A & C button icon and save prompt cursor.
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1931685a12
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@ -966,6 +966,20 @@ void KaleidoScope_DrawCursor(GlobalContext* globalCtx, u16 pageIndex) {
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temp = pauseCtx->unk_1E4;
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if (CVar_GetS32("gN64Colors", 0) != 0) {
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sCursorColors[2][0] = 0;
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sCursorColors[2][1] = 50;
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sCursorColors[2][2] = 255;
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} else if (CVar_GetS32("gGameCubeColors", 0) != 0) {
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sCursorColors[2][0] = 0;
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sCursorColors[2][1] = 255;
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sCursorColors[2][2] = 50;
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} else if (CVar_GetS32("gCustomColors", 0) != 0) {
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sCursorColors[2][0] = CVar_GetInt("gCCABtnPrimR", 0);
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sCursorColors[2][1] = CVar_GetInt("gCCABtnPrimG", 50);
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sCursorColors[2][2] = CVar_GetInt("gCCABtnPrimB", 255);
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}
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if ((((pauseCtx->unk_1E4 == 0) || (temp == 8)) && (pauseCtx->state == 6)) ||
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((pauseCtx->pageIndex == PAUSE_QUEST) && ((temp < 3) || (temp == 5) || (temp == 8)))) {
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@ -1036,6 +1050,25 @@ void KaleidoScope_DrawPages(GlobalContext* globalCtx, GraphicsContext* gfxCtx) {
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{ 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 255, 255, 0 }, { 0, 0, 0 },
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{ 0, 0, 0 }, { 255, 255, 0 }, { 0, 255, 50 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 255, 50 },
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};
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if (CVar_GetS32("gN64Colors", 0) != 0) {
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D_8082ACF4[8][0] = 0;
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D_8082ACF4[8][1] = 50;
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D_8082ACF4[8][2] = 255;
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D_8082ACF4[11][0] = 0;
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D_8082ACF4[11][1] = 50;
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D_8082ACF4[11][2] = 255;
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} else if (CVar_GetS32("gGameCubeColors", 0) != 0) {
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//Do nothing since gamecube is original colors.
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} else if (CVar_GetS32("gCustomColors", 0) != 0) {
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D_8082ACF4[8][0] = CVar_GetInt("gCCABtnPrimR", 0);
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D_8082ACF4[8][1] = CVar_GetInt("gCCABtnPrimG", 50);
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D_8082ACF4[8][2] = CVar_GetInt("gCCABtnPrimB", 255);
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D_8082ACF4[11][0] = CVar_GetInt("gCCABtnPrimR", 0);
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D_8082ACF4[11][1] = CVar_GetInt("gCCABtnPrimG", 50);
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D_8082ACF4[11][2] = CVar_GetInt("gCCABtnPrimB", 255);
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}
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static s16 D_8082AD3C = 20;
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static s16 D_8082AD40 = 0;
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static s16 D_8082AD44 = 0;
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@ -1363,7 +1396,14 @@ void KaleidoScope_DrawPages(GlobalContext* globalCtx, GraphicsContext* gfxCtx) {
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gDPSetCombineLERP(POLY_KAL_DISP++, 1, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, 1, 0, PRIMITIVE, 0, TEXEL0,
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0, PRIMITIVE, 0);
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gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 100, 255, 100, VREG(61));
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if (CVar_GetS32("gN64Colors", 0) != 0) {//Save prompt cursor colour
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gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 100, 100, 255, VREG(61));
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} else if (CVar_GetS32("gGameCubeColors", 0) != 0) {
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gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 100, 255, 100, VREG(61));
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} else if (CVar_GetS32("gCustomColors", 0) != 0) {
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gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, CVar_GetInt("gCCABtnPrimR", 0), CVar_GetInt("gCCABtnPrimG", 50), CVar_GetInt("gCCABtnPrimB", 255), VREG(61)); //Save prompt cursor colour
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}
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if (pauseCtx->promptChoice == 0) {
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gSPDisplayList(POLY_KAL_DISP++, gPromptCursorLeftDL);
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@ -1736,9 +1776,17 @@ void KaleidoScope_DrawInfoPanel(GlobalContext* globalCtx) {
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pauseCtx->infoPanelVtx[21].v.tc[0] = pauseCtx->infoPanelVtx[23].v.tc[0] = D_8082ADE0[gSaveContext.language]
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<< 5;
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gSPDisplayList(POLY_KAL_DISP++, gAButtonIconDL);
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if (CVar_GetS32("gN64Colors", 0) != 0) {//A icon to decide in save prompt
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gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, gABtnTexColour[1][0], gABtnTexColour[1][1], gABtnTexColour[1][2], gABtnTexColour[1][3]);
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} else if (CVar_GetS32("gGameCubeColors", 0) != 0) {
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gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, gABtnTexColour[0][0], gABtnTexColour[0][1], gABtnTexColour[0][2], gABtnTexColour[0][3]);
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} else if (CVar_GetS32("gCustomColors", 0) != 0) {
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gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, CVar_GetInt("gCCABtnPrimR", 0), CVar_GetInt("gCCABtnPrimG", 50), CVar_GetInt("gCCABtnPrimB", 255), 255);
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}
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//gSPDisplayList(POLY_KAL_DISP++, gAButtonIconDL);//This is changed to load the texture only so we can prim color it.
