Merge branch 'develop-rando' into potsanity

This commit is contained in:
aMannus 2024-01-03 21:52:00 +01:00
commit 637e905a8e
898 changed files with 32863 additions and 21484 deletions

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@ -32,17 +32,6 @@ jobs:
make -j 10
sudo make install
sudo cp -av /usr/local/lib/libSDL* /lib/x86_64-linux-gnu/
- name: Install latest SDL_net
if: ${{ !vars.LINUX_RUNNER }}
run: |
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
wget https://www.libsdl.org/projects/SDL_net/release/SDL2_net-2.2.0.tar.gz
tar -xzf SDL2_net-2.2.0.tar.gz
cd SDL2_net-2.2.0
./configure
make -j 10
sudo make install
sudo cp -av /usr/local/lib/libSDL* /lib/x86_64-linux-gnu/
- name: Generate soh.otr
run: |
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
@ -102,7 +91,7 @@ jobs:
- name: Build SoH
run: |
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
cmake --no-warn-unused-cli -H. -Bbuild-cmake -GNinja -DCMAKE_BUILD_TYPE:STRING=Release -DCMAKE_OSX_ARCHITECTURES="x86_64;arm64"
cmake --no-warn-unused-cli -H. -Bbuild-cmake -GNinja -DCMAKE_BUILD_TYPE:STRING=Release -DCMAKE_OSX_ARCHITECTURES="x86_64;arm64" -DBUILD_REMOTE_CONTROL=1
cmake --build build-cmake --config Release --parallel 10
mv soh.otr build-cmake/soh
(cd build-cmake && cpack)
@ -171,7 +160,7 @@ jobs:
- name: Build SoH
run: |
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
cmake --no-warn-unused-cli -H. -Bbuild-cmake -GNinja -DCMAKE_BUILD_TYPE:STRING=Release
cmake --no-warn-unused-cli -H. -Bbuild-cmake -GNinja -DCMAKE_BUILD_TYPE:STRING=Release -DBUILD_REMOTE_CONTROL=1
cmake --build build-cmake --config Release -j3
(cd build-cmake && cpack -G External)
@ -281,16 +270,23 @@ jobs:
with:
submodules: true
- name: ccache
uses: dcvz/ccache-action@27b9f33213c0079872f064f6b6ba0233dfa16ba2
uses: hendrikmuhs/ccache-action@v1.2
with:
key: ${{ runner.os }}-ccache
- uses: ilammy/msvc-dev-cmd@v1
- name: vcpkg
uses: johnwason/vcpkg-action@v5
with:
pkgs: zlib bzip2 libpng sdl2 sdl2-net glew glfw3
token: ${{ github.token }}
triplet: 'x64-windows-static'
- name: Configure Developer Command Prompt
uses: ilammy/msvc-dev-cmd@v1
- name: Build SoH
env:
VCPKG_ROOT: D:/a/vcpkg
VCPKG_ROOT: ${{github.workspace}}/vcpkg
run: |
set $env:PATH="$env:USERPROFILE/.cargo/bin;$env:PATH"
cmake -S . -B build-windows -G Ninja -DCMAKE_MAKE_PROGRAM=ninja -DCMAKE_BUILD_TYPE:STRING=Release -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER_LAUNCHER=ccache
cmake -S . -B build-windows -G Ninja -DCMAKE_MAKE_PROGRAM=ninja -DCMAKE_BUILD_TYPE:STRING=Release -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DBUILD_REMOTE_CONTROL=1
cmake --build build-windows --config Release --parallel 10
mkdir soh-windows

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@ -1 +1 @@
libsdl2 +universal libpng +universal glew +universal
libsdl2 +universal libsdl2_net +universal libpng +universal glew +universal

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@ -24,7 +24,6 @@ if (CPACK_GENERATOR MATCHES "Bundle")
set(CPACK_BUNDLE_NAME "soh")
set(CPACK_BUNDLE_PLIST "macosx/Info.plist")
set(CPACK_BUNDLE_ICON "macosx/soh.icns")
set(CPACK_BUNDLE_STARTUP_COMMAND "../soh/macosx/soh-macos.sh")
set(CPACK_BUNDLE_STARTUP_COMMAND "macosx/soh-macos.sh")
set(CPACK_BUNDLE_APPLE_CERT_APP "-")
endif()

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@ -5,20 +5,14 @@ set(CMAKE_CXX_STANDARD 20 CACHE STRING "The C++ standard to use")
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.15" CACHE STRING "Minimum OS X deployment version")
project(Ship VERSION 7.1.1 LANGUAGES C CXX)
set(PROJECT_BUILD_NAME "Sulu Bravo" CACHE STRING "")
project(Ship VERSION 8.0.4 LANGUAGES C CXX)
set(PROJECT_BUILD_NAME "MacReady Echo" CACHE STRING "")
set(PROJECT_TEAM "github.com/harbourmasters" CACHE STRING "")
set_property(DIRECTORY ${CMAKE_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT soh)
add_compile_options($<$<CXX_COMPILER_ID:MSVC>:/MP>)
add_compile_options($<$<CXX_COMPILER_ID:MSVC>:/utf-8>)
if (CMAKE_SYSTEM_NAME MATCHES "Windows|Linux")
if(NOT DEFINED BUILD_CROWD_CONTROL)
set(BUILD_CROWD_CONTROL ON)
endif()
endif()
if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
include(CMake/automate-vcpkg.cmake)
@ -97,7 +91,7 @@ set_property(TARGET soh PROPERTY APPIMAGE_DESKTOP_FILE "${CMAKE_SOURCE_DIR}/scri
set_property(TARGET soh PROPERTY APPIMAGE_ICON_FILE "${CMAKE_BINARY_DIR}/sohIcon.png")
if("${CMAKE_SYSTEM_NAME}" STREQUAL "Linux")
install(PROGRAMS "${CMAKE_SOURCE_DIR}/scripts/linux/appimage/soh.sh" DESTINATION . COMPONENT appimage)
install(PROGRAMS "${CMAKE_BINARY_DIR}/linux/soh.sh" DESTINATION . COMPONENT appimage)
install(FILES "${CMAKE_SOURCE_DIR}/soh.otr" DESTINATION . COMPONENT ship)
install(TARGETS ZAPD DESTINATION ./assets/extractor COMPONENT extractor)
install(DIRECTORY "${CMAKE_SOURCE_DIR}/soh/assets/extractor/" DESTINATION ./assets/extractor COMPONENT extractor)
@ -124,7 +118,7 @@ add_custom_target(
ExtractAssets
# CMake versions prior to 3.17 do not have the rm command, use remove instead for older versions
COMMAND ${CMAKE_COMMAND} -E $<IF:$<VERSION_LESS:${CMAKE_VERSION},3.17>,remove,rm> -f oot.otr oot-mq.otr soh.otr
COMMAND ${Python3_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/OTRExporter/extract_assets.py -z "$<TARGET_FILE:ZAPD>" --non-interactive --xml-root ../soh/assets/xml --custom-otr-file soh.otr "--custom-assets-path" ${CMAKE_CURRENT_SOURCE_DIR}/soh/assets/custom
COMMAND ${Python3_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/OTRExporter/extract_assets.py -z "$<TARGET_FILE:ZAPD>" --non-interactive --xml-root ../soh/assets/xml --custom-otr-file soh.otr "--custom-assets-path" ${CMAKE_CURRENT_SOURCE_DIR}/soh/assets/custom --port-ver "${CMAKE_PROJECT_VERSION}"
COMMAND ${CMAKE_COMMAND} -DSYSTEM_NAME=${CMAKE_SYSTEM_NAME} -DTARGET_DIR="$<TARGET_FILE_DIR:ZAPD>" -DSOURCE_DIR=${CMAKE_CURRENT_SOURCE_DIR} -DBINARY_DIR=${CMAKE_BINARY_DIR} -P ${CMAKE_CURRENT_SOURCE_DIR}/copy-existing-otrs.cmake
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/OTRExporter
COMMENT "Running asset extraction..."
@ -146,7 +140,7 @@ add_custom_target(
GenerateSohOtr
# CMake versions prior to 3.17 do not have the rm command, use remove instead for older versions
COMMAND ${CMAKE_COMMAND} -E $<IF:$<VERSION_LESS:${CMAKE_VERSION},3.17>,remove,rm> -f soh.otr
COMMAND ${Python3_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/OTRExporter/extract_assets.py -z "$<TARGET_FILE:ZAPD>" --norom --custom-otr-file soh.otr "--custom-assets-path" ${CMAKE_CURRENT_SOURCE_DIR}/soh/assets/custom
COMMAND ${Python3_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/OTRExporter/extract_assets.py -z "$<TARGET_FILE:ZAPD>" --norom --custom-otr-file soh.otr "--custom-assets-path" ${CMAKE_CURRENT_SOURCE_DIR}/soh/assets/custom --port-ver "${CMAKE_PROJECT_VERSION}"
COMMAND ${CMAKE_COMMAND} -DSYSTEM_NAME=${CMAKE_SYSTEM_NAME} -DTARGET_DIR="$<TARGET_FILE_DIR:ZAPD>" -DSOURCE_DIR=${CMAKE_CURRENT_SOURCE_DIR} -DBINARY_DIR=${CMAKE_BINARY_DIR} -DONLYSOHOTR=On -P ${CMAKE_CURRENT_SOURCE_DIR}/copy-existing-otrs.cmake
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/OTRExporter
COMMENT "Generating soh.otr..."

@ -1 +1 @@
Subproject commit f1bc0a726813d7e70ad471fdebd080e6fd77996a
Subproject commit 04b85b95fab07a394b62dcd28a502a3040f08e0c

2
ZAPDTR

@ -1 +1 @@
Subproject commit 9b8e224dac83aa8e47a688884ad48725f18fc293
Subproject commit eff29036118349e142ee8efca80fd975a2a2b6ff

@ -1 +1 @@
Subproject commit 317edd72cc317387f8ac010a9ec772d4bfdfdbb6
Subproject commit 15d57d806e39d7f19783e26acc1a062d402169c7

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@ -21,12 +21,17 @@ fi
while [[ (! -e "$SHIP_HOME"/oot.otr) || (! -e "$SHIP_HOME"/oot-mq.otr) ]]; do
for romfile in "$SHIP_HOME"/*.*64
do
if [[ -e $romfile ]]; then
if [[ -e "$romfile" ]] || [[ -L "$romfile" ]]; then
export ASSETDIR="$(mktemp -d /tmp/assets-XXXXX)"
ln -s "$HERE"/usr/bin/{assets,soh.elf,ZAPD} "$ASSETDIR"
ln -s "$SHIP_BIN_DIR"/{assets,soh.elf,ZAPD} "$ASSETDIR"
export OLDPWD="$PWD"
mkdir -p "$ASSETDIR"/tmp
ln -s "$romfile" "$ASSETDIR"/tmp/rom.z64
if [[ -e "$romfile" ]]; then
ln -s "$romfile" "$ASSETDIR"/tmp/rom.z64
else
ORIG_ROM_PATH=$(readlink "$romfile")
ln -s "$ORIG_ROM_PATH" "$ASSETDIR"/tmp/rom.z64
fi
cd "$ASSETDIR"
ROMHASH=$(sha1sum -b "$ASSETDIR"/tmp/rom.z64 | awk '{ print $1 }')
@ -171,7 +176,7 @@ while [[ (! -e "$SHIP_HOME"/oot.otr) || (! -e "$SHIP_HOME"/oot-mq.otr) ]]; do
else
echo "Processing..."
fi
assets/extractor/ZAPD.out ed -eh -i assets/extractor/xmls/"${ROM}" -b tmp/rom.z64 -fl assets/extractor/filelists -o placeholder -osf placeholder -gsf 1 -rconf assets/extractor/Config_"${ROM}".xml -se OTR --otrfile "${OTRNAME}" > /dev/null 2>&1
assets/extractor/ZAPD.out ed -eh -i assets/extractor/xmls/"${ROM}" -b tmp/rom.z64 -fl assets/extractor/filelists -o placeholder -osf placeholder -gsf 1 -rconf assets/extractor/Config_"${ROM}".xml -se OTR --otrfile "${OTRNAME}" --portVer "@CMAKE_PROJECT_VERSION@" > /dev/null 2>&1
cp "$ASSETDIR"/"$OTRNAME" "$SHIP_HOME"
fi
else

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@ -154,7 +154,7 @@ list(FILTER soh__Enhancements EXCLUDE REGEX "soh/Enhancements/gfx.*")
# handle crowd control removals
list(REMOVE_ITEM soh__Enhancements "soh/Enhancements/crowd-control/soh.cs")
list(REMOVE_ITEM soh__Enhancements "soh/Enhancements/crowd-control/soh.ccpak")
if (!BUILD_CROWD_CONTROL)
if (!BUILD_REMOTE_CONTROL)
list(FILTER soh__Enhancements EXCLUDE REGEX "soh/Enhancements/crowd-control/*")
endif()
@ -328,7 +328,7 @@ endif()
include(FetchContent)
FetchContent_Declare(
Boost
URL https://boostorg.jfrog.io/artifactory/main/release/1.81.0/source/boost_1_81_0.tar.gz
URL https://sourceforge.net/projects/boost/files/boost/1.81.0/boost_1_81_0.tar.gz
URL_HASH SHA256=205666dea9f6a7cfed87c7a6dfbeb52a2c1b9de55712c9c1a87735d7181452b6
SOURCE_SUBDIR "null" # Set to a nonexistent directory so boost is not built (we don't need to build it)
DOWNLOAD_EXTRACT_TIMESTAMP false # supress timestamp warning, not needed since the url wont change
@ -354,7 +354,7 @@ endif()
find_package(SDL2)
set(SDL2-INCLUDE ${SDL2_INCLUDE_DIRS})
if (BUILD_CROWD_CONTROL)
if (BUILD_REMOTE_CONTROL)
find_package(SDL2_net)
set(SDL2-NET-INCLUDE ${SDL_NET_INCLUDE_DIRS})
endif()
@ -408,9 +408,8 @@ if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
"$<$<CONFIG:Release>:"
"NDEBUG"
">"
"$<$<BOOL:${BUILD_CROWD_CONTROL}>:ENABLE_CROWD_CONTROL>"
"$<$<BOOL:${BUILD_REMOTE_CONTROL}>:ENABLE_REMOTE_CONTROL>"
"INCLUDE_GAME_PRINTF;"
"ENABLE_CROWD_CONTROL;"
"UNICODE;"
"_UNICODE"
STORMLIB_NO_AUTO_LINK
@ -455,7 +454,7 @@ elseif ("${CMAKE_CXX_COMPILER_ID}" MATCHES "GNU|Clang|AppleClang")
"$<$<CONFIG:Release>:"
"NDEBUG"
">"
"$<$<BOOL:${BUILD_CROWD_CONTROL}>:ENABLE_CROWD_CONTROL>"
"$<$<BOOL:${BUILD_REMOTE_CONTROL}>:ENABLE_REMOTE_CONTROL>"
"SPDLOG_ACTIVE_LEVEL=0;"
"_CONSOLE;"
"_CRT_SECURE_NO_WARNINGS;"
@ -689,7 +688,7 @@ if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
"glu32;"
"SDL2::SDL2;"
"SDL2::SDL2main;"
"$<$<BOOL:${BUILD_CROWD_CONTROL}>:SDL2_net::SDL2_net-static>"
"$<$<BOOL:${BUILD_REMOTE_CONTROL}>:SDL2_net::SDL2_net-static>"
"glfw;"
"winmm;"
"imm32;"
@ -742,7 +741,7 @@ else()
"ZAPDUtils;"
"ZAPDLib;"
SDL2::SDL2
"$<$<BOOL:${BUILD_CROWD_CONTROL}>:SDL2_net::SDL2_net>"
"$<$<BOOL:${BUILD_REMOTE_CONTROL}>:SDL2_net::SDL2_net>"
${CMAKE_DL_LIBS}
Threads::Threads
)
@ -757,11 +756,16 @@ INSTALL(FILES $<TARGET_PDB_FILE:soh> DESTINATION ./debug COMPONENT ship)
INSTALL(FILES ${CMAKE_BINARY_DIR}/soh/soh.otr DESTINATION . COMPONENT ship)
endif()
if(CMAKE_SYSTEM_NAME STREQUAL "Linux")
configure_file( ${CMAKE_CURRENT_SOURCE_DIR}/../scripts/linux/appimage/soh.sh.in ${CMAKE_BINARY_DIR}/linux/soh.sh @ONLY)
endif()
find_program(CURL NAMES curl DOC "Path to the curl program. Used to download files.")
execute_process(COMMAND ${CURL} -sSfL https://raw.githubusercontent.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt -o ${CMAKE_BINARY_DIR}/gamecontrollerdb.txt OUTPUT_VARIABLE RESULT)
if("${CMAKE_SYSTEM_NAME}" STREQUAL "Darwin")
configure_file( ${CMAKE_CURRENT_SOURCE_DIR}/macosx/Info.plist.in ${CMAKE_BINARY_DIR}/macosx/Info.plist @ONLY)
configure_file( ${CMAKE_CURRENT_SOURCE_DIR}/macosx/soh-macos.sh.in ${CMAKE_BINARY_DIR}/macosx/soh-macos.sh @ONLY)
INSTALL(FILES ${CMAKE_BINARY_DIR}/gamecontrollerdb.txt DESTINATION ../MacOS COMPONENT ship)
INSTALL(FILES ${CMAKE_BINARY_DIR}/soh/soh.otr DESTINATION ../Resources COMPONENT ship)
elseif(NOT "${CMAKE_SYSTEM_NAME}" MATCHES "NintendoSwitch|CafeOS")

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@ -12,6 +12,8 @@
"equipped": "$0 - Equipped",
"save_prompt": "Would you like to save?",
"game_saved": "Game saved",
"game_over": "Game Over",
"continue_game": "Continue playing?",
"assigned_to": "Assigned to $0",
"0": "Deku Stick - $0",
"1": "Deku Nut - $0",

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@ -10,8 +10,10 @@
"equip_menu": "Equipment",
"overworld": "Surmonde",
"equipped": "$0 - Équipé",
"save_prompt": "Voulez-vous sauvegarder?",
"save_prompt": "Voulez-vous sauvegarder ?",
"game_saved": "Jeu sauvegardé",
"game_over": "Game Over",
"continue_game": "Continuer la partie ?",
"assigned_to": "Assigné au $0",
"0": "Bâton Mojo - $0",
"1": "Noix Mojo - $0",

View File

@ -10,8 +10,10 @@
"equip_menu": "Ausrüstung",
"overworld": "Überwelt",
"equipped": "$0 - Ausgerüstet",
"save_prompt": "Spielstand sichern?",
"save_prompt": "Spielstand sichern ?",
"game_saved": "Spielstand gesichert",
"game_over": "Game Over",
"continue_game": "Spiel fortsetzen ?",
"assigned_to": "$0 zugeordnet",
"0": "Deku-Stab - $0",
"1": "Deku-Nuß - $0",

View File

@ -1,5 +1,5 @@
{
"0": "Abre Mojo",
"0": "Arbre Mojo",
"1": "Caverne Dodongo",
"2": "Ventre de Jabu-Jabu",
"3": "Temple de la Forêt",
@ -58,9 +58,9 @@
"56": "Laboratoire du Lac",
"57": "", // Tente du Marathonien (No title card)
"58": "Cabane du fossoyeur",
"59": "Fountaine Royale des Fées",
"60": "Fountaine des Fées",
"61": "Fountaine Royale des Fées",
"59": "Fontaine Royale des Fées",
"60": "Fontaine des Fées",
"61": "Fontaine Royale des Fées",
"62": "", // Grottes (No title card)
"63": "", // Tombe 1 (No title card)
"64": "", // Tombe 2 (No title card)
@ -109,4 +109,4 @@
"107": "",
"108": "", // Debug: SRD Room (No title card)
"109": "" // Debug: Treasure Chest Warp (No title card)
}
}

