Added names for the soundfonts.

This commit is contained in:
Nicholas Estelami 2022-06-14 00:59:31 -04:00
parent c5df54ae27
commit bff206e30b
11 changed files with 89 additions and 40 deletions

View File

@ -161,7 +161,8 @@ void OTRExporter_Audio::Save(ZResource* res, const fs::path& outPath, BinaryWrit
WriteSoundFontEntry(audio, audio->soundFontTable[i].soundEffects[k], audio->samples, &fntWriter);
}
std::string fName = OTRExporter_DisplayList::GetPathToRes(res, StringHelper::Sprintf("fonts/font_%02X", i));
//std::string fName = OTRExporter_DisplayList::GetPathToRes(res, StringHelper::Sprintf("fonts/font_%02X", i));
std::string fName = OTRExporter_DisplayList::GetPathToRes(res, StringHelper::Sprintf("fonts/%s", audio->soundFontNames[i].c_str()));
AddFile(fName, fntStream->ToVector());
}

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@ -68,6 +68,13 @@ void ZAudio::ParseXML(tinyxml2::XMLElement* reader)
}
}
if (std::string(child->Value()) == "Soundfont")
{
auto name = child->Attribute("Name");
auto index = child->IntAttribute("Index", 0);
soundFontNames[index] = name;
}
child = child->NextSiblingElement();
}
}
@ -154,14 +161,10 @@ SampleEntry* ZAudio::ParseSampleEntry(std::vector<uint8_t> audioBank,
int bp = 0;
}
if (/* sample->loop.count != 0xFFFFFFFF && */ sample->loop.count != 0)
if (sample->loop.count != 0)
{
//for (int i = 0; i < sample->loop.count; i++)
for (int i = 0; i < 16; i++)
{
//if ((loopOffset + 16 + (i * 2)) >= audioBank.size())
//break;
int16_t state = BitConverter::ToInt16BE(audioBank, loopOffset + 16 + (i * 2));
sample->loop.states.push_back(state);
}

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@ -95,6 +95,7 @@ public:
std::map<uint32_t, SampleEntry*> samples;
std::vector<std::vector<uint32_t>> fontIndices;
std::vector<std::string> seqNames;
std::map<uint32_t, std::string> soundFontNames;
// First Key = Bank ID, Sec Key = LoopDataOffset, Third Key = Sample Data Offset
std::map<uint32_t, std::map<uint32_t, std::map<uint32_t, std::string>>> sampleOffsets;

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@ -2085,7 +2085,7 @@ static inline void* seg_addr(uintptr_t w1)
uint32_t segNum = (w1 >> 24);
uint32_t offset = w1 & 0x00FFFFFE;
offset = 0; // Cursed Malon bug
//offset = 0; // Cursed Malon bug
if (segmentPointers[segNum] != 0)
return (void*)(segmentPointers[segNum] + offset);

