "Large Circular Mirror (Spirt Temple)" },
|
||||
{ ACTOR_BG_JYA_BOMBCHUIWA, "Light Blocking Rock (Spirit Temple)" },
|
||||
{ ACTOR_BG_JYA_AMISHUTTER, "Sliding Circular Metal Grate (Spirit Temple)" },
|
||||
{ ACTOR_BG_JYA_BOMBIWA, "Bombable Rock Wall (Spirit Temple)" },
|
||||
{ ACTOR_BG_SPOT18_BASKET, "Big Goron Pot" },
|
||||
{ ACTOR_EN_GANON_ORGAN, "Ganon's Organ and surroundings" },
|
||||
{ ACTOR_EN_SIOFUKI, "Water Spout" },
|
||||
{ ACTOR_EN_STREAM, "Water Vortex" },
|
||||
{ ACTOR_EN_MM, "Running Man (Child Era)" },
|
||||
{ ACTOR_EN_KO, "Kokiri Children" },
|
||||
{ ACTOR_EN_KZ, "King Zora" },
|
||||
{ ACTOR_EN_WEATHER_TAG, "Proximity Weather Effects" },
|
||||
{ ACTOR_BG_SST_FLOOR, "Bongo Bongo's Drum" },
|
||||
{ ACTOR_EN_ANI, "Kakariko Village Rooftop Man" },
|
||||
{ ACTOR_EN_EX_ITEM, "Minigame Displayed Items" },
|
||||
{ ACTOR_BG_JYA_IRONOBJ, "Iron Knuckles Room Stuff (Spirit Temple)" },
|
||||
{ ACTOR_EN_JS, "Magic Carpet Man" },
|
||||
{ ACTOR_EN_JSJUTAN, "Magic Carpet Man Carpet" },
|
||||
{ ACTOR_EN_CS, "Graveyard Boy" },
|
||||
{ ACTOR_EN_MD, "Mido" },
|
||||
{ ACTOR_EN_HY, "Market NPCs" },
|
||||
{ ACTOR_EN_GANON_MANT, "Ganondorf's Cape" },
|
||||
{ ACTOR_EN_OKARINA_EFFECT, "Song of Storms Storm Manager" },
|
||||
{ ACTOR_EN_MAG, "Title Screen Manager" },
|
||||
{ ACTOR_DOOR_GERUDO, "Cell Door (Gerudo Fortress)" },
|
||||
{ ACTOR_ELF_MSG2, "Navi Information Spot (Targetable, Green)" },
|
||||
{ ACTOR_DEMO_GT, "Ganon's Tower Collapsing (Cutscene Objects)" },
|
||||
{ ACTOR_EN_PO_FIELD, "Big/Small Poe Spawn Point" },
|
||||
{ ACTOR_EFC_ERUPC, "Lava Particle Fountain (Death Mountain panorama)" },
|
||||
{ ACTOR_BG_ZG, "Metal Bars (Ganon's Castle)" },
|
||||
{ ACTOR_EN_HEISHI4, "Hyrule Guard" },
|
||||
{ ACTOR_EN_ZL3, "Adult Zelda" },
|
||||
{ ACTOR_BOSS_GANON2, "Ganon" },
|
||||
{ ACTOR_EN_KAKASI, "Pierre the Scarecrow" },
|
||||
{ ACTOR_EN_TAKARA_MAN, "Treasure Box Shop Man" },
|
||||
{ ACTOR_OBJ_MAKEOSHIHIKI, "Push Block Puzzles" },
|
||||
{ ACTOR_OCEFF_SPOT, "Sun's Song Effect" },
|
||||
{ ACTOR_END_TITLE, "The End message" },
|
||||
{ ACTOR_EN_TORCH, "Grotto Treasure Chest" },
|
||||
{ ACTOR_DEMO_EC, "Credits Revelers in Lon Lon" },
|
||||
{ ACTOR_SHOT_SUN, "Lake Hylia Sun Hitbox, Big Fairy Spawner" },
|
||||
{ ACTOR_EN_DY_EXTRA, "Spiral Beams (Great Fairy Fountains)" },
|
||||
{ ACTOR_EN_WONDER_TALK2, "Dialog Spot" },
|
||||
{ ACTOR_EN_GE2, "Patrolling Gerudo" },
|
||||
{ ACTOR_OBJ_ROOMTIMER, "Room Timer" },
|
||||
{ ACTOR_EN_SSH, "Cursed Skulltula People" },
|
||||
{ ACTOR_EN_STH, "Uncursed Skulltula People" },
|
||||
{ ACTOR_OCEFF_WIPE, "Zelda's Lullaby and Song of Time Ocarina Effect" },
|
||||
{ ACTOR_OCEFF_STORM, "Song of Storm Ocarina Effect" },
|
||||
{ ACTOR_EN_WEIYER, "Stinger (Water)" },
|
||||
{ ACTOR_BG_SPOT05_SOKO, "Sacred Forest Meadow Objects" },
|
||||
{ ACTOR_BG_JYA_1FLIFT, "Stone Elevator (Spirit Temple)" },
|
||||
{ ACTOR_BG_JYA_HAHENIRON, "Chunks of Iron Knucle Chair and Pillar" },
|
||||
{ ACTOR_BG_SPOT12_GATE, "Gerudo Fortress Wooden Gate" },
|
||||
{ ACTOR_BG_SPOT12_SAKU, "Gerudo Fortress Training Area Gate" },
|
||||
{ ACTOR_EN_HINTNUTS, "Hint Deku Scrubs (Deku Tree)" },
|
||||
{ ACTOR_EN_NUTSBALL, "Deku Scrub Nut Attack" },
|
||||
{ ACTOR_BG_SPOT00_BREAK, "Broken Drawbridge, Fences" },
|
||||
{ ACTOR_EN_SHOPNUTS, "Grounded Sales Scrub" },
|
||||
{ ACTOR_EN_IT, "Dampe's Minigame Collectibles" },
|
||||
{ ACTOR_EN_GELDB, "Gerudo Fighter" },
|
||||
{ ACTOR_OCEFF_WIPE2, "Epona's Song Ocarina Effect" },
|
||||
{ ACTOR_OCEFF_WIPE3, "Saria's Song Ocarina Effect" },
|
||||
{ ACTOR_EN_NIW_GIRL, "Girl Chasing Cucco" },
|
||||
{ ACTOR_EN_DOG, "Dog" },
|
||||
{ ACTOR_EN_SI, "Gold Skulltula Token" },
|
||||
{ ACTOR_BG_SPOT01_OBJECTS2, "Kakariko Village Objects" },
|
||||
{ ACTOR_OBJ_COMB, "Beehive" },
|
||||
{ ACTOR_BG_SPOT11_BAKUDANKABE, "Destructible Wall (Desert Colossus)" },
|
||||
{ ACTOR_OBJ_KIBAKO2, "Large Crate" },
|
||||
{ ACTOR_EN_DNT_DEMO, "Deku Mask Panel Trigger" },
|
||||
{ ACTOR_EN_DNT_JIJI, "Deku Mask Panel Head Judge" },
|
||||
{ ACTOR_EN_DNT_NOMAL, "Deku Game?" },
|
||||
{ ACTOR_EN_GUEST, "Happy Mask Shop Customer" },
|
||||
{ ACTOR_BG_BOM_GUARD, "Bombchu Bowling Alley Aiming Area" },
|
||||
{ ACTOR_EN_HS2, "Carpenter's Son (Child Era)" },
|
||||
{ ACTOR_DEMO_KEKKAI, "Ganon's Tower Magic Barriers" },
|
||||
{ ACTOR_BG_SPOT08_BAKUDANKABE, "Destructible Wall (Zora's Fountain)" },
|
||||
{ ACTOR_BG_SPOT17_BAKUDANKABE, "Destructible Wall (Death Mountain Crater)" },
|
||||
{ ACTOR_OBJ_MURE3, "Rupee Patterns" },
|
||||
{ ACTOR_EN_TG, "Entwined Lovers (Honey & Darling)" },
