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https://github.com/HarbourMasters/Shipwright.git
synced 2024-12-22 16:18:50 -05:00
Added names for the soundfonts.
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99e3d9a899
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416173fa79
@ -161,7 +161,8 @@ void OTRExporter_Audio::Save(ZResource* res, const fs::path& outPath, BinaryWrit
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WriteSoundFontEntry(audio, audio->soundFontTable[i].soundEffects[k], audio->samples, &fntWriter);
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}
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std::string fName = OTRExporter_DisplayList::GetPathToRes(res, StringHelper::Sprintf("fonts/font_%02X", i));
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//std::string fName = OTRExporter_DisplayList::GetPathToRes(res, StringHelper::Sprintf("fonts/font_%02X", i));
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std::string fName = OTRExporter_DisplayList::GetPathToRes(res, StringHelper::Sprintf("fonts/%s", audio->soundFontNames[i].c_str()));
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AddFile(fName, fntStream->ToVector());
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}
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@ -68,6 +68,13 @@ void ZAudio::ParseXML(tinyxml2::XMLElement* reader)
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}
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}
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if (std::string(child->Value()) == "Soundfont")
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{
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auto name = child->Attribute("Name");
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auto index = child->IntAttribute("Index", 0);
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soundFontNames[index] = name;
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}
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child = child->NextSiblingElement();
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}
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}
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@ -154,14 +161,10 @@ SampleEntry* ZAudio::ParseSampleEntry(std::vector<uint8_t> audioBank,
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int bp = 0;
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}
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if (/* sample->loop.count != 0xFFFFFFFF && */ sample->loop.count != 0)
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if (sample->loop.count != 0)
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{
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//for (int i = 0; i < sample->loop.count; i++)
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for (int i = 0; i < 16; i++)
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{
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//if ((loopOffset + 16 + (i * 2)) >= audioBank.size())
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//break;
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int16_t state = BitConverter::ToInt16BE(audioBank, loopOffset + 16 + (i * 2));
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sample->loop.states.push_back(state);
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}
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@ -95,6 +95,7 @@ public:
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std::map<uint32_t, SampleEntry*> samples;
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std::vector<std::vector<uint32_t>> fontIndices;
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std::vector<std::string> seqNames;
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std::map<uint32_t, std::string> soundFontNames;
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// First Key = Bank ID, Sec Key = LoopDataOffset, Third Key = Sample Data Offset
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std::map<uint32_t, std::map<uint32_t, std::map<uint32_t, std::string>>> sampleOffsets;
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@ -2085,7 +2085,7 @@ static inline void* seg_addr(uintptr_t w1)
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uint32_t segNum = (w1 >> 24);
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uint32_t offset = w1 & 0x00FFFFFE;
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offset = 0; // Cursed Malon bug
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//offset = 0; // Cursed Malon bug
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if (segmentPointers[segNum] != 0)
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return (void*)(segmentPointers[segNum] + offset);
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@ -1171,7 +1171,7 @@
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</Sample>
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</Samples>
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<Samples Bank="1">
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<Sample Name="Ocarina">
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<Sample Name="Ocarina_Bank1">
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<Offset Version="MQDebug" At="0xFAD40"/>
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</Sample>
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<Sample Name="Accordion">
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@ -1514,6 +1514,45 @@
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</Sample>
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</Samples>
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<Soundfont Name="02_Ambient_Sounds" Index="2"/>
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<Soundfont Name="37_Unused_Deku_Tree" Index="37" OverrideSampleBank="2"/>
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<Soundfont Name="04_Deku_Tree" Index="4"/>
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<Soundfont Name="11_Dodongos_Cavern" Index="11"/>
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<Soundfont Name="33_Ending_1" Index="33"/>
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<Soundfont Name="34_Ending_2" Index="34"/>