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@ -1171,7 +1171,7 @@
</Sample>
</Samples>
<Samples Bank="1">
<Sample Name="Ocarina">
<Sample Name="Ocarina_Bank1">
<Offset Version="MQDebug" At="0xFAD40"/>
</Sample>
<Sample Name="Accordion">
@ -1514,6 +1514,45 @@
</Sample>
</Samples>
<Soundfont Name="02_Ambient_Sounds" Index="2"/>
<Soundfont Name="37_Unused_Deku_Tree" Index="37" OverrideSampleBank="2"/>
<Soundfont Name="04_Deku_Tree" Index="4"/>
<Soundfont Name="11_Dodongos_Cavern" Index="11"/>
<Soundfont Name="33_Ending_1" Index="33"/>
<Soundfont Name="34_Ending_2" Index="34"/>
<Soundfont Name="09_Fairy_Fountain" Index="9"/>
<Soundfont Name="10_Fire_Temple" Index="10"/>
<Soundfont Name="12_Forest_Temple" Index="12"/>
<Soundfont Name="35_Game_Over" Index="35"/>
<Soundfont Name="30_Ganons_Castle_Organ" Index="30"/>
<Soundfont Name="31_Ganons_Castle" Index="31"/>
<Soundfont Name="32_Ganondorfs_Battle" Index="32"/>
<Soundfont Name="27_Gerudo_Valley" Index="27"/>
<Soundfont Name="14_Goron_City" Index="14"/>
<Soundfont Name="17_Horse_Race" Index="17"/>
<Soundfont Name="23_Ice_Cavern" Index="23"/>
<Soundfont Name="07_Jabu_Jabu" Index="7"/>
<Soundfont Name="36_Kaepora_Gaeboras_Theme" Index="36"/>
<Soundfont Name="08_Child_Kakariko_Village" Index="8"/>
<Soundfont Name="15_Kokiri_Forest" Index="15"/>
<Soundfont Name="29_Kotake_and_Koumes_Theme" Index="29"/>
<Soundfont Name="28_Lakeside_Laboratory" Index="28"/>
<Soundfont Name="19_Legends_of_Hyrule" Index="19"/>
<Soundfont Name="13_Lon_Lon_Ranch" Index="13"/>
<Soundfont Name="05_Market" Index="5"/>
<Soundfont Name="20_Minigames" Index="20"/>
<Soundfont Name="03_Orchestra" Index="3"/>
<Soundfont Name="24_Shadow_Temple" Index="24"/>
<Soundfont Name="22_Shops" Index="22"/>
<Soundfont Name="00_Sound_Effects_1" Index="0" Symbol="gSoundEffectsFont1"/>
<Soundfont Name="01_Sound_Effects_2" Index="1" Symbol="gSoundEffectsFont2"/>
<Soundfont Name="16_Spirit_Temple" Index="16"/>
<Soundfont Name="06_Title_Theme" Index="6"/>
<Soundfont Name="26_Unused" Index="26"/>
<Soundfont Name="18_Warp_Songs" Index="18"/>
<Soundfont Name="25_Water_Temple" Index="25"/>
<Soundfont Name="21_Zoras_Domain" Index="21"/>
</Audio>

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@ -21,6 +21,7 @@
#define CALC_RESAMPLE_FREQ(sampleRate) ((float)sampleRate / (s32)gAudioContext.audioBufferParameters.frequency)
extern bool gUseLegacySD;
extern char* fontMap[256];
typedef enum {
/* 0 */ ADSR_STATE_DISABLED,
@ -233,6 +234,7 @@ typedef struct {
/* 0x08 */ Instrument** instruments;
/* 0x0C */ Drum** drums;
/* 0x10 */ SoundFontSound* soundEffects;
s32 fntIndex;
} SoundFont; // size = 0x14
typedef struct {

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@ -567,18 +567,6 @@ extern "C" Vtx* ResourceMgr_LoadVtxByName(const char* path)
return (Vtx*)res->vertices.data();
}
extern "C" SequenceData ResourceMgr_LoadSeqByID(int seqID) {
if (seqID == 0xFF) {
SequenceData sDat;
sDat.numFonts = 0;
return sDat;
}
std::string fmtStr = "audio/sequences/seq_%02X";
return ResourceMgr_LoadSeqByName(StringHelper::Sprintf(fmtStr.c_str(), seqID).c_str());
}
extern "C" SequenceData ResourceMgr_LoadSeqByName(const char* path)
{
auto file = OTRGlobals::Instance->context->GetResourceManager()->LoadFile(path).get();
@ -604,8 +592,6 @@ std::map<std::string, SoundFontSample*> cachedCustomSFs;
extern "C" SoundFontSample* ResourceMgr_LoadAudioSample(const char* path)
{
//auto str = StringHelper::Sprintf("audio/samples/sample_%08X", romOffset);
if (std::string(path) == "")
return nullptr;
@ -694,10 +680,9 @@ extern "C" SoundFontSample* ResourceMgr_LoadAudioSample(const char* path)
}
}
extern "C" SoundFont* ResourceMgr_LoadAudioSoundFont(int fontIndex) {
extern "C" SoundFont* ResourceMgr_LoadAudioSoundFont(const char* path) {
auto soundFont =
std::static_pointer_cast<Ship::AudioSoundFont>(OTRGlobals::Instance->context->GetResourceManager()->LoadResource(
StringHelper::Sprintf("audio/fonts/font_%02X", fontIndex)));
std::static_pointer_cast<Ship::AudioSoundFont>(OTRGlobals::Instance->context->GetResourceManager()->LoadResource(path));
if (soundFont == nullptr)
return NULL;
@ -710,6 +695,7 @@ extern "C" SoundFont* ResourceMgr_LoadAudioSoundFont(int fontIndex) {
{
SoundFont* soundFontC = (SoundFont*)malloc(sizeof(SoundFont));
soundFontC->fntIndex = soundFont->id;
soundFontC->numDrums = soundFont->drums.size();
soundFontC->numInstruments = soundFont->instruments.size();
soundFontC->numSfx = soundFont->soundEffects.size();