|
||||
{ ACTOR_EN_MU, "Haggling Townspeople" },
|
||||
{ ACTOR_EN_GO2, "Gorons 2" },
|
||||
{ ACTOR_EN_WF, "Wolfos" },
|
||||
{ ACTOR_EN_SKB, "Stalchild" },
|
||||
{ ACTOR_DEMO_GJ, "Ganon Battle Rubble" },
|
||||
{ ACTOR_DEMO_GEFF, "Ganon's Tower Rubble Fragment" },
|
||||
{ ACTOR_BG_GND_FIREMEIRO, "Sinking Lava Platform (Ganon's Castle)" },
|
||||
{ ACTOR_BG_GND_DARKMEIRO, "Clear block" },
|
||||
{ ACTOR_BG_GND_SOULMEIRO, "Web-Blocked Ceiling Hole (Inside Ganon's Castle)" },
|
||||
{ ACTOR_BG_GND_NISEKABE, "Ganon's Castle Fake Walls" },
|
||||
{ ACTOR_BG_GND_ICEBLOCK, "Pushable Square Ice Block (Inside Ganon's Castle)" },
|
||||
{ ACTOR_EN_GB, "Poe Collector and Surroundings" },
|
||||
{ ACTOR_EN_GS, "Gossip Stone" },
|
||||
{ ACTOR_BG_MIZU_BWALL, "Bombable Stone Wall" },
|
||||
{ ACTOR_BG_MIZU_SHUTTER, "Metal Gate (Water Temple)" },
|
||||
{ ACTOR_EN_DAIKU_KAKARIKO, "Carpenters (Kakariko)" },
|
||||
{ ACTOR_BG_BOWL_WALL, "Bombchu Bowling Alley Wall" },
|
||||
{ ACTOR_EN_WALL_TUBO, "Bombchu Bowling Alley Bullseyes" },
|
||||
{ ACTOR_EN_PO_DESERT, "Poe Guide (Desert Wasteland)" },
|
||||
{ ACTOR_EN_CROW, "Guay" },
|
||||
{ ACTOR_DOOR_KILLER, "Fake Door" },
|
||||
{ ACTOR_BG_SPOT11_OASIS, "Oasis (Desert Colossus)" },
|
||||
{ ACTOR_BG_SPOT18_FUTA, "Goron Jar Lid" },
|
||||
{ ACTOR_BG_SPOT18_SHUTTER, "Sliding Doors (Goron City)" },
|
||||
{ ACTOR_EN_MA3, "Malon (Adult, Lon Lon Ranch)" },
|
||||
{ ACTOR_EN_COW, "Cow" },
|
||||
{ ACTOR_BG_ICE_TURARA, "Icicles" },
|
||||
{ ACTOR_BG_ICE_SHUTTER, "Vertical Ice Bars (Ice Cavern)" },
|
||||
{ ACTOR_EN_KAKASI2, "Pierre the Scarecrow Spawn" },
|
||||
{ ACTOR_EN_KAKASI3, "Bonooru the Scarecrow" },
|
||||
{ ACTOR_OCEFF_WIPE4, "Scarecrow's Song Ocarina Effect" },
|
||||
{ ACTOR_EN_EG, "Void-out Trigger (Tower Collapse)" },
|
||||
{ ACTOR_BG_MENKURI_NISEKABE, "False Stone Walls (Gerudo Training Grounds)" },
|
||||
{ ACTOR_EN_ZO, "Zora" },
|
||||
{ ACTOR_OBJ_MAKEKINSUTA, "Skulltula Sprouting from Bean Spot" },
|
||||
{ ACTOR_EN_GE3, "Gerudo Fortress Leader" },
|
||||
{ ACTOR_OBJ_TIMEBLOCK, "Time Block" },
|
||||
{ ACTOR_OBJ_HAMISHI, "Bronze Boulder" },
|
||||
{ ACTOR_EN_ZL4, "Zelda (Child)" },
|
||||
{ ACTOR_EN_MM2, "Running Man (Adult Era)" },
|
||||
{ ACTOR_BG_JYA_BLOCK, "Silver Block (Child Era)" },
|
||||
{ ACTOR_OBJ_WARP2BLOCK, "Navi Infospot (Green, Time Block)" }
|
||||
};
|
||||
|
||||
const std::string GetActorDescription(u16 id) {
|
||||
return actorDescriptions[id];
|
||||
}
|
||||
|
||||
template <typename T> void DrawGroupWithBorder(T&& drawFunc) {
|
||||
// First group encapsulates the inner portion and border
|
||||
ImGui::BeginGroup();
|
||||
|
||||
ImVec2 padding = ImGui::GetStyle().FramePadding;
|
||||
ImVec2 p0 = ImGui::GetCursorScreenPos();
|
||||
ImGui::SetCursorScreenPos(ImVec2(p0.x + padding.x, p0.y + padding.y));
|
||||
|
||||
// Second group encapsulates just the inner portion
|
||||
ImGui::BeginGroup();
|
||||
|
||||
drawFunc();
|
||||
|
||||
ImGui::Dummy(padding);
|
||||
ImGui::EndGroup();
|
||||
|
||||
ImVec2 p1 = ImGui::GetItemRectMax();
|
||||
p1.x += padding.x;
|
||||
ImVec4 borderCol = ImGui::GetStyle().Colors[ImGuiCol_Border];
|
||||
ImGui::GetWindowDrawList()->AddRect(
|
||||
p0, p1, IM_COL32(borderCol.x * 255, borderCol.y * 255, borderCol.z * 255, borderCol.w * 255));
|
||||
|
||||
ImGui::EndGroup();
|
||||
}
|
||||
|
||||
void PopulateActorDropdown(int i, std::vector<Actor*>& data) {
|
||||
if (data.size() != 0) {
|
||||
data.clear();
|
||||
}
|
||||
if (gGlobalCtx != nullptr) {
|
||||
ActorListEntry currList = gGlobalCtx->actorCtx.actorLists[i];
|
||||
Actor* currAct = currList.head;
|
||||
if (currAct != nullptr) {
|
||||
while (currAct != nullptr) {
|
||||
data.push_back(currAct);
|
||||
currAct = currAct->next;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void DrawActorViewer(bool& open) {
|
||||
if (!open) {
|
||||
return;
|
||||
}
|
||||
|
||||
ImGui::SetNextWindowSize(ImVec2(520, 600), ImGuiCond_FirstUseEver);
|
||||
if (!ImGui::Begin("Actor Viewer", &open, ImGuiWindowFlags_NoFocusOnAppearing)) {
|
||||
ImGui::End();
|
||||
return;
|
||||
}
|
||||
|
||||
static Actor display;
|
||||
static const Actor empty{};
|
||||
static Actor* fetch = NULL;
|
||||
static ActorInfo newActor = {0,0, {0, 0, 0}, {0, 0, 0}};
|
||||
static ActorOverlay* dispOverlay;
|
||||
static bool needs_reset = false;
|
||||
static ImU16 one = 1;
|
||||
static int actor;
|
||||
static int category = 0;
|
||||
static RetrievalMethod rm;
|
||||
static std::string filler = "Please select";
|
||||
static std::vector<Actor*> list;
|
||||
