Some notes I forgot tbh was open since hours.
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@ -507,6 +507,46 @@ void Message_DrawTextboxIcon(GlobalContext* globalCtx, Gfx** p, s16 x, s16 y) {
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static s16 sIconEnvR = 0;
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static s16 sIconEnvG = 0;
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static s16 sIconEnvB = 0;
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if (CVar_GetS32("gN64Colors", 0) != 0) {
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sIconPrimColors[0][0] = 4;
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sIconPrimColors[0][1] = 84;
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sIconPrimColors[0][2] = 204;
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sIconPrimColors[1][0] = 45;
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sIconPrimColors[1][1] = 125;
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sIconPrimColors[1][2] = 255;
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sIconEnvColors[0][0] = 0;
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sIconEnvColors[0][1] = 0;
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sIconEnvColors[0][2] = 0;
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sIconEnvColors[1][0] = 0;
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sIconEnvColors[1][1] = 70;
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sIconEnvColors[1][2] = 255;
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} else if (CVar_GetS32("gGameCubeColors", 0) != 0) {//Probably could emptied I need some testing there, I will do it later.
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sIconPrimColors[0][0] = 4;
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sIconPrimColors[0][1] = 200;
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sIconPrimColors[0][2] = 80;
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sIconPrimColors[1][0] = 50;
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sIconPrimColors[1][1] = 255;
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sIconPrimColors[1][2] = 130;
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sIconEnvColors[0][0] = 0;
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sIconEnvColors[0][1] = 0;
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sIconEnvColors[0][2] = 0;
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sIconEnvColors[1][0] = 0;
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sIconEnvColors[1][1] = 255;
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sIconEnvColors[1][2] = 130;
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} else if (CVar_GetS32("gCustomColors", 0) != 0) {
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sIconPrimColors[0][0] = CVar_GetInt("gCCABtnPrimR", 4)/2;
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sIconPrimColors[0][1] = CVar_GetInt("gCCABtnPrimG", 200)/2;
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sIconPrimColors[0][2] = CVar_GetInt("gCCABtnPrimB", 80)/2;
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sIconPrimColors[1][0] = CVar_GetInt("gCCABtnPrimR", 50);
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sIconPrimColors[1][1] = CVar_GetInt("gCCABtnPrimG", 255);
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sIconPrimColors[1][2] = CVar_GetInt("gCCABtnPrimB", 130);
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sIconEnvColors[0][0] = 0;
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sIconEnvColors[0][1] = 0;
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sIconEnvColors[0][2] = 0;
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sIconEnvColors[1][0] = 10;
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sIconEnvColors[1][1] = 10;
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sIconEnvColors[1][2] = 10;
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}
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MessageContext* msgCtx = &globalCtx->msgCtx;
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Font* font = &msgCtx->font;
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Gfx* gfx = *p;
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@ -584,9 +624,17 @@ void Message_DrawTextboxIcon(GlobalContext* globalCtx, Gfx** p, s16 x, s16 y) {
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gDPSetCombineLERP(gfx++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, PRIMITIVE,
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ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
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gDPSetPrimColor(gfx++, 0, 0, sIconPrimR, sIconPrimG, sIconPrimB, 255);
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gDPSetEnvColor(gfx++, sIconEnvR, sIconEnvG, sIconEnvB, 255);
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if (CVar_GetS32("gN64Colors", 0) != 0) { //This method is used to refresh the colors, I will have to redo it I think there is color animation that fail there