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<Soundfont Name="09_Fairy_Fountain" Index="9"/>
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<Soundfont Name="10_Fire_Temple" Index="10"/>
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<Soundfont Name="12_Forest_Temple" Index="12"/>
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<Soundfont Name="35_Game_Over" Index="35"/>
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<Soundfont Name="30_Ganons_Castle_Organ" Index="30"/>
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<Soundfont Name="31_Ganons_Castle" Index="31"/>
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<Soundfont Name="32_Ganondorfs_Battle" Index="32"/>
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<Soundfont Name="27_Gerudo_Valley" Index="27"/>
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<Soundfont Name="14_Goron_City" Index="14"/>
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<Soundfont Name="17_Horse_Race" Index="17"/>
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<Soundfont Name="23_Ice_Cavern" Index="23"/>
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<Soundfont Name="07_Jabu_Jabu" Index="7"/>
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<Soundfont Name="36_Kaepora_Gaeboras_Theme" Index="36"/>
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<Soundfont Name="08_Child_Kakariko_Village" Index="8"/>
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<Soundfont Name="15_Kokiri_Forest" Index="15"/>
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<Soundfont Name="29_Kotake_and_Koumes_Theme" Index="29"/>
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<Soundfont Name="28_Lakeside_Laboratory" Index="28"/>
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<Soundfont Name="19_Legends_of_Hyrule" Index="19"/>
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<Soundfont Name="13_Lon_Lon_Ranch" Index="13"/>
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<Soundfont Name="05_Market" Index="5"/>
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<Soundfont Name="20_Minigames" Index="20"/>
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<Soundfont Name="03_Orchestra" Index="3"/>
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<Soundfont Name="24_Shadow_Temple" Index="24"/>
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<Soundfont Name="22_Shops" Index="22"/>
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<Soundfont Name="00_Sound_Effects_1" Index="0" Symbol="gSoundEffectsFont1"/>
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<Soundfont Name="01_Sound_Effects_2" Index="1" Symbol="gSoundEffectsFont2"/>
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<Soundfont Name="16_Spirit_Temple" Index="16"/>
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<Soundfont Name="06_Title_Theme" Index="6"/>
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<Soundfont Name="26_Unused" Index="26"/>
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<Soundfont Name="18_Warp_Songs" Index="18"/>
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<Soundfont Name="25_Water_Temple" Index="25"/>
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<Soundfont Name="21_Zoras_Domain" Index="21"/>
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</Audio>
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@ -21,6 +21,7 @@
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#define CALC_RESAMPLE_FREQ(sampleRate) ((float)sampleRate / (s32)gAudioContext.audioBufferParameters.frequency)
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extern bool gUseLegacySD;
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extern char* fontMap[256];
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typedef enum {
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/* 0 */ ADSR_STATE_DISABLED,
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@ -233,6 +234,7 @@ typedef struct {
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/* 0x08 */ Instrument** instruments;
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/* 0x0C */ Drum** drums;
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/* 0x10 */ SoundFontSound* soundEffects;
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s32 fntIndex;
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} SoundFont; // size = 0x14
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typedef struct {
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@ -567,18 +567,6 @@ extern "C" Vtx* ResourceMgr_LoadVtxByName(const char* path)
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return (Vtx*)res->vertices.data();
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}
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extern "C" SequenceData ResourceMgr_LoadSeqByID(int seqID) {
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if (seqID == 0xFF) {
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SequenceData sDat;
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sDat.numFonts = 0;
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return sDat;
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}
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std::string fmtStr = "audio/sequences/seq_%02X";
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return ResourceMgr_LoadSeqByName(StringHelper::Sprintf(fmtStr.c_str(), seqID).c_str());
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}
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extern "C" SequenceData ResourceMgr_LoadSeqByName(const char* path)
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{
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auto file = OTRGlobals::Instance->context->GetResourceManager()->LoadFile(path).get();
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@ -604,8 +592,6 @@ std::map<std::string, SoundFontSample*> cachedCustomSFs;
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extern "C" SoundFontSample* ResourceMgr_LoadAudioSample(const char* path)
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{
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//auto str = StringHelper::Sprintf("audio/samples/sample_%08X", romOffset);
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if (std::string(path) == "")
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return nullptr;