static u16 lastSceneId = 0;
|
||||
|
||||
if (gGlobalCtx != nullptr) {
|
||||
needs_reset = lastSceneId != gGlobalCtx->sceneNum;
|
||||
if (needs_reset) {
|
||||
display = empty;
|
||||
fetch = nullptr;
|
||||
dispOverlay = nullptr;
|
||||
newActor = { 0, 0, { 0, 0, 0 }, { 0, 0, 0 } };
|
||||
actor = category = 0;
|
||||
filler = "Please Select";
|
||||
list.clear();
|
||||
needs_reset = false;
|
||||
}
|
||||
lastSceneId = gGlobalCtx->sceneNum;
|
||||
if (ImGui::BeginCombo("Actor Type", acMapping[category])) {
|
||||
for (int i = 0; i < acMapping.size(); i++) {
|
||||
if (ImGui::Selectable(acMapping[i])) {
|
||||
category = i;
|
||||
PopulateActorDropdown(category, list);
|
||||
break;
|
||||
}
|
||||
}
|
||||
ImGui::EndCombo();
|
||||
}
|
||||
|
||||
if (ImGui::BeginCombo("Actor", filler.c_str())) {
|
||||
if (gGlobalCtx != nullptr && lastSceneId != gGlobalCtx->sceneNum) {
|
||||
PopulateActorDropdown(category, list);
|
||||
lastSceneId = gGlobalCtx->sceneNum;
|
||||
}
|
||||
for (int i = 0; i < list.size(); i++) {
|
||||
std::string label = std::to_string(i) + ": " + list[i]->overlayEntry->name;
|
||||
std::string description = GetActorDescription(list[i]->id);
|
||||
if (description != "")
|
||||
label += " (" + description + ")";
|
||||
|
||||
if (ImGui::Selectable(label.c_str())) {
|
||||
rm = LIST;
|
||||
display = *list[i];
|
||||
actor = i;
|
||||
filler = label;
|
||||
break;
|
||||
}
|
||||
}
|
||||
ImGui::EndCombo();
|
||||
}
|
||||
|
||||
if (ImGui::TreeNode("Selected Actor")) {
|
||||
dispOverlay = display.overlayEntry;
|
||||
DrawGroupWithBorder([&]() {
|
||||
ImGui::Text("Name: %s", dispOverlay != nullptr ? dispOverlay->name : "???");
|
||||
ImGui::Text("Description: %s", dispOverlay != nullptr ? GetActorDescription(display.id).c_str() : "???");
|
||||
ImGui::Text("Category: %s", dispOverlay != nullptr ? acMapping[display.category] : "???");
|
||||
ImGui::Text("ID: %d", display.id);
|
||||
ImGui::Text("Parameters: %d", display.params);
|
||||
});
|
||||
|
||||
ImGui::PushItemWidth(ImGui::GetFontSize() * 6);
|
||||
|
||||
DrawGroupWithBorder([&]() {
|
||||
ImGui::Text("Actor Position");
|
||||
ImGui::InputScalar("x pos", ImGuiDataType_Float, &display.world.pos.x);
|
||||
ImGui::SameLine();
|
||||
ImGui::InputScalar("y pos", ImGuiDataType_Float, &display.world.pos.y);
|
||||
ImGui::SameLine();
|
||||
ImGui::InputScalar("z pos", ImGuiDataType_Float, &display.world.pos.z);
|
||||
});
|
||||
|
||||
DrawGroupWithBorder([&]() {
|
||||
ImGui::Text("Actor Rotation");
|
||||
ImGui::InputScalar("x rot", ImGuiDataType_S16, &display.world.rot.x);
|
||||
ImGui::SameLine();
|
||||
ImGui::InputScalar("y rot", ImGuiDataType_S16, &display.world.rot.y);
|
||||
ImGui::SameLine();
|
||||
ImGui::InputScalar("z rot", ImGuiDataType_S16, &display.world.rot.z);
|
||||
});
|
||||
|
||||
if (display.category == ACTORCAT_BOSS || display.category == ACTORCAT_ENEMY) {
|
||||
ImGui::InputScalar("Enemy Health", ImGuiDataType_U8, &display.colChkInfo.health);
|
||||
InsertHelpHoverText("Some actors might not use this!");
|
||||
}
|
||||
|
||||
if (ImGui::Button("Refresh")) {
|
||||
PopulateActorDropdown(category, list);
|
||||
switch (rm) {
|
||||
case INTERACT:
|
||||
case HELD:
|
||||
case TARGET:
|
||||
display = *fetch;
|
||||
break;
|
||||
case LIST:
|
||||
display = *list[actor];
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (ImGui::Button("Go to Actor")) {
|
||||
Player* player = GET_PLAYER(gGlobalCtx);
|
||||
Math_Vec3f_Copy(&player->actor.world.pos, &display.world.pos);
|
||||
Math_Vec3f_Copy(&player->actor.home.pos, &player->actor.world.pos);
|
||||
}
|
||||
|
||||
if (ImGui::Button("Fetch from Target")) {
|
||||
Player* player = GET_PLAYER(gGlobalCtx);
|
||||
fetch = player->targetActor;
|
||||
if (fetch != NULL) {
|
||||
display = *fetch;
|
||||
category = fetch->category;
|
||||
PopulateActorDropdown(category, list);
|
||||
rm = TARGET;
|
||||
}
|
||||
}
|
||||
InsertHelpHoverText("Grabs actor with target arrow above it. You might need C-Up for enemies");
|
||||
if (ImGui::Button("Fetch from Held")) {
|
||||
Player* player = GET_PLAYER(gGlobalCtx);
|
||||
fetch = player->heldActor;
|
||||
if (fetch != NULL) {
|
||||
display = *fetch;
|
||||
category = fetch->category;
|
||||
PopulateActorDropdown(category, list);
|
||||
rm = HELD;
|
||||
}
|
||||
}
|
||||
InsertHelpHoverText("Grabs actor that Link is holding");
|
||||
if (ImGui::Button("Fetch from Interaction")) {
|
||||
Player* player = GET_PLAYER(gGlobalCtx);
|
||||
fetch = player->interactRangeActor;
|
||||
if (fetch != NULL) {
|
||||
display = *fetch;
|
||||
