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Make the final Magic Bean cost 99 rupees in randomiser when it is not shuffled (#3392)
* Make rando final eban cost 99 and clean up Text IDs * Remove Text ID changes * Add french translation, All credit to Purple hato Co-authored-by: Purple Hato <linkvssangoku.jr@gmail.com> --------- Co-authored-by: Purple Hato <linkvssangoku.jr@gmail.com>
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@ -55,6 +55,22 @@ typedef enum {
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TEXT_SHOOTING_GALLERY_MAN_COME_BACK_WITH_BOW = 0x9210,
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TEXT_LAKE_HYLIA_WATER_SWITCH_SIGN = 0x346, // 0x3yy for cuttable sign range
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TEXT_LAKE_HYLIA_WATER_SWITCH_NAVI = 0x1B3, // 0x1yy for Navi msg range
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TEXT_SARIAS_SONG_CHANNELING_POWER = 0x016D,
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TEXT_BEAN_SALESMAN_BUY_FOR_10 = 0x405E,
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TEXT_BEAN_SALESMAN_BUY_FOR_20 = 0x405F,
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TEXT_BEAN_SALESMAN_BUY_FOR_30 = 0x4060,
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TEXT_BEAN_SALESMAN_BUY_FOR_40 = 0x4061,
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TEXT_BEAN_SALESMAN_BUY_FOR_50 = 0x4062,
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TEXT_BEAN_SALESMAN_BUY_FOR_60 = 0x4063,
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TEXT_BEAN_SALESMAN_BUY_FOR_70 = 0x4064,
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TEXT_BEAN_SALESMAN_BUY_FOR_80 = 0x4065,
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TEXT_BEAN_SALESMAN_BUY_FOR_90 = 0x4066,
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TEXT_BEAN_SALESMAN_BUY_FOR_100 = 0x4067,
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TEXT_BEAN_SALESMAN_OH_WELL = 0x4068,
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TEXT_BEAN_SALESMAN_NOT_ENOUGH_MONEY = 0x4069,
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TEXT_BEAN_SALESMAN_SET_A_BEAN_TO_C = 0x406A,
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TEXT_BEAN_SALESMAN_SOLD_OUT = 0x406B,
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TEXT_BEAN_SALESMAN_WANT_TO_PLANT = 0x406C,
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} TextIDs;
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#ifdef __cplusplus
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@ -549,13 +549,18 @@ void Randomizer::LoadMerchantMessages(const char* spoilerFileName) {
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"\x12\x38\x82" "Aufgeben! Ich verkaufe dir einen&%g{{item}}%w&für %r{{price}} Rubine%w!\x07\x10\xA3",
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"\x12\x38\x82" "J'abandonne! Tu veux bien m'acheter&un %g{{item}}%w?&Ça fera %r{{price}} Rubis%w!\x07\x10\xA3"));
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CustomMessageManager::Instance->CreateMessage(
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Randomizer::merchantMessageTableID, TEXT_BEAN_SALESMAN,
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Randomizer::merchantMessageTableID, TEXT_BEAN_SALESMAN_BUY_FOR_10,
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CustomMessage("I tried to be a %rmagic bean%w salesman,&but it turns out my marketing skills&weren't worth "
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"beans!^Anyway, want to buy my&%gmysterious item%w for 60 Rupees?\x1B&%gYes&No%w",
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"Möchten Sie einen geheimnisvollen&Gegenstand für 60 Rubine?\x1B&%gJa&Nein%w",
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"J'ai essayé d'être un vendeur de&%rharicots magiques%w, mais j'étais&mauvais au niveau du marketing et&ça "
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"me courait sur le haricot...^Enfin bref, ça te dirait de m'acheter un&"
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"%gobjet mystérieux%w pour 60 Rubis?\x1B&%gOui&Non%w"));
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CustomMessageManager::Instance->CreateMessage(
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Randomizer::merchantMessageTableID, TEXT_BEAN_SALESMAN_BUY_FOR_100,
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CustomMessage("I never thought I'd say this, but I'm &selling the last %rMagic Bean%w. %r99%w Rupees...\x1B&%gYes&No%w",
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"\x1B&%gJa&Nein%w",
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"Je te vends mon dernier %rHaricot&magique%w pour %r99 Rubis%w.\x1B&%gAcheter&Ne pas acheter%w"));
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//Setup for merchant text boxes
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@ -567,7 +572,7 @@ void Randomizer::LoadMerchantMessages(const char* spoilerFileName) {
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"Wie wäre es mit %g&{{item}}%w für %y200 Rubine?%w\x1B&%gJa!&Nein!%w",
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"Veux-tu acheter %g&{{item}}%w pour %y200 rubis?%w\x1B&%gOui&Non&w"));
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//Granny Shopy
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//Granny Shop
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//RANDOTODO: Implement obscure/ambiguous hints
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CustomMessageManager::Instance->CreateMessage(
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Randomizer::merchantMessageTableID, TEXT_GRANNYS_SHOP,
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@ -5385,7 +5390,7 @@ CustomMessage Randomizer::GetSheikMessage(s16 scene, u16 originalTextId) {
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}