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@ -694,10 +680,9 @@ extern "C" SoundFontSample* ResourceMgr_LoadAudioSample(const char* path)
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}
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}
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extern "C" SoundFont* ResourceMgr_LoadAudioSoundFont(int fontIndex) {
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extern "C" SoundFont* ResourceMgr_LoadAudioSoundFont(const char* path) {
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auto soundFont =
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std::static_pointer_cast<Ship::AudioSoundFont>(OTRGlobals::Instance->context->GetResourceManager()->LoadResource(
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StringHelper::Sprintf("audio/fonts/font_%02X", fontIndex)));
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std::static_pointer_cast<Ship::AudioSoundFont>(OTRGlobals::Instance->context->GetResourceManager()->LoadResource(path));
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if (soundFont == nullptr)
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return NULL;
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@ -710,6 +695,7 @@ extern "C" SoundFont* ResourceMgr_LoadAudioSoundFont(int fontIndex) {
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{
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SoundFont* soundFontC = (SoundFont*)malloc(sizeof(SoundFont));
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soundFontC->fntIndex = soundFont->id;
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soundFontC->numDrums = soundFont->drums.size();
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soundFontC->numInstruments = soundFont->instruments.size();
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soundFontC->numSfx = soundFont->soundEffects.size();
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@ -47,8 +47,7 @@ Gfx* ResourceMgr_LoadGfxByName(const char* path);
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Gfx* ResourceMgr_PatchGfxByName(const char* path, int size);
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Vtx* ResourceMgr_LoadVtxByCRC(uint64_t crc);
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Vtx* ResourceMgr_LoadVtxByName(const char* path);
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SoundFont* ResourceMgr_LoadAudioSoundFont(int fontIndex);
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SequenceData ResourceMgr_LoadSeqByID(int seqID);
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SoundFont* ResourceMgr_LoadAudioSoundFont(const char* path);
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SequenceData ResourceMgr_LoadSeqByName(const char* path);
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SoundFontSample* ResourceMgr_LoadAudioSample(const char* path);
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CollisionHeader* ResourceMgr_LoadColByName(const char* path);
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@ -10,7 +10,8 @@ const s16 D_8014A6C0[] = {
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0x0030, // gTatumsPerBeat
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};
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const AudioContextInitSizes D_8014A6C4 = { 0x37F00, 0xE0E0, 0xBCE0 };
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//const AudioContextInitSizes D_8014A6C4 = { 0x37F00, 0xE0E0, 0xBCE0 };
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const AudioContextInitSizes D_8014A6C4 = { 0x37F000, 0xE0E00, 0xBCE00 }; // OTRTODO: This might be overkill...
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ReverbSettings D_80133420[][3] = {
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{
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@ -76,6 +76,7 @@ void* sUnusedHandler = NULL;
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s32 gAudioContextInitalized = false;
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char* sequenceMap[256];
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char* fontMap[256];
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uintptr_t fontStart;
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uint32_t fontOffsets[8192];
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@ -690,7 +691,8 @@ SoundFontData* AudioLoad_SyncLoadFont(u32 fontId) {
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}
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if (!gUseLegacySD) {
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SoundFont* sf = ResourceMgr_LoadAudioSoundFont(fontId);
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SoundFont* sf = ResourceMgr_LoadAudioSoundFont
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(fontMap[fontId]);
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sampleBankId1 = sf->sampleBankId1;
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sampleBankId2 = sf->sampleBankId2;
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@ -757,7 +759,7 @@ void* AudioLoad_SyncLoad(u32 tableType, u32 id, s32* didAllocate) {
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}
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else if (!gUseLegacySD && tableType == FONT_TABLE)
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{
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fnt = ResourceMgr_LoadAudioSoundFont(id);
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fnt = ResourceMgr_LoadAudioSoundFont(fontMap[id]);
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size = sizeof(SoundFont);
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medium = 2;
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cachePolicy = 0;
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@ -895,7 +897,7 @@ void AudioLoad_RelocateFont(s32 fontId, SoundFontData* mem, RelocInfo* relocInfo
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Drum* drum;
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SoundFontSound* sfx;
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s32 i;
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SoundFont* sf = ResourceMgr_LoadAudioSoundFont(fontId);