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gDPLoadTextureBlock(POLY_KAL_DISP++, gABtnSymbolTex, G_IM_FMT_IA, G_IM_SIZ_8b, 24, 16, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, 4, 4, G_TX_NOLOD, G_TX_NOLOD);
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gSP1Quadrangle(POLY_KAL_DISP++, 0, 2, 3, 1, 0);
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gDPPipeSync(POLY_KAL_DISP++);
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gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 255, 255, 255, 255);
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@ -1782,9 +1830,18 @@ void KaleidoScope_DrawInfoPanel(GlobalContext* globalCtx) {
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pauseCtx->infoPanelVtx[21].v.tc[0] = pauseCtx->infoPanelVtx[23].v.tc[0] =
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D_8082ADD8[gSaveContext.language] << 5;
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gSPDisplayList(POLY_KAL_DISP++, gCButtonIconsDL);
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if (CVar_GetS32("gN64Colors", 0) != 0) {//To equip text C button icon
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gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), 255);
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} else if (CVar_GetS32("gGameCubeColors", 0) != 0) {
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gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), 255);
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} else if (CVar_GetS32("gCustomColors", 0) != 0) {
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gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, CVar_GetInt("gCCCBtnPrimR", 0), CVar_GetInt("gCCCBtnPrimG", 50), CVar_GetInt("gCCCBtnPrimB", 255), 255);
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}
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//gSPDisplayList(POLY_KAL_DISP++, gCButtonIconsDL); //Same reason for every A button, to be able to recolor them.
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gDPLoadTextureBlock(POLY_KAL_DISP++, gCBtnSymbolsTex, G_IM_FMT_IA, G_IM_SIZ_8b, 48, 16, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, 4, 4, G_TX_NOLOD, G_TX_NOLOD);
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gSP1Quadrangle(POLY_KAL_DISP++, 0, 2, 3, 1, 0);
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gDPPipeSync(POLY_KAL_DISP++);
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gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 255, 255, 255, 255);
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@ -1816,9 +1873,16 @@ void KaleidoScope_DrawInfoPanel(GlobalContext* globalCtx) {
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pauseCtx->infoPanelVtx[21].v.tc[0] = pauseCtx->infoPanelVtx[23].v.tc[0] =
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D_8082ADE8[gSaveContext.language] << 5;
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gSPDisplayList(POLY_KAL_DISP++, gAButtonIconDL);
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if (CVar_GetS32("gN64Colors", 0) != 0) {//To play melody A button
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gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, gABtnTexColour[1][0], gABtnTexColour[1][1], gABtnTexColour[1][2], gABtnTexColour[1][3]);
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} else if (CVar_GetS32("gGameCubeColors", 0) != 0) {
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gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, gABtnTexColour[0][0], gABtnTexColour[0][1], gABtnTexColour[0][2], gABtnTexColour[0][3]);
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} else if (CVar_GetS32("gCustomColors", 0) != 0) {
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gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, CVar_GetInt("gCCABtnPrimR", 0), CVar_GetInt("gCCABtnPrimG", 50), CVar_GetInt("gCCABtnPrimB", 255), 255);
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}
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//gSPDisplayList(POLY_KAL_DISP++, gAButtonIconDL);
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gDPLoadTextureBlock(POLY_KAL_DISP++, gABtnSymbolTex, G_IM_FMT_IA, G_IM_SIZ_8b, 24, 16, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, 4, 4, G_TX_NOLOD, G_TX_NOLOD);
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gSP1Quadrangle(POLY_KAL_DISP++, 0, 2, 3, 1, 0);
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gDPPipeSync(POLY_KAL_DISP++);
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gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 255, 255, 255, 255);
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@ -1842,9 +1906,17 @@ void KaleidoScope_DrawInfoPanel(GlobalContext* globalCtx) {
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pauseCtx->infoPanelVtx[21].v.tc[0] = pauseCtx->infoPanelVtx[23].v.tc[0] =
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D_8082ADD8[gSaveContext.language] << 5;
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gSPDisplayList(POLY_KAL_DISP++, gAButtonIconDL);
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if (CVar_GetS32("gN64Colors", 0) != 0) {
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gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, gABtnTexColour[1][0], gABtnTexColour[1][1], gABtnTexColour[1][2], gABtnTexColour[1][3]);
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} else if (CVar_GetS32("gGameCubeColors", 0) != 0) {
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gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, gABtnTexColour[0][0], gABtnTexColour[0][1], gABtnTexColour[0][2], gABtnTexColour[0][3]);
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} else if (CVar_GetS32("gCustomColors", 0) != 0) {
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gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, CVar_GetInt("gCCABtnPrimR", 0), CVar_GetInt("gCCABtnPrimG", 50), CVar_GetInt("gCCABtnPrimB", 255), 255);
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}
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gDPLoadTextureBlock(POLY_KAL_DISP++, gABtnSymbolTex, G_IM_FMT_IA, G_IM_SIZ_8b, 24, 16, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, 4, 4, G_TX_NOLOD, G_TX_NOLOD);
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gSP1Quadrangle(POLY_KAL_DISP++, 0, 2, 3, 1, 0);
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//gSPDisplayList(POLY_KAL_DISP++, gAButtonIconDL);
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gDPPipeSync(POLY_KAL_DISP++);
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gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 255, 255, 255, 255);
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