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@ -0,0 +1,16 @@
<DisplayList Version="0">
<ClearGeometryMode G_LIGHTING="1" />
<LoadVertices Path="objects/object_ocarina_a_button/gOcarinaAButtonDL_vtx_cull" VertexBufferIndex="0" VertexOffset="0" Count="8"/>
<CullDisplayList Start="0" End="7"/>
<CallDisplayList Path="objects/object_ocarina_a_button/mat_gOcarinaAButtonDL_f3dlite_ocarina_A_button_edge"/>
<CallDisplayList Path="objects/object_ocarina_a_button/gOcarinaAButtonDL_tri_0"/>
<CallDisplayList Path="objects/object_ocarina_a_button/mat_gOcarinaAButtonDL_f3dlite_ocarina_A_button_surface"/>
<CallDisplayList Path="objects/object_ocarina_a_button/gOcarinaAButtonDL_tri_1"/>
<PipeSync/>
<SetGeometryMode G_LIGHTING="1" />
<ClearGeometryMode G_TEXTURE_GEN="1" />
<SetCombineLERP A0="G_CCMUX_0" B0="G_CCMUX_0" C0="G_CCMUX_0" D0="G_CCMUX_SHADE" Aa0="G_ACMUX_0" Ab0="G_ACMUX_0" Ac0="G_ACMUX_0" Ad0="G_ACMUX_ENVIRONMENT" A1="G_CCMUX_0" B1="G_CCMUX_0" C1="G_CCMUX_0" D1="G_CCMUX_SHADE" Aa1="G_ACMUX_0" Ab1="G_ACMUX_0" Ac1="G_ACMUX_0" Ad1="G_ACMUX_ENVIRONMENT"/>
<Texture S="65535" T="65535" Level="0" Tile="0" On="0"/>
<EndDisplayList/>
</DisplayList>

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@ -0,0 +1,94 @@
<DisplayList Version="0">
<LoadVertices Path="objects/object_ocarina_a_button/gOcarinaAButtonDL_vtx_0" VertexBufferIndex="0" VertexOffset="0" Count="32"/>
<Triangles2 V00="0" V01="1" V02="2" Flag0="0" V10="0" V11="2" V12="3" Flag1="0"/>
<Triangles2 V00="4" V01="0" V02="3" Flag0="0" V10="4" V11="5" V12="0" Flag1="0"/>
<Triangles2 V00="6" V01="7" V02="8" Flag0="0" V10="6" V11="8" V12="9" Flag1="0"/>
<Triangles2 V00="9" V01="8" V02="10" Flag0="0" V10="9" V11="10" V12="11" Flag1="0"/>
<Triangles2 V00="12" V01="13" V02="14" Flag0="0" V10="12" V11="14" V12="15" Flag1="0"/>
<Triangles2 V00="16" V01="12" V02="15" Flag0="0" V10="16" V11="17" V12="12" Flag1="0"/>
<Triangles2 V00="18" V01="19" V02="20" Flag0="0" V10="18" V11="20" V12="21" Flag1="0"/>
<Triangles2 V00="20" V01="22" V02="21" Flag0="0" V10="22" V11="23" V12="21" Flag1="0"/>
<Triangles2 V00="24" V01="23" V02="22" Flag0="0" V10="21" V11="23" V12="25" Flag1="0"/>
<Triangles2 V00="25" V01="23" V02="26" Flag0="0" V10="25" V11="26" V12="27" Flag1="0"/>
<Triangles2 V00="18" V01="25" V02="27" Flag0="0" V10="18" V11="28" V12="25" Flag1="0"/>
<Triangles2 V00="18" V01="21" V02="28" Flag0="0" V10="29" V11="30" V12="31" Flag1="0"/>
<LoadVertices Path="objects/object_ocarina_a_button/gOcarinaAButtonDL_vtx_0" VertexBufferIndex="0" VertexOffset="32" Count="32"/>
<Triangles2 V00="0" V01="1" V02="2" Flag0="0" V10="2" V11="1" V12="3" Flag1="0"/>
<Triangles2 V00="2" V01="3" V02="4" Flag0="0" V10="5" V11="6" V12="7" Flag1="0"/>
<Triangles2 V00="5" V01="7" V02="8" Flag0="0" V10="9" V11="8" V12="7" Flag1="0"/>
<Triangles2 V00="9" V01="10" V02="8" Flag0="0" V10="11" V11="12" V12="13" Flag1="0"/>
<Triangles2 V00="11" V01="13" V02="14" Flag0="0" V10="15" V11="14" V12="13" Flag1="0"/>
<Triangles2 V00="15" V01="16" V02="14" Flag0="0" V10="17" V11="18" V12="19" Flag1="0"/>
<Triangles2 V00="17" V01="19" V02="20" Flag0="0" V10="20" V11="19" V12="21" Flag1="0"/>
<Triangles2 V00="20" V01="21" V02="22" Flag0="0" V10="23" V11="24" V12="25" Flag1="0"/>
<Triangles2 V00="23" V01="25" V02="26" Flag0="0" V10="27" V11="26" V12="25" Flag1="0"/>
<Triangles2 V00="27" V01="28" V02="26" Flag0="0" V10="29" V11="30" V12="31" Flag1="0"/>
<LoadVertices Path="objects/object_ocarina_a_button/gOcarinaAButtonDL_vtx_0" VertexBufferIndex="0" VertexOffset="64" Count="30"/>
<Triangles2 V00="0" V01="1" V02="2" Flag0="0" V10="0" V11="2" V12="3" Flag1="0"/>
<Triangles2 V00="0" V01="3" V02="4" Flag0="0" V10="5" V11="6" V12="7" Flag1="0"/>
<Triangles2 V00="5" V01="8" V02="6" Flag0="0" V10="9" V11="10" V12="11" Flag1="0"/>
<Triangles2 V00="9" V01="11" V02="12" Flag0="0" V10="8" V11="13" V12="14" Flag1="0"/>
<Triangles2 V00="8" V01="15" V02="13" Flag0="0" V10="16" V11="17" V12="18" Flag1="0"/>
<Triangles2 V00="16" V01="18" V02="19" Flag0="0" V10="15" V11="20" V12="21" Flag1="0"/>
<Triangles2 V00="15" V01="22" V02="20" Flag0="0" V10="23" V11="24" V12="25" Flag1="0"/>
<Triangles2 V00="23" V01="25" V02="26" Flag0="0" V10="22" V11="27" V12="28" Flag1="0"/>
<Triangle1 V00="22" V01="29" V02="27"/>
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<Vtx X="-20" Y="27" Z="-5" S="115" T="67" R="240" G="22" B="132" A="255"/>
<Vtx X="0" Y="34" Z="-5" S="239" T="27" R="0" G="28" B="132" A="255"/>
<Vtx X="-22" Y="30" Z="-4" S="98" T="40" R="202" G="75" B="169" A="255"/>
<Vtx X="0" Y="37" Z="-4" S="237" T="-5" R="0" G="93" B="169" A="255"/>
<Vtx X="0" Y="37" Z="-4" S="-526" T="-17" R="0" G="93" B="169" A="255"/>
<Vtx X="-22" Y="30" Z="-4" S="-428" T="-17" R="202" G="75" B="169" A="255"/>
<Vtx X="-23" Y="32" Z="0" S="-426" T="-273" R="181" G="103" B="0" A="255"/>
<Vtx X="0" Y="39" Z="0" S="-529" T="-273" R="0" G="127" B="0" A="255"/>
</Vertex>

View File

@ -0,0 +1,10 @@
<Vertex Version="0">
<Vtx X="-37" Y="-39" Z="-5" S="-16" T="-16" R="0" G="0" B="0" A="0"/>
<Vtx X="-37" Y="-39" Z="5" S="-16" T="-16" R="0" G="0" B="0" A="0"/>
<Vtx X="-37" Y="39" Z="5" S="-16" T="-16" R="0" G="0" B="0" A="0"/>
<Vtx X="-37" Y="39" Z="-5" S="-16" T="-16" R="0" G="0" B="0" A="0"/>
<Vtx X="37" Y="-39" Z="-5" S="-16" T="-16" R="0" G="0" B="0" A="0"/>
<Vtx X="37" Y="-39" Z="5" S="-16" T="-16" R="0" G="0" B="0" A="0"/>
<Vtx X="37" Y="39" Z="5" S="-16" T="-16" R="0" G="0" B="0" A="0"/>
<Vtx X="37" Y="39" Z="-5" S="-16" T="-16" R="0" G="0" B="0" A="0"/>
</Vertex>

View File

@ -0,0 +1,21 @@
<DisplayList Version="0">
<PipeSync/>
<SetCombineLERP A0="G_CCMUX_TEXEL0" B0="G_CCMUX_0" C0="G_CCMUX_SHADE" D0="G_CCMUX_0" Aa0="G_ACMUX_0" Ab0="G_ACMUX_0" Ac0="G_ACMUX_0" Ad0="G_ACMUX_1" A1="G_CCMUX_COMBINED" B1="G_CCMUX_0" C1="G_CCMUX_PRIMITIVE" D1="G_CCMUX_0" Aa1="G_ACMUX_0" Ab1="G_ACMUX_0" Ac1="G_ACMUX_0" Ad1="G_ACMUX_COMBINED"/>
<SetGeometryMode G_ZBUFFER="1" G_SHADE="1" G_CULL_BACK="1" G_FOG="1" G_LIGHTING="1" G_TEXTURE_GEN="1" G_SHADING_SMOOTH="1" />
<SetOtherMode Cmd="G_SETOTHERMODE_H" Sft="4" Length="20" G_AD_NOISE="1" G_CD_MAGICSQ="1" G_CK_NONE="1" G_TC_FILT="1" G_TF_BILERP="1" G_TL_TILE="1" G_TD_CLAMP="1" G_TP_PERSP="1" G_CYC_2CYCLE="1" G_PM_NPRIMITIVE="1" />
<SetOtherMode Cmd="G_SETOTHERMODE_L" Sft="0" Length="32" G_AC_NONE="1" G_ZS_PIXEL="1" G_RM_FOG_SHADE_A="1" G_RM_AA_ZB_OPA_SURF2="1" />
<Texture S="1984" T="1984" Level="0" Tile="0" On="1"/>
<SetTextureLUT Mode="G_TT_NONE"/>
<TileSync/>
<SetTextureImage Path="objects/object_ocarina_c_up_button/noise_tex" Format="G_IM_FMT_I" Size="G_IM_SIZ_8b_LOAD_BLOCK" Width="1"/>
<SetTile Format="G_IM_FMT_I" Size="G_IM_SIZ_8b_LOAD_BLOCK" Line="0" TMem="0" Tile="7" Palette="0" Cms0="G_TX_WRAP" Cms1="G_TX_NOMIRROR" Cmt0="G_TX_WRAP" Cmt1="G_TX_NOMIRROR" MaskS="5" ShiftS="0" MaskT="5" ShiftT="0"/>
<LoadSync/>
<LoadBlock Tile="7" Uls="0" Ult="0" Lrs="511" Dxt="512"/>
<PipeSync/>
<SetTile Format="G_IM_FMT_I" Size="G_IM_SIZ_8b" Line="4" TMem="0" Tile="0" Palette="0" Cms0="G_TX_WRAP" Cms1="G_TX_NOMIRROR" Cmt0="G_TX_WRAP" Cmt1="G_TX_NOMIRROR" MaskS="5" ShiftS="0" MaskT="5" ShiftT="0"/>
<SetTileSize T="0" Uls="0" Ult="0" Lrs="124" Lrt="124"/>
<SetPrimColor M="0" L="0" R="255" G="160" B="0" A="255"/>
<EndDisplayList/>
</DisplayList>

View File

@ -0,0 +1,21 @@
<DisplayList Version="0">
<PipeSync/>
<SetCombineLERP A0="G_CCMUX_TEXEL0" B0="G_CCMUX_0" C0="G_CCMUX_SHADE" D0="G_CCMUX_0" Aa0="G_ACMUX_0" Ab0="G_ACMUX_0" Ac0="G_ACMUX_0" Ad0="G_ACMUX_1" A1="G_CCMUX_COMBINED" B1="G_CCMUX_0" C1="G_CCMUX_PRIMITIVE" D1="G_CCMUX_0" Aa1="G_ACMUX_0" Ab1="G_ACMUX_0" Ac1="G_ACMUX_0" Ad1="G_ACMUX_COMBINED"/>
<SetGeometryMode G_ZBUFFER="1" G_SHADE="1" G_CULL_BACK="1" G_FOG="1" G_LIGHTING="1" G_TEXTURE_GEN="1" G_SHADING_SMOOTH="1" />
<SetOtherMode Cmd="G_SETOTHERMODE_H" Sft="4" Length="20" G_AD_NOISE="1" G_CD_MAGICSQ="1" G_CK_NONE="1" G_TC_FILT="1" G_TF_BILERP="1" G_TL_TILE="1" G_TD_CLAMP="1" G_TP_PERSP="1" G_CYC_2CYCLE="1" G_PM_NPRIMITIVE="1" />
<SetOtherMode Cmd="G_SETOTHERMODE_L" Sft="0" Length="32" G_AC_NONE="1" G_ZS_PIXEL="1" G_RM_FOG_SHADE_A="1" G_RM_AA_ZB_OPA_SURF2="1" />
<Texture S="2621" T="1311" Level="0" Tile="0" On="1"/>
<SetTextureLUT Mode="G_TT_NONE"/>
<TileSync/>
<SetTextureImage Path="objects/object_ocarina_c_up_button/noise_tex" Format="G_IM_FMT_I" Size="G_IM_SIZ_8b_LOAD_BLOCK" Width="1"/>
<SetTile Format="G_IM_FMT_I" Size="G_IM_SIZ_8b_LOAD_BLOCK" Line="0" TMem="0" Tile="7" Palette="0" Cms0="G_TX_WRAP" Cms1="G_TX_NOMIRROR" Cmt0="G_TX_WRAP" Cmt1="G_TX_NOMIRROR" MaskS="5" ShiftS="0" MaskT="5" ShiftT="0"/>
<LoadSync/>
<LoadBlock Tile="7" Uls="0" Ult="0" Lrs="511" Dxt="512"/>
<PipeSync/>
<SetTile Format="G_IM_FMT_I" Size="G_IM_SIZ_8b" Line="4" TMem="0" Tile="0" Palette="0" Cms0="G_TX_WRAP" Cms1="G_TX_NOMIRROR" Cmt0="G_TX_WRAP" Cmt1="G_TX_NOMIRROR" MaskS="5" ShiftS="0" MaskT="5" ShiftT="0"/>
<SetTileSize T="0" Uls="0" Ult="0" Lrs="124" Lrt="124"/>
<SetPrimColor M="0" L="0" R="170" G="107" B="0" A="255"/>
<EndDisplayList/>
</DisplayList>

View File

@ -3,6 +3,75 @@
#include "align_asset_macro.h"
#define dgameplay_dangeon_keepTex_000000 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_000000"
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_000000[] = dgameplay_dangeon_keepTex_000000;
#define dgameplay_dangeon_keepTex_000200 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_000200"
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_000200[] = dgameplay_dangeon_keepTex_000200;
#define dgameplay_dangeon_keepTex_0005C0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_0005C0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_0005C0[] = dgameplay_dangeon_keepTex_0005C0;
#define dgameplay_dangeon_keepTex_001280 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_001280"
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_001280[] = dgameplay_dangeon_keepTex_001280;
#define dgameplay_dangeon_keepTex_0078A0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_0078A0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_0078A0[] = dgameplay_dangeon_keepTex_0078A0;
#define dgameplay_dangeon_keepTex_007CA0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_007CA0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_007CA0[] = dgameplay_dangeon_keepTex_007CA0;
#define dgameplay_dangeon_keepTex_0080A0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_0080A0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_0080A0[] = dgameplay_dangeon_keepTex_0080A0;
#define dgameplay_dangeon_keepTex_0088A0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_0088A0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_0088A0[] = dgameplay_dangeon_keepTex_0088A0;
#define dgameplay_dangeon_keepTex_00D8A0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_00D8A0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_00D8A0[] = dgameplay_dangeon_keepTex_00D8A0;
#define dgameplay_dangeon_keepTex_00E0A0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_00E0A0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_00E0A0[] = dgameplay_dangeon_keepTex_00E0A0;
#define dgameplay_dangeon_keepTex_00F8A0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_00F8A0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_00F8A0[] = dgameplay_dangeon_keepTex_00F8A0;
#define dgameplay_dangeon_keepTex_0108A0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_0108A0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_0108A0[] = dgameplay_dangeon_keepTex_0108A0;
#define dgameplay_dangeon_keepTex_0118A0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_0118A0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_0118A0[] = dgameplay_dangeon_keepTex_0118A0;
#define dgameplay_dangeon_keepTex_011AA0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_011AA0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_011AA0[] = dgameplay_dangeon_keepTex_011AA0;
#define dgameplay_dangeon_keepTex_011CA0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_011CA0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_011CA0[] = dgameplay_dangeon_keepTex_011CA0;
#define dgameplay_dangeon_keepTex_012CA0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_012CA0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_012CA0[] = dgameplay_dangeon_keepTex_012CA0;
#define dgameplay_dangeon_keepTex_0134A0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_0134A0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_0134A0[] = dgameplay_dangeon_keepTex_0134A0;
#define dgameplay_dangeon_keepTex_013CA0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_013CA0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_013CA0[] = dgameplay_dangeon_keepTex_013CA0;
#define dgameplay_dangeon_keepTex_013CB0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_013CB0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_013CB0[] = dgameplay_dangeon_keepTex_013CB0;
#define dgameplay_dangeon_keepTex_0154B0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_0154B0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_0154B0[] = dgameplay_dangeon_keepTex_0154B0;
#define dgameplay_dangeon_keepTex_015CB0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_015CB0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_015CB0[] = dgameplay_dangeon_keepTex_015CB0;
#define dgameplay_dangeon_keepTex_0164B0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_0164B0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_0164B0[] = dgameplay_dangeon_keepTex_0164B0;
#define dgameplay_dangeon_keepTex_016CB0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_016CB0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_016CB0[] = dgameplay_dangeon_keepTex_016CB0;
#define dgUnusedCandleDL "__OTR__objects/gameplay_dangeon_keep/gUnusedCandleDL"
static const ALIGN_ASSET(2) char gUnusedCandleDL[] = dgUnusedCandleDL;
@ -147,73 +216,4 @@ static const ALIGN_ASSET(2) char gPotDL[] = dgPotDL;
#define dgPotFragmentDL "__OTR__objects/gameplay_dangeon_keep/gPotFragmentDL"
static const ALIGN_ASSET(2) char gPotFragmentDL[] = dgPotFragmentDL;
#define dgameplay_dangeon_keepTex_000000 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_000000"
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_000000[] = dgameplay_dangeon_keepTex_000000;
#define dgameplay_dangeon_keepTex_000200 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_000200"
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_000200[] = dgameplay_dangeon_keepTex_000200;
#define dgameplay_dangeon_keepTex_0005C0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_0005C0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_0005C0[] = dgameplay_dangeon_keepTex_0005C0;
#define dgameplay_dangeon_keepTex_001280 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_001280"
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_001280[] = dgameplay_dangeon_keepTex_001280;
#define dgameplay_dangeon_keepTex_0164B0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_0164B0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_0164B0[] = dgameplay_dangeon_keepTex_0164B0;
#define dgameplay_dangeon_keepTex_00F8A0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_00F8A0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_00F8A0[] = dgameplay_dangeon_keepTex_00F8A0;
#define dgameplay_dangeon_keepTex_011CA0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_011CA0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_011CA0[] = dgameplay_dangeon_keepTex_011CA0;
#define dgameplay_dangeon_keepTex_012CA0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_012CA0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_012CA0[] = dgameplay_dangeon_keepTex_012CA0;
#define dgameplay_dangeon_keepTex_0154B0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_0154B0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_0154B0[] = dgameplay_dangeon_keepTex_0154B0;
#define dgameplay_dangeon_keepTex_015CB0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_015CB0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_015CB0[] = dgameplay_dangeon_keepTex_015CB0;
#define dgameplay_dangeon_keepTex_016CB0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_016CB0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_016CB0[] = dgameplay_dangeon_keepTex_016CB0;
#define dgameplay_dangeon_keepTex_007CA0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_007CA0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_007CA0[] = dgameplay_dangeon_keepTex_007CA0;
#define dgameplay_dangeon_keepTex_0078A0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_0078A0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_0078A0[] = dgameplay_dangeon_keepTex_0078A0;
#define dgameplay_dangeon_keepTex_00D8A0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_00D8A0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_00D8A0[] = dgameplay_dangeon_keepTex_00D8A0;
#define dgameplay_dangeon_keepTex_00E0A0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_00E0A0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_00E0A0[] = dgameplay_dangeon_keepTex_00E0A0;
#define dgameplay_dangeon_keepTex_0080A0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_0080A0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_0080A0[] = dgameplay_dangeon_keepTex_0080A0;
#define dgameplay_dangeon_keepTex_0088A0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_0088A0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_0088A0[] = dgameplay_dangeon_keepTex_0088A0;
#define dgameplay_dangeon_keepTex_013CB0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_013CB0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_013CB0[] = dgameplay_dangeon_keepTex_013CB0;
#define dgameplay_dangeon_keepTex_0134A0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_0134A0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_0134A0[] = dgameplay_dangeon_keepTex_0134A0;
#define dgameplay_dangeon_keepTex_013CA0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_013CA0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_013CA0[] = dgameplay_dangeon_keepTex_013CA0;
#define dgameplay_dangeon_keepTex_0108A0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_0108A0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_0108A0[] = dgameplay_dangeon_keepTex_0108A0;
#define dgameplay_dangeon_keepTex_0118A0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_0118A0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_0118A0[] = dgameplay_dangeon_keepTex_0118A0;
#define dgameplay_dangeon_keepTex_011AA0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_011AA0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keepTex_011AA0[] = dgameplay_dangeon_keepTex_011AA0;
#endif // OBJECTS_GAMEPLAY_DANGEON_KEEP_H

