* vb bombchu bowling
* don't need it
* it's drawing the right thing but it's tiny
* scale
* no need to should, don't rescale every draw
* slightly safer
* Adds the Keese and Guay don't target you cheat
that makes keese and guay ignore you as if
you are wearing the skull mask
* changed instances of CVar_GetS32 to CVarGetInteger
added the cvar to presets.h
---------
Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
* start on arch
* noconfirm
* git
* noconfirm
* just skip cache
* cmake
* ninja
* gcc
* lsb
* sdl2
* png
* sdl net
* boost
* imagemagick and add opensuse
* non interactive
* git
* cmake
* add a bunch
* things
* more
* try to matrix
* soh otr i guess
* needs
* trying to figure out how matrix include works
* make the matrix?
* matrix debug
* install?
* echo?
* yuck
* cannot locate package false
* parens for good measure
* lsb
* libsdl2
* suse
* i forgot opensuse uses gcc-c++ instead of g++ for the package name
* png
* sdl
* more
* suse packages....
* fedora cmake
* 2?
* png
* handle old sdl2 net
* apt
* not sure if this is a problem for both clang and gcc on opensuse or just clang
* devel
* cmake min version
* def don't want this here but it's here for now
* does this do anything
* mantic because cmake version
* libopengl?
* fedora ninja
* fedora g++
* lsb
* fedora sdl
* libpng
* do a build
* clang fix
* give early returns values
* ImageMagick
* Update BUILDING.md
* something
* plain boost instead of devel?
* not packing so we don't need this part
* base?
* don't have it can't need it
* just use boost download on opensuse i guess
* move workflow
* bring back the file
* lus main?
* detach
* Shops and Games always open
* Added comment for scene reload requirement
* Prefix
* Spacing
Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com>
* I'm bad at merging
* Refined by Archez
---------
Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com>
* Make rando final eban cost 99 and clean up Text IDs
* Remove Text ID changes
* Add french translation, All credit to Purple hato
Co-authored-by: Purple Hato <linkvssangoku.jr@gmail.com>
---------
Co-authored-by: Purple Hato <linkvssangoku.jr@gmail.com>
* initial support for mixing boss entrances in the mixed pool
* support decouple for boss entrances
* missed decouple change
* add blue warp exits to boss rooms in location access
* add entrance get helper methods
* fix assumed targets not using root in entrance name
* add dedicated blue warp entrances and handle blue warp changes during generation
* change bluewarp handling in game to use unique blue warp entrances
* handle blue warps in entrance tracker
* fix overriding all jabu and water temple rooms
* fix grotto returns when exiting boss rooms/dungeons
* fix blue warp logic by tracking original connected region key
* use entrance enums
* remove unneeded entrance values
* fix decouple generation crash
* fix jabu mq backwards logic
* Hookshot, Hammer, & Boomerang
* Added the remainder of equipment and DL Patching for hands
* Removed Mirror Shield Patch
Messed with the front texture of shield
* Child Hylian Shield Cheat
Adds a cheat that allows Child Link to hold Hylian Shield as adult. Added to this since it uses the same way to render the shield
* Debugging
* Adds Scaling to Child Link with Adult Equipment
* Fix Merge Conflict Blunders
* More cleanup
* Added Scaling checkbox and some clean up
* Added an || ITEM_NONE
* More cleanup and simplification
* Accidently added spacer
* Replace B_BTN_ITEM
* Spacing
Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com>
* Added most sheath functionality
* Updated tooltips
* removed child hylian shield and tweaked bow/slingshot
Made child hylian shield cheat into a separate branch and hooked into existing bow/slingshot enhancement for drawing those
* Prefixes
* ()
---------
Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com>
Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
* First commit
* Reverted MODDING.md
Reverted a correction to MODDING.md (case-sensitive broken link?) as this is not a change related to this PR
* Delete CMakeSettings.json
Deleted CMakeSettings.json as this is not a change related to this PR.
* checks for cosmetic changes ONCE for both body and sparles
Please review carefully. I made these changes blindly as I figure out why I can't compile it in my machine anymore. Sorry!