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@ -47,8 +47,7 @@ Gfx* ResourceMgr_LoadGfxByName(const char* path);
Gfx* ResourceMgr_PatchGfxByName(const char* path, int size);
Vtx* ResourceMgr_LoadVtxByCRC(uint64_t crc);
Vtx* ResourceMgr_LoadVtxByName(const char* path);
SoundFont* ResourceMgr_LoadAudioSoundFont(int fontIndex);
SequenceData ResourceMgr_LoadSeqByID(int seqID);
SoundFont* ResourceMgr_LoadAudioSoundFont(const char* path);
SequenceData ResourceMgr_LoadSeqByName(const char* path);
SoundFontSample* ResourceMgr_LoadAudioSample(const char* path);
CollisionHeader* ResourceMgr_LoadColByName(const char* path);

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@ -10,7 +10,8 @@ const s16 D_8014A6C0[] = {
0x0030, // gTatumsPerBeat
};
const AudioContextInitSizes D_8014A6C4 = { 0x37F00, 0xE0E0, 0xBCE0 };
//const AudioContextInitSizes D_8014A6C4 = { 0x37F00, 0xE0E0, 0xBCE0 };
const AudioContextInitSizes D_8014A6C4 = { 0x37F000, 0xE0E00, 0xBCE00 }; // OTRTODO: This might be overkill...
ReverbSettings D_80133420[][3] = {
{