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@ -3,6 +3,18 @@
#include "align_asset_macro.h"
#define dgameplay_keepTex_04C540 "__OTR__objects/gameplay_keep/gameplay_keepTex_04C540"
static const ALIGN_ASSET(2) char gameplay_keepTex_04C540[] = dgameplay_keepTex_04C540;
#define dgameplay_keepTex_04C740 "__OTR__objects/gameplay_keep/gameplay_keepTex_04C740"
static const ALIGN_ASSET(2) char gameplay_keepTex_04C740[] = dgameplay_keepTex_04C740;
#define dgameplay_keepTex_04CD40 "__OTR__objects/gameplay_keep/gameplay_keepTex_04CD40"
static const ALIGN_ASSET(2) char gameplay_keepTex_04CD40[] = dgameplay_keepTex_04CD40;
#define dgameplay_keepTex_04CF40 "__OTR__objects/gameplay_keep/gameplay_keepTex_04CF40"
static const ALIGN_ASSET(2) char gameplay_keepTex_04CF40[] = dgameplay_keepTex_04CF40;
#define dgHilite1Tex "__OTR__objects/gameplay_keep/gHilite1Tex"
static const ALIGN_ASSET(2) char gHilite1Tex[] = dgHilite1Tex;
@ -2826,18 +2838,6 @@ static const ALIGN_ASSET(2) char gEffSpark3Tex[] = dgEffSpark3Tex;
#define dgEffSpark4Tex "__OTR__objects/gameplay_keep/gEffSpark4Tex"
static const ALIGN_ASSET(2) char gEffSpark4Tex[] = dgEffSpark4Tex;
#define dgameplay_keepTex_04C540 "__OTR__objects/gameplay_keep/gameplay_keepTex_04C540"
static const ALIGN_ASSET(2) char gameplay_keepTex_04C540[] = dgameplay_keepTex_04C540;
#define dgameplay_keepTex_04CD40 "__OTR__objects/gameplay_keep/gameplay_keepTex_04CD40"
static const ALIGN_ASSET(2) char gameplay_keepTex_04CD40[] = dgameplay_keepTex_04CD40;
#define dgameplay_keepTex_04C740 "__OTR__objects/gameplay_keep/gameplay_keepTex_04C740"
static const ALIGN_ASSET(2) char gameplay_keepTex_04C740[] = dgameplay_keepTex_04C740;
#define dgameplay_keepTex_04CF40 "__OTR__objects/gameplay_keep/gameplay_keepTex_04CF40"
static const ALIGN_ASSET(2) char gameplay_keepTex_04CF40[] = dgameplay_keepTex_04CF40;
#define dgFishSkelLimbsLimb_018F98DL_018A68 "__OTR__objects/gameplay_keep/gFishSkelLimbsLimb_018F98DL_018A68"
static const ALIGN_ASSET(2) char gFishSkelLimbsLimb_018F98DL_018A68[] = dgFishSkelLimbsLimb_018F98DL_018A68;

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@ -3,6 +3,45 @@
#include "align_asset_macro.h"
#define dobject_amTex_002638 "__OTR__objects/object_am/object_amTex_002638"
static const ALIGN_ASSET(2) char object_amTex_002638[] = dobject_amTex_002638;
#define dobject_amTex_002838 "__OTR__objects/object_am/object_amTex_002838"
static const ALIGN_ASSET(2) char object_amTex_002838[] = dobject_amTex_002838;
#define dobject_amTex_002938 "__OTR__objects/object_am/object_amTex_002938"
static const ALIGN_ASSET(2) char object_amTex_002938[] = dobject_amTex_002938;
#define dobject_amTex_002D38 "__OTR__objects/object_am/object_amTex_002D38"
static const ALIGN_ASSET(2) char object_amTex_002D38[] = dobject_amTex_002D38;
#define dobject_amTex_002E38 "__OTR__objects/object_am/object_amTex_002E38"
static const ALIGN_ASSET(2) char object_amTex_002E38[] = dobject_amTex_002E38;
#define dobject_amTex_003038 "__OTR__objects/object_am/object_amTex_003038"
static const ALIGN_ASSET(2) char object_amTex_003038[] = dobject_amTex_003038;
#define dobject_amTex_003238 "__OTR__objects/object_am/object_amTex_003238"
static const ALIGN_ASSET(2) char object_amTex_003238[] = dobject_amTex_003238;
#define dobject_amTex_003A38 "__OTR__objects/object_am/object_amTex_003A38"
static const ALIGN_ASSET(2) char object_amTex_003A38[] = dobject_amTex_003A38;
#define dobject_amTex_003C38 "__OTR__objects/object_am/object_amTex_003C38"
static const ALIGN_ASSET(2) char object_amTex_003C38[] = dobject_amTex_003C38;
#define dobject_amTex_004438 "__OTR__objects/object_am/object_amTex_004438"
static const ALIGN_ASSET(2) char object_amTex_004438[] = dobject_amTex_004438;
#define dobject_amTex_004C38 "__OTR__objects/object_am/object_amTex_004C38"
static const ALIGN_ASSET(2) char object_amTex_004C38[] = dobject_amTex_004C38;
#define dobject_amTex_005438 "__OTR__objects/object_am/object_amTex_005438"
static const ALIGN_ASSET(2) char object_amTex_005438[] = dobject_amTex_005438;
#define dobject_amTex_005478 "__OTR__objects/object_am/object_amTex_005478"
static const ALIGN_ASSET(2) char object_amTex_005478[] = dobject_amTex_005478;
#define dgArmosSkel "__OTR__objects/object_am/gArmosSkel"
static const ALIGN_ASSET(2) char gArmosSkel[] = dgArmosSkel;
@ -30,43 +69,5 @@ static const ALIGN_ASSET(2) char gArmosSkelLimbsLimb_0058E4DL_002278[] = dgArmos
#define dgArmosSkelLimbsLimb_005908DL_0005D0 "__OTR__objects/object_am/gArmosSkelLimbsLimb_005908DL_0005D0"
static const ALIGN_ASSET(2) char gArmosSkelLimbsLimb_005908DL_0005D0[] = dgArmosSkelLimbsLimb_005908DL_0005D0;
#define dobject_amTex_002638 "__OTR__objects/object_am/object_amTex_002638"
static const ALIGN_ASSET(2) char object_amTex_002638[] = dobject_amTex_002638;
#define dobject_amTex_003C38 "__OTR__objects/object_am/object_amTex_003C38"
static const ALIGN_ASSET(2) char object_amTex_003C38[] = dobject_amTex_003C38;
#define dobject_amTex_003238 "__OTR__objects/object_am/object_amTex_003238"
static const ALIGN_ASSET(2) char object_amTex_003238[] = dobject_amTex_003238;
#define dobject_amTex_002838 "__OTR__objects/object_am/object_amTex_002838"
static const ALIGN_ASSET(2) char object_amTex_002838[] = dobject_amTex_002838;
#define dobject_amTex_004C38 "__OTR__objects/object_am/object_amTex_004C38"
static const ALIGN_ASSET(2) char object_amTex_004C38[] = dobject_amTex_004C38;
#define dobject_amTex_003A38 "__OTR__objects/object_am/object_amTex_003A38"
static const ALIGN_ASSET(2) char object_amTex_003A38[] = dobject_amTex_003A38;
#define dobject_amTex_003038 "__OTR__objects/object_am/object_amTex_003038"
static const ALIGN_ASSET(2) char object_amTex_003038[] = dobject_amTex_003038;
#define dobject_amTex_004438 "__OTR__objects/object_am/object_amTex_004438"
static const ALIGN_ASSET(2) char object_amTex_004438[] = dobject_amTex_004438;
#define dobject_amTex_002938 "__OTR__objects/object_am/object_amTex_002938"
static const ALIGN_ASSET(2) char object_amTex_002938[] = dobject_amTex_002938;
#define dobject_amTex_002D38 "__OTR__objects/object_am/object_amTex_002D38"
static const ALIGN_ASSET(2) char object_amTex_002D38[] = dobject_amTex_002D38;
#define dobject_amTex_002E38 "__OTR__objects/object_am/object_amTex_002E38"
static const ALIGN_ASSET(2) char object_amTex_002E38[] = dobject_amTex_002E38;
#define dobject_amTex_005478 "__OTR__objects/object_am/object_amTex_005478"
static const ALIGN_ASSET(2) char object_amTex_005478[] = dobject_amTex_005478;
#define dobject_amTex_005438 "__OTR__objects/object_am/object_amTex_005438"
static const ALIGN_ASSET(2) char object_amTex_005438[] = dobject_amTex_005438;
#endif // OBJECTS_OBJECT_AM_H

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@ -3,6 +3,9 @@
#include "align_asset_macro.h"
#define dobject_aniTex_0011D8 "__OTR__objects/object_ani/object_aniTex_0011D8"
static const ALIGN_ASSET(2) char object_aniTex_0011D8[] = dobject_aniTex_0011D8;
#define dgRoofManSkel "__OTR__objects/object_ani/gRoofManSkel"
static const ALIGN_ASSET(2) char gRoofManSkel[] = dgRoofManSkel;
@ -99,7 +102,5 @@ static const ALIGN_ASSET(2) char gRoofManGettingUpAfterKnockbackAnim[] = dgRoofM
#define dgRoofManIdleAnim "__OTR__objects/object_ani/gRoofManIdleAnim"
static const ALIGN_ASSET(2) char gRoofManIdleAnim[] = dgRoofManIdleAnim;
#define dobject_aniTex_0011D8 "__OTR__objects/object_ani/object_aniTex_0011D8"
static const ALIGN_ASSET(2) char object_aniTex_0011D8[] = dobject_aniTex_0011D8;
#endif // OBJECTS_OBJECT_ANI_H

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@ -3,6 +3,33 @@
#include "align_asset_macro.h"
#define dobject_anubiceTex_000F90 "__OTR__objects/object_anubice/object_anubiceTex_000F90"
static const ALIGN_ASSET(2) char object_anubiceTex_000F90[] = dobject_anubiceTex_000F90;
#define dobject_anubiceTex_001090 "__OTR__objects/object_anubice/object_anubiceTex_001090"
static const ALIGN_ASSET(2) char object_anubiceTex_001090[] = dobject_anubiceTex_001090;
#define dobject_anubiceTex_001110 "__OTR__objects/object_anubice/object_anubiceTex_001110"
static const ALIGN_ASSET(2) char object_anubiceTex_001110[] = dobject_anubiceTex_001110;
#define dobject_anubiceTex_001510 "__OTR__objects/object_anubice/object_anubiceTex_001510"
static const ALIGN_ASSET(2) char object_anubiceTex_001510[] = dobject_anubiceTex_001510;
#define dobject_anubiceTex_001590 "__OTR__objects/object_anubice/object_anubiceTex_001590"
static const ALIGN_ASSET(2) char object_anubiceTex_001590[] = dobject_anubiceTex_001590;
#define dobject_anubiceTex_001610 "__OTR__objects/object_anubice/object_anubiceTex_001610"
static const ALIGN_ASSET(2) char object_anubiceTex_001610[] = dobject_anubiceTex_001610;
#define dobject_anubiceTex_001690 "__OTR__objects/object_anubice/object_anubiceTex_001690"
static const ALIGN_ASSET(2) char object_anubiceTex_001690[] = dobject_anubiceTex_001690;
#define dobject_anubiceTex_001A90 "__OTR__objects/object_anubice/object_anubiceTex_001A90"
static const ALIGN_ASSET(2) char object_anubiceTex_001A90[] = dobject_anubiceTex_001A90;
#define dobject_anubiceTex_0036A0 "__OTR__objects/object_anubice/object_anubiceTex_0036A0"
static const ALIGN_ASSET(2) char object_anubiceTex_0036A0[] = dobject_anubiceTex_0036A0;
#define dgAnubiceSkel "__OTR__objects/object_anubice/gAnubiceSkel"
static const ALIGN_ASSET(2) char gAnubiceSkel[] = dgAnubiceSkel;
@ -39,12 +66,6 @@ static const ALIGN_ASSET(2) char gAnubiceAnim_000A48[] = dgAnubiceAnim_000A48;
#define dgAnubiceAnim_000BAC "__OTR__objects/object_anubice/gAnubiceAnim_000BAC"
static const ALIGN_ASSET(2) char gAnubiceAnim_000BAC[] = dgAnubiceAnim_000BAC;
#define dobject_anubiceTex_001690 "__OTR__objects/object_anubice/object_anubiceTex_001690"
static const ALIGN_ASSET(2) char object_anubiceTex_001690[] = dobject_anubiceTex_001690;
#define dobject_anubiceTex_0036A0 "__OTR__objects/object_anubice/object_anubiceTex_0036A0"
static const ALIGN_ASSET(2) char object_anubiceTex_0036A0[] = dobject_anubiceTex_0036A0;
#define dgAnubiceSkelLimbsLimb_0038B8DL_002CE0 "__OTR__objects/object_anubice/gAnubiceSkelLimbsLimb_0038B8DL_002CE0"
static const ALIGN_ASSET(2) char gAnubiceSkelLimbsLimb_0038B8DL_002CE0[] = dgAnubiceSkelLimbsLimb_0038B8DL_002CE0;
@ -69,25 +90,5 @@ static const ALIGN_ASSET(2) char gAnubiceSkelLimbsLimb_003930DL_003288[] = dgAnu
#define dgAnubiceSkelLimbsLimb_003948DL_0031A0 "__OTR__objects/object_anubice/gAnubiceSkelLimbsLimb_003948DL_0031A0"
static const ALIGN_ASSET(2) char gAnubiceSkelLimbsLimb_003948DL_0031A0[] = dgAnubiceSkelLimbsLimb_003948DL_0031A0;
#define dobject_anubiceTex_001090 "__OTR__objects/object_anubice/object_anubiceTex_001090"
static const ALIGN_ASSET(2) char object_anubiceTex_001090[] = dobject_anubiceTex_001090;
#define dobject_anubiceTex_000F90 "__OTR__objects/object_anubice/object_anubiceTex_000F90"
static const ALIGN_ASSET(2) char object_anubiceTex_000F90[] = dobject_anubiceTex_000F90;
#define dobject_anubiceTex_001110 "__OTR__objects/object_anubice/object_anubiceTex_001110"
static const ALIGN_ASSET(2) char object_anubiceTex_001110[] = dobject_anubiceTex_001110;
#define dobject_anubiceTex_001510 "__OTR__objects/object_anubice/object_anubiceTex_001510"
static const ALIGN_ASSET(2) char object_anubiceTex_001510[] = dobject_anubiceTex_001510;
#define dobject_anubiceTex_001590 "__OTR__objects/object_anubice/object_anubiceTex_001590"
static const ALIGN_ASSET(2) char object_anubiceTex_001590[] = dobject_anubiceTex_001590;
#define dobject_anubiceTex_001610 "__OTR__objects/object_anubice/object_anubiceTex_001610"
static const ALIGN_ASSET(2) char object_anubiceTex_001610[] = dobject_anubiceTex_001610;
#define dobject_anubiceTex_001A90 "__OTR__objects/object_anubice/object_anubiceTex_001A90"
static const ALIGN_ASSET(2) char object_anubiceTex_001A90[] = dobject_anubiceTex_001A90;
#endif // OBJECTS_OBJECT_ANUBICE_H