category = fetch->category;
|
||||
PopulateActorDropdown(category, list);
|
||||
rm = INTERACT;
|
||||
}
|
||||
}
|
||||
InsertHelpHoverText("Grabs actor from \"interaction range\"");
|
||||
|
||||
ImGui::TreePop();
|
||||
}
|
||||
|
||||
if (ImGui::TreeNode("New...")) {
|
||||
ImGui::PushItemWidth(ImGui::GetFontSize() * 10);
|
||||
|
||||
ImGui::InputScalar("ID", ImGuiDataType_S16, &newActor.id, &one);
|
||||
ImGui::InputScalar("params", ImGuiDataType_S16, &newActor.params, &one);
|
||||
|
||||
ImGui::PushItemWidth(ImGui::GetFontSize() * 6);
|
||||
|
||||
DrawGroupWithBorder([&]() {
|
||||
ImGui::Text("New Actor Position");
|
||||
ImGui::InputScalar("posX", ImGuiDataType_Float, &newActor.pos.x);
|
||||
ImGui::SameLine();
|
||||
ImGui::InputScalar("posY", ImGuiDataType_Float, &newActor.pos.y);
|
||||
ImGui::SameLine();
|
||||
ImGui::InputScalar("posZ", ImGuiDataType_Float, &newActor.pos.z);
|
||||
});
|
||||
|
||||
DrawGroupWithBorder([&]() {
|
||||
ImGui::Text("New Actor Rotation");
|
||||
ImGui::InputScalar("rotX", ImGuiDataType_S16, &newActor.rot.x);
|
||||
ImGui::SameLine();
|
||||
ImGui::InputScalar("rotY", ImGuiDataType_S16, &newActor.rot.y);
|
||||
ImGui::SameLine();
|
||||
ImGui::InputScalar("rotZ", ImGuiDataType_S16, &newActor.rot.z);
|
||||
});
|
||||
|
||||
if (ImGui::Button("Fetch from Link")) {
|
||||
Player* player = GET_PLAYER(gGlobalCtx);
|
||||
Vec3f newPos = player->actor.world.pos;
|
||||
Vec3s newRot = player->actor.world.rot;
|
||||
newActor.pos = newPos;
|
||||
newActor.rot = newRot;
|
||||
}
|
||||
|
||||
if (ImGui::Button("Spawn")) {
|
||||
Actor_Spawn(&gGlobalCtx->actorCtx, gGlobalCtx, newActor.id, newActor.pos.x, newActor.pos.y,
|
||||
newActor.pos.z, newActor.rot.x, newActor.rot.y, newActor.rot.z, newActor.params);
|
||||
}
|
||||
|
||||
if (ImGui::Button("Spawn as Child")) {
|
||||
Actor* parent = &display;
|
||||
if (parent != NULL) {
|
||||
Actor_SpawnAsChild(&gGlobalCtx->actorCtx, parent, gGlobalCtx, newActor.id, newActor.pos.x,
|
||||
newActor.pos.y, newActor.pos.z, newActor.rot.x, newActor.rot.y, newActor.rot.z,
|
||||
newActor.params);
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::TreePop();
|
||||
}
|
||||
} else {
|
||||
ImGui::Text("Global Context needed for actor info!");
|
||||
if (needs_reset) {
|
||||
fetch = nullptr;
|
||||
dispOverlay = nullptr;
|
||||
newActor = { 0, 0, { 0, 0, 0 }, { 0, 0, 0 } };
|
||||
actor = category = 0;
|
||||
filler = "Please Select";
|
||||
list.clear();
|
||||
needs_reset = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
void InitActorViewer() {
|
||||
SohImGui::AddWindow("Developer Tools", "Actor Viewer", DrawActorViewer);
|
||||
}
|
3
soh/soh/Enhancements/debugger/actorViewer.h
Normal file
3
soh/soh/Enhancements/debugger/actorViewer.h
Normal file
@ -0,0 +1,3 @@
|
||||
#pragma once
|
||||
|
||||
void InitActorViewer();
|
@ -1316,6 +1316,9 @@ void DrawPlayerTab() {
|
||||
case ITEM_SWORD_BGS:
|
||||
curSword = "Biggoron's Sword";
|
||||
break;
|
||||
case ITEM_FISHING_POLE:
|
||||
curSword = "Fishing Pole";
|
||||
break;
|
||||
case ITEM_NONE:
|
||||
curSword = "None";
|
||||
break;
|
||||
@ -1463,6 +1466,11 @@ void DrawPlayerTab() {
|
||||
|
||||
Inventory_ChangeEquipment(EQUIP_SWORD, PLAYER_SWORD_BGS);
|
||||
}
|
||||
if (ImGui::Selectable("Fishing Pole")) {
|
||||
player->currentSwordItem = ITEM_FISHING_POLE;
|
||||
gSaveContext.equips.buttonItems[0] = ITEM_FISHING_POLE;
|
||||
Inventory_ChangeEquipment(EQUIP_SWORD, PLAYER_SWORD_MASTER);
|
||||
}
|
||||
ImGui::EndCombo();
|
||||
|
||||
}
|
||||
|
@ -1,12 +1,14 @@
|
||||
#include "debugger.h"
|
||||
#include "debugSaveEditor.h"
|
||||
#include "colViewer.h"
|
||||
#include "actorViewer.h"
|
||||
|
||||
extern "C" {
|
||||
|
||||
void Debug_Init(void) {
|
||||
InitSaveEditor();
|
||||
InitColViewer();
|
||||
InitActorViewer();
|
||||
}
|
||||
|
||||
void Debug_Draw(void) {
|
||||
|
@ -6,6 +6,10 @@ s32 sShrinkWindowVal = 0;
|
||||
s32 sShrinkWindowCurrentVal = 0;
|
||||
|
||||
void ShrinkWindow_SetVal(s32 value) {
|
||||
if (CVar_GetS32("gDisableBlackBars", 0)) {
|
||||
sShrinkWindowVal = 0;
|
||||
return;
|
||||
}
|
||||
if (HREG(80) == 0x13 && HREG(81) == 1) {
|
||||
osSyncPrintf("shrink_window_setval(%d)\n", value);
|
||||
}
|
||||
@ -17,6 +21,10 @@ u32 ShrinkWindow_GetVal(void) {
|
||||
}
|
||||
|
||||
void ShrinkWindow_SetCurrentVal(s32 currentVal) {
|
||||
if (CVar_GetS32("gDisableBlackBars", 0)) {
|
||||
sShrinkWindowCurrentVal = 0;
|
||||
return;
|
||||
}
|
||||
if (HREG(80) == 0x13 && HREG(81) == 1) {
|
||||
osSyncPrintf("shrink_window_setnowval(%d)\n", currentVal);
|
||||
