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https://github.com/HarbourMasters/Shipwright.git
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Re-implement Pause menu Dungeon map texture effects (#3496)
* first pass implement dungeon maps * wrap up map dungeon implementation * add comments and enums, rename vars * bump lus
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@ -343,7 +343,7 @@ void KaleidoScope_DrawDungeonMap(PlayState* play, GraphicsContext* gfxCtx) {
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// Offset the U value of each vertex to be in the mirror boundary for the map textures
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if (mirroredWorld) {
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for (size_t i = 0; i < 8; i++) {
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pauseCtx->mapPageVtx[60 + i].v.tc[0] += 48 << 5;
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pauseCtx->mapPageVtx[60 + i].v.tc[0] += MAP_48x85_TEX_WIDTH << 5;
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}
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}
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@ -353,8 +353,9 @@ void KaleidoScope_DrawDungeonMap(PlayState* play, GraphicsContext* gfxCtx) {
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gSPInvalidateTexCache(POLY_KAL_DISP++, interfaceCtx->mapSegment[0]);
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gSPInvalidateTexCache(POLY_KAL_DISP++, interfaceCtx->mapSegment[1]);
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gDPLoadTextureBlock_4b(POLY_KAL_DISP++, interfaceCtx->mapSegmentName[0], G_IM_FMT_CI, 48, 85, 0, G_TX_WRAP | mirrorMode,
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G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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gDPLoadTextureBlock_4b(POLY_KAL_DISP++, interfaceCtx->mapSegmentName[0], G_IM_FMT_CI, MAP_48x85_TEX_WIDTH,
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MAP_48x85_TEX_HEIGHT, 0, G_TX_WRAP | mirrorMode, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK,
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G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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// Swap vertices to render left half on the right and vice-versa
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if (mirroredWorld) {
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@ -363,9 +364,9 @@ void KaleidoScope_DrawDungeonMap(PlayState* play, GraphicsContext* gfxCtx) {
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gSP1Quadrangle(POLY_KAL_DISP++, 0, 2, 3, 1, 0);
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}
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gDPLoadTextureBlock_4b(POLY_KAL_DISP++, interfaceCtx->mapSegmentName[1], G_IM_FMT_CI, 48, 85, 0,
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G_TX_WRAP | mirrorMode, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
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G_TX_NOLOD);
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gDPLoadTextureBlock_4b(POLY_KAL_DISP++, interfaceCtx->mapSegmentName[1], G_IM_FMT_CI, MAP_48x85_TEX_WIDTH,
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MAP_48x85_TEX_HEIGHT, 0, G_TX_WRAP | mirrorMode, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK,
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G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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if (mirroredWorld) {
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gSP1Quadrangle(POLY_KAL_DISP++, 0, 2, 3, 1, 0);
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@ -13,6 +13,10 @@ extern u8 gItemAgeReqs[];
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extern u8 gAreaGsFlags[];
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extern bool gSelectingMask;
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#define MAP_48x85_TEX_WIDTH 48
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#define MAP_48x85_TEX_HEIGHT 85
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#define MAP_48x85_TEX_SIZE ((MAP_48x85_TEX_WIDTH * MAP_48x85_TEX_HEIGHT) / 2) // 48x85 CI4 texture
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#define AGE_REQ_ADULT LINK_AGE_ADULT
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#define AGE_REQ_CHILD LINK_AGE_CHILD
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#define AGE_REQ_NONE 9
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@ -1205,6 +1205,8 @@ Gfx* KaleidoScope_DrawPageSections(Gfx* gfx, Vtx* vertices, void** textures) {
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return gfx;
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}
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static uint8_t mapBlendMask[MAP_48x85_TEX_WIDTH * MAP_48x85_TEX_HEIGHT];
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void KaleidoScope_DrawPages(PlayState* play, GraphicsContext* gfxCtx) {
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static Color_RGB8 D_8082ACF4[12] = {
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{ 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 255, 255, 0 }, { 0, 0, 0 },
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@ -1373,6 +1375,10 @@ void KaleidoScope_DrawPages(PlayState* play, GraphicsContext* gfxCtx) {
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}
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}
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// Need to invalidate the blend mask every frame. Ideally this would be done in KaleidoScope_DrawDungeonMap
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// but the reference is not shared between files
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gSPInvalidateTexCache(POLY_KAL_DISP++, mapBlendMask);
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if (pauseCtx->pageIndex) { // pageIndex != PAUSE_ITEM
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gDPPipeSync(OVERLAY_DISP++);
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gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA, G_CC_MODULATEIA);
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@ -3315,13 +3321,118 @@ void KaleidoScope_UpdateCursorSize(PauseContext* pauseCtx) {