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@ -3,17 +3,8 @@
#include "align_asset_macro.h"
#define dgIllusionRoomCol "__OTR__objects/object_blkobj/gIllusionRoomCol"
static const ALIGN_ASSET(2) char gIllusionRoomCol[] = dgIllusionRoomCol;
#define dgIllusionRoomNormalDL "__OTR__objects/object_blkobj/gIllusionRoomNormalDL"
static const ALIGN_ASSET(2) char gIllusionRoomNormalDL[] = dgIllusionRoomNormalDL;
#define dgIllusionRoomIllusionDL "__OTR__objects/object_blkobj/gIllusionRoomIllusionDL"
static const ALIGN_ASSET(2) char gIllusionRoomIllusionDL[] = dgIllusionRoomIllusionDL;
#define dgIllusionRoomTreeDL "__OTR__objects/object_blkobj/gIllusionRoomTreeDL"
static const ALIGN_ASSET(2) char gIllusionRoomTreeDL[] = dgIllusionRoomTreeDL;
#define dobject_blkobjTex_008090 "__OTR__objects/object_blkobj/object_blkobjTex_008090"
static const ALIGN_ASSET(2) char object_blkobjTex_008090[] = dobject_blkobjTex_008090;
#define dobject_blkobjTex_008890 "__OTR__objects/object_blkobj/object_blkobjTex_008890"
static const ALIGN_ASSET(2) char object_blkobjTex_008890[] = dobject_blkobjTex_008890;
@ -21,50 +12,41 @@ static const ALIGN_ASSET(2) char object_blkobjTex_008890[] = dobject_blkobjTex_0
#define dobject_blkobjTex_009090 "__OTR__objects/object_blkobj/object_blkobjTex_009090"
static const ALIGN_ASSET(2) char object_blkobjTex_009090[] = dobject_blkobjTex_009090;
#define dobject_blkobjTex_00C090 "__OTR__objects/object_blkobj/object_blkobjTex_00C090"
static const ALIGN_ASSET(2) char object_blkobjTex_00C090[] = dobject_blkobjTex_00C090;
#define dobject_blkobjTex_00D090 "__OTR__objects/object_blkobj/object_blkobjTex_00D090"
static const ALIGN_ASSET(2) char object_blkobjTex_00D090[] = dobject_blkobjTex_00D090;
#define dobject_blkobjTex_009890 "__OTR__objects/object_blkobj/object_blkobjTex_009890"
static const ALIGN_ASSET(2) char object_blkobjTex_009890[] = dobject_blkobjTex_009890;
#define dobject_blkobjTex_00B890 "__OTR__objects/object_blkobj/object_blkobjTex_00B890"
static const ALIGN_ASSET(2) char object_blkobjTex_00B890[] = dobject_blkobjTex_00B890;
#define dobject_blkobjTex_00C890 "__OTR__objects/object_blkobj/object_blkobjTex_00C890"
static const ALIGN_ASSET(2) char object_blkobjTex_00C890[] = dobject_blkobjTex_00C890;
#define dobject_blkobjTex_00B090 "__OTR__objects/object_blkobj/object_blkobjTex_00B090"
static const ALIGN_ASSET(2) char object_blkobjTex_00B090[] = dobject_blkobjTex_00B090;
#define dobject_blkobjTex_00E090 "__OTR__objects/object_blkobj/object_blkobjTex_00E090"
static const ALIGN_ASSET(2) char object_blkobjTex_00E090[] = dobject_blkobjTex_00E090;
#define dobject_blkobjTex_008090 "__OTR__objects/object_blkobj/object_blkobjTex_008090"
static const ALIGN_ASSET(2) char object_blkobjTex_008090[] = dobject_blkobjTex_008090;
#define dobject_blkobjTex_00A890 "__OTR__objects/object_blkobj/object_blkobjTex_00A890"
static const ALIGN_ASSET(2) char object_blkobjTex_00A890[] = dobject_blkobjTex_00A890;
#define dobject_blkobjTex_00D890 "__OTR__objects/object_blkobj/object_blkobjTex_00D890"
static const ALIGN_ASSET(2) char object_blkobjTex_00D890[] = dobject_blkobjTex_00D890;
#define dobject_blkobjTex_00A090 "__OTR__objects/object_blkobj/object_blkobjTex_00A090"
static const ALIGN_ASSET(2) char object_blkobjTex_00A090[] = dobject_blkobjTex_00A090;
#define dobject_blkobjTex_00A890 "__OTR__objects/object_blkobj/object_blkobjTex_00A890"
static const ALIGN_ASSET(2) char object_blkobjTex_00A890[] = dobject_blkobjTex_00A890;
#define dobject_blkobjTex_00B090 "__OTR__objects/object_blkobj/object_blkobjTex_00B090"
static const ALIGN_ASSET(2) char object_blkobjTex_00B090[] = dobject_blkobjTex_00B090;
#define dobject_blkobjTex_00B890 "__OTR__objects/object_blkobj/object_blkobjTex_00B890"
static const ALIGN_ASSET(2) char object_blkobjTex_00B890[] = dobject_blkobjTex_00B890;
#define dobject_blkobjTex_00C090 "__OTR__objects/object_blkobj/object_blkobjTex_00C090"
static const ALIGN_ASSET(2) char object_blkobjTex_00C090[] = dobject_blkobjTex_00C090;
#define dobject_blkobjTex_00C890 "__OTR__objects/object_blkobj/object_blkobjTex_00C890"
static const ALIGN_ASSET(2) char object_blkobjTex_00C890[] = dobject_blkobjTex_00C890;
#define dobject_blkobjTex_00D090 "__OTR__objects/object_blkobj/object_blkobjTex_00D090"
static const ALIGN_ASSET(2) char object_blkobjTex_00D090[] = dobject_blkobjTex_00D090;
#define dobject_blkobjTex_00D890 "__OTR__objects/object_blkobj/object_blkobjTex_00D890"
static const ALIGN_ASSET(2) char object_blkobjTex_00D890[] = dobject_blkobjTex_00D890;
#define dobject_blkobjTex_00E090 "__OTR__objects/object_blkobj/object_blkobjTex_00E090"
static const ALIGN_ASSET(2) char object_blkobjTex_00E090[] = dobject_blkobjTex_00E090;
#define dobject_blkobjTex_00E890 "__OTR__objects/object_blkobj/object_blkobjTex_00E890"
static const ALIGN_ASSET(2) char object_blkobjTex_00E890[] = dobject_blkobjTex_00E890;
#define dobject_blkobjTex_013090 "__OTR__objects/object_blkobj/object_blkobjTex_013090"
static const ALIGN_ASSET(2) char object_blkobjTex_013090[] = dobject_blkobjTex_013090;
#define dobject_blkobjTex_012890 "__OTR__objects/object_blkobj/object_blkobjTex_012890"
static const ALIGN_ASSET(2) char object_blkobjTex_012890[] = dobject_blkobjTex_012890;
#define dobject_blkobjTex_012090 "__OTR__objects/object_blkobj/object_blkobjTex_012090"
static const ALIGN_ASSET(2) char object_blkobjTex_012090[] = dobject_blkobjTex_012090;
#define dobject_blkobjTex_00F890 "__OTR__objects/object_blkobj/object_blkobjTex_00F890"
static const ALIGN_ASSET(2) char object_blkobjTex_00F890[] = dobject_blkobjTex_00F890;
#define dobject_blkobjTex_010090 "__OTR__objects/object_blkobj/object_blkobjTex_010090"
static const ALIGN_ASSET(2) char object_blkobjTex_010090[] = dobject_blkobjTex_010090;
@ -78,7 +60,25 @@ static const ALIGN_ASSET(2) char object_blkobjTex_011090[] = dobject_blkobjTex_0
#define dobject_blkobjTex_011890 "__OTR__objects/object_blkobj/object_blkobjTex_011890"
static const ALIGN_ASSET(2) char object_blkobjTex_011890[] = dobject_blkobjTex_011890;
#define dobject_blkobjTex_00F890 "__OTR__objects/object_blkobj/object_blkobjTex_00F890"
static const ALIGN_ASSET(2) char object_blkobjTex_00F890[] = dobject_blkobjTex_00F890;
#define dobject_blkobjTex_012090 "__OTR__objects/object_blkobj/object_blkobjTex_012090"
static const ALIGN_ASSET(2) char object_blkobjTex_012090[] = dobject_blkobjTex_012090;
#define dobject_blkobjTex_012890 "__OTR__objects/object_blkobj/object_blkobjTex_012890"
static const ALIGN_ASSET(2) char object_blkobjTex_012890[] = dobject_blkobjTex_012890;
#define dobject_blkobjTex_013090 "__OTR__objects/object_blkobj/object_blkobjTex_013090"
static const ALIGN_ASSET(2) char object_blkobjTex_013090[] = dobject_blkobjTex_013090;
#define dgIllusionRoomCol "__OTR__objects/object_blkobj/gIllusionRoomCol"
static const ALIGN_ASSET(2) char gIllusionRoomCol[] = dgIllusionRoomCol;
#define dgIllusionRoomNormalDL "__OTR__objects/object_blkobj/gIllusionRoomNormalDL"
static const ALIGN_ASSET(2) char gIllusionRoomNormalDL[] = dgIllusionRoomNormalDL;
#define dgIllusionRoomIllusionDL "__OTR__objects/object_blkobj/gIllusionRoomIllusionDL"
static const ALIGN_ASSET(2) char gIllusionRoomIllusionDL[] = dgIllusionRoomIllusionDL;
#define dgIllusionRoomTreeDL "__OTR__objects/object_blkobj/gIllusionRoomTreeDL"
static const ALIGN_ASSET(2) char gIllusionRoomTreeDL[] = dgIllusionRoomTreeDL;
#endif // OBJECTS_OBJECT_BLKOBJ_H

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@ -3,6 +3,9 @@
#include "align_asset_macro.h"
#define dobject_boxTex_004F80 "__OTR__objects/object_box/object_boxTex_004F80"
static const ALIGN_ASSET(2) char object_boxTex_004F80[] = dobject_boxTex_004F80;
#define dgTreasureChestCurveSkel "__OTR__objects/object_box/gTreasureChestCurveSkel"
static const ALIGN_ASSET(2) char gTreasureChestCurveSkel[] = dgTreasureChestCurveSkel;
@ -72,7 +75,5 @@ static const ALIGN_ASSET(2) char gTreasureChestCurveSkelLimbsLimb_005E50Curve2DL
#define dgTreasureChestCurveSkelLimbsLimb_005E74Curve2DL_005AB8 "__OTR__objects/object_box/gTreasureChestCurveSkelLimbsLimb_005E74Curve2DL_005AB8"
static const ALIGN_ASSET(2) char gTreasureChestCurveSkelLimbsLimb_005E74Curve2DL_005AB8[] = dgTreasureChestCurveSkelLimbsLimb_005E74Curve2DL_005AB8;
#define dobject_boxTex_004F80 "__OTR__objects/object_box/object_boxTex_004F80"
static const ALIGN_ASSET(2) char object_boxTex_004F80[] = dobject_boxTex_004F80;
#endif // OBJECTS_OBJECT_BOX_H

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@ -3,6 +3,117 @@
#include "align_asset_macro.h"
#define dobject_bvTex_000040 "__OTR__objects/object_bv/object_bvTex_000040"
static const ALIGN_ASSET(2) char object_bvTex_000040[] = dobject_bvTex_000040;
#define dobject_bvTex_000840 "__OTR__objects/object_bv/object_bvTex_000840"
static const ALIGN_ASSET(2) char object_bvTex_000840[] = dobject_bvTex_000840;
#define dobject_bvTex_000A40 "__OTR__objects/object_bv/object_bvTex_000A40"
static const ALIGN_ASSET(2) char object_bvTex_000A40[] = dobject_bvTex_000A40;
#define dobject_bvTex_0051A0 "__OTR__objects/object_bv/object_bvTex_0051A0"
static const ALIGN_ASSET(2) char object_bvTex_0051A0[] = dobject_bvTex_0051A0;
#define dobject_bvTex_0052A0 "__OTR__objects/object_bv/object_bvTex_0052A0"
static const ALIGN_ASSET(2) char object_bvTex_0052A0[] = dobject_bvTex_0052A0;
#define dobject_bvTex_0053A0 "__OTR__objects/object_bv/object_bvTex_0053A0"
static const ALIGN_ASSET(2) char object_bvTex_0053A0[] = dobject_bvTex_0053A0;
#define dobject_bvTex_0055A0 "__OTR__objects/object_bv/object_bvTex_0055A0"
static const ALIGN_ASSET(2) char object_bvTex_0055A0[] = dobject_bvTex_0055A0;
#define dobject_bvTex_0059A0 "__OTR__objects/object_bv/object_bvTex_0059A0"
static const ALIGN_ASSET(2) char object_bvTex_0059A0[] = dobject_bvTex_0059A0;
#define dobject_bvTex_005DA0 "__OTR__objects/object_bv/object_bvTex_005DA0"
static const ALIGN_ASSET(2) char object_bvTex_005DA0[] = dobject_bvTex_005DA0;
#define dobject_bvTex_0065A0 "__OTR__objects/object_bv/object_bvTex_0065A0"
static const ALIGN_ASSET(2) char object_bvTex_0065A0[] = dobject_bvTex_0065A0;
#define dobject_bvTex_008F88 "__OTR__objects/object_bv/object_bvTex_008F88"
static const ALIGN_ASSET(2) char object_bvTex_008F88[] = dobject_bvTex_008F88;
#define dobject_bvTex_0117B8 "__OTR__objects/object_bv/object_bvTex_0117B8"
static const ALIGN_ASSET(2) char object_bvTex_0117B8[] = dobject_bvTex_0117B8;
#define dobject_bvTex_0119B8 "__OTR__objects/object_bv/object_bvTex_0119B8"
static const ALIGN_ASSET(2) char object_bvTex_0119B8[] = dobject_bvTex_0119B8;
#define dobject_bvTex_011BB8 "__OTR__objects/object_bv/object_bvTex_011BB8"
static const ALIGN_ASSET(2) char object_bvTex_011BB8[] = dobject_bvTex_011BB8;
#define dobject_bvTex_012CE0 "__OTR__objects/object_bv/object_bvTex_012CE0"
static const ALIGN_ASSET(2) char object_bvTex_012CE0[] = dobject_bvTex_012CE0;
#define dobject_bvTex_013660 "__OTR__objects/object_bv/object_bvTex_013660"
static const ALIGN_ASSET(2) char object_bvTex_013660[] = dobject_bvTex_013660;
#define dobject_bvTex_0170D8 "__OTR__objects/object_bv/object_bvTex_0170D8"
static const ALIGN_ASSET(2) char object_bvTex_0170D8[] = dobject_bvTex_0170D8;
#define dobject_bvTex_0171D8 "__OTR__objects/object_bv/object_bvTex_0171D8"
static const ALIGN_ASSET(2) char object_bvTex_0171D8[] = dobject_bvTex_0171D8;
#define dobject_bvTex_018770 "__OTR__objects/object_bv/object_bvTex_018770"
static const ALIGN_ASSET(2) char object_bvTex_018770[] = dobject_bvTex_018770;
#define dobject_bvTex_018D30 "__OTR__objects/object_bv/object_bvTex_018D30"
static const ALIGN_ASSET(2) char object_bvTex_018D30[] = dobject_bvTex_018D30;
#define dobject_bvTex_018E30 "__OTR__objects/object_bv/object_bvTex_018E30"
static const ALIGN_ASSET(2) char object_bvTex_018E30[] = dobject_bvTex_018E30;
#define dobject_bvTex_019BB8 "__OTR__objects/object_bv/object_bvTex_019BB8"
static const ALIGN_ASSET(2) char object_bvTex_019BB8[] = dobject_bvTex_019BB8;
#define dobject_bvTex_01A6B8 "__OTR__objects/object_bv/object_bvTex_01A6B8"
static const ALIGN_ASSET(2) char object_bvTex_01A6B8[] = dobject_bvTex_01A6B8;
#define dobject_bvTex_01B1B8 "__OTR__objects/object_bv/object_bvTex_01B1B8"
static const ALIGN_ASSET(2) char object_bvTex_01B1B8[] = dobject_bvTex_01B1B8;
#define dobject_bvTex_01BCB8 "__OTR__objects/object_bv/object_bvTex_01BCB8"
static const ALIGN_ASSET(2) char object_bvTex_01BCB8[] = dobject_bvTex_01BCB8;
#define dobject_bvTex_01C7B8 "__OTR__objects/object_bv/object_bvTex_01C7B8"
static const ALIGN_ASSET(2) char object_bvTex_01C7B8[] = dobject_bvTex_01C7B8;
#define dobject_bvTex_01D2B8 "__OTR__objects/object_bv/object_bvTex_01D2B8"
static const ALIGN_ASSET(2) char object_bvTex_01D2B8[] = dobject_bvTex_01D2B8;
#define dobject_bvTex_01DDB8 "__OTR__objects/object_bv/object_bvTex_01DDB8"
static const ALIGN_ASSET(2) char object_bvTex_01DDB8[] = dobject_bvTex_01DDB8;
#define dobject_bvTex_01E8B8 "__OTR__objects/object_bv/object_bvTex_01E8B8"
static const ALIGN_ASSET(2) char object_bvTex_01E8B8[] = dobject_bvTex_01E8B8;
#define dobject_bvTLUT_0199B0 "__OTR__objects/object_bv/object_bvTLUT_0199B0"
static const ALIGN_ASSET(2) char object_bvTLUT_0199B0[] = dobject_bvTLUT_0199B0;
#define dobject_bvTLUT_01A4B0 "__OTR__objects/object_bv/object_bvTLUT_01A4B0"
static const ALIGN_ASSET(2) char object_bvTLUT_01A4B0[] = dobject_bvTLUT_01A4B0;
#define dobject_bvTLUT_01AFB0 "__OTR__objects/object_bv/object_bvTLUT_01AFB0"
static const ALIGN_ASSET(2) char object_bvTLUT_01AFB0[] = dobject_bvTLUT_01AFB0;
#define dobject_bvTLUT_01BAB0 "__OTR__objects/object_bv/object_bvTLUT_01BAB0"
static const ALIGN_ASSET(2) char object_bvTLUT_01BAB0[] = dobject_bvTLUT_01BAB0;
#define dobject_bvTLUT_01C5B0 "__OTR__objects/object_bv/object_bvTLUT_01C5B0"
static const ALIGN_ASSET(2) char object_bvTLUT_01C5B0[] = dobject_bvTLUT_01C5B0;
#define dobject_bvTLUT_01D0B0 "__OTR__objects/object_bv/object_bvTLUT_01D0B0"
static const ALIGN_ASSET(2) char object_bvTLUT_01D0B0[] = dobject_bvTLUT_01D0B0;
#define dobject_bvTLUT_01DBB0 "__OTR__objects/object_bv/object_bvTLUT_01DBB0"
static const ALIGN_ASSET(2) char object_bvTLUT_01DBB0[] = dobject_bvTLUT_01DBB0;
#define dobject_bvTLUT_01E6B0 "__OTR__objects/object_bv/object_bvTLUT_01E6B0"
static const ALIGN_ASSET(2) char object_bvTLUT_01E6B0[] = dobject_bvTLUT_01E6B0;
#define dgBarinadeTitleCardTex "__OTR__objects/object_bv/gBarinadeTitleCardTex"
static const ALIGN_ASSET(2) char gBarinadeTitleCardTex[] = dgBarinadeTitleCardTex;
@ -183,87 +294,6 @@ static const ALIGN_ASSET(2) char gBarinadeDL_0094F8[] = dgBarinadeDL_0094F8;
#define dgBarinadeDL_0095B0 "__OTR__objects/object_bv/gBarinadeDL_0095B0"
static const ALIGN_ASSET(2) char gBarinadeDL_0095B0[] = dgBarinadeDL_0095B0;
#define dobject_bvTex_0065A0 "__OTR__objects/object_bv/object_bvTex_0065A0"
static const ALIGN_ASSET(2) char object_bvTex_0065A0[] = dobject_bvTex_0065A0;
#define dobject_bvTex_005DA0 "__OTR__objects/object_bv/object_bvTex_005DA0"
static const ALIGN_ASSET(2) char object_bvTex_005DA0[] = dobject_bvTex_005DA0;
#define dobject_bvTex_000A40 "__OTR__objects/object_bv/object_bvTex_000A40"
static const ALIGN_ASSET(2) char object_bvTex_000A40[] = dobject_bvTex_000A40;
#define dobject_bvTex_013660 "__OTR__objects/object_bv/object_bvTex_013660"
static const ALIGN_ASSET(2) char object_bvTex_013660[] = dobject_bvTex_013660;
#define dobject_bvTex_0117B8 "__OTR__objects/object_bv/object_bvTex_0117B8"
static const ALIGN_ASSET(2) char object_bvTex_0117B8[] = dobject_bvTex_0117B8;
#define dobject_bvTex_011BB8 "__OTR__objects/object_bv/object_bvTex_011BB8"
static const ALIGN_ASSET(2) char object_bvTex_011BB8[] = dobject_bvTex_011BB8;
#define dobject_bvTex_0119B8 "__OTR__objects/object_bv/object_bvTex_0119B8"
static const ALIGN_ASSET(2) char object_bvTex_0119B8[] = dobject_bvTex_0119B8;
#define dobject_bvTex_012CE0 "__OTR__objects/object_bv/object_bvTex_012CE0"
static const ALIGN_ASSET(2) char object_bvTex_012CE0[] = dobject_bvTex_012CE0;
#define dobject_bvTex_008F88 "__OTR__objects/object_bv/object_bvTex_008F88"
static const ALIGN_ASSET(2) char object_bvTex_008F88[] = dobject_bvTex_008F88;
#define dobject_bvTex_019BB8 "__OTR__objects/object_bv/object_bvTex_019BB8"
static const ALIGN_ASSET(2) char object_bvTex_019BB8[] = dobject_bvTex_019BB8;
#define dobject_bvTLUT_0199B0 "__OTR__objects/object_bv/object_bvTLUT_0199B0"
static const ALIGN_ASSET(2) char object_bvTLUT_0199B0[] = dobject_bvTLUT_0199B0;
#define dobject_bvTex_01A6B8 "__OTR__objects/object_bv/object_bvTex_01A6B8"
static const ALIGN_ASSET(2) char object_bvTex_01A6B8[] = dobject_bvTex_01A6B8;
#define dobject_bvTLUT_01A4B0 "__OTR__objects/object_bv/object_bvTLUT_01A4B0"
static const ALIGN_ASSET(2) char object_bvTLUT_01A4B0[] = dobject_bvTLUT_01A4B0;
#define dobject_bvTex_01B1B8 "__OTR__objects/object_bv/object_bvTex_01B1B8"
static const ALIGN_ASSET(2) char object_bvTex_01B1B8[] = dobject_bvTex_01B1B8;
#define dobject_bvTLUT_01AFB0 "__OTR__objects/object_bv/object_bvTLUT_01AFB0"
static const ALIGN_ASSET(2) char object_bvTLUT_01AFB0[] = dobject_bvTLUT_01AFB0;
#define dobject_bvTex_01BCB8 "__OTR__objects/object_bv/object_bvTex_01BCB8"
static const ALIGN_ASSET(2) char object_bvTex_01BCB8[] = dobject_bvTex_01BCB8;
#define dobject_bvTLUT_01BAB0 "__OTR__objects/object_bv/object_bvTLUT_01BAB0"
static const ALIGN_ASSET(2) char object_bvTLUT_01BAB0[] = dobject_bvTLUT_01BAB0;
#define dobject_bvTex_01C7B8 "__OTR__objects/object_bv/object_bvTex_01C7B8"
static const ALIGN_ASSET(2) char object_bvTex_01C7B8[] = dobject_bvTex_01C7B8;
#define dobject_bvTLUT_01C5B0 "__OTR__objects/object_bv/object_bvTLUT_01C5B0"
static const ALIGN_ASSET(2) char object_bvTLUT_01C5B0[] = dobject_bvTLUT_01C5B0;
#define dobject_bvTex_01D2B8 "__OTR__objects/object_bv/object_bvTex_01D2B8"
static const ALIGN_ASSET(2) char object_bvTex_01D2B8[] = dobject_bvTex_01D2B8;
#define dobject_bvTLUT_01D0B0 "__OTR__objects/object_bv/object_bvTLUT_01D0B0"
static const ALIGN_ASSET(2) char object_bvTLUT_01D0B0[] = dobject_bvTLUT_01D0B0;
#define dobject_bvTex_01DDB8 "__OTR__objects/object_bv/object_bvTex_01DDB8"
static const ALIGN_ASSET(2) char object_bvTex_01DDB8[] = dobject_bvTex_01DDB8;
#define dobject_bvTLUT_01DBB0 "__OTR__objects/object_bv/object_bvTLUT_01DBB0"
static const ALIGN_ASSET(2) char object_bvTLUT_01DBB0[] = dobject_bvTLUT_01DBB0;
#define dobject_bvTex_01E8B8 "__OTR__objects/object_bv/object_bvTex_01E8B8"
static const ALIGN_ASSET(2) char object_bvTex_01E8B8[] = dobject_bvTex_01E8B8;
#define dobject_bvTLUT_01E6B0 "__OTR__objects/object_bv/object_bvTLUT_01E6B0"
static const ALIGN_ASSET(2) char object_bvTLUT_01E6B0[] = dobject_bvTLUT_01E6B0;
#define dobject_bvTex_0052A0 "__OTR__objects/object_bv/object_bvTex_0052A0"
static const ALIGN_ASSET(2) char object_bvTex_0052A0[] = dobject_bvTex_0052A0;
#define dobject_bvTex_0053A0 "__OTR__objects/object_bv/object_bvTex_0053A0"
static const ALIGN_ASSET(2) char object_bvTex_0053A0[] = dobject_bvTex_0053A0;
#define dgBarinadeBodySkelLimbsLimb_015770DL_007FD8 "__OTR__objects/object_bv/gBarinadeBodySkelLimbsLimb_015770DL_007FD8"
static const ALIGN_ASSET(2) char gBarinadeBodySkelLimbsLimb_015770DL_007FD8[] = dgBarinadeBodySkelLimbsLimb_015770DL_007FD8;
@ -360,34 +390,5 @@ static const ALIGN_ASSET(2) char gBarinadeCutSupportSkelLimbsLimb_017F88DL_017CB
#define dgBarinadeCutSupportSkelLimbsLimb_017F94DL_017B90 "__OTR__objects/object_bv/gBarinadeCutSupportSkelLimbsLimb_017F94DL_017B90"
static const ALIGN_ASSET(2) char gBarinadeCutSupportSkelLimbsLimb_017F94DL_017B90[] = dgBarinadeCutSupportSkelLimbsLimb_017F94DL_017B90;
#define dobject_bvTex_0051A0 "__OTR__objects/object_bv/object_bvTex_0051A0"
static const ALIGN_ASSET(2) char object_bvTex_0051A0[] = dobject_bvTex_0051A0;
#define dobject_bvTex_0055A0 "__OTR__objects/object_bv/object_bvTex_0055A0"
static const ALIGN_ASSET(2) char object_bvTex_0055A0[] = dobject_bvTex_0055A0;
#define dobject_bvTex_0059A0 "__OTR__objects/object_bv/object_bvTex_0059A0"
static const ALIGN_ASSET(2) char object_bvTex_0059A0[] = dobject_bvTex_0059A0;
#define dobject_bvTex_0170D8 "__OTR__objects/object_bv/object_bvTex_0170D8"
static const ALIGN_ASSET(2) char object_bvTex_0170D8[] = dobject_bvTex_0170D8;
#define dobject_bvTex_0171D8 "__OTR__objects/object_bv/object_bvTex_0171D8"
static const ALIGN_ASSET(2) char object_bvTex_0171D8[] = dobject_bvTex_0171D8;
#define dobject_bvTex_018E30 "__OTR__objects/object_bv/object_bvTex_018E30"
static const ALIGN_ASSET(2) char object_bvTex_018E30[] = dobject_bvTex_018E30;
#define dobject_bvTex_018D30 "__OTR__objects/object_bv/object_bvTex_018D30"
static const ALIGN_ASSET(2) char object_bvTex_018D30[] = dobject_bvTex_018D30;
#define dobject_bvTex_018770 "__OTR__objects/object_bv/object_bvTex_018770"
static const ALIGN_ASSET(2) char object_bvTex_018770[] = dobject_bvTex_018770;
#define dobject_bvTex_000840 "__OTR__objects/object_bv/object_bvTex_000840"
static const ALIGN_ASSET(2) char object_bvTex_000840[] = dobject_bvTex_000840;
#define dobject_bvTex_000040 "__OTR__objects/object_bv/object_bvTex_000040"
static const ALIGN_ASSET(2) char object_bvTex_000040[] = dobject_bvTex_000040;
#endif // OBJECTS_OBJECT_BV_H

