Fixed resample and corrupt audio bug. Minor documentation updates.

This commit is contained in:
Nicholas Estelami 2022-06-10 15:40:19 -04:00
parent b66174c3ec
commit 83aee6d7e1
4 changed files with 16 additions and 5 deletions

View File

@ -18,7 +18,9 @@
#define AIBUF_LEN 0x580
#define CALC_RESAMPLE_FREQ(sampleRate) (sampleRate / (s32)gAudioContext.audioBufferParameters.frequency)
#define CALC_RESAMPLE_FREQ(sampleRate) ((float)sampleRate / (s32)gAudioContext.audioBufferParameters.frequency)
extern bool gUseLegacySD;
typedef enum {
/* 0 */ ADSR_STATE_DISABLED,

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@ -639,7 +639,7 @@ extern "C" SoundFontSample* ResourceMgr_LoadAudioSample(const char* path)
// OTRTODO: Grab loop data from wav
sampleC->loop = (AdpcmLoop*)malloc(sizeof(AdpcmLoop));
sampleC->loop->start = 0;
sampleC->loop->end = sampleC->size / 2;
sampleC->loop->end = sampleC->size / 2; // OTRTODO: This calculation is probably incorrect... Sometimes it goes past the sample, sometimes it stops too early...
sampleC->loop->count = 0;
sampleC->sampleRateMagicValue = 'RIFF';
sampleC->sampleRate = sampleRate;

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@ -1421,6 +1421,10 @@ void AudioLoad_Init(void* heap, u32 heapSize) {
uintptr_t bankStart = ResourceMgr_LoadFileRaw(_AudiobankSegmentRomStart);
uintptr_t tableStart = ResourceMgr_LoadFileRaw(_AudiotableSegmentRomStart);
// If we have the old audioseq files present (and this is a 32-bit build), use the legacy audio system
if (seqStart != NULL && bankStart != NULL && tableStart != NULL)
gUseLegacySD = true;
fontStart = bankStart;
AudioLoad_InitTable(gAudioContext.sequenceTable, seqStart, 0);

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@ -2093,9 +2093,14 @@ void func_80075B44(GlobalContext* globalCtx) {
case 7:
Audio_SetNatureAmbienceChannelIO(NATURE_CHANNEL_CRITTER_1 << 4 | NATURE_CHANNEL_CRITTER_3,
CHANNEL_IO_PORT_1, 0);
if (globalCtx->envCtx.unk_EE[0] == 0 && globalCtx->envCtx.unk_F2[0] == 0) {
Audio_SetNatureAmbienceChannelIO(NATURE_CHANNEL_CRITTER_4 << 4 | NATURE_CHANNEL_CRITTER_5,
CHANNEL_IO_PORT_1, 1);
if (globalCtx->envCtx.unk_EE[0] == 0 && globalCtx->envCtx.unk_F2[0] == 0)
{
// OTRTODO: This is where corrupt audio happens. Commenting this out seems to not introduce any side effects?
// Further investigation is needed...
if (gUseLegacySD)
Audio_SetNatureAmbienceChannelIO(NATURE_CHANNEL_CRITTER_4 << 4 | NATURE_CHANNEL_CRITTER_5,
CHANNEL_IO_PORT_1, 1);
}
globalCtx->envCtx.unk_E0++;
break;