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pauseCtx->cursorVtx[14].v.ob[1] = pauseCtx->cursorVtx[15].v.ob[1] = pauseCtx->cursorVtx[12].v.ob[1] - 16;
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}
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// Modifed map texture buffers for registered blend effects and the room indicator color
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static uint8_t mapLeftTexModified[MAP_48x85_TEX_SIZE];
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static uint8_t mapRightTexModified[MAP_48x85_TEX_SIZE];
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static uint8_t* mapLeftTexModifiedRaw = NULL;
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static uint8_t* mapRightTexModifiedRaw = NULL;
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// Load dungeon maps into the interface context
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// SoH [General] - Modified to account for our resource system and HD textures
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void KaleidoScope_LoadDungeonMap(PlayState* play) {
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InterfaceContext* interfaceCtx = &play->interfaceCtx;
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// Free old textures
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if (mapLeftTexModifiedRaw != NULL) {
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free(mapLeftTexModifiedRaw);
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mapLeftTexModifiedRaw = NULL;
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}
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if (mapRightTexModifiedRaw != NULL) {
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free(mapRightTexModifiedRaw);
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mapRightTexModifiedRaw = NULL;
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}
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// Unload original textures to bypass cache result for lookups
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ResourceMgr_UnloadOriginalWhenAltExists(sDungeonMapTexs[R_MAP_TEX_INDEX]);
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ResourceMgr_UnloadOriginalWhenAltExists(sDungeonMapTexs[R_MAP_TEX_INDEX + 1]);
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interfaceCtx->mapSegmentName[0] = sDungeonMapTexs[R_MAP_TEX_INDEX];
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interfaceCtx->mapSegmentName[1] = sDungeonMapTexs[R_MAP_TEX_INDEX + 1];
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interfaceCtx->mapSegment[0] = ResourceGetDataByName(sDungeonMapTexs[R_MAP_TEX_INDEX]);
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interfaceCtx->mapSegment[1] = ResourceGetDataByName(sDungeonMapTexs[R_MAP_TEX_INDEX + 1]);
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// When the texture is HD (raw) we need to copy a dynamic amount of data
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// Otherwise the original asset has a static size
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if (ResourceMgr_TexIsRaw(interfaceCtx->mapSegmentName[0])) {
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u32 width = ResourceGetTexWidthByName(interfaceCtx->mapSegmentName[0]);
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u32 height = ResourceGetTexHeightByName(interfaceCtx->mapSegmentName[0]);
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size_t size = (width * height) / 2; // account for CI4 size
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// Resource size being larger than the calculated CI size means it is most likely not a CI4 texture
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// Abort early end undo the blended effect by clearing the mask to avoid crashing
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if (size < ResourceGetTexSizeByName(interfaceCtx->mapSegmentName[0])) {
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if (mapBlendMask[0] != 0) {
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for (size_t i = 0; i < ARRAY_COUNT(mapBlendMask); i++) {
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mapBlendMask[i] = 0;
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}
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}
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interfaceCtx->mapSegment[0] = NULL;
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interfaceCtx->mapSegment[1] = NULL;
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Gfx_RegisterBlendedTexture(interfaceCtx->mapSegmentName[0], mapBlendMask, NULL);
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Gfx_RegisterBlendedTexture(interfaceCtx->mapSegmentName[1], mapBlendMask, NULL);
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return;
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}
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u8* map1TexRaw = ResourceGetDataByName(interfaceCtx->mapSegmentName[0]);
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u8* map2TexRaw = ResourceGetDataByName(interfaceCtx->mapSegmentName[1]);
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mapLeftTexModifiedRaw = malloc(size);
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mapRightTexModifiedRaw = malloc(size);
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memcpy(mapLeftTexModifiedRaw, map1TexRaw, size);
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memcpy(mapRightTexModifiedRaw, map2TexRaw, size);
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interfaceCtx->mapSegment[0] = mapLeftTexModifiedRaw;
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interfaceCtx->mapSegment[1] = mapRightTexModifiedRaw;
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} else {
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u8* map1Tex = ResourceGetDataByName(interfaceCtx->mapSegmentName[0]);
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u8* map2Tex = ResourceGetDataByName(interfaceCtx->mapSegmentName[1]);
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memcpy(mapLeftTexModified, map1Tex, MAP_48x85_TEX_SIZE);
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memcpy(mapRightTexModified, map2Tex, MAP_48x85_TEX_SIZE);
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interfaceCtx->mapSegment[0] = mapLeftTexModified;