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@ -3,6 +3,54 @@
#include "align_asset_macro.h"
#define dobject_demo_kekkaiTex_000000 "__OTR__objects/object_demo_kekkai/object_demo_kekkaiTex_000000"
static const ALIGN_ASSET(2) char object_demo_kekkaiTex_000000[] = dobject_demo_kekkaiTex_000000;
#define dobject_demo_kekkaiTex_000800 "__OTR__objects/object_demo_kekkai/object_demo_kekkaiTex_000800"
static const ALIGN_ASSET(2) char object_demo_kekkaiTex_000800[] = dobject_demo_kekkaiTex_000800;
#define dobject_demo_kekkaiTex_001000 "__OTR__objects/object_demo_kekkai/object_demo_kekkaiTex_001000"
static const ALIGN_ASSET(2) char object_demo_kekkaiTex_001000[] = dobject_demo_kekkaiTex_001000;
#define dobject_demo_kekkaiTex_002450 "__OTR__objects/object_demo_kekkai/object_demo_kekkaiTex_002450"
static const ALIGN_ASSET(2) char object_demo_kekkaiTex_002450[] = dobject_demo_kekkaiTex_002450;
#define dobject_demo_kekkaiTex_0036A0 "__OTR__objects/object_demo_kekkai/object_demo_kekkaiTex_0036A0"
static const ALIGN_ASSET(2) char object_demo_kekkaiTex_0036A0[] = dobject_demo_kekkaiTex_0036A0;
#define dobject_demo_kekkaiTex_003EA0 "__OTR__objects/object_demo_kekkai/object_demo_kekkaiTex_003EA0"
static const ALIGN_ASSET(2) char object_demo_kekkaiTex_003EA0[] = dobject_demo_kekkaiTex_003EA0;
#define dobject_demo_kekkaiTex_004AC0 "__OTR__objects/object_demo_kekkai/object_demo_kekkaiTex_004AC0"
static const ALIGN_ASSET(2) char object_demo_kekkaiTex_004AC0[] = dobject_demo_kekkaiTex_004AC0;
#define dobject_demo_kekkaiTex_006140 "__OTR__objects/object_demo_kekkai/object_demo_kekkaiTex_006140"
static const ALIGN_ASSET(2) char object_demo_kekkaiTex_006140[] = dobject_demo_kekkaiTex_006140;
#define dobject_demo_kekkaiTex_006940 "__OTR__objects/object_demo_kekkai/object_demo_kekkaiTex_006940"
static const ALIGN_ASSET(2) char object_demo_kekkaiTex_006940[] = dobject_demo_kekkaiTex_006940;
#define dobject_demo_kekkaiTex_007DB0 "__OTR__objects/object_demo_kekkai/object_demo_kekkaiTex_007DB0"
static const ALIGN_ASSET(2) char object_demo_kekkaiTex_007DB0[] = dobject_demo_kekkaiTex_007DB0;
#define dobject_demo_kekkaiTex_0089D0 "__OTR__objects/object_demo_kekkai/object_demo_kekkaiTex_0089D0"
static const ALIGN_ASSET(2) char object_demo_kekkaiTex_0089D0[] = dobject_demo_kekkaiTex_0089D0;
#define dobject_demo_kekkaiTex_0092D0 "__OTR__objects/object_demo_kekkai/object_demo_kekkaiTex_0092D0"
static const ALIGN_ASSET(2) char object_demo_kekkaiTex_0092D0[] = dobject_demo_kekkaiTex_0092D0;
#define dobject_demo_kekkaiTex_00A440 "__OTR__objects/object_demo_kekkai/object_demo_kekkaiTex_00A440"
static const ALIGN_ASSET(2) char object_demo_kekkaiTex_00A440[] = dobject_demo_kekkaiTex_00A440;
#define dobject_demo_kekkaiTex_00B540 "__OTR__objects/object_demo_kekkai/object_demo_kekkaiTex_00B540"
static const ALIGN_ASSET(2) char object_demo_kekkaiTex_00B540[] = dobject_demo_kekkaiTex_00B540;
#define dobject_demo_kekkaiTex_00C0B0 "__OTR__objects/object_demo_kekkai/object_demo_kekkaiTex_00C0B0"
static const ALIGN_ASSET(2) char object_demo_kekkaiTex_00C0B0[] = dobject_demo_kekkaiTex_00C0B0;
#define dobject_demo_kekkaiTex_00C8B0 "__OTR__objects/object_demo_kekkai/object_demo_kekkaiTex_00C8B0"
static const ALIGN_ASSET(2) char object_demo_kekkaiTex_00C8B0[] = dobject_demo_kekkaiTex_00C8B0;
#define dgTowerBarrierDL "__OTR__objects/object_demo_kekkai/gTowerBarrierDL"
static const ALIGN_ASSET(2) char gTowerBarrierDL[] = dgTowerBarrierDL;
@ -63,52 +111,4 @@ static const ALIGN_ASSET(2) char gDemoKekkaiDL_005FF0[] = dgDemoKekkaiDL_005FF0;
#define dgGanonsCastleDoorDL "__OTR__objects/object_demo_kekkai/gGanonsCastleDoorDL"
static const ALIGN_ASSET(2) char gGanonsCastleDoorDL[] = dgGanonsCastleDoorDL;
#define dobject_demo_kekkaiTex_000000 "__OTR__objects/object_demo_kekkai/object_demo_kekkaiTex_000000"
static const ALIGN_ASSET(2) char object_demo_kekkaiTex_000000[] = dobject_demo_kekkaiTex_000000;
#define dobject_demo_kekkaiTex_004AC0 "__OTR__objects/object_demo_kekkai/object_demo_kekkaiTex_004AC0"
static const ALIGN_ASSET(2) char object_demo_kekkaiTex_004AC0[] = dobject_demo_kekkaiTex_004AC0;
#define dobject_demo_kekkaiTex_000800 "__OTR__objects/object_demo_kekkai/object_demo_kekkaiTex_000800"
static const ALIGN_ASSET(2) char object_demo_kekkaiTex_000800[] = dobject_demo_kekkaiTex_000800;
#define dobject_demo_kekkaiTex_007DB0 "__OTR__objects/object_demo_kekkai/object_demo_kekkaiTex_007DB0"
static const ALIGN_ASSET(2) char object_demo_kekkaiTex_007DB0[] = dobject_demo_kekkaiTex_007DB0;
#define dobject_demo_kekkaiTex_00B540 "__OTR__objects/object_demo_kekkai/object_demo_kekkaiTex_00B540"
static const ALIGN_ASSET(2) char object_demo_kekkaiTex_00B540[] = dobject_demo_kekkaiTex_00B540;
#define dobject_demo_kekkaiTex_00C8B0 "__OTR__objects/object_demo_kekkai/object_demo_kekkaiTex_00C8B0"
static const ALIGN_ASSET(2) char object_demo_kekkaiTex_00C8B0[] = dobject_demo_kekkaiTex_00C8B0;
#define dobject_demo_kekkaiTex_00C0B0 "__OTR__objects/object_demo_kekkai/object_demo_kekkaiTex_00C0B0"
static const ALIGN_ASSET(2) char object_demo_kekkaiTex_00C0B0[] = dobject_demo_kekkaiTex_00C0B0;
#define dobject_demo_kekkaiTex_0036A0 "__OTR__objects/object_demo_kekkai/object_demo_kekkaiTex_0036A0"
static const ALIGN_ASSET(2) char object_demo_kekkaiTex_0036A0[] = dobject_demo_kekkaiTex_0036A0;
#define dobject_demo_kekkaiTex_003EA0 "__OTR__objects/object_demo_kekkai/object_demo_kekkaiTex_003EA0"
static const ALIGN_ASSET(2) char object_demo_kekkaiTex_003EA0[] = dobject_demo_kekkaiTex_003EA0;
#define dobject_demo_kekkaiTex_0089D0 "__OTR__objects/object_demo_kekkai/object_demo_kekkaiTex_0089D0"
static const ALIGN_ASSET(2) char object_demo_kekkaiTex_0089D0[] = dobject_demo_kekkaiTex_0089D0;
#define dobject_demo_kekkaiTex_0092D0 "__OTR__objects/object_demo_kekkai/object_demo_kekkaiTex_0092D0"
static const ALIGN_ASSET(2) char object_demo_kekkaiTex_0092D0[] = dobject_demo_kekkaiTex_0092D0;
#define dobject_demo_kekkaiTex_00A440 "__OTR__objects/object_demo_kekkai/object_demo_kekkaiTex_00A440"
static const ALIGN_ASSET(2) char object_demo_kekkaiTex_00A440[] = dobject_demo_kekkaiTex_00A440;
#define dobject_demo_kekkaiTex_006140 "__OTR__objects/object_demo_kekkai/object_demo_kekkaiTex_006140"
static const ALIGN_ASSET(2) char object_demo_kekkaiTex_006140[] = dobject_demo_kekkaiTex_006140;
#define dobject_demo_kekkaiTex_006940 "__OTR__objects/object_demo_kekkai/object_demo_kekkaiTex_006940"
static const ALIGN_ASSET(2) char object_demo_kekkaiTex_006940[] = dobject_demo_kekkaiTex_006940;
#define dobject_demo_kekkaiTex_002450 "__OTR__objects/object_demo_kekkai/object_demo_kekkaiTex_002450"
static const ALIGN_ASSET(2) char object_demo_kekkaiTex_002450[] = dobject_demo_kekkaiTex_002450;
#define dobject_demo_kekkaiTex_001000 "__OTR__objects/object_demo_kekkai/object_demo_kekkaiTex_001000"
static const ALIGN_ASSET(2) char object_demo_kekkaiTex_001000[] = dobject_demo_kekkaiTex_001000;
#endif // OBJECTS_OBJECT_DEMO_KEKKAI_H

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@ -3,6 +3,21 @@
#include "align_asset_macro.h"
#define dobject_dnkTex_001BD0 "__OTR__objects/object_dnk/object_dnkTex_001BD0"
static const ALIGN_ASSET(2) char object_dnkTex_001BD0[] = dobject_dnkTex_001BD0;
#define dobject_dnkTex_0023D0 "__OTR__objects/object_dnk/object_dnkTex_0023D0"
static const ALIGN_ASSET(2) char object_dnkTex_0023D0[] = dobject_dnkTex_0023D0;
#define dobject_dnkTex_002650 "__OTR__objects/object_dnk/object_dnkTex_002650"
static const ALIGN_ASSET(2) char object_dnkTex_002650[] = dobject_dnkTex_002650;
#define dobject_dnkTex_0026D0 "__OTR__objects/object_dnk/object_dnkTex_0026D0"
static const ALIGN_ASSET(2) char object_dnkTex_0026D0[] = dobject_dnkTex_0026D0;
#define dobject_dnkTex_002850 "__OTR__objects/object_dnk/object_dnkTex_002850"
static const ALIGN_ASSET(2) char object_dnkTex_002850[] = dobject_dnkTex_002850;
#define dgDntStageSkel "__OTR__objects/object_dnk/gDntStageSkel"
static const ALIGN_ASSET(2) char gDntStageSkel[] = dgDntStageSkel;
@ -42,12 +57,6 @@ static const ALIGN_ASSET(2) char gDntStageNutDL[] = dgDntStageNutDL;
#define dgDntStageWaitAnim "__OTR__objects/object_dnk/gDntStageWaitAnim"
static const ALIGN_ASSET(2) char gDntStageWaitAnim[] = dgDntStageWaitAnim;
#define dobject_dnkTex_001BD0 "__OTR__objects/object_dnk/object_dnkTex_001BD0"
static const ALIGN_ASSET(2) char object_dnkTex_001BD0[] = dobject_dnkTex_001BD0;
#define dobject_dnkTex_002850 "__OTR__objects/object_dnk/object_dnkTex_002850"
static const ALIGN_ASSET(2) char object_dnkTex_002850[] = dobject_dnkTex_002850;
#define dgDntStageSkelLimbsLimb_002A50DL_0011E0 "__OTR__objects/object_dnk/gDntStageSkelLimbsLimb_002A50DL_0011E0"
static const ALIGN_ASSET(2) char gDntStageSkelLimbsLimb_002A50DL_0011E0[] = dgDntStageSkelLimbsLimb_002A50DL_0011E0;
@ -78,13 +87,5 @@ static const ALIGN_ASSET(2) char gDntStageSkelLimbsLimb_002AB0DL_001700[] = dgDn
#define dgDntStageSkelLimbsLimb_002ABCDL_0017B0 "__OTR__objects/object_dnk/gDntStageSkelLimbsLimb_002ABCDL_0017B0"
static const ALIGN_ASSET(2) char gDntStageSkelLimbsLimb_002ABCDL_0017B0[] = dgDntStageSkelLimbsLimb_002ABCDL_0017B0;
#define dobject_dnkTex_0023D0 "__OTR__objects/object_dnk/object_dnkTex_0023D0"
static const ALIGN_ASSET(2) char object_dnkTex_0023D0[] = dobject_dnkTex_0023D0;
#define dobject_dnkTex_002650 "__OTR__objects/object_dnk/object_dnkTex_002650"
static const ALIGN_ASSET(2) char object_dnkTex_002650[] = dobject_dnkTex_002650;
#define dobject_dnkTex_0026D0 "__OTR__objects/object_dnk/object_dnkTex_0026D0"
static const ALIGN_ASSET(2) char object_dnkTex_0026D0[] = dobject_dnkTex_0026D0;
#endif // OBJECTS_OBJECT_DNK_H

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@ -3,6 +3,21 @@
#include "align_asset_macro.h"
#define dobject_dnsTex_0024A0 "__OTR__objects/object_dns/object_dnsTex_0024A0"
static const ALIGN_ASSET(2) char object_dnsTex_0024A0[] = dobject_dnsTex_0024A0;
#define dobject_dnsTex_002CA0 "__OTR__objects/object_dns/object_dnsTex_002CA0"
static const ALIGN_ASSET(2) char object_dnsTex_002CA0[] = dobject_dnsTex_002CA0;
#define dobject_dnsTex_002F20 "__OTR__objects/object_dns/object_dnsTex_002F20"
static const ALIGN_ASSET(2) char object_dnsTex_002F20[] = dobject_dnsTex_002F20;
#define dobject_dnsTex_002FA0 "__OTR__objects/object_dns/object_dnsTex_002FA0"
static const ALIGN_ASSET(2) char object_dnsTex_002FA0[] = dobject_dnsTex_002FA0;
#define dobject_dnsTex_003120 "__OTR__objects/object_dns/object_dnsTex_003120"
static const ALIGN_ASSET(2) char object_dnsTex_003120[] = dobject_dnsTex_003120;
#define dgDntJijiSkel "__OTR__objects/object_dns/gDntJijiSkel"
static const ALIGN_ASSET(2) char gDntJijiSkel[] = dgDntJijiSkel;
@ -54,12 +69,6 @@ static const ALIGN_ASSET(2) char gDntJijiUnkAnim[] = dgDntJijiUnkAnim;
#define dgDntJijiWaitAnim "__OTR__objects/object_dns/gDntJijiWaitAnim"
static const ALIGN_ASSET(2) char gDntJijiWaitAnim[] = dgDntJijiWaitAnim;
#define dobject_dnsTex_0024A0 "__OTR__objects/object_dns/object_dnsTex_0024A0"
static const ALIGN_ASSET(2) char object_dnsTex_0024A0[] = dobject_dnsTex_0024A0;
#define dobject_dnsTex_003120 "__OTR__objects/object_dns/object_dnsTex_003120"
static const ALIGN_ASSET(2) char object_dnsTex_003120[] = dobject_dnsTex_003120;
#define dgDntJijiSkelLimbsLimb_003320DL_001AF0 "__OTR__objects/object_dns/gDntJijiSkelLimbsLimb_003320DL_001AF0"
static const ALIGN_ASSET(2) char gDntJijiSkelLimbsLimb_003320DL_001AF0[] = dgDntJijiSkelLimbsLimb_003320DL_001AF0;
@ -96,13 +105,5 @@ static const ALIGN_ASSET(2) char gDntJijiSkelLimbsLimb_003398DL_001A40[] = dgDnt
#define dgDntJijiSkelLimbsLimb_0033A4DL_001990 "__OTR__objects/object_dns/gDntJijiSkelLimbsLimb_0033A4DL_001990"
static const ALIGN_ASSET(2) char gDntJijiSkelLimbsLimb_0033A4DL_001990[] = dgDntJijiSkelLimbsLimb_0033A4DL_001990;
#define dobject_dnsTex_002CA0 "__OTR__objects/object_dns/object_dnsTex_002CA0"
static const ALIGN_ASSET(2) char object_dnsTex_002CA0[] = dobject_dnsTex_002CA0;
#define dobject_dnsTex_002F20 "__OTR__objects/object_dns/object_dnsTex_002F20"
static const ALIGN_ASSET(2) char object_dnsTex_002F20[] = dobject_dnsTex_002F20;
#define dobject_dnsTex_002FA0 "__OTR__objects/object_dns/object_dnsTex_002FA0"
static const ALIGN_ASSET(2) char object_dnsTex_002FA0[] = dobject_dnsTex_002FA0;
#endif // OBJECTS_OBJECT_DNS_H