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CustomMessage Randomizer::GetSariaMessage(u16 originalTextId) {
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if (originalTextId == TEXT_SARIA_SFM || (originalTextId >= TEXT_SARIAS_SONG_TEXT_START && originalTextId <= TEXT_SARIAS_SONG_TEXT_END)) {
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if (originalTextId == TEXT_SARIA_SFM || (originalTextId >= TEXT_SARIAS_SONG_FACE_TO_FACE && originalTextId <= TEXT_SARIAS_SONG_CHANNELING_POWER)) {
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CustomMessage messageEntry = CustomMessageManager::Instance->RetrieveMessage(Randomizer::hintMessageTableID, TEXT_SARIAS_SONG_FACE_TO_FACE);
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CustomMessage messageEntry2 = messageEntry;
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std::string code = originalTextId == TEXT_SARIA_SFM ? "" : "\x0B";
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@ -2588,10 +2588,11 @@ extern "C" int CustomMessage_RetrieveIfExists(PlayState* play) {
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messageEntry = OTRGlobals::Instance->gRandomizer->GetGoronMessage(choice);
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} else if (Randomizer_GetSettingValue(RSK_FROGS_HINT) && textId == TEXT_FROGS_UNDERWATER) {
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messageEntry = OTRGlobals::Instance->gRandomizer->GetFrogsMessage(textId);
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} else if (Randomizer_GetSettingValue(RSK_SARIA_HINT)) {
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if ((gPlayState->sceneNum == SCENE_SACRED_FOREST_MEADOW && textId == TEXT_SARIA_SFM) || (textId >= TEXT_SARIAS_SONG_TEXT_START && textId <= TEXT_SARIAS_SONG_TEXT_END)) {
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messageEntry = OTRGlobals::Instance->gRandomizer->GetSariaMessage(textId);
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}
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} else if (Randomizer_GetSettingValue(RSK_SARIA_HINT) &&
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(gPlayState->sceneNum == SCENE_SACRED_FOREST_MEADOW && textId == TEXT_SARIA_SFM) || (textId >= TEXT_SARIAS_SONG_FACE_TO_FACE && textId <= TEXT_SARIAS_SONG_CHANNELING_POWER)) {
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messageEntry = OTRGlobals::Instance->gRandomizer->GetSariaMessage(textId);
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} else if (textId == TEXT_BEAN_SALESMAN_BUY_FOR_100) {
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messageEntry = CustomMessageManager::Instance->RetrieveMessage(Randomizer::merchantMessageTableID, TEXT_BEAN_SALESMAN_BUY_FOR_100);
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}
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}
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if (textId == TEXT_GS_NO_FREEZE || textId == TEXT_GS_FREEZE) {
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@ -18,6 +18,7 @@ void EnMs_SetOfferText(EnMs* this, PlayState* play);
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void EnMs_Wait(EnMs* this, PlayState* play);
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void EnMs_Talk(EnMs* this, PlayState* play);
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void EnMs_Sell(EnMs* this, PlayState* play);
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void EnMs_Sell_Rando(EnMs* this, PlayState* play);
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void EnMs_TalkAfterPurchase(EnMs* this, PlayState* play);
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const ActorInit En_Ms_InitVars = {
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@ -49,6 +50,10 @@ static s16 sPrices[] = {
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10, 20, 30, 40, 50, 60, 70, 80, 90, 100,
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};
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static s16 sRandoPrices[] = {
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10, 20, 30, 40, 50, 60, 70, 80, 90, 99,
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};
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static u16 sOfferTextIDs[] = {
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0x405E, 0x405F, 0x4060, 0x4061, 0x4062, 0x4063, 0x4064, 0x4065, 0x4066, 0x4067,
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};
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@ -127,21 +132,30 @@ void EnMs_Talk(EnMs* this, PlayState* play) {
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} else if (Message_ShouldAdvance(play)) {
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switch (play->msgCtx.choiceIndex) {
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case 0: // yes
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if (gSaveContext.rupees <
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((IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_MAGIC_BEANS))
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? 60
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: sPrices[BEANS_BOUGHT])) {
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Message_ContinueTextbox(play, 0x4069); // not enough rupees text
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//Randomizer Mechanic: Magic bean salesman
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if (IS_RANDO){
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if (gSaveContext.rupees < ((Randomizer_GetSettingValue(RSK_SHUFFLE_MAGIC_BEANS)) ? 60 : sRandoPrices[BEANS_BOUGHT])) {
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Message_ContinueTextbox(play, 0x4069); // TEXT_BEAN_SALESMAN_NOT_ENOUGH_MONEY
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return;
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}