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gDPSetPrimColor(gfx++, 0, 0, 0, 70, 255, 255);
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gDPSetEnvColor(gfx++, sIconEnvR, sIconEnvG, sIconEnvB, 255);
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} else if (CVar_GetS32("gGameCubeColors", 0) != 0) {
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gDPSetPrimColor(gfx++, 0, 0, sIconPrimR, sIconPrimG, sIconPrimB, 255);
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gDPSetEnvColor(gfx++, sIconEnvR, sIconEnvG, sIconEnvB, 255);
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} else if (CVar_GetS32("gCustomColors", 0) != 0) {
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gDPSetPrimColor(gfx++, 0, 0, CVar_GetInt("gCCABtnPrimR", 4), CVar_GetInt("gCCABtnPrimG", 200), CVar_GetInt("gCCABtnPrimB", 80), 255);
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gDPSetEnvColor(gfx++, 10, 10, 10, 255);
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}
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gDPLoadTextureBlock_4b(gfx++, iconTexture, G_IM_FMT_I, FONT_CHAR_TEX_WIDTH, FONT_CHAR_TEX_HEIGHT, 0,
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G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
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G_TX_NOLOD);
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@ -2902,13 +2950,27 @@ void Message_DrawMain(GlobalContext* globalCtx, Gfx** p) {
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gDPPipeSync(gfx++);
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if (sOcarinaNoteBuf[i] == OCARINA_NOTE_A) {
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gDPSetPrimColor(gfx++, 0, 0, sOcarinaNoteAPrimR, sOcarinaNoteAPrimG, sOcarinaNoteAPrimB,
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sOcarinaNotesAlphaValues[i]);
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if (CVar_GetS32("gN64Colors", 0) != 0) { //A buttons :)
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gDPSetPrimColor(gfx++, 0, 0, 80, 150, 255, sOcarinaNotesAlphaValues[i]);
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gDPSetEnvColor(gfx++, 100, 200, 255, 0);
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} else if (CVar_GetS32("gGameCubeColors", 0) != 0) {
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gDPSetPrimColor(gfx++, 0, 0, sOcarinaNoteAPrimR, sOcarinaNoteAPrimG, sOcarinaNoteAPrimB, sOcarinaNotesAlphaValues[i]);
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gDPSetEnvColor(gfx++, sOcarinaNoteAEnvR, sOcarinaNoteAEnvG, sOcarinaNoteAEnvB, 0);
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} else if (CVar_GetS32("gCustomColors", 0) != 0) {
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gDPSetPrimColor(gfx++, 0, 0, CVar_GetInt("gCCABtnPrimR", 0), CVar_GetInt("gCCABtnPrimG", 0), CVar_GetInt("gCCABtnPrimB", 0), sOcarinaNotesAlphaValues[i]);
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gDPSetEnvColor(gfx++, CVar_GetInt("gCCABtnPrimR", 0)/2, CVar_GetInt("gCCABtnPrimG", 0)/2, CVar_GetInt("gCCABtnPrimB", 0)/2, 0);
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}
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} else {
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gDPSetPrimColor(gfx++, 0, 0, sOcarinaNoteCPrimR, sOcarinaNoteCPrimG, sOcarinaNoteCPrimB,
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sOcarinaNotesAlphaValues[i]);
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if (CVar_GetS32("gN64Colors", 0) != 0) { C buttons :)
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gDPSetPrimColor(gfx++, 0, 0, sOcarinaNoteCPrimR, sOcarinaNoteCPrimG, sOcarinaNoteCPrimB, sOcarinaNotesAlphaValues[i]);
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gDPSetEnvColor(gfx++, sOcarinaNoteCEnvR, sOcarinaNoteCEnvG, sOcarinaNoteCEnvB, 0);
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} else if (CVar_GetS32("gGameCubeColors", 0) != 0) {
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gDPSetPrimColor(gfx++, 0, 0, sOcarinaNoteCPrimR, sOcarinaNoteCPrimG, sOcarinaNoteCPrimB, sOcarinaNotesAlphaValues[i]);
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gDPSetEnvColor(gfx++, sOcarinaNoteCEnvR, sOcarinaNoteCEnvG, sOcarinaNoteCEnvB, 0);
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} else if (CVar_GetS32("gCustomColors", 0) != 0) {
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gDPSetPrimColor(gfx++, 0, 0, CVar_GetInt("gCCCBtnPrimR", 0), CVar_GetInt("gCCCBtnPrimG", 0), CVar_GetInt("gCCCBtnPrimB", 0), sOcarinaNotesAlphaValues[i]);
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gDPSetEnvColor(gfx++, CVar_GetInt("gCCCBtnPrimR", 0)/2, CVar_GetInt("gCCCBtnPrimG", 0)/2, CVar_GetInt("gCCCBtnPrimB", 0)/2, 0);
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}
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}
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gDPLoadTextureBlock(gfx++, sOcarinaNoteTextures[sOcarinaNoteBuf[i]], G_IM_FMT_IA, G_IM_SIZ_8b, 16,
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