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@ -3,6 +3,87 @@
#include "align_asset_macro.h"
#define dobject_fdTex_000458 "__OTR__objects/object_fd/object_fdTex_000458"
static const ALIGN_ASSET(2) char object_fdTex_000458[] = dobject_fdTex_000458;
#define dobject_fdTex_000658 "__OTR__objects/object_fd/object_fdTex_000658"
static const ALIGN_ASSET(2) char object_fdTex_000658[] = dobject_fdTex_000658;
#define dobject_fdTex_000A78 "__OTR__objects/object_fd/object_fdTex_000A78"
static const ALIGN_ASSET(2) char object_fdTex_000A78[] = dobject_fdTex_000A78;
#define dobject_fdTex_0040A8 "__OTR__objects/object_fd/object_fdTex_0040A8"
static const ALIGN_ASSET(2) char object_fdTex_0040A8[] = dobject_fdTex_0040A8;
#define dobject_fdTex_0048A8 "__OTR__objects/object_fd/object_fdTex_0048A8"
static const ALIGN_ASSET(2) char object_fdTex_0048A8[] = dobject_fdTex_0048A8;
#define dobject_fdTex_0050A8 "__OTR__objects/object_fd/object_fdTex_0050A8"
static const ALIGN_ASSET(2) char object_fdTex_0050A8[] = dobject_fdTex_0050A8;
#define dobject_fdTex_0052A8 "__OTR__objects/object_fd/object_fdTex_0052A8"
static const ALIGN_ASSET(2) char object_fdTex_0052A8[] = dobject_fdTex_0052A8;
#define dobject_fdTex_0054A8 "__OTR__objects/object_fd/object_fdTex_0054A8"
static const ALIGN_ASSET(2) char object_fdTex_0054A8[] = dobject_fdTex_0054A8;
#define dobject_fdTex_0056A8 "__OTR__objects/object_fd/object_fdTex_0056A8"
static const ALIGN_ASSET(2) char object_fdTex_0056A8[] = dobject_fdTex_0056A8;
#define dobject_fdTex_005B60 "__OTR__objects/object_fd/object_fdTex_005B60"
static const ALIGN_ASSET(2) char object_fdTex_005B60[] = dobject_fdTex_005B60;
#define dobject_fdTex_005D60 "__OTR__objects/object_fd/object_fdTex_005D60"
static const ALIGN_ASSET(2) char object_fdTex_005D60[] = dobject_fdTex_005D60;
#define dobject_fdTex_005F60 "__OTR__objects/object_fd/object_fdTex_005F60"
static const ALIGN_ASSET(2) char object_fdTex_005F60[] = dobject_fdTex_005F60;
#define dobject_fdTex_009208 "__OTR__objects/object_fd/object_fdTex_009208"
static const ALIGN_ASSET(2) char object_fdTex_009208[] = dobject_fdTex_009208;
#define dobject_fdTex_009780 "__OTR__objects/object_fd/object_fdTex_009780"
static const ALIGN_ASSET(2) char object_fdTex_009780[] = dobject_fdTex_009780;
#define dobject_fdTex_009980 "__OTR__objects/object_fd/object_fdTex_009980"
static const ALIGN_ASSET(2) char object_fdTex_009980[] = dobject_fdTex_009980;
#define dobject_fdTex_00A050 "__OTR__objects/object_fd/object_fdTex_00A050"
static const ALIGN_ASSET(2) char object_fdTex_00A050[] = dobject_fdTex_00A050;
#define dobject_fdTex_00A918 "__OTR__objects/object_fd/object_fdTex_00A918"
static const ALIGN_ASSET(2) char object_fdTex_00A918[] = dobject_fdTex_00A918;
#define dobject_fdTex_00AA18 "__OTR__objects/object_fd/object_fdTex_00AA18"
static const ALIGN_ASSET(2) char object_fdTex_00AA18[] = dobject_fdTex_00AA18;
#define dobject_fdTex_00B458 "__OTR__objects/object_fd/object_fdTex_00B458"
static const ALIGN_ASSET(2) char object_fdTex_00B458[] = dobject_fdTex_00B458;
#define dobject_fdTex_00BC58 "__OTR__objects/object_fd/object_fdTex_00BC58"
static const ALIGN_ASSET(2) char object_fdTex_00BC58[] = dobject_fdTex_00BC58;
#define dobject_fdTex_00BE58 "__OTR__objects/object_fd/object_fdTex_00BE58"
static const ALIGN_ASSET(2) char object_fdTex_00BE58[] = dobject_fdTex_00BE58;
#define dobject_fdTex_00C058 "__OTR__objects/object_fd/object_fdTex_00C058"
static const ALIGN_ASSET(2) char object_fdTex_00C058[] = dobject_fdTex_00C058;
#define dobject_fdTex_00D170 "__OTR__objects/object_fd/object_fdTex_00D170"
static const ALIGN_ASSET(2) char object_fdTex_00D170[] = dobject_fdTex_00D170;
#define dobject_fdTex_00D438 "__OTR__objects/object_fd/object_fdTex_00D438"
static const ALIGN_ASSET(2) char object_fdTex_00D438[] = dobject_fdTex_00D438;
#define dobject_fdTLUT_000438 "__OTR__objects/object_fd/object_fdTLUT_000438"
static const ALIGN_ASSET(2) char object_fdTLUT_000438[] = dobject_fdTLUT_000438;
#define dobject_fdTLUT_000A58 "__OTR__objects/object_fd/object_fdTLUT_000A58"
static const ALIGN_ASSET(2) char object_fdTLUT_000A58[] = dobject_fdTLUT_000A58;
#define dobject_fdTLUT_0032A8 "__OTR__objects/object_fd/object_fdTLUT_0032A8"
static const ALIGN_ASSET(2) char object_fdTLUT_0032A8[] = dobject_fdTLUT_0032A8;
#define dgVolvagiaTitleCardTex "__OTR__objects/object_fd/gVolvagiaTitleCardTex"
static const ALIGN_ASSET(2) char gVolvagiaTitleCardTex[] = dgVolvagiaTitleCardTex;
@ -150,72 +231,6 @@ static const ALIGN_ASSET(2) char gVolvagiaPlatformDL[] = dgVolvagiaPlatformDL;
#define dgVolvagiaRockDL "__OTR__objects/object_fd/gVolvagiaRockDL"
static const ALIGN_ASSET(2) char gVolvagiaRockDL[] = dgVolvagiaRockDL;
#define dobject_fdTex_005B60 "__OTR__objects/object_fd/object_fdTex_005B60"
static const ALIGN_ASSET(2) char object_fdTex_005B60[] = dobject_fdTex_005B60;
#define dobject_fdTex_005F60 "__OTR__objects/object_fd/object_fdTex_005F60"
static const ALIGN_ASSET(2) char object_fdTex_005F60[] = dobject_fdTex_005F60;
#define dobject_fdTex_005D60 "__OTR__objects/object_fd/object_fdTex_005D60"
static const ALIGN_ASSET(2) char object_fdTex_005D60[] = dobject_fdTex_005D60;
#define dobject_fdTex_009208 "__OTR__objects/object_fd/object_fdTex_009208"
static const ALIGN_ASSET(2) char object_fdTex_009208[] = dobject_fdTex_009208;
#define dobject_fdTex_00AA18 "__OTR__objects/object_fd/object_fdTex_00AA18"
static const ALIGN_ASSET(2) char object_fdTex_00AA18[] = dobject_fdTex_00AA18;
#define dobject_fdTex_00C058 "__OTR__objects/object_fd/object_fdTex_00C058"
static const ALIGN_ASSET(2) char object_fdTex_00C058[] = dobject_fdTex_00C058;
#define dobject_fdTex_00BE58 "__OTR__objects/object_fd/object_fdTex_00BE58"
static const ALIGN_ASSET(2) char object_fdTex_00BE58[] = dobject_fdTex_00BE58;
#define dobject_fdTex_00BC58 "__OTR__objects/object_fd/object_fdTex_00BC58"
static const ALIGN_ASSET(2) char object_fdTex_00BC58[] = dobject_fdTex_00BC58;
#define dobject_fdTex_00B458 "__OTR__objects/object_fd/object_fdTex_00B458"
static const ALIGN_ASSET(2) char object_fdTex_00B458[] = dobject_fdTex_00B458;
#define dobject_fdTex_0040A8 "__OTR__objects/object_fd/object_fdTex_0040A8"
static const ALIGN_ASSET(2) char object_fdTex_0040A8[] = dobject_fdTex_0040A8;
#define dobject_fdTex_0048A8 "__OTR__objects/object_fd/object_fdTex_0048A8"
static const ALIGN_ASSET(2) char object_fdTex_0048A8[] = dobject_fdTex_0048A8;
#define dobject_fdTex_00A918 "__OTR__objects/object_fd/object_fdTex_00A918"
static const ALIGN_ASSET(2) char object_fdTex_00A918[] = dobject_fdTex_00A918;
#define dobject_fdTex_00D170 "__OTR__objects/object_fd/object_fdTex_00D170"
static const ALIGN_ASSET(2) char object_fdTex_00D170[] = dobject_fdTex_00D170;
#define dobject_fdTex_00D438 "__OTR__objects/object_fd/object_fdTex_00D438"
static const ALIGN_ASSET(2) char object_fdTex_00D438[] = dobject_fdTex_00D438;
#define dobject_fdTex_009780 "__OTR__objects/object_fd/object_fdTex_009780"
static const ALIGN_ASSET(2) char object_fdTex_009780[] = dobject_fdTex_009780;
#define dobject_fdTex_009980 "__OTR__objects/object_fd/object_fdTex_009980"
static const ALIGN_ASSET(2) char object_fdTex_009980[] = dobject_fdTex_009980;
#define dobject_fdTex_000A78 "__OTR__objects/object_fd/object_fdTex_000A78"
static const ALIGN_ASSET(2) char object_fdTex_000A78[] = dobject_fdTex_000A78;
#define dobject_fdTLUT_000A58 "__OTR__objects/object_fd/object_fdTLUT_000A58"
static const ALIGN_ASSET(2) char object_fdTLUT_000A58[] = dobject_fdTLUT_000A58;
#define dobject_fdTex_000658 "__OTR__objects/object_fd/object_fdTex_000658"
static const ALIGN_ASSET(2) char object_fdTex_000658[] = dobject_fdTex_000658;
#define dobject_fdTLUT_000438 "__OTR__objects/object_fd/object_fdTLUT_000438"
static const ALIGN_ASSET(2) char object_fdTLUT_000438[] = dobject_fdTLUT_000438;
#define dobject_fdTex_000458 "__OTR__objects/object_fd/object_fdTex_000458"
static const ALIGN_ASSET(2) char object_fdTex_000458[] = dobject_fdTex_000458;
#define dobject_fdTex_00A050 "__OTR__objects/object_fd/object_fdTex_00A050"
static const ALIGN_ASSET(2) char object_fdTex_00A050[] = dobject_fdTex_00A050;
#define dgVolvagiaLeftArmSkelLimbsLimb_011480DL_0024E8 "__OTR__objects/object_fd/gVolvagiaLeftArmSkelLimbsLimb_011480DL_0024E8"
static const ALIGN_ASSET(2) char gVolvagiaLeftArmSkelLimbsLimb_011480DL_0024E8[] = dgVolvagiaLeftArmSkelLimbsLimb_011480DL_0024E8;
@ -267,19 +282,5 @@ static const ALIGN_ASSET(2) char gVolvagiaHeadSkelLimbsLimb_011630DL_0020A8[] =
#define dgVolvagiaHeadSkelLimbsLimb_01163CDL_001DB0 "__OTR__objects/object_fd/gVolvagiaHeadSkelLimbsLimb_01163CDL_001DB0"
static const ALIGN_ASSET(2) char gVolvagiaHeadSkelLimbsLimb_01163CDL_001DB0[] = dgVolvagiaHeadSkelLimbsLimb_01163CDL_001DB0;
#define dobject_fdTex_0050A8 "__OTR__objects/object_fd/object_fdTex_0050A8"
static const ALIGN_ASSET(2) char object_fdTex_0050A8[] = dobject_fdTex_0050A8;
#define dobject_fdTex_0054A8 "__OTR__objects/object_fd/object_fdTex_0054A8"
static const ALIGN_ASSET(2) char object_fdTex_0054A8[] = dobject_fdTex_0054A8;
#define dobject_fdTex_0052A8 "__OTR__objects/object_fd/object_fdTex_0052A8"
static const ALIGN_ASSET(2) char object_fdTex_0052A8[] = dobject_fdTex_0052A8;
#define dobject_fdTex_0056A8 "__OTR__objects/object_fd/object_fdTex_0056A8"
static const ALIGN_ASSET(2) char object_fdTex_0056A8[] = dobject_fdTex_0056A8;
#define dobject_fdTLUT_0032A8 "__OTR__objects/object_fd/object_fdTLUT_0032A8"
static const ALIGN_ASSET(2) char object_fdTLUT_0032A8[] = dobject_fdTLUT_0032A8;
#endif // OBJECTS_OBJECT_FD_H

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@ -3,6 +3,39 @@
#include "align_asset_macro.h"
#define dobject_fd2Tex_003308 "__OTR__objects/object_fd2/object_fd2Tex_003308"
static const ALIGN_ASSET(2) char object_fd2Tex_003308[] = dobject_fd2Tex_003308;
#define dobject_fd2Tex_003B08 "__OTR__objects/object_fd2/object_fd2Tex_003B08"
static const ALIGN_ASSET(2) char object_fd2Tex_003B08[] = dobject_fd2Tex_003B08;
#define dobject_fd2Tex_004308 "__OTR__objects/object_fd2/object_fd2Tex_004308"
static const ALIGN_ASSET(2) char object_fd2Tex_004308[] = dobject_fd2Tex_004308;
#define dobject_fd2Tex_004508 "__OTR__objects/object_fd2/object_fd2Tex_004508"
static const ALIGN_ASSET(2) char object_fd2Tex_004508[] = dobject_fd2Tex_004508;
#define dobject_fd2Tex_004708 "__OTR__objects/object_fd2/object_fd2Tex_004708"
static const ALIGN_ASSET(2) char object_fd2Tex_004708[] = dobject_fd2Tex_004708;
#define dobject_fd2Tex_004908 "__OTR__objects/object_fd2/object_fd2Tex_004908"
static const ALIGN_ASSET(2) char object_fd2Tex_004908[] = dobject_fd2Tex_004908;
#define dobject_fd2Tex_004BE8 "__OTR__objects/object_fd2/object_fd2Tex_004BE8"
static const ALIGN_ASSET(2) char object_fd2Tex_004BE8[] = dobject_fd2Tex_004BE8;
#define dobject_fd2Tex_004FA0 "__OTR__objects/object_fd2/object_fd2Tex_004FA0"
static const ALIGN_ASSET(2) char object_fd2Tex_004FA0[] = dobject_fd2Tex_004FA0;
#define dobject_fd2Tex_0051A0 "__OTR__objects/object_fd2/object_fd2Tex_0051A0"
static const ALIGN_ASSET(2) char object_fd2Tex_0051A0[] = dobject_fd2Tex_0051A0;
#define dobject_fd2Tex_0053A0 "__OTR__objects/object_fd2/object_fd2Tex_0053A0"
static const ALIGN_ASSET(2) char object_fd2Tex_0053A0[] = dobject_fd2Tex_0053A0;
#define dobject_fd2TLUT_002508 "__OTR__objects/object_fd2/object_fd2TLUT_002508"
static const ALIGN_ASSET(2) char object_fd2TLUT_002508[] = dobject_fd2TLUT_002508;
#define dgHoleVolvagiaSkel "__OTR__objects/object_fd2/gHoleVolvagiaSkel"
static const ALIGN_ASSET(2) char gHoleVolvagiaSkel[] = dgHoleVolvagiaSkel;
@ -63,18 +96,6 @@ static const ALIGN_ASSET(2) char gHoleVolvagiaVtx_00DD80[] = dgHoleVolvagiaVtx_0
#define dgHoleVolvagiaVtx_00D000 "__OTR__objects/object_fd2/gHoleVolvagiaVtx_00D000"
static const ALIGN_ASSET(2) char gHoleVolvagiaVtx_00D000[] = dgHoleVolvagiaVtx_00D000;
#define dobject_fd2Tex_004BE8 "__OTR__objects/object_fd2/object_fd2Tex_004BE8"
static const ALIGN_ASSET(2) char object_fd2Tex_004BE8[] = dobject_fd2Tex_004BE8;
#define dobject_fd2Tex_004FA0 "__OTR__objects/object_fd2/object_fd2Tex_004FA0"
static const ALIGN_ASSET(2) char object_fd2Tex_004FA0[] = dobject_fd2Tex_004FA0;
#define dobject_fd2Tex_0053A0 "__OTR__objects/object_fd2/object_fd2Tex_0053A0"
static const ALIGN_ASSET(2) char object_fd2Tex_0053A0[] = dobject_fd2Tex_0053A0;
#define dobject_fd2Tex_0051A0 "__OTR__objects/object_fd2/object_fd2Tex_0051A0"
static const ALIGN_ASSET(2) char object_fd2Tex_0051A0[] = dobject_fd2Tex_0051A0;
#define dgHoleVolvagiaSkelLimbsLimb_011838DL_00FF70 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_011838DL_00FF70"
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_011838DL_00FF70[] = dgHoleVolvagiaSkelLimbsLimb_011838DL_00FF70;
@ -180,25 +201,5 @@ static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_0119D0DL_001308[] =
#define dgHoleVolvagiaSkelLimbsLimb_0119DCDL_001010 "__OTR__objects/object_fd2/gHoleVolvagiaSkelLimbsLimb_0119DCDL_001010"
static const ALIGN_ASSET(2) char gHoleVolvagiaSkelLimbsLimb_0119DCDL_001010[] = dgHoleVolvagiaSkelLimbsLimb_0119DCDL_001010;
#define dobject_fd2Tex_003308 "__OTR__objects/object_fd2/object_fd2Tex_003308"
static const ALIGN_ASSET(2) char object_fd2Tex_003308[] = dobject_fd2Tex_003308;
#define dobject_fd2Tex_003B08 "__OTR__objects/object_fd2/object_fd2Tex_003B08"
static const ALIGN_ASSET(2) char object_fd2Tex_003B08[] = dobject_fd2Tex_003B08;
#define dobject_fd2Tex_004308 "__OTR__objects/object_fd2/object_fd2Tex_004308"
static const ALIGN_ASSET(2) char object_fd2Tex_004308[] = dobject_fd2Tex_004308;
#define dobject_fd2Tex_004708 "__OTR__objects/object_fd2/object_fd2Tex_004708"
static const ALIGN_ASSET(2) char object_fd2Tex_004708[] = dobject_fd2Tex_004708;
#define dobject_fd2Tex_004508 "__OTR__objects/object_fd2/object_fd2Tex_004508"
static const ALIGN_ASSET(2) char object_fd2Tex_004508[] = dobject_fd2Tex_004508;
#define dobject_fd2Tex_004908 "__OTR__objects/object_fd2/object_fd2Tex_004908"
static const ALIGN_ASSET(2) char object_fd2Tex_004908[] = dobject_fd2Tex_004908;
#define dobject_fd2TLUT_002508 "__OTR__objects/object_fd2/object_fd2TLUT_002508"
static const ALIGN_ASSET(2) char object_fd2TLUT_002508[] = dobject_fd2TLUT_002508;
#endif // OBJECTS_OBJECT_FD2_H