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SoundFont* sf = ResourceMgr_LoadAudioSoundFont(fontMap[fontId]);
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s32 numDrums = 0;
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s32 numInstruments = 0;
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@ -1433,10 +1435,6 @@ void AudioLoad_Init(void* heap, u32 heapSize) {
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if (gUseLegacySD)
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numFonts = gAudioContext.soundFontTable->numEntries;
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else
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numFonts = 0x26; // OTRTODO: Count the number of soundfonts that are inside the OTR(s)
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gAudioContext.soundFonts = AudioHeap_Alloc(&gAudioContext.audioInitPool, numFonts * sizeof(SoundFont));
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if (gUseLegacySD) {
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for (i = 0; i < numFonts; i++) {
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@ -1460,9 +1458,28 @@ void AudioLoad_Init(void* heap, u32 heapSize) {
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free(seqList);
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int fntListSize = 0;
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char** fntList = ResourceMgr_ListFiles("audio/fonts*", &fntListSize);
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for (int i = 0; i < fntListSize; i++)
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{
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SoundFont* sf = ResourceMgr_LoadAudioSoundFont(fntList[i]);
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char* str = malloc(strlen(fntList[i]) + 1);
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strcpy(str, fntList[i]);
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fontMap[sf->fntIndex] = str;
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}
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numFonts = fntListSize;
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free(fntList);
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int bp = 0;
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}
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gAudioContext.soundFonts = AudioHeap_Alloc(&gAudioContext.audioInitPool, numFonts * sizeof(SoundFont));
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if (temp_v0_3 = AudioHeap_Alloc(&gAudioContext.audioInitPool, D_8014A6C4.permanentPoolSize), temp_v0_3 == NULL) {
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// cast away const from D_8014A6C4
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*((u32*)&D_8014A6C4.permanentPoolSize) = 0;
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@ -2182,7 +2199,7 @@ void AudioLoad_PreloadSamplesForFont(s32 fontId, s32 async, RelocInfo* relocInfo
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gAudioContext.numUsedSamples = 0;
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if (!gUseLegacySD) {
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SoundFont* sf = ResourceMgr_LoadAudioSoundFont(fontId);
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SoundFont* sf = ResourceMgr_LoadAudioSoundFont(fontMap[fontId]);
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numDrums = sf->numDrums;
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numInstruments = sf->numInstruments;
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@ -2319,7 +2336,7 @@ void AudioLoad_LoadPermanentSamples(void) {
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//fontId = gAudioContext.permanentCache[i].id;
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if (!gUseLegacySD) {
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SoundFont* sf = ResourceMgr_LoadAudioSoundFont(fontId);
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SoundFont* sf = ResourceMgr_LoadAudioSoundFont(fontMap[fontId]);
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relocInfo.sampleBankId1 = sf->sampleBankId1;
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relocInfo.sampleBankId2 = sf->sampleBankId2;
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} else {
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@ -342,7 +342,7 @@ Instrument* Audio_GetInstrumentInner(s32 fontId, s32 instId) {
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return NULL;
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}
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} else {
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SoundFont* sf = ResourceMgr_LoadAudioSoundFont(fontId);
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SoundFont* sf = ResourceMgr_LoadAudioSoundFont(fontMap[fontId]);
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if (instId >= sf->numInstruments)
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return NULL;
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@ -379,7 +379,7 @@ Drum* Audio_GetDrum(s32 fontId, s32 drumId) {
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drum = gAudioContext.soundFonts[fontId].drums[drumId];
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} else {
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SoundFont* sf = ResourceMgr_LoadAudioSoundFont(fontId);
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SoundFont* sf = ResourceMgr_LoadAudioSoundFont(fontMap[fontId]);
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drum = sf->drums[drumId];
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}
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@ -410,7 +410,7 @@ SoundFontSound* Audio_GetSfx(s32 fontId, s32 sfxId) {
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sfx = &gAudioContext.soundFonts[fontId].soundEffects[sfxId];
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} else {
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SoundFont* sf = ResourceMgr_LoadAudioSoundFont(fontId);
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SoundFont* sf = ResourceMgr_LoadAudioSoundFont(fontMap[fontId]);
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sfx = &sf->soundEffects[sfxId];
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}
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