mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-21 17:05:04 -05:00
Adds the Keese and Guay don't target you cheat (#3267)
* Adds the Keese and Guay don't target you cheat that makes keese and guay ignore you as if you are wearing the skull mask * changed instances of CVar_GetS32 to CVarGetInteger added the cvar to presets.h --------- Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
This commit is contained in:
parent
457a75e9f8
commit
4797c9ad35
@ -312,6 +312,7 @@ const std::vector<const char*> cheatCvars = {
|
||||
"gSwitchAge",
|
||||
"gSwitchTimeline",
|
||||
"gNoRedeadFreeze",
|
||||
"gNoKeeseGuayTarget",
|
||||
"gBombTimerMultiplier",
|
||||
"gNoFishDespawn",
|
||||
"gNoBugsDespawn",
|
||||
|
@ -1545,6 +1545,8 @@ void DrawCheatsMenu() {
|
||||
UIWidgets::Tooltip("This syncs the ingame time with the real world time");
|
||||
UIWidgets::PaddedEnhancementCheckbox("No ReDead/Gibdo Freeze", "gNoRedeadFreeze", true, false);
|
||||
UIWidgets::Tooltip("Prevents ReDeads and Gibdos from being able to freeze you with their scream");
|
||||
UIWidgets::PaddedEnhancementCheckbox("Keese/Guay don't target you", "gNoKeeseGuayTarget", true, false);
|
||||
UIWidgets::Tooltip("Keese and Guay no longer target you and simply ignore you as if you were wearing the skull mask");
|
||||
{
|
||||
static int32_t betaQuestEnabled = CVarGetInteger("gEnableBetaQuest", 0);
|
||||
static int32_t lastBetaQuestEnabled = betaQuestEnabled;
|
||||
|
@ -282,7 +282,8 @@ void EnCrow_FlyIdle(EnCrow* this, PlayState* play) {
|
||||
this->timer--;
|
||||
}
|
||||
if ((this->timer == 0) && (this->actor.xzDistToPlayer < 300.0f) && !(player->stateFlags1 & PLAYER_STATE1_ON_HORSE) &&
|
||||
(this->actor.yDistToWater < -40.0f) && (Player_GetMask(play) != PLAYER_MASK_SKULL)) {
|
||||
(this->actor.yDistToWater < -40.0f) && (Player_GetMask(play) != PLAYER_MASK_SKULL) &&
|
||||
!CVarGetInteger("gNoKeeseGuayTarget", 0)) {
|
||||
EnCrow_SetupDiveAttack(this);
|
||||
}
|
||||
}
|
||||
@ -319,7 +320,8 @@ void EnCrow_DiveAttack(EnCrow* this, PlayState* play) {
|
||||
|
||||
if ((this->timer == 0) || (Player_GetMask(play) == PLAYER_MASK_SKULL) ||
|
||||
(this->collider.base.atFlags & AT_HIT) || (this->actor.bgCheckFlags & 9) ||
|
||||
(player->stateFlags1 & PLAYER_STATE1_ON_HORSE) || (this->actor.yDistToWater > -40.0f)) {
|
||||
(player->stateFlags1 & PLAYER_STATE1_ON_HORSE) || (this->actor.yDistToWater > -40.0f) ||
|
||||
CVarGetInteger("gNoKeeseGuayTarget", 0)) {
|
||||
if (this->collider.base.atFlags & AT_HIT) {
|
||||
this->collider.base.atFlags &= ~AT_HIT;
|
||||
Audio_PlayActorSound2(&this->actor, NA_SE_EN_KAICHO_ATTACK);
|
||||
|
@ -415,7 +415,8 @@ void EnFirefly_FlyIdle(EnFirefly* this, PlayState* play) {
|
||||
Math_SmoothStepToS(&this->actor.shape.rot.y, this->actor.wallYaw, 2, 0xC00, 0x300);
|
||||
}
|
||||
if ((this->timer == 0) && (this->actor.xzDistToPlayer < 200.0f) &&
|
||||
(Player_GetMask(play) != PLAYER_MASK_SKULL)) {
|
||||
(Player_GetMask(play) != PLAYER_MASK_SKULL) &&
|
||||
!CVarGetInteger("gNoKeeseGuayTarget", 0)) {
|
||||
EnFirefly_SetupDiveAttack(this);
|
||||
}
|
||||
}
|
||||
@ -493,7 +494,8 @@ void EnFirefly_DiveAttack(EnFirefly* this, PlayState* play) {
|
||||
}
|
||||
Math_ScaledStepToS(&this->actor.shape.rot.x, this->targetPitch, 0x100);
|
||||
}
|
||||
if ((this->timer == 0) || (Player_GetMask(play) == PLAYER_MASK_SKULL)) {
|
||||
if ((this->timer == 0) || (Player_GetMask(play) == PLAYER_MASK_SKULL) ||
|
||||
CVarGetInteger("gNoKeeseGuayTarget", 0)) {
|
||||
EnFirefly_SetupFlyAway(this);
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user