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@ -3,6 +3,66 @@
#include "align_asset_macro.h"
#define dobject_fhgTex_003320 "__OTR__objects/object_fhg/object_fhgTex_003320"
static const ALIGN_ASSET(2) char object_fhgTex_003320[] = dobject_fhgTex_003320;
#define dobject_fhgTex_003520 "__OTR__objects/object_fhg/object_fhgTex_003520"
static const ALIGN_ASSET(2) char object_fhgTex_003520[] = dobject_fhgTex_003520;
#define dobject_fhgTex_003720 "__OTR__objects/object_fhg/object_fhgTex_003720"
static const ALIGN_ASSET(2) char object_fhgTex_003720[] = dobject_fhgTex_003720;
#define dobject_fhgTex_003920 "__OTR__objects/object_fhg/object_fhgTex_003920"
static const ALIGN_ASSET(2) char object_fhgTex_003920[] = dobject_fhgTex_003920;
#define dobject_fhgTex_003B20 "__OTR__objects/object_fhg/object_fhgTex_003B20"
static const ALIGN_ASSET(2) char object_fhgTex_003B20[] = dobject_fhgTex_003B20;
#define dobject_fhgTex_003BA0 "__OTR__objects/object_fhg/object_fhgTex_003BA0"
static const ALIGN_ASSET(2) char object_fhgTex_003BA0[] = dobject_fhgTex_003BA0;
#define dobject_fhgTex_003DA0 "__OTR__objects/object_fhg/object_fhgTex_003DA0"
static const ALIGN_ASSET(2) char object_fhgTex_003DA0[] = dobject_fhgTex_003DA0;
#define dobject_fhgTex_003FA0 "__OTR__objects/object_fhg/object_fhgTex_003FA0"
static const ALIGN_ASSET(2) char object_fhgTex_003FA0[] = dobject_fhgTex_003FA0;
#define dobject_fhgTex_0043A0 "__OTR__objects/object_fhg/object_fhgTex_0043A0"
static const ALIGN_ASSET(2) char object_fhgTex_0043A0[] = dobject_fhgTex_0043A0;
#define dobject_fhgTex_0044A0 "__OTR__objects/object_fhg/object_fhgTex_0044A0"
static const ALIGN_ASSET(2) char object_fhgTex_0044A0[] = dobject_fhgTex_0044A0;
#define dobject_fhgTex_004CA0 "__OTR__objects/object_fhg/object_fhgTex_004CA0"
static const ALIGN_ASSET(2) char object_fhgTex_004CA0[] = dobject_fhgTex_004CA0;
#define dobject_fhgTex_004DA0 "__OTR__objects/object_fhg/object_fhgTex_004DA0"
static const ALIGN_ASSET(2) char object_fhgTex_004DA0[] = dobject_fhgTex_004DA0;
#define dobject_fhgTex_00D040 "__OTR__objects/object_fhg/object_fhgTex_00D040"
static const ALIGN_ASSET(2) char object_fhgTex_00D040[] = dobject_fhgTex_00D040;
#define dobject_fhgTex_00D060 "__OTR__objects/object_fhg/object_fhgTex_00D060"
static const ALIGN_ASSET(2) char object_fhgTex_00D060[] = dobject_fhgTex_00D060;
#define dobject_fhgTex_00E8B0 "__OTR__objects/object_fhg/object_fhgTex_00E8B0"
static const ALIGN_ASSET(2) char object_fhgTex_00E8B0[] = dobject_fhgTex_00E8B0;
#define dobject_fhgTex_00F0B0 "__OTR__objects/object_fhg/object_fhgTex_00F0B0"
static const ALIGN_ASSET(2) char object_fhgTex_00F0B0[] = dobject_fhgTex_00F0B0;
#define dobject_fhgTex_00FD98 "__OTR__objects/object_fhg/object_fhgTex_00FD98"
static const ALIGN_ASSET(2) char object_fhgTex_00FD98[] = dobject_fhgTex_00FD98;
#define dobject_fhgTex_010660 "__OTR__objects/object_fhg/object_fhgTex_010660"
static const ALIGN_ASSET(2) char object_fhgTex_010660[] = dobject_fhgTex_010660;
#define dobject_fhgTex_010D20 "__OTR__objects/object_fhg/object_fhgTex_010D20"
static const ALIGN_ASSET(2) char object_fhgTex_010D20[] = dobject_fhgTex_010D20;
#define dobject_fhgTex_011120 "__OTR__objects/object_fhg/object_fhgTex_011120"
static const ALIGN_ASSET(2) char object_fhgTex_011120[] = dobject_fhgTex_011120;
#define dgPhantomHorseSkel "__OTR__objects/object_fhg/gPhantomHorseSkel"
static const ALIGN_ASSET(2) char gPhantomHorseSkel[] = dgPhantomHorseSkel;
@ -54,45 +114,6 @@ static const ALIGN_ASSET(2) char gPhantomUnkDL_FCA0[] = dgPhantomUnkDL_FCA0;
#define dgPhantomUnkDL_10CA0 "__OTR__objects/object_fhg/gPhantomUnkDL_10CA0"
static const ALIGN_ASSET(2) char gPhantomUnkDL_10CA0[] = dgPhantomUnkDL_10CA0;
#define dobject_fhgTex_00E8B0 "__OTR__objects/object_fhg/object_fhgTex_00E8B0"
static const ALIGN_ASSET(2) char object_fhgTex_00E8B0[] = dobject_fhgTex_00E8B0;
#define dobject_fhgTex_00F0B0 "__OTR__objects/object_fhg/object_fhgTex_00F0B0"
static const ALIGN_ASSET(2) char object_fhgTex_00F0B0[] = dobject_fhgTex_00F0B0;
#define dobject_fhgTex_00FD98 "__OTR__objects/object_fhg/object_fhgTex_00FD98"
static const ALIGN_ASSET(2) char object_fhgTex_00FD98[] = dobject_fhgTex_00FD98;
#define dobject_fhgTex_010660 "__OTR__objects/object_fhg/object_fhgTex_010660"
static const ALIGN_ASSET(2) char object_fhgTex_010660[] = dobject_fhgTex_010660;
#define dobject_fhgTex_011120 "__OTR__objects/object_fhg/object_fhgTex_011120"
static const ALIGN_ASSET(2) char object_fhgTex_011120[] = dobject_fhgTex_011120;
#define dobject_fhgTex_010D20 "__OTR__objects/object_fhg/object_fhgTex_010D20"
static const ALIGN_ASSET(2) char object_fhgTex_010D20[] = dobject_fhgTex_010D20;
#define dobject_fhgTex_00D060 "__OTR__objects/object_fhg/object_fhgTex_00D060"
static const ALIGN_ASSET(2) char object_fhgTex_00D060[] = dobject_fhgTex_00D060;
#define dobject_fhgTex_00D040 "__OTR__objects/object_fhg/object_fhgTex_00D040"
static const ALIGN_ASSET(2) char object_fhgTex_00D040[] = dobject_fhgTex_00D040;
#define dobject_fhgTex_004CA0 "__OTR__objects/object_fhg/object_fhgTex_004CA0"
static const ALIGN_ASSET(2) char object_fhgTex_004CA0[] = dobject_fhgTex_004CA0;
#define dobject_fhgTex_003DA0 "__OTR__objects/object_fhg/object_fhgTex_003DA0"
static const ALIGN_ASSET(2) char object_fhgTex_003DA0[] = dobject_fhgTex_003DA0;
#define dobject_fhgTex_003720 "__OTR__objects/object_fhg/object_fhgTex_003720"
static const ALIGN_ASSET(2) char object_fhgTex_003720[] = dobject_fhgTex_003720;
#define dobject_fhgTex_003520 "__OTR__objects/object_fhg/object_fhgTex_003520"
static const ALIGN_ASSET(2) char object_fhgTex_003520[] = dobject_fhgTex_003520;
#define dobject_fhgTex_003320 "__OTR__objects/object_fhg/object_fhgTex_003320"
static const ALIGN_ASSET(2) char object_fhgTex_003320[] = dobject_fhgTex_003320;
#define dgPhantomHorseSkelLimbsLimb_00ACC4SkinLimbDL_00CB30 "__OTR__objects/object_fhg/gPhantomHorseSkelLimbsLimb_00ACC4SkinLimbDL_00CB30"
static const ALIGN_ASSET(2) char gPhantomHorseSkelLimbsLimb_00ACC4SkinLimbDL_00CB30[] = dgPhantomHorseSkelLimbsLimb_00ACC4SkinLimbDL_00CB30;
@ -146,25 +167,4 @@ static const ALIGN_ASSET(2) char gPhantomHorseSkelLimbsLimb_00AFB4DL_003170[] =
#define dgPhantomHorseSkelLimbsLimb_00ACC4SkinLimbDL_00CB30 "__OTR__objects/object_fhg/gPhantomHorseSkelLimbsLimb_00ACC4SkinLimbDL_00CB30"
#define dobject_fhgTex_003BA0 "__OTR__objects/object_fhg/object_fhgTex_003BA0"
static const ALIGN_ASSET(2) char object_fhgTex_003BA0[] = dobject_fhgTex_003BA0;
#define dobject_fhgTex_0043A0 "__OTR__objects/object_fhg/object_fhgTex_0043A0"
static const ALIGN_ASSET(2) char object_fhgTex_0043A0[] = dobject_fhgTex_0043A0;
#define dobject_fhgTex_003FA0 "__OTR__objects/object_fhg/object_fhgTex_003FA0"
static const ALIGN_ASSET(2) char object_fhgTex_003FA0[] = dobject_fhgTex_003FA0;
#define dobject_fhgTex_004DA0 "__OTR__objects/object_fhg/object_fhgTex_004DA0"
static const ALIGN_ASSET(2) char object_fhgTex_004DA0[] = dobject_fhgTex_004DA0;
#define dobject_fhgTex_003920 "__OTR__objects/object_fhg/object_fhgTex_003920"
static const ALIGN_ASSET(2) char object_fhgTex_003920[] = dobject_fhgTex_003920;
#define dobject_fhgTex_0044A0 "__OTR__objects/object_fhg/object_fhgTex_0044A0"
static const ALIGN_ASSET(2) char object_fhgTex_0044A0[] = dobject_fhgTex_0044A0;
#define dobject_fhgTex_003B20 "__OTR__objects/object_fhg/object_fhgTex_003B20"
static const ALIGN_ASSET(2) char object_fhgTex_003B20[] = dobject_fhgTex_003B20;
#endif // OBJECTS_OBJECT_FHG_H

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@ -3,6 +3,9 @@
#include "align_asset_macro.h"
#define dobject_fwTex_007A90 "__OTR__objects/object_fw/object_fwTex_007A90"
static const ALIGN_ASSET(2) char object_fwTex_007A90[] = dobject_fwTex_007A90;
#define dgFlareDancerSkel "__OTR__objects/object_fw/gFlareDancerSkel"
static const ALIGN_ASSET(2) char gFlareDancerSkel[] = dgFlareDancerSkel;
@ -150,7 +153,5 @@ static const ALIGN_ASSET(2) char gFlareDancerCoreRunCycleAnim[] = dgFlareDancerC
#define dgFlareDancerCoreEndRunCycleAnim "__OTR__objects/object_fw/gFlareDancerCoreEndRunCycleAnim"
static const ALIGN_ASSET(2) char gFlareDancerCoreEndRunCycleAnim[] = dgFlareDancerCoreEndRunCycleAnim;
#define dobject_fwTex_007A90 "__OTR__objects/object_fw/object_fwTex_007A90"
static const ALIGN_ASSET(2) char object_fwTex_007A90[] = dobject_fwTex_007A90;
#endif // OBJECTS_OBJECT_FW_H

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@ -3,6 +3,54 @@
#include "align_asset_macro.h"
#define dobject_geldbTex_002700 "__OTR__objects/object_geldb/object_geldbTex_002700"
static const ALIGN_ASSET(2) char object_geldbTex_002700[] = dobject_geldbTex_002700;
#define dobject_geldbTex_002740 "__OTR__objects/object_geldb/object_geldbTex_002740"
static const ALIGN_ASSET(2) char object_geldbTex_002740[] = dobject_geldbTex_002740;
#define dobject_geldbTex_002780 "__OTR__objects/object_geldb/object_geldbTex_002780"
static const ALIGN_ASSET(2) char object_geldbTex_002780[] = dobject_geldbTex_002780;
#define dobject_geldbTex_002880 "__OTR__objects/object_geldb/object_geldbTex_002880"
static const ALIGN_ASSET(2) char object_geldbTex_002880[] = dobject_geldbTex_002880;
#define dobject_geldbTex_002980 "__OTR__objects/object_geldb/object_geldbTex_002980"
static const ALIGN_ASSET(2) char object_geldbTex_002980[] = dobject_geldbTex_002980;
#define dobject_geldbTex_002A80 "__OTR__objects/object_geldb/object_geldbTex_002A80"
static const ALIGN_ASSET(2) char object_geldbTex_002A80[] = dobject_geldbTex_002A80;
#define dobject_geldbTex_002B80 "__OTR__objects/object_geldb/object_geldbTex_002B80"
static const ALIGN_ASSET(2) char object_geldbTex_002B80[] = dobject_geldbTex_002B80;
#define dobject_geldbTex_005F68 "__OTR__objects/object_geldb/object_geldbTex_005F68"
static const ALIGN_ASSET(2) char object_geldbTex_005F68[] = dobject_geldbTex_005F68;
#define dobject_geldbTex_0063E8 "__OTR__objects/object_geldb/object_geldbTex_0063E8"
static const ALIGN_ASSET(2) char object_geldbTex_0063E8[] = dobject_geldbTex_0063E8;
#define dobject_geldbTex_0064E8 "__OTR__objects/object_geldb/object_geldbTex_0064E8"
static const ALIGN_ASSET(2) char object_geldbTex_0064E8[] = dobject_geldbTex_0064E8;
#define dobject_geldbTex_006568 "__OTR__objects/object_geldb/object_geldbTex_006568"
static const ALIGN_ASSET(2) char object_geldbTex_006568[] = dobject_geldbTex_006568;
#define dobject_geldbTex_0069A8 "__OTR__objects/object_geldb/object_geldbTex_0069A8"
static const ALIGN_ASSET(2) char object_geldbTex_0069A8[] = dobject_geldbTex_0069A8;
#define dobject_geldbTex_006A28 "__OTR__objects/object_geldb/object_geldbTex_006A28"
static const ALIGN_ASSET(2) char object_geldbTex_006A28[] = dobject_geldbTex_006A28;
#define dobject_geldbTex_006B28 "__OTR__objects/object_geldb/object_geldbTex_006B28"
static const ALIGN_ASSET(2) char object_geldbTex_006B28[] = dobject_geldbTex_006B28;
#define dobject_geldbTex_006C28 "__OTR__objects/object_geldb/object_geldbTex_006C28"
static const ALIGN_ASSET(2) char object_geldbTex_006C28[] = dobject_geldbTex_006C28;
#define dobject_geldbTLUT_002500 "__OTR__objects/object_geldb/object_geldbTLUT_002500"
static const ALIGN_ASSET(2) char object_geldbTLUT_002500[] = dobject_geldbTLUT_002500;
#define dgGerudoRedSkel "__OTR__objects/object_geldb/gGerudoRedSkel"
static const ALIGN_ASSET(2) char gGerudoRedSkel[] = dgGerudoRedSkel;
@ -111,52 +159,5 @@ static const ALIGN_ASSET(2) char gGerudoRedSkelLimbsLimb_00A3E4DL_009108[] = dgG
#define dgGerudoRedSkelLimbsLimb_00A3F0DL_005420 "__OTR__objects/object_geldb/gGerudoRedSkelLimbsLimb_00A3F0DL_005420"
static const ALIGN_ASSET(2) char gGerudoRedSkelLimbsLimb_00A3F0DL_005420[] = dgGerudoRedSkelLimbsLimb_00A3F0DL_005420;
#define dobject_geldbTLUT_002500 "__OTR__objects/object_geldb/object_geldbTLUT_002500"
static const ALIGN_ASSET(2) char object_geldbTLUT_002500[] = dobject_geldbTLUT_002500;
#define dobject_geldbTex_002700 "__OTR__objects/object_geldb/object_geldbTex_002700"
static const ALIGN_ASSET(2) char object_geldbTex_002700[] = dobject_geldbTex_002700;
#define dobject_geldbTex_002980 "__OTR__objects/object_geldb/object_geldbTex_002980"
static const ALIGN_ASSET(2) char object_geldbTex_002980[] = dobject_geldbTex_002980;
#define dobject_geldbTex_002880 "__OTR__objects/object_geldb/object_geldbTex_002880"
static const ALIGN_ASSET(2) char object_geldbTex_002880[] = dobject_geldbTex_002880;
#define dobject_geldbTex_002780 "__OTR__objects/object_geldb/object_geldbTex_002780"
static const ALIGN_ASSET(2) char object_geldbTex_002780[] = dobject_geldbTex_002780;
#define dobject_geldbTex_002740 "__OTR__objects/object_geldb/object_geldbTex_002740"
static const ALIGN_ASSET(2) char object_geldbTex_002740[] = dobject_geldbTex_002740;
#define dobject_geldbTex_006A28 "__OTR__objects/object_geldb/object_geldbTex_006A28"
static const ALIGN_ASSET(2) char object_geldbTex_006A28[] = dobject_geldbTex_006A28;
#define dobject_geldbTex_0063E8 "__OTR__objects/object_geldb/object_geldbTex_0063E8"
static const ALIGN_ASSET(2) char object_geldbTex_0063E8[] = dobject_geldbTex_0063E8;
#define dobject_geldbTex_005F68 "__OTR__objects/object_geldb/object_geldbTex_005F68"
static const ALIGN_ASSET(2) char object_geldbTex_005F68[] = dobject_geldbTex_005F68;
#define dobject_geldbTex_006C28 "__OTR__objects/object_geldb/object_geldbTex_006C28"
static const ALIGN_ASSET(2) char object_geldbTex_006C28[] = dobject_geldbTex_006C28;
#define dobject_geldbTex_0069A8 "__OTR__objects/object_geldb/object_geldbTex_0069A8"
static const ALIGN_ASSET(2) char object_geldbTex_0069A8[] = dobject_geldbTex_0069A8;
#define dobject_geldbTex_006B28 "__OTR__objects/object_geldb/object_geldbTex_006B28"
static const ALIGN_ASSET(2) char object_geldbTex_006B28[] = dobject_geldbTex_006B28;
#define dobject_geldbTex_002A80 "__OTR__objects/object_geldb/object_geldbTex_002A80"
static const ALIGN_ASSET(2) char object_geldbTex_002A80[] = dobject_geldbTex_002A80;
#define dobject_geldbTex_002B80 "__OTR__objects/object_geldb/object_geldbTex_002B80"
static const ALIGN_ASSET(2) char object_geldbTex_002B80[] = dobject_geldbTex_002B80;
#define dobject_geldbTex_0064E8 "__OTR__objects/object_geldb/object_geldbTex_0064E8"
static const ALIGN_ASSET(2) char object_geldbTex_0064E8[] = dobject_geldbTex_0064E8;
#define dobject_geldbTex_006568 "__OTR__objects/object_geldb/object_geldbTex_006568"
static const ALIGN_ASSET(2) char object_geldbTex_006568[] = dobject_geldbTex_006568;
#endif // OBJECTS_OBJECT_GELDB_H

