Commit Graph

97 Commits

Author SHA1 Message Date
Baoulettes
a4c00eb411
Update z_message_PAL.c 2022-04-24 12:07:24 +02:00
Baoulettes
02743c0232
That what happen when you left it open for hours 2022-04-24 11:15:51 +02:00
Baoulettes
8d1e748500
Moved a condition to make it better. 2022-04-24 10:51:25 +02:00
Baoulettes
d9d0458e44
Fixed some logic there and removed an unused if 2022-04-24 10:50:18 +02:00
Baoulettes
4d31ccd5dc
Wrong section was added 2022-04-24 10:39:43 +02:00
Baoulettes
5e2b0d6849
Shops cursor color with included pulse 2022-04-23 05:48:09 +02:00
Baoulettes
0327426ad6
Some notes I forgot tbh was open since hours. 2022-04-23 05:46:41 +02:00
Baoulettes
5a48015d5d
A & C notes and cursor 2022-04-23 05:38:55 +02:00
Baoulettes
1931685a12
A & C button icon and save prompt cursor. 2022-04-23 05:34:29 +02:00
Baoulettes
f8f78877f9
Add A/B/C/Start btn colors and rupee 2022-04-23 05:25:12 +02:00
Baoulettes
7df6950c8f
Hearts (top left) color, incl. DD variant 2022-04-23 05:12:03 +02:00
Baoulettes
e669de9985
Minimap recolor 2022-04-23 05:06:39 +02:00
Baoulettes
1b45903802
register boolean for colors radiobox 2022-04-23 05:01:06 +02:00
Baoulettes
12a4b98acf
variables save/load 2022-04-23 04:59:11 +02:00
Baoulettes
ec77f3db28
added section load 2022-04-23 04:56:02 +02:00
Baoulettes
47d3a33b3d
vars added 2022-04-23 04:55:32 +02:00
Baoulettes
df3bc224a4
Added temporary menu for custom colors 2022-04-23 04:54:08 +02:00
Baoulettes
7e27dbeb71
Add LoadHUDColors() 2022-04-23 04:50:14 +02:00
Baoulettes
4eed422ffa
Add variant of CVar_ Get/Set/Register 2022-04-23 04:48:54 +02:00
Baoulettes
12a676a858
Add int variant of CVar_ Get/Set/Register 2022-04-23 04:47:38 +02:00
Baoulettes
2108606c09
Update SohImGuiImpl.cpp 2022-04-23 04:42:55 +02:00
Sirius902
0ee779f94a Make develop compile 2022-04-21 20:13:25 -04:00
GaryOderNichts
8db83099bb
Fix hardcoded keySegment address (#185) 2022-04-21 18:44:33 -04:00
Baoulettes
f05d006479
[MOD]Visual & audio Stone of agony (#177)
* Visual / Audio Stone of Agony

This add Sound and blinking icon for the item Stone of Agony.
Useful for peoples that have issues with rumble anything other person that is also blind or deaf.
This is made with these second person in mind, home they will like it :)

* Adding bool there

Yes I do fiels one by one to be sure

* Adding the Cvar register

1 file left :D

* Adding the main change in func_80848EF8 

And that the last file :)
2022-04-21 18:40:22 -04:00
Ralphie Morell
f65486d82d
Cheats Menu expansion (#176)
* Added extra cheats; compacted cheats menu

* fixed flag oversight
2022-04-21 18:39:39 -04:00
Ada
ffeb2afcb7
Changes fast text option to skip text, and makes text speed adjustable via a slider (#173)
* Adds fast text option

Changes previous "fast text" option to "skip text", and adds a new "fast text" option, which makes text appear 5 times faster.

* Fixes magic numbers

* Changes text speed to a slider (unfinished)

Got most of the code working, but only works upon reloading the game, unsure of how to fix this.