}
|
||||
|
@ -339,19 +339,19 @@ void func_8002BF60(TargetContext* targetCtx, Actor* actor, s32 actorCategory, Gl
|
||||
if (CVar_GetS32("gUseNaviCol",0) != 1 ) {
|
||||
if (actorCategory == ACTORCAT_PLAYER) {
|
||||
naviColor->inner.r = 255; naviColor->inner.g = 255; naviColor->inner.b = 255;
|
||||
naviColor->outer.r = 115; naviColor->outer.g = 230; naviColor->outer.b = 255;
|
||||
naviColor->outer.r = 0; naviColor->outer.g = 0; naviColor->outer.b = 255;
|
||||
}
|
||||
if (actorCategory == ACTORCAT_NPC) {
|
||||
naviColor->inner.r = 100; naviColor->inner.g = 100; naviColor->inner.b = 255;
|
||||
naviColor->outer.r = 90; naviColor->outer.g = 90; naviColor->outer.b = 255;
|
||||
naviColor->inner.r = 150; naviColor->inner.g = 150; naviColor->inner.b = 255;
|
||||
naviColor->outer.r = 150; naviColor->outer.g = 150; naviColor->outer.b = 255;
|
||||
}
|
||||
if (actorCategory == ACTORCAT_BOSS || actorCategory == ACTORCAT_ENEMY) {
|
||||
naviColor->inner.r = 255; naviColor->inner.g = 255; naviColor->inner.b = 0;
|
||||
naviColor->outer.r = 220; naviColor->outer.g = 220; naviColor->outer.b = 0;
|
||||
naviColor->outer.r = 220; naviColor->outer.g = 155; naviColor->outer.b = 0;
|
||||
}
|
||||
if (actorCategory == ACTORCAT_PROP) {
|
||||
naviColor->inner.r = 0; naviColor->inner.g = 255; naviColor->inner.b = 90;
|
||||
naviColor->outer.r = 0; naviColor->outer.g = 220; naviColor->outer.b = 0;
|
||||
naviColor->inner.r = 0; naviColor->inner.g = 255; naviColor->inner.b = 0;
|
||||
naviColor->outer.r = 0; naviColor->outer.g = 255; naviColor->outer.b = 0;
|
||||
}
|
||||
} else {
|
||||
if (actorCategory == ACTORCAT_PLAYER) {
|
||||
@ -1163,7 +1163,9 @@ void Actor_Init(Actor* actor, GlobalContext* globalCtx) {
|
||||
actor->uncullZoneForward = 1000.0f;
|
||||
actor->uncullZoneScale = 350.0f;
|
||||
actor->uncullZoneDownward = 700.0f;
|
||||
if (CVar_GetS32("gDisableDrawDistance", 0) != 0) {
|
||||
if (CVar_GetS32("gDisableDrawDistance", 0) != 0 && actor->id != ACTOR_EN_TORCH2 && actor->id != ACTOR_EN_BLKOBJ // Extra check for Dark Link and his room
|
||||
&& actor->id != ACTOR_EN_HORSE // Check for Epona, else if we call her she will spawn at the other side of the map + we can hear her during the title screen sequence
|
||||
&& actor->id != ACTOR_EN_HORSE_GANON && actor->id != ACTOR_EN_HORSE_ZELDA) { // check for Zelda's and Ganondorf's horses that will always be scene during cinematic whith camera paning
|
||||
actor->uncullZoneForward = 32767.0f;
|
||||
actor->uncullZoneScale = 32767.0f;
|
||||
actor->uncullZoneDownward = 32767.0f;
|
||||
@ -2690,7 +2692,9 @@ s32 func_800314B0(GlobalContext* globalCtx, Actor* actor) {
|
||||
s32 func_800314D4(GlobalContext* globalCtx, Actor* actor, Vec3f* arg2, f32 arg3) {
|
||||
f32 var;
|
||||
|
||||
if (CVar_GetS32("gDisableDrawDistance", 0) != 0) {
|
||||
if (CVar_GetS32("gDisableDrawDistance", 0) != 0 && actor->id != ACTOR_EN_TORCH2 && actor->id != ACTOR_EN_BLKOBJ // Extra check for Dark Link and his room
|
||||
&& actor->id != ACTOR_EN_HORSE // Check for Epona, else if we call her she will spawn at the other side of the map + we can hear her during the title screen sequence
|
||||
&& actor->id != ACTOR_EN_HORSE_GANON && actor->id != ACTOR_EN_HORSE_ZELDA) { // check for Zelda's and Ganondorf's horses that will always be scene during cinematic whith camera paning
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -896,6 +896,9 @@ void EnItem00_Update(Actor* thisx, GlobalContext* globalCtx) {
|
||||
|
||||
if (this->unk_15A > 0) {
|
||||
this->unk_15A--;
|
||||
if (CVar_GetS32("gDropsDontDie", 0) && (this->unk_154 <= 0)) {
|
||||
this->unk_15A++;
|
||||
}
|
||||
}
|
||||
|
||||
if ((this->unk_15A > 0) && (this->unk_15A < 41) && (this->unk_154 <= 0)) {
|
||||
|
@ -755,22 +755,23 @@ void Minimap_Draw(GlobalContext* globalCtx) {
|
||||
if (((globalCtx->sceneNum != SCENE_SPOT01) && (globalCtx->sceneNum != SCENE_SPOT04) &&
|
||||
(globalCtx->sceneNum != SCENE_SPOT08)) ||
|
||||
(LINK_AGE_IN_YEARS != YEARS_ADULT)) {
|
||||
bool Map0 = gMapData->owEntranceIconPosY[sEntranceIconMapIndex] << 2 == 0;
|
||||
s16 IconSize = 8;
|
||||
s16 PosX = gMapData->owEntranceIconPosX[sEntranceIconMapIndex]+Right_MM_Margin;
|
||||
s16 PosY = gMapData->owEntranceIconPosY[sEntranceIconMapIndex]+Bottom_MM_Margin;
|
||||
s16 PosX = gMapData->owEntranceIconPosX[sEntranceIconMapIndex] + (Map0 ? 0 : Right_MM_Margin);
|
||||
s16 PosY = gMapData->owEntranceIconPosY[sEntranceIconMapIndex] + (Map0 ? 0 : Bottom_MM_Margin);
|
||||
//gFixDungeonMinimapIcon fix both Y position of visible icon and hide these non needed.
