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Josh Bodner e164819339
Added DPad support to shops (#139)
* Added DPad support to shops

* Wrap changes in CVar

* Remove unnesseccary const_cast

* Fixed transparent texture making framebuffers also transparent in D3D11. (#84)

This happened with the Mirror Shield in the inventory screen preview.

* Add save editor

* Added DPad support to shops

* Fixing rebase conflict

* Remove unnesseccary const_cast

* Added DPad support to file selection and pause screens (#124)

* Added DPad support to file selection and pause screens

* Wrap changes behind CVar

* Fix merge conflict for real

* Remove unnecessary const_cast

* Fixed transparent texture making framebuffers also transparent in D3D11. (#84)

This happened with the Mirror Shield in the inventory screen preview.

* Add save editor

* Added DPad support to file selection and pause screens

* Fixing rebase conflict

* Remove unnecessary const_cast

Co-authored-by: MaikelChan <maikelchan88@gmail.com>
Co-authored-by: rozlette <Rozelette@users.noreply.github.com>

* Added DPad support to shops

* Fixing rebase conflict again

* Allocate aligned heaps

* Formatting fixes

* Added DPad support to ocarina and text prompts (#137)

* Added DPad support to ocarina playing and text choice selection.

* Wrap changes in CVar

* Fix mapping not updating if CVar is changed in-game

* Remove unnecessary const_cast

* Fixed transparent texture making framebuffers also transparent in D3D11. (#84)

This happened with the Mirror Shield in the inventory screen preview.

* Add save editor

* Added DPad support to ocarina playing and text choice selection.

* Fixing rebase conflict

* Fix mapping not updating if CVar is changed in-game

* Remove unnecessary const_cast

* Added DPad support to file selection and pause screens (#124)

* Added DPad support to file selection and pause screens

* Wrap changes behind CVar

* Fix merge conflict for real

* Remove unnecessary const_cast

* Fixed transparent texture making framebuffers also transparent in D3D11. (#84)

This happened with the Mirror Shield in the inventory screen preview.

* Add save editor

* Added DPad support to file selection and pause screens

* Fixing rebase conflict

* Remove unnecessary const_cast

Co-authored-by: MaikelChan <maikelchan88@gmail.com>
Co-authored-by: rozlette <Rozelette@users.noreply.github.com>

* Added DPad support to ocarina playing and text choice selection.

* Fixing rebase conflict again

* Fix mapping not updating if CVar is changed in-game

Co-authored-by: MaikelChan <maikelchan88@gmail.com>
Co-authored-by: rozlette <Rozelette@users.noreply.github.com>

* Added DPad support to shops

* Fixing rebase conflict for the last time

* Totally Fixing rebase conflict again I promise

* This has to be the last time I fix this rebase conflict

Co-authored-by: MaikelChan <maikelchan88@gmail.com>
Co-authored-by: rozlette <Rozelette@users.noreply.github.com>
Co-authored-by: GaryOderNichts <12049776+GaryOderNichts@users.noreply.github.com>
2022-04-12 21:38:08 -04:00
libultraship Added DPad support to shops (#139) 2022-04-12 21:38:08 -04:00
OTRExporter Updated python script to use new "extract directory" mode. 2022-04-06 18:59:08 -04:00
OTRGui Updated python script to use new "extract directory" mode. 2022-04-06 18:59:08 -04:00
soh Added DPad support to shops (#139) 2022-04-12 21:38:08 -04:00
ZAPDTR Updated python script to use new "extract directory" mode. 2022-04-06 18:59:08 -04:00
README.md Clarified compiliation step (#127) 2022-03-31 17:40:25 -04:00

Welcome to the Ship of Harkinian!

A PC port of OoT allowing you to enjoy the game with modern controls, widescreen, high-resolution, gyroscopy and other great features! Setup is simple, let's get started!

The Ship does not include assets and as such requires a prior copy of the game to play.

Quick Start

  1. Download The Ship of Harkinian from Discord.
  2. Requires an oot debug rom (not Master Quest).
Build team: `zelda@srd022j`
Build date: `03-02-21 00:49:18` (year-month-day)
sha1: cee6bc3c2a634b41728f2af8da54d9bf8cc14099
  1. Use the OTRGui to generate an oot.otr archive file.
  2. Launch soh.exe

Congratulations, you are now sailing with the Ship of Harkinian! Have fun!