* Makes text speed adjustable via a slider

* Cleans up changes to z_message_PAL.c
2022-04-21 18:38:56 -04:00
Rozelette
f5a3d3c4bf
Invalidate texture cache when loading dungeon maps (fixes #21) (#168)
* Invalidate texture cache when loading dungeon maps (fixes #21)

* Adjust point of dungeon map invalidation to account for constant updates each frame
2022-04-21 18:36:21 -04:00
Thomas Achatz
f66178772d
Dynamic Wallet Rupee Icon Color (#123)
* dynamic rupee rgb

* dynamic_wallet_icon cvar

* update blue rgb

* update blue rgb to match rando

* refactor

* Update z_parameter.c

* update rupeeWalletColors dimensions
2022-04-21 18:33:05 -04:00
Sirius902
0ec9fc2ecf
Fix OpenGL framebuffer index (#195) 2022-04-20 11:13:51 +02:00
GaryOderNichts
a36243f95f Fix shift for G_LOADTILE 2022-04-19 13:59:26 -04:00
MegaMech
a01392c40e
Implement todo in extract_assets.py (#154)
* Update extract_assets.py

* Update extract_assets.py

* Update extract_assets.py

* Update extract_assets.py

* Update extract_assets.py

* Update README.md

* Update extract_assets.py
2022-04-19 13:16:06 -04:00
Emill
ceef4a9453
Graphics backend enhancements etc. (#163) 2022-04-18 11:37:47 +02:00
Sirius902
fe6dbd2a5b
MM Bunny Hood enhancement (#181)
Allow bunny hood in boss rooms

Use math instead of array

Allow other masks with enhancement because why not
2022-04-17 11:26:49 -04:00
Rozelette
a11038f515
Add flag, equipment, and quest status editors (#164) 2022-04-17 11:24:43 -04:00
Sparkling.Shampoo
1dcd24e7e2
Fix cylinder-tri intersection for GCC due to FLT_EVAL_METHOD (#157) 2022-04-17 11:19:45 -04:00
Sparkling Shampoo
1aa08caade Prevent cached resource from being acquired while it is being destroyed
Fixes #158
2022-04-16 19:49:36 -04:00
rozlette
0ef2d0c750 Remove leftover debug code (fixes #60) 2022-04-14 15:03:17 -04:00
Josh Bodner
e164819339
Added DPad support to shops (#139)
* Added DPad support to shops

* Wrap changes in CVar

* Remove unnesseccary const_cast

* Fixed transparent texture making framebuffers also transparent in D3D11. (#84)

This happened with the Mirror Shield in the inventory screen preview.

* Add save editor

* Added DPad support to shops

* Fixing rebase conflict

* Remove unnesseccary const_cast

* Added DPad support to file selection and pause screens (#124)

* Added DPad support to file selection and pause screens

* Wrap changes behind CVar

* Fix merge conflict for real

* Remove unnecessary const_cast

* Fixed transparent texture making framebuffers also transparent in D3D11. (#84)

This happened with the Mirror Shield in the inventory screen preview.

* Add save editor

* Added DPad support to file selection and pause screens

* Fixing rebase conflict

* Remove unnecessary const_cast

Co-authored-by: MaikelChan <maikelchan88@gmail.com>
Co-authored-by: rozlette <Rozelette@users.noreply.github.com>

* Added DPad support to shops

* Fixing rebase conflict again

* Allocate aligned heaps

* Formatting fixes

* Added DPad support to ocarina and text prompts (#137)

* Added DPad support to ocarina playing and text choice selection.

* Wrap changes in CVar

* Fix mapping not updating if CVar is changed in-game

* Remove unnecessary const_cast

* Fixed transparent texture making framebuffers also transparent in D3D11. (#84)

This happened with the Mirror Shield in the inventory screen preview.

* Add save editor

* Added DPad support to ocarina playing and text choice selection.

* Fixing rebase conflict

* Fix mapping not updating if CVar is changed in-game

* Remove unnecessary const_cast

* Added DPad support to file selection and pause screens (#124)

* Added DPad support to file selection and pause screens

* Wrap changes behind CVar

* Fix merge conflict for real

* Remove unnecessary const_cast

* Fixed transparent texture making framebuffers also transparent in D3D11. (#84)

This happened with the Mirror Shield in the inventory screen preview.

* Add save editor

* Added DPad support to file selection and pause screens

* Fixing rebase conflict

* Remove unnecessary const_cast

Co-authored-by: MaikelChan <maikelchan88@gmail.com>
Co-authored-by: rozlette <Rozelette@users.noreply.github.com>

* Added DPad support to ocarina playing and text choice selection.