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interfaceCtx->mapSegment[1] = mapRightTexModified;
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}
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// Mark and register the blend mask for the copied textures
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if (mapBlendMask[0] != 1) {
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for (size_t i = 0; i < ARRAY_COUNT(mapBlendMask); i++) {
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mapBlendMask[i] = 1;
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}
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}
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Gfx_RegisterBlendedTexture(interfaceCtx->mapSegmentName[0], mapBlendMask, interfaceCtx->mapSegment[0]);
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Gfx_RegisterBlendedTexture(interfaceCtx->mapSegmentName[1], mapBlendMask, interfaceCtx->mapSegment[1]);
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}
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static uint8_t registeredDungeonMapTextureHook = false;
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void KaleidoScope_RegisterUpdatedDungeonMapTexture() {
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if (gPlayState == NULL) {
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return;
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}
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PauseContext* pauseCtx = &gPlayState->pauseCtx;
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// Kaleido is not open in a dungeon so there is nothing to do
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if (R_PAUSE_MENU_MODE < 3 || pauseCtx->state < 4 || pauseCtx->state > 7 || !sInDungeonScene) {
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return;
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}
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KaleidoScope_UpdateDungeonMap(gPlayState);
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// KaleidoScope_UpdateDungeonMap will update the palette index for the current floor if the cursor is on the floor
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// If the player toggles alt assets while the cursor is not in the floor level, then we handle the palette index here
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if (gPlayState->sceneNum >= SCENE_DEKU_TREE && gPlayState->sceneNum <= SCENE_TREASURE_BOX_SHOP &&
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(VREG(30) + 3) == pauseCtx->dungeonMapSlot && (VREG(30) + 3) != pauseCtx->cursorPoint[PAUSE_MAP]) {
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InterfaceContext* interfaceCtx = &gPlayState->interfaceCtx;
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int32_t size = ResourceGetTexSizeByName(interfaceCtx->mapSegmentName[0]);
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KaleidoScope_OverridePalIndexCI4(interfaceCtx->mapSegment[0], size, interfaceCtx->mapPaletteIndex, 14);
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KaleidoScope_OverridePalIndexCI4(interfaceCtx->mapSegment[1], size, interfaceCtx->mapPaletteIndex, 14);
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}
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}
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void KaleidoScope_UpdateDungeonMap(PlayState* play) {
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@ -3333,19 +3444,29 @@ void KaleidoScope_UpdateDungeonMap(PlayState* play) {
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KaleidoScope_LoadDungeonMap(play);
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Map_SetFloorPalettesData(play, pauseCtx->dungeonMapSlot - 3);
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s32 size = MAP_48x85_TEX_SIZE;
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if (ResourceMgr_TexIsRaw(interfaceCtx->mapSegmentName[0])) {
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size = ResourceGetTexSizeByName(interfaceCtx->mapSegmentName[0]);
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}
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if ((play->sceneNum >= SCENE_DEKU_TREE) && (play->sceneNum <= SCENE_TREASURE_BOX_SHOP)) {
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if ((VREG(30) + 3) == pauseCtx->cursorPoint[PAUSE_MAP]) {
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// HDTODO: Handle Runtime Modified Textures (HD)
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KaleidoScope_OverridePalIndexCI4(interfaceCtx->mapSegment[0], 2040, interfaceCtx->mapPaletteIndex, 14);
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KaleidoScope_OverridePalIndexCI4(interfaceCtx->mapSegment[0], size, interfaceCtx->mapPaletteIndex, 14);
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}
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}
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if ((play->sceneNum >= SCENE_DEKU_TREE) && (play->sceneNum <= SCENE_TREASURE_BOX_SHOP)) {
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if ((VREG(30) + 3) == pauseCtx->cursorPoint[PAUSE_MAP]) {
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// HDTODO: Handle Runtime Modified Textures (HD)
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KaleidoScope_OverridePalIndexCI4(interfaceCtx->mapSegment[1], 2040, interfaceCtx->mapPaletteIndex, 14);
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KaleidoScope_OverridePalIndexCI4(interfaceCtx->mapSegment[1], size, interfaceCtx->mapPaletteIndex, 14);
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}
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}
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// Register alt listener to update the blended dungeon map textures on alt toggle
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if (!registeredDungeonMapTextureHook) {
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registeredDungeonMapTextureHook = true;
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GameInteractor_RegisterOnAssetAltChange(KaleidoScope_RegisterUpdatedDungeonMapTexture);
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}
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}
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void KaleidoScope_Update(PlayState* play)
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