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https://github.com/HarbourMasters/Shipwright.git
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FIX: Default Navi's colors have been altered recent merged PRs
This fix restore Navi's original colors which have been altered with recent merged PRs
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@ -1078,22 +1078,22 @@ namespace SohImGui {
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Tooltip("Enable/Disable custom Navi's colors. \nIf disabled you will have original colors for Navi.\nColors are refreshed when Navi goes back in your pockets.");
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EnhancementColor("Navi Idle Inner", "gNavi_Idle_Inner_", navi_idle_i_col, ImVec4(255,255,255,255), false);
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Tooltip("Inner color for Navi (idle flying around)");
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EnhancementColor("Navi Idle Outer", "gNavi_Idle_Outer_", navi_idle_o_col, ImVec4(115,230,255,255), false);
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EnhancementColor("Navi Idle Outer", "gNavi_Idle_Outer_", navi_idle_o_col, ImVec4(0,0,255,255), false);
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Tooltip("Outer color for Navi (idle flying around)");
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ImGui::Separator();
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EnhancementColor("Navi NPC Inner", "gNavi_NPC_Inner_", navi_npc_i_col, ImVec4(100,100,255,255), false);
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EnhancementColor("Navi NPC Inner", "gNavi_NPC_Inner_", navi_npc_i_col, ImVec4(150,150,255,255), false);
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Tooltip("Inner color for Navi (when Navi fly around NPCs)");
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EnhancementColor("Navi NPC Outer", "gNavi_NPC_Outer_", navi_npc_o_col, ImVec4(90,90,255,255), false);
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EnhancementColor("Navi NPC Outer", "gNavi_NPC_Outer_", navi_npc_o_col, ImVec4(150,150,255,255), false);
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Tooltip("Outer color for Navi (when Navi fly around NPCs)");
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ImGui::Separator();
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EnhancementColor("Navi Enemy Inner", "gNavi_Enemy_Inner_", navi_enemy_i_col, ImVec4(255,255,0,255), false);
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Tooltip("Inner color for Navi (when Navi fly around Enemies or Bosses)");
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EnhancementColor("Navi Enemy Outer", "gNavi_Enemy_Outer_", navi_enemy_o_col, ImVec4(220,220,0,255), false);
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EnhancementColor("Navi Enemy Outer", "gNavi_Enemy_Outer_", navi_enemy_o_col, ImVec4(220,155,0,255), false);
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Tooltip("Outer color for Navi (when Navi fly around Enemies or Bosses)");
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ImGui::Separator();
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EnhancementColor("Navi Prop Inner", "gNavi_Prop_Inner_", navi_prop_i_col, ImVec4(0,255,0,255), false);
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Tooltip("Inner color for Navi (when Navi fly around props (signs etc))");
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EnhancementColor("Navi Prop Outer", "gNavi_Prop_Outer_", navi_prop_o_col, ImVec4(0,220,0,255), false);
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EnhancementColor("Navi Prop Outer", "gNavi_Prop_Outer_", navi_prop_o_col, ImVec4(0,255,0,255), false);
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Tooltip("Outer color for Navi (when Navi fly around props (signs etc))");
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ImGui::EndTabItem();
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}
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@ -339,19 +339,19 @@ void func_8002BF60(TargetContext* targetCtx, Actor* actor, s32 actorCategory, Gl
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if (CVar_GetS32("gUseNaviCol",0) != 1 ) {
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if (actorCategory == ACTORCAT_PLAYER) {
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naviColor->inner.r = 255; naviColor->inner.g = 255; naviColor->inner.b = 255;
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naviColor->outer.r = 115; naviColor->outer.g = 230; naviColor->outer.b = 255;
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naviColor->outer.r = 0; naviColor->outer.g = 0; naviColor->outer.b = 255;
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}
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if (actorCategory == ACTORCAT_NPC) {
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naviColor->inner.r = 100; naviColor->inner.g = 100; naviColor->inner.b = 255;
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naviColor->outer.r = 90; naviColor->outer.g = 90; naviColor->outer.b = 255;
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naviColor->inner.r = 150; naviColor->inner.g = 150; naviColor->inner.b = 255;
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naviColor->outer.r = 150; naviColor->outer.g = 150; naviColor->outer.b = 255;
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}
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if (actorCategory == ACTORCAT_BOSS || actorCategory == ACTORCAT_ENEMY) {
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naviColor->inner.r = 255; naviColor->inner.g = 255; naviColor->inner.b = 0;
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naviColor->outer.r = 220; naviColor->outer.g = 220; naviColor->outer.b = 0;
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naviColor->outer.r = 220; naviColor->outer.g = 155; naviColor->outer.b = 0;
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}
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if (actorCategory == ACTORCAT_PROP) {
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naviColor->inner.r = 0; naviColor->inner.g = 255; naviColor->inner.b = 90;
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naviColor->outer.r = 0; naviColor->outer.g = 220; naviColor->outer.b = 0;
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naviColor->inner.r = 0; naviColor->inner.g = 255; naviColor->inner.b = 0;
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naviColor->outer.r = 0; naviColor->outer.g = 255; naviColor->outer.b = 0;
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}
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} else {
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if (actorCategory == ACTORCAT_PLAYER) {
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