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Rename func_80853148 to Player_StartTalking (#3915)
-In PR #3498 I renamed this function for clarity and decided to make a quick seperate PR for this change.
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@ -347,7 +347,7 @@ s32 Player_TryCsAction(PlayState* play, Actor* actor, s32 csAction);
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void func_80853080(Player* this, PlayState* play);
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s32 Player_InflictDamage(PlayState* play, s32 damage);
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s32 Player_InflictDamageModified(PlayState* play, s32 damage, u8 modified);
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void func_80853148(PlayState* play, Actor* actor);
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void Player_StartTalking(PlayState* play, Actor* actor);
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// .bss part 1
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static s32 D_80858AA0;
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@ -4708,7 +4708,7 @@ s32 func_80839800(Player* this, PlayState* play) {
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if (this->doorType <= PLAYER_DOORTYPE_AJAR) {
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doorActor->textId = 0xD0;
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func_80853148(play, doorActor);
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Player_StartTalking(play, doorActor);
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return 0;
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}
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@ -5533,7 +5533,7 @@ s32 func_8083B644(Player* this, PlayState* play) {
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}
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this->currentMask = D_80858AA4;
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func_80853148(play, sp34);
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Player_StartTalking(play, sp34);
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return 1;
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}
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}
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@ -10040,7 +10040,7 @@ void Player_Init(Actor* thisx, PlayState* play2) {
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play->startPlayerCutscene = Player_TryCsAction;
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play->func_11D54 = func_80853080;
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play->damagePlayer = Player_InflictDamage;
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play->talkWithPlayer = func_80853148;
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play->talkWithPlayer = Player_StartTalking;
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thisx->room = -1;
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this->ageProperties = &sAgeProperties[gSaveContext.linkAge];
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@ -13496,11 +13496,11 @@ void func_8084E3C4(Player* this, PlayState* play) {
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func_8005B1A4(Play_GetCamera(play, 0));
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if ((this->targetActor != NULL) && (this->targetActor == this->unk_6A8)) {
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func_80853148(play, this->targetActor);
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Player_StartTalking(play, this->targetActor);
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} else if (this->naviTextId < 0) {
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this->targetActor = this->naviActor;
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this->naviActor->textId = -this->naviTextId;
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func_80853148(play, this->targetActor);
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Player_StartTalking(play, this->targetActor);
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} else if (!func_8083B040(this, play)) {
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func_8083A098(this, &gPlayerAnim_link_normal_okarina_end, play);
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}
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@ -13570,7 +13570,7 @@ void func_8084E6D4(Player* this, PlayState* play) {
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this->exchangeItemId = EXCH_ITEM_NONE;
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if (func_8084B4D4(play, this) == 0) {
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func_80853148(play, this->targetActor);
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Player_StartTalking(play, this->targetActor);
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}
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} else {
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func_8084DFAC(play, this);
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@ -13952,7 +13952,7 @@ void func_8084F104(Player* this, PlayState* play) {
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this->actor.flags |= ACTOR_FLAG_PLAYER_TALKED_TO;
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}
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func_80853148(play, targetActor);
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Player_StartTalking(play, targetActor);
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} else {
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GetItemEntry giEntry = ItemTable_Retrieve(D_80854528[this->exchangeItemId - 1]);
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@ -15832,7 +15832,7 @@ s32 Player_InflictDamageModified(PlayState* play, s32 damage, u8 modified) {
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}
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// Start talking with the given actor
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void func_80853148(PlayState* play, Actor* actor) {
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void Player_StartTalking(PlayState* play, Actor* actor) {
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Player* this = GET_PLAYER(play);
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s32 pad;
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