* Fixing rebase conflict again

* Fix mapping not updating if CVar is changed in-game

Co-authored-by: MaikelChan <maikelchan88@gmail.com>
Co-authored-by: rozlette <Rozelette@users.noreply.github.com>

* Added DPad support to shops

* Fixing rebase conflict for the last time

* Totally Fixing rebase conflict again I promise

* This has to be the last time I fix this rebase conflict

Co-authored-by: MaikelChan <maikelchan88@gmail.com>
Co-authored-by: rozlette <Rozelette@users.noreply.github.com>
Co-authored-by: GaryOderNichts <12049776+GaryOderNichts@users.noreply.github.com>
2022-04-12 21:38:08 -04:00
Josh Bodner
03a5c7ed29
Added DPad support to ocarina and text prompts (#137)
* Added DPad support to ocarina playing and text choice selection.

* Wrap changes in CVar

* Fix mapping not updating if CVar is changed in-game

* Remove unnecessary const_cast

* Fixed transparent texture making framebuffers also transparent in D3D11. (#84)

This happened with the Mirror Shield in the inventory screen preview.

* Add save editor

* Added DPad support to ocarina playing and text choice selection.

* Fixing rebase conflict

* Fix mapping not updating if CVar is changed in-game

* Remove unnecessary const_cast

* Added DPad support to file selection and pause screens (#124)

* Added DPad support to file selection and pause screens

* Wrap changes behind CVar

* Fix merge conflict for real

* Remove unnecessary const_cast

* Fixed transparent texture making framebuffers also transparent in D3D11. (#84)

This happened with the Mirror Shield in the inventory screen preview.

* Add save editor

* Added DPad support to file selection and pause screens

* Fixing rebase conflict

* Remove unnecessary const_cast

Co-authored-by: MaikelChan <maikelchan88@gmail.com>
Co-authored-by: rozlette <Rozelette@users.noreply.github.com>

* Added DPad support to ocarina playing and text choice selection.

* Fixing rebase conflict again

* Fix mapping not updating if CVar is changed in-game

Co-authored-by: MaikelChan <maikelchan88@gmail.com>
Co-authored-by: rozlette <Rozelette@users.noreply.github.com>
2022-04-11 17:06:55 -04:00
GaryOderNichts
beb454d000 Formatting fixes 2022-04-11 15:44:01 -04:00
GaryOderNichts
9a7c63c46c Allocate aligned heaps 2022-04-11 15:44:01 -04:00
Josh Bodner
06fd7f662a
Added DPad support to file selection and pause screens (#124)
* Added DPad support to file selection and pause screens

* Wrap changes behind CVar

* Fix merge conflict for real

* Remove unnecessary const_cast

* Fixed transparent texture making framebuffers also transparent in D3D11. (#84)

This happened with the Mirror Shield in the inventory screen preview.

* Add save editor

* Added DPad support to file selection and pause screens

* Fixing rebase conflict

* Remove unnecessary const_cast

Co-authored-by: MaikelChan <maikelchan88@gmail.com>
Co-authored-by: rozlette <Rozelette@users.noreply.github.com>
2022-04-10 18:19:26 -04:00
rozlette
3e8c48c116 Add save editor 2022-04-08 18:42:16 -04:00
MaikelChan
f20ab2c260
Fixed transparent texture making framebuffers also transparent in D3D11. (#84)
This happened with the Mirror Shield in the inventory screen preview.
2022-04-08 23:23:24 +02:00
Sirius902
64327fafb1
Make ResourceMgr and CVar more const correct, remove unnecessary const_cast (#118) 2022-04-06 20:42:23 -04:00
Nicholas Estelami
c1eb71fa33 Updated python script to use new "extract directory" mode.
Additionally fixed oversight with audio files and bug in OTRGui.
2022-04-06 18:59:08 -04:00
Sirius902
a59317627f Fix Shadow Temple title card 2022-04-06 18:35:01 -04:00
Sirius902
e8837cf247 Fix title card 2022-04-03 19:18:16 -04:00
MegaMech
407a9c5371 Update nes_message_data_static.xml 2022-04-03 13:26:58 -04:00
MegaMech
2b4b44f698 Update staff_message_data_static.xml 2022-04-03 13:26:58 -04:00