Adds option to stop the game from freezing the player when picking up gold skulltula's (#365)

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Ada 2022-06-11 17:06:42 +01:00 committed by GitHub
parent 4f492e9f63
commit f3dda92e78
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 8 additions and 3 deletions

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@ -864,6 +864,10 @@ namespace SohImGui {
Tooltip("Allows equiping the tunic and boots to c-buttons");
EnhancementCheckbox("MM Bunny Hood", "gMMBunnyHood");
Tooltip("Wearing the Bunny Hood grants a speed increase like in Majora's Mask");
EnhancementCheckbox("No Skulltula Freeze", "gSkulltulaFreeze");
Tooltip("Stops the game from freezing the player when picking up Gold Skulltulas");
EnhancementCheckbox("Disable Navi Call Audio", "gDisableNaviCallAudio");
Tooltip("Disables the voice audio when Navi calls you");
EnhancementCheckbox("Fast Chests", "gFastChests");
Tooltip("Kick open every chest");
EnhancementCheckbox("Better Owl", "gBetterOwl");

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@ -94,7 +94,9 @@ void func_80AFB768(EnSi* this, GlobalContext* globalCtx) {
if (this->collider.base.ocFlags2 & OC2_HIT_PLAYER) {
this->collider.base.ocFlags2 &= ~OC2_HIT_PLAYER;
Item_Give(globalCtx, ITEM_SKULL_TOKEN);
player->actor.freezeTimer = 10;
if (CVar_GetS32("gSkulltulaFreeze", 0) != 1) {
player->actor.freezeTimer = 20;
}
Message_StartTextbox(globalCtx, 0xB4, NULL);
Audio_PlayFanfare(NA_BGM_SMALL_ITEM_GET);
this->actionFunc = func_80AFB950;
@ -116,7 +118,6 @@ void func_80AFB89C(EnSi* this, GlobalContext* globalCtx) {
if (!CHECK_FLAG_ALL(this->actor.flags, ACTOR_FLAG_13)) {
Item_Give(globalCtx, ITEM_SKULL_TOKEN);
player->actor.freezeTimer = 10;
Message_StartTextbox(globalCtx, 0xB4, NULL);
Audio_PlayFanfare(NA_BGM_SMALL_ITEM_GET);
this->actionFunc = func_80AFB950;
@ -126,7 +127,7 @@ void func_80AFB89C(EnSi* this, GlobalContext* globalCtx) {
void func_80AFB950(EnSi* this, GlobalContext* globalCtx) {
Player* player = GET_PLAYER(globalCtx);
if (Message_GetState(&globalCtx->msgCtx) != TEXT_STATE_CLOSING) {
if (Message_GetState(&globalCtx->msgCtx) != TEXT_STATE_CLOSING && CVar_GetS32("gSkulltulaFreeze", 0) != 1) {
player->actor.freezeTimer = 10;
} else {
SET_GS_FLAGS((this->actor.params & 0x1F00) >> 8, this->actor.params & 0xFF);