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if (Randomizer_GetSettingValue(RSK_SHUFFLE_MAGIC_BEANS)){
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GiveItemEntryFromActor(&this->actor, play,
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Randomizer_GetItemFromKnownCheck(RC_ZR_MAGIC_BEAN_SALESMAN, GI_BEAN), 90.0f, 10.0f);
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} else {
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func_8002F434(&this->actor, play, GI_BEAN, 90.0f, 10.0f);
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}
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this->actionFunc = EnMs_Sell_Rando;
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return;
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} else { // vanilla code
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if(gSaveContext.rupees < sPrices[BEANS_BOUGHT]){
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Message_ContinueTextbox(play, 0x4069); // TEXT_BEAN_SALESMAN_NOT_ENOUGH_MONEY
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return;
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}
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func_8002F434(&this->actor, play, GI_BEAN, 90.0f, 10.0f);
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this->actionFunc = EnMs_Sell;
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return;
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}
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if (IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_MAGIC_BEANS)) {
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GiveItemEntryFromActor(&this->actor, play,
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Randomizer_GetItemFromKnownCheck(RC_ZR_MAGIC_BEAN_SALESMAN, GI_BEAN), 90.0f, 10.0f);
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} else {
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func_8002F434(&this->actor, play, GI_BEAN, 90.0f, 10.0f);
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}
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this->actionFunc = EnMs_Sell;
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return;
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//Randomizer Mechanic end
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case 1: // no
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Message_ContinueTextbox(play, 0x4068);
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default:
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@ -150,14 +164,13 @@ void EnMs_Talk(EnMs* this, PlayState* play) {
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}
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}
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void EnMs_Sell(EnMs* this, PlayState* play) {
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void EnMs_Sell_Rando(EnMs* this, PlayState* play) {
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if (Actor_HasParent(&this->actor, play)) {
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Rupees_ChangeBy((IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_MAGIC_BEANS)) ? -60 : -sPrices[BEANS_BOUGHT]);
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Rupees_ChangeBy((Randomizer_GetSettingValue(RSK_SHUFFLE_MAGIC_BEANS)) ? -60 : -sRandoPrices[BEANS_BOUGHT]);
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this->actor.parent = NULL;
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this->actionFunc =
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(IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_MAGIC_BEANS)) ? EnMs_Wait : EnMs_TalkAfterPurchase;
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this->actionFunc = (Randomizer_GetSettingValue(RSK_SHUFFLE_MAGIC_BEANS)) ? EnMs_Wait : EnMs_TalkAfterPurchase;
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} else {
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if (IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_MAGIC_BEANS)) {
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if (Randomizer_GetSettingValue(RSK_SHUFFLE_MAGIC_BEANS)) {
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GetItemEntry itemEntry = Randomizer_GetItemFromKnownCheck(RC_ZR_MAGIC_BEAN_SALESMAN, GI_BEAN);
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gSaveContext.pendingSale = itemEntry.itemId;
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gSaveContext.pendingSaleMod = itemEntry.modIndex;
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@ -172,6 +185,16 @@ void EnMs_Sell(EnMs* this, PlayState* play) {
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}
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}
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void EnMs_Sell(EnMs* this, PlayState* play) {
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if (Actor_HasParent(&this->actor, play)) {
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Rupees_ChangeBy(-sPrices[BEANS_BOUGHT]);
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this->actor.parent = NULL;
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this->actionFunc = EnMs_TalkAfterPurchase;
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} else {
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func_8002F434(&this->actor, play, GI_BEAN, 90.0f, 10.0f);
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}
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}
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void EnMs_TalkAfterPurchase(EnMs* this, PlayState* play) {
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// if dialog state is 6 and player responded to textbox
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if ((Message_GetState(&play->msgCtx)) == TEXT_STATE_DONE && Message_ShouldAdvance(play)) {
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