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Fixed audio font loading
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@ -575,7 +575,7 @@ s32 AudioLoad_SyncInitSeqPlayerInternal(s32 playerIdx, s32 seqId, s32 arg2) {
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while (numFonts > 0) {
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fontId = gAudioContext.sequenceFontTable[index++];
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if (gUseLegacySD)
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// if (gUseLegacySD)
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AudioLoad_SyncLoadFont(fontId);
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numFonts--;
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@ -890,7 +890,7 @@ void AudioLoad_RelocateFont(s32 fontId, SoundFontData* mem, RelocInfo* relocInfo
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void** ptrs = (void**)mem;
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#define BASE_OFFSET(x) (void*)((u32)(x) + (u32)(mem))
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#define BASE_OFFSET(x) (void*)((uintptr_t)(x) + (uintptr_t)(mem))
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reloc2 = ptrs[0];
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if (1) {}
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@ -4420,8 +4420,6 @@ void func_800F5918(void) {
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void func_800F595C(u16 arg0) {
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u8 arg0b = arg0 & 0xFF;
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return; // OTRTODO60
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if (sSeqFlags[arg0b] & 2) {
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Audio_PlayFanfare(arg0);
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} else if (sSeqFlags[arg0b] & 4) {
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