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@ -76,6 +76,7 @@ void* sUnusedHandler = NULL;
s32 gAudioContextInitalized = false;
char* sequenceMap[256];
char* fontMap[256];
uintptr_t fontStart;
uint32_t fontOffsets[8192];
@ -690,7 +691,8 @@ SoundFontData* AudioLoad_SyncLoadFont(u32 fontId) {
}
if (!gUseLegacySD) {
SoundFont* sf = ResourceMgr_LoadAudioSoundFont(fontId);
SoundFont* sf = ResourceMgr_LoadAudioSoundFont
(fontMap[fontId]);
sampleBankId1 = sf->sampleBankId1;
sampleBankId2 = sf->sampleBankId2;
@ -757,7 +759,7 @@ void* AudioLoad_SyncLoad(u32 tableType, u32 id, s32* didAllocate) {
}
else if (!gUseLegacySD && tableType == FONT_TABLE)
{
fnt = ResourceMgr_LoadAudioSoundFont(id);
fnt = ResourceMgr_LoadAudioSoundFont(fontMap[id]);
size = sizeof(SoundFont);
medium = 2;
cachePolicy = 0;
@ -895,7 +897,7 @@ void AudioLoad_RelocateFont(s32 fontId, SoundFontData* mem, RelocInfo* relocInfo
Drum* drum;
SoundFontSound* sfx;
s32 i;
SoundFont* sf = ResourceMgr_LoadAudioSoundFont(fontId);
SoundFont* sf = ResourceMgr_LoadAudioSoundFont(fontMap[fontId]);
s32 numDrums = 0;
s32 numInstruments = 0;
@ -1433,10 +1435,6 @@ void AudioLoad_Init(void* heap, u32 heapSize) {
if (gUseLegacySD)
numFonts = gAudioContext.soundFontTable->numEntries;
else
numFonts = 0x26; // OTRTODO: Count the number of soundfonts that are inside the OTR(s)
gAudioContext.soundFonts = AudioHeap_Alloc(&gAudioContext.audioInitPool, numFonts * sizeof(SoundFont));
if (gUseLegacySD) {
for (i = 0; i < numFonts; i++) {
@ -1460,9 +1458,28 @@ void AudioLoad_Init(void* heap, u32 heapSize) {
free(seqList);
int fntListSize = 0;
char** fntList = ResourceMgr_ListFiles("audio/fonts*", &fntListSize);
for (int i = 0; i < fntListSize; i++)
{
SoundFont* sf = ResourceMgr_LoadAudioSoundFont(fntList[i]);
char* str = malloc(strlen(fntList[i]) + 1);
strcpy(str, fntList[i]);
fontMap[sf->fntIndex] = str;
}
numFonts = fntListSize;
free(fntList);
int bp = 0;
}
gAudioContext.soundFonts = AudioHeap_Alloc(&gAudioContext.audioInitPool, numFonts * sizeof(SoundFont));
if (temp_v0_3 = AudioHeap_Alloc(&gAudioContext.audioInitPool, D_8014A6C4.permanentPoolSize), temp_v0_3 == NULL) {
// cast away const from D_8014A6C4
*((u32*)&D_8014A6C4.permanentPoolSize) = 0;
@ -2182,7 +2199,7 @@ void AudioLoad_PreloadSamplesForFont(s32 fontId, s32 async, RelocInfo* relocInfo
gAudioContext.numUsedSamples = 0;
if (!gUseLegacySD) {
SoundFont* sf = ResourceMgr_LoadAudioSoundFont(fontId);
SoundFont* sf = ResourceMgr_LoadAudioSoundFont(fontMap[fontId]);
numDrums = sf->numDrums;
numInstruments = sf->numInstruments;
@ -2319,7 +2336,7 @@ void AudioLoad_LoadPermanentSamples(void) {
//fontId = gAudioContext.permanentCache[i].id;
if (!gUseLegacySD) {
SoundFont* sf = ResourceMgr_LoadAudioSoundFont(fontId);
SoundFont* sf = ResourceMgr_LoadAudioSoundFont(fontMap[fontId]);
relocInfo.sampleBankId1 = sf->sampleBankId1;
relocInfo.sampleBankId2 = sf->sampleBankId2;
} else {

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@ -342,7 +342,7 @@ Instrument* Audio_GetInstrumentInner(s32 fontId, s32 instId) {
return NULL;
}
} else {
SoundFont* sf = ResourceMgr_LoadAudioSoundFont(fontId);
SoundFont* sf = ResourceMgr_LoadAudioSoundFont(fontMap[fontId]);
if (instId >= sf->numInstruments)
return NULL;
@ -379,7 +379,7 @@ Drum* Audio_GetDrum(s32 fontId, s32 drumId) {
drum = gAudioContext.soundFonts[fontId].drums[drumId];
} else {
SoundFont* sf = ResourceMgr_LoadAudioSoundFont(fontId);
SoundFont* sf = ResourceMgr_LoadAudioSoundFont(fontMap[fontId]);
drum = sf->drums[drumId];
}
@ -410,7 +410,7 @@ SoundFontSound* Audio_GetSfx(s32 fontId, s32 sfxId) {
sfx = &gAudioContext.soundFonts[fontId].soundEffects[sfxId];
} else {
SoundFont* sf = ResourceMgr_LoadAudioSoundFont(fontId);
SoundFont* sf = ResourceMgr_LoadAudioSoundFont(fontMap[fontId]);
sfx = &sf->soundEffects[sfxId];
}