|
||||
if (CVar_GetS32("gFixDungeonMinimapIcon", 1) != 0){
|
||||
if (CVar_GetS32("gFixDungeonMinimapIcon", 0) != 0){
|
||||
//No idea why and how Original value work but this does actually fix them all.
|
||||
PosY = PosY+1024;
|
||||
}
|
||||
s16 TopLeftX = OTRGetRectDimensionFromRightEdge(PosX) << 2;
|
||||
s16 TopLeftX = (Map0 ? OTRGetRectDimensionFromLeftEdge(PosX) : OTRGetRectDimensionFromRightEdge(PosX)) << 2;
|
||||
s16 TopLeftY = PosY << 2;
|
||||
s16 TopLeftW = OTRGetRectDimensionFromRightEdge(PosX + IconSize) << 2;
|
||||
s16 TopLeftW = (Map0 ? OTRGetRectDimensionFromLeftEdge(PosX + IconSize) : OTRGetRectDimensionFromRightEdge(PosX + IconSize)) << 2;
|
||||
s16 TopLeftH = (PosY + IconSize) << 2;
|
||||
if ((gMapData->owEntranceFlag[sEntranceIconMapIndex] == 0xFFFF) ||
|
||||
((gMapData->owEntranceFlag[sEntranceIconMapIndex] != 0xFFFF) &&
|
||||
(gSaveContext.infTable[26] & gBitFlags[gMapData->owEntranceFlag[mapIndex]]))) {
|
||||
if (gMapData->owEntranceIconPosY[sEntranceIconMapIndex] << 2 != 0 && CVar_GetS32("gFixDungeonMinimapIcon", 1) != 0){
|
||||
if (!Map0 || !CVar_GetS32("gFixDungeonMinimapIcon", 0)) {
|
||||
gDPLoadTextureBlock(OVERLAY_DISP++, gMapDungeonEntranceIconTex, G_IM_FMT_RGBA, G_IM_SIZ_16b,
|
||||
IconSize, IconSize, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
|
||||
G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||||
|
@ -2935,7 +2935,7 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) {
|
||||
}
|
||||
|
||||
const s16 rCUpBtnX = OTRGetRectDimensionFromRightEdge(R_C_UP_BTN_X+Right_HUD_Margin);
|
||||
const s16 rCUPIconX = OTRGetRectDimensionFromRightEdge(R_C_UP_ICON_X+Right_HUD_Margin);
|
||||
const s16 rCUPIconX = OTRGetRectDimensionFromRightEdge(R_C_UP_ICON_X+Right_HUD_Margin-!!CVar_GetS32("gNaviTextFix", 0));
|
||||
if (CVar_GetS32("gHudColors", 1) == 0) {
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), temp);
|
||||
} else if (CVar_GetS32("gHudColors", 1) == 1) {
|
||||
|
@ -1209,19 +1209,15 @@ void BossGanon_ShatterWindows(u8 windowShatterState) {
|
||||
}
|
||||
|
||||
void BossGanon_DeathAndTowerCutscene(BossGanon* this, GlobalContext* globalCtx) {
|
||||
const bool originalBlood = CVar_GetS32("gOriginalBlood", 1);
|
||||
static Color_RGBA8 bloodPrimColor = { 0, 120, 0, 255 };
|
||||
static Color_RGBA8 bloodEnvColor = { 0, 120, 0, 255 };
|
||||
|
||||
static Color_RGBA8 bloodPrimColor = { 120, 0, 0, 255 };
|
||||
static Color_RGBA8 bloodEnvColor = { 120, 0, 0, 255 };
|
||||
if(CVar_GetS32("gRedGanonBlood", 0)) {
|
||||
bloodPrimColor.r = 120;
|
||||
bloodPrimColor.g = 0;
|
||||
|
||||
if(!originalBlood) {
|
||||
bloodPrimColor.r = 0;
|
||||
bloodPrimColor.g = 120;
|
||||
bloodPrimColor.b = 0;
|
||||
|
||||
bloodEnvColor.r = 0;
|
||||
bloodEnvColor.g = 120;
|
||||
bloodEnvColor.b = 0;
|
||||
bloodEnvColor.r = 120;
|
||||
bloodEnvColor.g = 0;
|
||||
}
|
||||
|
||||
s16 i;
|
||||
|
@ -1456,6 +1456,17 @@ void func_80901020(BossGanon2* this, GlobalContext* globalCtx) {
|
||||
void func_8090109C(BossGanon2* this, GlobalContext* globalCtx) {
|
||||
u8 i;
|
||||
|
||||
static Color_RGBA8 sPrimColor = { 0, 120, 0, 255 };
|
||||
static Color_RGBA8 sEnvColor = { 0, 120, 0, 255 };
|
||||
|
||||
if(CVar_GetS32("gRedGanonBlood", 0)) {
|
||||
sPrimColor.r = 120;
|
||||
sPrimColor.g = 0;
|
||||
|
||||
sEnvColor.r = 120;
|
||||
sEnvColor.g = 0;
|
||||
}
|
||||
|
||||
for (i = 0; i < 70; i++) {
|
||||
Vec3f velocity;
|
||||
Vec3f accel;
|
||||
|
@ -238,10 +238,6 @@ static ColliderJntSphInit sJntSphInit2 = {
|
||||
sJntSphItemsInit2,
|
||||
};
|
||||
|
||||
static Color_RGBA8 sPrimColor = { 0, 120, 0, 255 };
|
||||
|
||||
static Color_RGBA8 sEnvColor = { 0, 120, 0, 255 };
|
||||
|
||||
static Vec3f D_8090702C[] = {
|
||||
{ 10.0f, -10.0f, 0.0f },
|
||||
{ 0.0f, 0.0f, -60.0f },
|
||||
|
@ -118,7 +118,7 @@ void EnCow_Init(Actor* thisx, GlobalContext* globalCtx) {
|
||||
func_809DEE9C(this);
|
||||