Additional Setup Information

The Ship of Harkinian uses a proprietary versioning system consisting of a sci-fi film character followed by a phonetic alphabet code word. The film character represents a major release version which increments with the addition of many new features and bug fixes. The code word represents a minor release version which increments with small updates mainly comprised of bug fixes. For example, DECKARD ALFA.

The Extraction Tool

  • Open a rom to initiate generating the oot.otr archive file.
  • If a second button exists then oot.otr already exists. To prevent overwriting the old oot.otr use this button to choose a new game directory. The new directory must not already contain an oot.otr to prevent an error.
  • When the process completes, place oot.otr beside soh.exe if it is not already.

This packaging process can take up to 5 minutes.

Close the OTRGui when the Done! message appears. If you get another message, then you might have selected the wrong rom. Make sure to use a rom consistent with the above checksum.

If you still cannot get the tool to work, join our Discord Server and ask for help in the #support text channel. Keep-in-mind that we do not condone piracy in any way.

Running The Ship of Harkinian

Launch the game. If the window immediately closes, or if there are visual artifacts, you may have selected the wrong rom in the OTRGui tool.

Currently, DirectX 11 and OpenGL is supported. Change the renderer by opening the shipofharkinian.ini configuration file in notepad and add sdl to gfx backend for OpenGL or leave blank for DirectX.

Take The Survey

Want to use cartridge readers in tandem with the OTRGui? Take this survey to increase chances of this becoming reality.

Discord

Official Discord: https://discord.com/invite/BtBmd55HVH

Building The Ship of Harkinian

  1. Install Python
  2. Install Visual Studio 2022 Community Edition 2b. In the Visual Studio Installer, install MSVC v142 - VS 2019 C++.
  3. Clone the Ship of Harkinian repository.
  4. Place oot debug rom (not Master Quest) in the soh folder named baserom_original_non_mq.
  5. Launch soh/fixbaserom.py.
  6. Launch soh/extract_baserom.py.
  7. Copy the baserom folder from the soh folder into the OTRExporter folder.
  8. Run OTRExporter/OTRExporter.sln.
  9. Switch the solution to Release x64.
  10. Build the solution.
  11. Launching OTRExporter/extract_assets.py will generate an oot.otr archive file in OTRExporter/oot.otr.
  12. Run soh/soh.sln
  13. Switch the solution to Release x86.
  14. Build the solution.
  15. Copy the OTRExporter/oot.otr archive file to soh/Release.
  16. Launch soh.exe.

Troubleshooting The Exporter

  • Affirm that you have an /assets folder filled with XMLs in the same directory as OTRGui.exe
  • Affirm that zapd.exe exists in the /assets/extractor folder

The Harbour Masters Are...

Kenix 			| Lead Developer/Public Relations - Resource Management Programmer, Audio System Programmer, and General Programmer
Jack Walker 		| Lead Developer - OTR Format Programmer, Resource Load Programmer, and General Programmer
Louist103 		| Developer - Save System Programmer and General Programmer
Emil 			| Developer - Fast3D Programmer
m4xw 			| Developer - Shipwright, Throwing Baguettes, and General Programmer
MelonSpeedruns 		| Developer - General Programmer
Rozlette 		| Developer - General Programmer
JoshDuMan 		| Developer - General Programmer
KiritoDev/Lywx 		| Developer - General Programmer
Theo3 			| Developer - General Programmer
Random06457  		| Developer - Linux Build

Special Thanks

Decomp & ZAPD 		| Made this project even possible in the first place!
MNGoldenEagle 		| Patiently explained audio data formats, encouragement, and founding ZSO which was the first source of the game's code and resource format documentation.
Rrrrry123 		| Speedbunner, encouragement, and community moderation
Fierce deity 		| Encouragement and community moderation
mzxrules		| For his contributions to decomp
zel.		        | For his contributions to decomp
Aloxado 		| Developer - General Programmer
MegaMech 		| Developer - General Programmer
Revo 			| Tester - GCC support and General Testing
zfg 			| Tester - General Testing
Horseless Headman 	| Tester - General Testing
Steven Pritchett        | Tester - General Testing
Trenton May 		| Tester - General Testing
Zeldaboy14 		| Tester - General Testing, encouragement, and community moderation
Koby Howell 		| Tester - General Testing
Logg 			| Tester - General Testing
Taylor Daley		| Graphic Design
Can't Sleep 		| Graphic Design
MicTheMicrophone 	| Voice actor for the King
Amphibibro		| Voice actor for Link

Lemons