* correctly updates OUTER color when it's changed in Cosmetics Editor
* Update soh/soh/Enhancements/cosmetics/CosmeticsEditor.cpp
* Update soh/soh/Enhancements/cosmetics/CosmeticsEditor.cpp
* Update soh/soh/Enhancements/cosmetics/CosmeticsEditor.cpp
* Update soh/soh/Enhancements/cosmetics/CosmeticsEditor.cpp
* Update soh/soh/Enhancements/cosmetics/CosmeticsEditor.cpp
* Update soh/src/overlays/actors/ovl_En_Partner/z_en_partner.c
* Update soh/src/overlays/actors/ovl_En_Partner/z_en_partner.c
* Update soh/src/overlays/actors/ovl_En_Partner/z_en_partner.c
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
* Update soh/src/overlays/actors/ovl_En_Partner/z_en_partner.c
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
* Update soh/src/overlays/actors/ovl_En_Partner/z_en_partner.c
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
* Update soh/src/overlays/actors/ovl_En_Partner/z_en_partner.c
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
* Update soh/src/overlays/actors/ovl_En_Partner/z_en_partner.c
---------
Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
* Menu options, note speed, unlimited playback time
* Instant win
* Add custom ocarina game cvar to all options and presets
* Extra spaces
* Add starting note count, ending note count by round, more presets
* Block out vanilla code + comments
* finish blocking out vanilla code
* new documentation formatting
* add starting notes to randomizer preset
* CVar, presets, custom message, fishing actor
* Add placeholder translations for French/German
* Fix for MS Shuffle change
* Rename function to match
* Missing comma in presets
* Change description, CVar name, add'l function name, edit custom message
* Actual whitespace fix
* re-order custom message
* Fix message formatting
* Add enhancement comments
* yeet if (play) {} from enhancement
* new documentation format
* Add CVars for swimming, apply to swim speed calc
* Prevent modifer from working underwater
* Re-enable swim speed mod when underwater, use new (orig) function for y-velocity while diving
* Add to presets list
* Fix spacing
* block out vanilla + comments
* re-org vanilla code block in a sane way
* new documentation format
* rename Surface function + comment for usage
* handle merge conflicts, but like an adult this time
* add map palettes per pulse to leverage shader caching
* use unregister blended with kaleido maps
* use Gfx_TextureCacheDelete for KD lava
* bump lus
* add miss tex clears for KD
* Update z_fishing documentation from decomp
* undo sCameraAt/Eye rename
* forgot to include these defines Heehee
* adding enums, settings
* adding more stuff back in
* more work
* we're literally typing words into computer
* include unordered map
maybe this fixes mac build idk
* wahoo
* hmm
* add make sure disabled flag gets popped
* poggers in the chat?
* doing some refactoring
* fixing build
* documentation, moving fishsanity instance to rando
* move FS back to context, fixing build, mod progress
since FS is needed during rando generation & provides perpetual info abt. fishsanity in the seed, seems to make more sense if it lives on the context
* moving some stuff around
* it's starting to get real in here
* ELIMINATE FISHSANITYMETA
* IT WROKS
* Update trackers, fix pond fish flagging
* ZD fish shuffle initial checkpoint
* ZD fish "working"
aside from the crashing
* wrapping up
* fix for partial pond shuffle
* remove misc. unrelated debugconsole modification
* updating GI model
* get build working
* add a todo for this
* removeoopsie
* Rework hints a bit
* update hint loc
* Use visual indicator instead of despawning caught fish
---------
Co-authored-by: jordanpg <jordanpg@users.noreply.github.com>
* WIP biggoron and big poes hint
* commit v0 of biggoron and big poes hints
* adjust for settings update
* Add more hints
* Finish extra Basic Static Hints
* remove vestigial code
* Forgot to remove this
* try to fix windows build
* fix build post conflcit res
* remove StaticHintData as redundent
* last cleanup
* Add right-stick aiming to third-person aim
* Add Z-aiming CVar and inversion to Z-aiming
* Create calculation for rel.right_stick and apply it in Z-aiming
* Move option to First-Person section to match shield
* Fix max/min aiming heights
* Expand min/max + comment
* block out vanilla + comments
* block vanilla code better
* Remove extra space
* new documentation formatting
* rewrite ==0 and !=0
* Simplify item cycling
* Simplify selection variables
* Fix adult bunny hood and gray appropriate items
* Don't go into cycling mode when there's no items to cycle to
* Restore updating c buttons
This was previously done with `Inventory_ReplaceItem` but that led to problems when another slot had the same item as the one that's being cycled.
* Address review
* Fixes pressing B on name entry after randomizer quest.
* Reverts to auto parsing previous spoiler file.
Also includes an option to press L to automatically gen a fresh seed. It still does regenerate the old spoiler to regen the hints in the user's current language, but it will now automatically do this instead of requiring dragging and dropping the spoiler every time.
* Fixes bug causing rando settings to come from CVars instead of a spoiler file when a spoiler is dropped/imported on boot.
* Pressing Generate Randomizer in ImGui doesn't use loaded spoilerfile.
* Adds tooltip to Generate Randomizer ImGui Button.
* Add player state dead check to Player_UseTunicBoots
* Update soh/src/overlays/actors/ovl_player_actor/z_player.c
---------
Co-authored-by: Garrett Cox <garrettjcox@gmail.com>