this->actionFunc = func_809DF96C;
|
||||
if (globalCtx->sceneNum == SCENE_LINK_HOME) {
|
||||
if (!LINK_IS_ADULT) {
|
||||
if (!LINK_IS_ADULT && !CVar_GetS32("gCowOfTime", 0)) {
|
||||
Actor_Kill(&this->actor);
|
||||
return;
|
||||
}
|
||||
|
@ -1053,7 +1053,7 @@ void func_80A98CD8(EnKo* this) {
|
||||
this->actor.targetMode = info->targetMode;
|
||||
this->lookDist = info->lookDist;
|
||||
this->lookDist += this->collider.dim.radius;
|
||||
this->appearDist = info->appearDist;
|
||||
this->appearDist = CVar_GetS32("gDisableKokiriDrawDistance", 0) != 0 ? 32767 : info->appearDist;
|
||||
}
|
||||
|
||||
// Used to fetch actor animation?
|
||||
|
@ -94,7 +94,9 @@ void func_80AFB768(EnSi* this, GlobalContext* globalCtx) {
|
||||
if (this->collider.base.ocFlags2 & OC2_HIT_PLAYER) {
|
||||
this->collider.base.ocFlags2 &= ~OC2_HIT_PLAYER;
|
||||
Item_Give(globalCtx, ITEM_SKULL_TOKEN);
|
||||
player->actor.freezeTimer = 10;
|
||||
if (CVar_GetS32("gSkulltulaFreeze", 0) != 1) {
|
||||
player->actor.freezeTimer = 20;
|
||||
}
|
||||
Message_StartTextbox(globalCtx, 0xB4, NULL);
|
||||
Audio_PlayFanfare(NA_BGM_SMALL_ITEM_GET);
|
||||
this->actionFunc = func_80AFB950;
|
||||
@ -116,7 +118,6 @@ void func_80AFB89C(EnSi* this, GlobalContext* globalCtx) {
|
||||
|
||||
if (!CHECK_FLAG_ALL(this->actor.flags, ACTOR_FLAG_13)) {
|
||||
Item_Give(globalCtx, ITEM_SKULL_TOKEN);
|
||||
player->actor.freezeTimer = 10;
|
||||
Message_StartTextbox(globalCtx, 0xB4, NULL);
|
||||
Audio_PlayFanfare(NA_BGM_SMALL_ITEM_GET);
|
||||
this->actionFunc = func_80AFB950;
|
||||
@ -126,7 +127,7 @@ void func_80AFB89C(EnSi* this, GlobalContext* globalCtx) {
|
||||
void func_80AFB950(EnSi* this, GlobalContext* globalCtx) {
|
||||
Player* player = GET_PLAYER(globalCtx);
|
||||
|
||||
if (Message_GetState(&globalCtx->msgCtx) != TEXT_STATE_CLOSING) {
|
||||
if (Message_GetState(&globalCtx->msgCtx) != TEXT_STATE_CLOSING && CVar_GetS32("gSkulltulaFreeze", 0) != 1) {
|
||||
player->actor.freezeTimer = 10;
|
||||
} else {
|
||||
SET_GS_FLAGS((this->actor.params & 0x1F00) >> 8, this->actor.params & 0xFF);
|
||||
|
@ -140,8 +140,9 @@ void OceffStorm_Draw2(Actor* thisx, GlobalContext* globalCtx) {
|
||||
gSPDisplayList(POLY_XLU_DISP++, sMaterialDL);
|
||||
gSPDisplayList(POLY_XLU_DISP++, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, scroll * 8, scroll * 4, 64, 64, 1,
|
||||
scroll * 4, scroll * 4, 64, 64));
|
||||
gSPTextureRectangle(POLY_XLU_DISP++, 0, 0, (SCREEN_WIDTH << 2), (SCREEN_HEIGHT << 2), G_TX_RENDERTILE, 0, 0, 140,
|
||||
(1 << 15) | (31 << 10) | 884);
|
||||
gSPWideTextureRectangle(POLY_XLU_DISP++, OTRGetRectDimensionFromLeftEdge(0) << 2, 0,
|
||||
OTRGetRectDimensionFromRightEdge(SCREEN_WIDTH) << 2, 0x03C0, G_TX_RENDERTILE, 0, 0, 0x008C,
|
||||
-0x008C);
|
||||
|
||||
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_oceff_storm.c", 477);
|
||||
}
|
||||
|
@ -2779,22 +2779,24 @@ void func_80835F44(GlobalContext* globalCtx, Player* this, s32 item) {
|
||||
if (actionParam >= PLAYER_AP_BOOTS_KOKIRI) {
|
||||
u16 bootsValue = actionParam - PLAYER_AP_BOOTS_KOKIRI + 1;
|
||||
if (CUR_EQUIP_VALUE(EQUIP_BOOTS) == bootsValue) {
|
||||
Inventory_ChangeEquipment(EQUIP_BOOTS, 1);
|
||||
Inventory_ChangeEquipment(EQUIP_BOOTS, PLAYER_BOOTS_KOKIRI + 1);
|
||||
} else {
|
||||
Inventory_ChangeEquipment(EQUIP_BOOTS, bootsValue);
|
||||
}
|
||||
Player_SetEquipmentData(globalCtx, this);
|
||||
func_808328EC(this, CUR_EQUIP_VALUE(EQUIP_BOOTS) == PLAYER_BOOTS_IRON + 1 ? NA_SE_PL_WALK_HEAVYBOOTS : NA_SE_PL_CHANGE_ARMS);
|
||||
return;
|
||||
}
|
||||
|
||||
if (actionParam >= PLAYER_AP_TUNIC_KOKIRI) {
|
||||
u16 tunicValue = actionParam - PLAYER_AP_TUNIC_KOKIRI + 1;
|
||||
if (CUR_EQUIP_VALUE(EQUIP_TUNIC) == tunicValue) {
|
||||
Inventory_ChangeEquipment(EQUIP_TUNIC, 1);
|
||||
Inventory_ChangeEquipment(EQUIP_TUNIC, PLAYER_TUNIC_KOKIRI + 1);
|
||||
} else {
|
||||
Inventory_ChangeEquipment(EQUIP_TUNIC, tunicValue);
|
||||
}
|
||||
Player_SetEquipmentData(globalCtx, this);
|
||||
func_808328EC(this, NA_SE_PL_CHANGE_ARMS);
|
||||
return;
|
||||
}
|
||||
|
||||
@ -3707,7 +3709,7 @@ s32 func_8083816C(s32 arg0) {
|
||||
}
|
||||
|
||||
void func_8083819C(Player* this, GlobalContext* globalCtx) {
|
||||
if (this->currentShield == PLAYER_SHIELD_DEKU) {
|
||||
if (this->currentShield == PLAYER_SHIELD_DEKU && (CVar_GetS32("gFireproofDekuShield", 0) == 0)) {
|
||||
Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_ITEM_SHIELD, this->actor.world.pos.x,
|
||||
this->actor.world.pos.y, this->actor.world.pos.z, 0, 0, 0, 1);
|
||||
Inventory_DeleteEquipment(globalCtx, EQUIP_SHIELD);
|
||||
@ -5468,8 +5470,8 @@ s32 func_8083C6B8(GlobalContext* globalCtx, Player* this) {
|
||||
sp24 = this->actor.world.pos;
|
||||
sp24.y += 50.0f;
|
||||
|
||||
if (!(this->actor.bgCheckFlags & 1) || (this->actor.world.pos.z > 1300.0f) ||
|
||||
BgCheck_SphVsFirstPoly(&globalCtx->colCtx, &sp24, 20.0f)) {
|
||||
if (CVar_GetS32("gHoverFishing", 0) ? 0 : !(this->actor.bgCheckFlags & 1) ||
|
||||
(this->actor.world.pos.z > 1300.0f) || BgCheck_SphVsFirstPoly(&globalCtx->colCtx, &sp24, 20.0f)) {
|
||||
func_80078884(NA_SE_SY_ERROR);
|
||||
return 0;
|
||||
}
|
||||
@ -6179,6 +6181,9 @@ s32 func_8083E5A8(Player* this, GlobalContext* globalCtx) {
|
||||
if (this->getItemId != GI_NONE) {
|
||||
GetItemEntry* giEntry = &sGetItemTable[-this->getItemId - 1];
|
||||
EnBox* chest = (EnBox*)interactedActor;
|
||||
if(CVar_GetS32("gFastChests", 0) != 0) {
|
||||
giEntry->gi = -1 * abs(giEntry->gi);
|
||||
}
|
||||
|
||||
if (giEntry->itemId != ITEM_NONE) {
|
||||
if (((Item_CheckObtainability(giEntry->itemId) == ITEM_NONE) && (giEntry->field & 0x40)) ||
|
||||
@ -11621,7 +11626,7 @@ void func_8084BF1C(Player* this, GlobalContext* globalCtx) {
|
||||
phi_f2 = -1.0f;
|
||||
}
|
||||
|
||||
this->skelAnime.playSpeed = phi_f2 * phi_f0;
|
||||
this->skelAnime.playSpeed = phi_f2 * phi_f0 + phi_f2 * CVar_GetS32("gClimbSpeed", 0);
|
||||
|
||||
if (this->unk_850 >= 0) {
|
||||
if ((this->actor.wallPoly != NULL) && (this->actor.wallBgId != BGCHECK_SCENE)) {
|
||||
|
@ -640,9 +640,13 @@ void KaleidoScope_DrawDebugEditor(GlobalContext* globalCtx) {
|
||||
|
||||
// Handles exiting the inventory editor with the L button
|
||||
// The editor is opened with `debugState` set to 1, and becomes closable after a frame once `debugState` is set to 2
|
||||
s16 Debug_BTN = BTN_L;
|
||||
if (CVar_GetS32("gNGCKaleidoSwitcher", 0) != 0) {
|
||||
Debug_BTN = BTN_Z;
|
||||
}
|
||||
if (pauseCtx->debugState == 1) {
|
||||
pauseCtx->debugState = 2;
|
||||
} else if ((pauseCtx->debugState == 2) && CHECK_BTN_ALL(input->press.button, BTN_L)) {
|
||||
} else if ((pauseCtx->debugState == 2) && CHECK_BTN_ALL(input->press.button, Debug_BTN)) {
|
||||
pauseCtx->debugState = 0;
|
||||
}
|
||||
|
||||
|
@ -930,7 +930,14 @@ void KaleidoScope_SwitchPage(PauseContext* pauseCtx, u8 pt) {
|
||||
}
|
||||
|
||||
void KaleidoScope_HandlePageToggles(PauseContext* pauseCtx, Input* input) {
|
||||
if (CVar_GetS32("gDebugEnabled", 0) && (pauseCtx->debugState == 0) && CHECK_BTN_ALL(input->press.button, BTN_L)) {
|
||||
s16 Debug_BTN = BTN_L;
|
||||
s16 PageLeft_BTN = BTN_Z;
|
||||
if (CVar_GetS32("gNGCKaleidoSwitcher", 0) != 0) {
|
||||
Debug_BTN = BTN_Z;
|
||||
PageLeft_BTN = BTN_L;
|
||||
}
|
||||
|
||||
if (CVar_GetS32("gDebugEnabled", 0) && (pauseCtx->debugState == 0) && CHECK_BTN_ALL(input->press.button, Debug_BTN)) {
|
||||
pauseCtx->debugState = 1;
|
||||
return;
|
||||
}
|
||||
@ -940,7 +947,7 @@ void KaleidoScope_HandlePageToggles(PauseContext* pauseCtx, Input* input) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (CHECK_BTN_ALL(input->press.button, BTN_Z)) {
|
||||
if (CHECK_BTN_ALL(input->press.button, PageLeft_BTN)) {
|
||||
KaleidoScope_SwitchPage(pauseCtx, 0);
|
||||
return;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user