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@ -3,13 +3,13 @@
#include "align_asset_macro.h"
#define dobject_gi_boots_2Tex_000000 "__OTR__objects/object_gi_boots_2/object_gi_boots_2Tex_000000"
static const ALIGN_ASSET(2) char object_gi_boots_2Tex_000000[] = dobject_gi_boots_2Tex_000000;
#define dgGiIronBootsDL "__OTR__objects/object_gi_boots_2/gGiIronBootsDL"
static const ALIGN_ASSET(2) char gGiIronBootsDL[] = dgGiIronBootsDL;
#define dgGiIronBootsRivetsDL "__OTR__objects/object_gi_boots_2/gGiIronBootsRivetsDL"
static const ALIGN_ASSET(2) char gGiIronBootsRivetsDL[] = dgGiIronBootsRivetsDL;
#define dobject_gi_boots_2Tex_000000 "__OTR__objects/object_gi_boots_2/object_gi_boots_2Tex_000000"
static const ALIGN_ASSET(2) char object_gi_boots_2Tex_000000[] = dobject_gi_boots_2Tex_000000;
#endif // OBJECTS_OBJECT_GI_BOOTS_2_H

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@ -3,13 +3,13 @@
#include "align_asset_macro.h"
#define dobject_gi_butterflyTex_000000 "__OTR__objects/object_gi_butterfly/object_gi_butterflyTex_000000"
static const ALIGN_ASSET(2) char object_gi_butterflyTex_000000[] = dobject_gi_butterflyTex_000000;
#define dgGiButterflyContainerDL "__OTR__objects/object_gi_butterfly/gGiButterflyContainerDL"
static const ALIGN_ASSET(2) char gGiButterflyContainerDL[] = dgGiButterflyContainerDL;
#define dgGiButterflyGlassDL "__OTR__objects/object_gi_butterfly/gGiButterflyGlassDL"
static const ALIGN_ASSET(2) char gGiButterflyGlassDL[] = dgGiButterflyGlassDL;
#define dobject_gi_butterflyTex_000000 "__OTR__objects/object_gi_butterfly/object_gi_butterflyTex_000000"
static const ALIGN_ASSET(2) char object_gi_butterflyTex_000000[] = dobject_gi_butterflyTex_000000;
#endif // OBJECTS_OBJECT_GI_BUTTERFLY_H

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@ -3,6 +3,9 @@
#include "align_asset_macro.h"
#define dobject_gi_clothesTex_000000 "__OTR__objects/object_gi_clothes/object_gi_clothesTex_000000"
static const ALIGN_ASSET(2) char object_gi_clothesTex_000000[] = dobject_gi_clothesTex_000000;
#define dgGiGoronCollarColorDL "__OTR__objects/object_gi_clothes/gGiGoronCollarColorDL"
static const ALIGN_ASSET(2) char gGiGoronCollarColorDL[] = dgGiGoronCollarColorDL;
@ -21,7 +24,4 @@ static const ALIGN_ASSET(2) char gGiTunicCollarDL[] = dgGiTunicCollarDL;
#define dgGiTunicDL "__OTR__objects/object_gi_clothes/gGiTunicDL"
static const ALIGN_ASSET(2) char gGiTunicDL[] = dgGiTunicDL;
#define dobject_gi_clothesTex_000000 "__OTR__objects/object_gi_clothes/object_gi_clothesTex_000000"
static const ALIGN_ASSET(2) char object_gi_clothesTex_000000[] = dobject_gi_clothesTex_000000;
#endif // OBJECTS_OBJECT_GI_CLOTHES_H

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@ -3,6 +3,12 @@
#include "align_asset_macro.h"
#define dobject_gi_dekupouchTex_000000 "__OTR__objects/object_gi_dekupouch/object_gi_dekupouchTex_000000"
static const ALIGN_ASSET(2) char object_gi_dekupouchTex_000000[] = dobject_gi_dekupouchTex_000000;
#define dobject_gi_dekupouchTex_000100 "__OTR__objects/object_gi_dekupouch/object_gi_dekupouchTex_000100"
static const ALIGN_ASSET(2) char object_gi_dekupouchTex_000100[] = dobject_gi_dekupouchTex_000100;
#define dgGiBulletBagColorDL "__OTR__objects/object_gi_dekupouch/gGiBulletBagColorDL"
static const ALIGN_ASSET(2) char gGiBulletBagColorDL[] = dgGiBulletBagColorDL;
@ -24,10 +30,4 @@ static const ALIGN_ASSET(2) char gGiBulletBagStringDL[] = dgGiBulletBagStringDL;
#define dgGiBulletBagWritingDL "__OTR__objects/object_gi_dekupouch/gGiBulletBagWritingDL"
static const ALIGN_ASSET(2) char gGiBulletBagWritingDL[] = dgGiBulletBagWritingDL;
#define dobject_gi_dekupouchTex_000000 "__OTR__objects/object_gi_dekupouch/object_gi_dekupouchTex_000000"
static const ALIGN_ASSET(2) char object_gi_dekupouchTex_000000[] = dobject_gi_dekupouchTex_000000;
#define dobject_gi_dekupouchTex_000100 "__OTR__objects/object_gi_dekupouch/object_gi_dekupouchTex_000100"
static const ALIGN_ASSET(2) char object_gi_dekupouchTex_000100[] = dobject_gi_dekupouchTex_000100;
#endif // OBJECTS_OBJECT_GI_DEKUPOUCH_H

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@ -3,16 +3,16 @@
#include "align_asset_macro.h"
#define dgGiBlueFireChamberstickDL "__OTR__objects/object_gi_fire/gGiBlueFireChamberstickDL"
static const ALIGN_ASSET(2) char gGiBlueFireChamberstickDL[] = dgGiBlueFireChamberstickDL;
#define dgGiBlueFireFlameDL "__OTR__objects/object_gi_fire/gGiBlueFireFlameDL"
static const ALIGN_ASSET(2) char gGiBlueFireFlameDL[] = dgGiBlueFireFlameDL;
#define dobject_gi_fireTex_000000 "__OTR__objects/object_gi_fire/object_gi_fireTex_000000"
static const ALIGN_ASSET(2) char object_gi_fireTex_000000[] = dobject_gi_fireTex_000000;
#define dobject_gi_fireTex_000200 "__OTR__objects/object_gi_fire/object_gi_fireTex_000200"
static const ALIGN_ASSET(2) char object_gi_fireTex_000200[] = dobject_gi_fireTex_000200;
#define dgGiBlueFireChamberstickDL "__OTR__objects/object_gi_fire/gGiBlueFireChamberstickDL"
static const ALIGN_ASSET(2) char gGiBlueFireChamberstickDL[] = dgGiBlueFireChamberstickDL;
#define dgGiBlueFireFlameDL "__OTR__objects/object_gi_fire/gGiBlueFireFlameDL"
static const ALIGN_ASSET(2) char gGiBlueFireFlameDL[] = dgGiBlueFireFlameDL;
#endif // OBJECTS_OBJECT_GI_FIRE_H

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@ -3,13 +3,13 @@
#include "align_asset_macro.h"
#define dobject_gi_frogTex_000000 "__OTR__objects/object_gi_frog/object_gi_frogTex_000000"
static const ALIGN_ASSET(2) char object_gi_frogTex_000000[] = dobject_gi_frogTex_000000;
#define dgGiFrogDL "__OTR__objects/object_gi_frog/gGiFrogDL"
static const ALIGN_ASSET(2) char gGiFrogDL[] = dgGiFrogDL;
#define dgGiFrogEyesDL "__OTR__objects/object_gi_frog/gGiFrogEyesDL"
static const ALIGN_ASSET(2) char gGiFrogEyesDL[] = dgGiFrogEyesDL;
#define dobject_gi_frogTex_000000 "__OTR__objects/object_gi_frog/object_gi_frogTex_000000"
static const ALIGN_ASSET(2) char object_gi_frogTex_000000[] = dobject_gi_frogTex_000000;
#endif // OBJECTS_OBJECT_GI_FROG_H

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@ -3,10 +3,10 @@
#include "align_asset_macro.h"
#define dgGiGerudoCardDL "__OTR__objects/object_gi_gerudo/gGiGerudoCardDL"
static const ALIGN_ASSET(2) char gGiGerudoCardDL[] = dgGiGerudoCardDL;
#define dobject_gi_gerudoTex_000000 "__OTR__objects/object_gi_gerudo/object_gi_gerudoTex_000000"
static const ALIGN_ASSET(2) char object_gi_gerudoTex_000000[] = dobject_gi_gerudoTex_000000;
#define dgGiGerudoCardDL "__OTR__objects/object_gi_gerudo/gGiGerudoCardDL"
static const ALIGN_ASSET(2) char gGiGerudoCardDL[] = dgGiGerudoCardDL;
#endif // OBJECTS_OBJECT_GI_GERUDO_H

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@ -3,15 +3,9 @@
#include "align_asset_macro.h"
#define dgGiGerudoMaskDL "__OTR__objects/object_gi_gerudomask/gGiGerudoMaskDL"
static const ALIGN_ASSET(2) char gGiGerudoMaskDL[] = dgGiGerudoMaskDL;
#define dobject_gi_gerudomaskTex_000208 "__OTR__objects/object_gi_gerudomask/object_gi_gerudomaskTex_000208"
static const ALIGN_ASSET(2) char object_gi_gerudomaskTex_000208[] = dobject_gi_gerudomaskTex_000208;
#define dobject_gi_gerudomaskTLUT_000000 "__OTR__objects/object_gi_gerudomask/object_gi_gerudomaskTLUT_000000"
static const ALIGN_ASSET(2) char object_gi_gerudomaskTLUT_000000[] = dobject_gi_gerudomaskTLUT_000000;
#define dobject_gi_gerudomaskTex_000248 "__OTR__objects/object_gi_gerudomask/object_gi_gerudomaskTex_000248"
static const ALIGN_ASSET(2) char object_gi_gerudomaskTex_000248[] = dobject_gi_gerudomaskTex_000248;
@ -21,4 +15,10 @@ static const ALIGN_ASSET(2) char object_gi_gerudomaskTex_000348[] = dobject_gi_g
#define dobject_gi_gerudomaskTex_000448 "__OTR__objects/object_gi_gerudomask/object_gi_gerudomaskTex_000448"
static const ALIGN_ASSET(2) char object_gi_gerudomaskTex_000448[] = dobject_gi_gerudomaskTex_000448;
#define dobject_gi_gerudomaskTLUT_000000 "__OTR__objects/object_gi_gerudomask/object_gi_gerudomaskTLUT_000000"
static const ALIGN_ASSET(2) char object_gi_gerudomaskTLUT_000000[] = dobject_gi_gerudomaskTLUT_000000;
#define dgGiGerudoMaskDL "__OTR__objects/object_gi_gerudomask/gGiGerudoMaskDL"
static const ALIGN_ASSET(2) char gGiGerudoMaskDL[] = dgGiGerudoMaskDL;
#endif // OBJECTS_OBJECT_GI_GERUDOMASK_H

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@ -3,6 +3,12 @@
#include "align_asset_macro.h"
#define dobject_gi_ghostTex_000000 "__OTR__objects/object_gi_ghost/object_gi_ghostTex_000000"
static const ALIGN_ASSET(2) char object_gi_ghostTex_000000[] = dobject_gi_ghostTex_000000;
#define dobject_gi_ghostTex_000200 "__OTR__objects/object_gi_ghost/object_gi_ghostTex_000200"
static const ALIGN_ASSET(2) char object_gi_ghostTex_000200[] = dobject_gi_ghostTex_000200;
#define dgGiPoeColorDL "__OTR__objects/object_gi_ghost/gGiPoeColorDL"
static const ALIGN_ASSET(2) char gGiPoeColorDL[] = dgGiPoeColorDL;
@ -18,10 +24,4 @@ static const ALIGN_ASSET(2) char gGiGhostContainerGlassDL[] = dgGiGhostContainer
#define dgGiGhostContainerContentsDL "__OTR__objects/object_gi_ghost/gGiGhostContainerContentsDL"
static const ALIGN_ASSET(2) char gGiGhostContainerContentsDL[] = dgGiGhostContainerContentsDL;
#define dobject_gi_ghostTex_000000 "__OTR__objects/object_gi_ghost/object_gi_ghostTex_000000"
static const ALIGN_ASSET(2) char object_gi_ghostTex_000000[] = dobject_gi_ghostTex_000000;
#define dobject_gi_ghostTex_000200 "__OTR__objects/object_gi_ghost/object_gi_ghostTex_000200"
static const ALIGN_ASSET(2) char object_gi_ghostTex_000200[] = dobject_gi_ghostTex_000200;
#endif // OBJECTS_OBJECT_GI_GHOST_H

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@ -3,6 +3,9 @@
#include "align_asset_macro.h"
#define dobject_gi_glovesTex_000000 "__OTR__objects/object_gi_gloves/object_gi_glovesTex_000000"
static const ALIGN_ASSET(2) char object_gi_glovesTex_000000[] = dobject_gi_glovesTex_000000;
#define dgGiSilverGauntletsColorDL "__OTR__objects/object_gi_gloves/gGiSilverGauntletsColorDL"
static const ALIGN_ASSET(2) char gGiSilverGauntletsColorDL[] = dgGiSilverGauntletsColorDL;
@ -21,7 +24,4 @@ static const ALIGN_ASSET(2) char gGiGauntletsDL[] = dgGiGauntletsDL;
#define dgGiGauntletsPlateDL "__OTR__objects/object_gi_gloves/gGiGauntletsPlateDL"
static const ALIGN_ASSET(2) char gGiGauntletsPlateDL[] = dgGiGauntletsPlateDL;
#define dobject_gi_glovesTex_000000 "__OTR__objects/object_gi_gloves/object_gi_glovesTex_000000"
static const ALIGN_ASSET(2) char object_gi_glovesTex_000000[] = dobject_gi_glovesTex_000000;
#endif // OBJECTS_OBJECT_GI_GLOVES_H

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@ -3,15 +3,9 @@
#include "align_asset_macro.h"
#define dgGiGoronMaskDL "__OTR__objects/object_gi_golonmask/gGiGoronMaskDL"
static const ALIGN_ASSET(2) char gGiGoronMaskDL[] = dgGiGoronMaskDL;
#define dobject_gi_golonmaskTex_000208 "__OTR__objects/object_gi_golonmask/object_gi_golonmaskTex_000208"
static const ALIGN_ASSET(2) char object_gi_golonmaskTex_000208[] = dobject_gi_golonmaskTex_000208;
#define dobject_gi_golonmaskTLUT_000000 "__OTR__objects/object_gi_golonmask/object_gi_golonmaskTLUT_000000"
static const ALIGN_ASSET(2) char object_gi_golonmaskTLUT_000000[] = dobject_gi_golonmaskTLUT_000000;
#define dobject_gi_golonmaskTex_000248 "__OTR__objects/object_gi_golonmask/object_gi_golonmaskTex_000248"
static const ALIGN_ASSET(2) char object_gi_golonmaskTex_000248[] = dobject_gi_golonmaskTex_000248;
@ -21,4 +15,10 @@ static const ALIGN_ASSET(2) char object_gi_golonmaskTex_000348[] = dobject_gi_go
#define dobject_gi_golonmaskTex_000748 "__OTR__objects/object_gi_golonmask/object_gi_golonmaskTex_000748"
static const ALIGN_ASSET(2) char object_gi_golonmaskTex_000748[] = dobject_gi_golonmaskTex_000748;
#define dobject_gi_golonmaskTLUT_000000 "__OTR__objects/object_gi_golonmask/object_gi_golonmaskTLUT_000000"
static const ALIGN_ASSET(2) char object_gi_golonmaskTLUT_000000[] = dobject_gi_golonmaskTLUT_000000;
#define dgGiGoronMaskDL "__OTR__objects/object_gi_golonmask/gGiGoronMaskDL"
static const ALIGN_ASSET(2) char gGiGoronMaskDL[] = dgGiGoronMaskDL;
#endif // OBJECTS_OBJECT_GI_GOLONMASK_H

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@ -3,13 +3,13 @@
#include "align_asset_macro.h"
#define dgGiHoverBootsDL "__OTR__objects/object_gi_hoverboots/gGiHoverBootsDL"
static const ALIGN_ASSET(2) char gGiHoverBootsDL[] = dgGiHoverBootsDL;
#define dobject_gi_hoverbootsTex_000000 "__OTR__objects/object_gi_hoverboots/object_gi_hoverbootsTex_000000"
static const ALIGN_ASSET(2) char object_gi_hoverbootsTex_000000[] = dobject_gi_hoverbootsTex_000000;
#define dobject_gi_hoverbootsTex_000300 "__OTR__objects/object_gi_hoverboots/object_gi_hoverbootsTex_000300"
static const ALIGN_ASSET(2) char object_gi_hoverbootsTex_000300[] = dobject_gi_hoverbootsTex_000300;
#define dobject_gi_hoverbootsTex_000000 "__OTR__objects/object_gi_hoverboots/object_gi_hoverbootsTex_000000"
static const ALIGN_ASSET(2) char object_gi_hoverbootsTex_000000[] = dobject_gi_hoverbootsTex_000000;
#define dgGiHoverBootsDL "__OTR__objects/object_gi_hoverboots/gGiHoverBootsDL"
static const ALIGN_ASSET(2) char gGiHoverBootsDL[] = dgGiHoverBootsDL;
#endif // OBJECTS_OBJECT_GI_HOVERBOOTS_H

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@ -3,13 +3,13 @@
#include "align_asset_macro.h"
#define dobject_gi_ki_tan_maskTex_000000 "__OTR__objects/object_gi_ki_tan_mask/object_gi_ki_tan_maskTex_000000"
static const ALIGN_ASSET(2) char object_gi_ki_tan_maskTex_000000[] = dobject_gi_ki_tan_maskTex_000000;
#define dgGiKeatonMaskDL "__OTR__objects/object_gi_ki_tan_mask/gGiKeatonMaskDL"
static const ALIGN_ASSET(2) char gGiKeatonMaskDL[] = dgGiKeatonMaskDL;
#define dgGiKeatonMaskEyesDL "__OTR__objects/object_gi_ki_tan_mask/gGiKeatonMaskEyesDL"
static const ALIGN_ASSET(2) char gGiKeatonMaskEyesDL[] = dgGiKeatonMaskEyesDL;
#define dobject_gi_ki_tan_maskTex_000000 "__OTR__objects/object_gi_ki_tan_mask/object_gi_ki_tan_maskTex_000000"
static const ALIGN_ASSET(2) char object_gi_ki_tan_maskTex_000000[] = dobject_gi_ki_tan_maskTex_000000;
#endif // OBJECTS_OBJECT_GI_KI_TAN_MASK_H

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@ -3,16 +3,16 @@
#include "align_asset_macro.h"
#define dgGiLetterDL "__OTR__objects/object_gi_letter/gGiLetterDL"
static const ALIGN_ASSET(2) char gGiLetterDL[] = dgGiLetterDL;
#define dgGiLetterWritingDL "__OTR__objects/object_gi_letter/gGiLetterWritingDL"
static const ALIGN_ASSET(2) char gGiLetterWritingDL[] = dgGiLetterWritingDL;
#define dobject_gi_letterTex_000000 "__OTR__objects/object_gi_letter/object_gi_letterTex_000000"
static const ALIGN_ASSET(2) char object_gi_letterTex_000000[] = dobject_gi_letterTex_000000;
#define dobject_gi_letterTex_000600 "__OTR__objects/object_gi_letter/object_gi_letterTex_000600"
static const ALIGN_ASSET(2) char object_gi_letterTex_000600[] = dobject_gi_letterTex_000600;
#define dgGiLetterDL "__OTR__objects/object_gi_letter/gGiLetterDL"
static const ALIGN_ASSET(2) char gGiLetterDL[] = dgGiLetterDL;
#define dgGiLetterWritingDL "__OTR__objects/object_gi_letter/gGiLetterWritingDL"
static const ALIGN_ASSET(2) char gGiLetterWritingDL[] = dgGiLetterWritingDL;
#endif // OBJECTS_OBJECT_GI_LETTER_H

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@ -3,6 +3,15 @@
#include "align_asset_macro.h"
#define dobject_gi_liquidTex_000000 "__OTR__objects/object_gi_liquid/object_gi_liquidTex_000000"
static const ALIGN_ASSET(2) char object_gi_liquidTex_000000[] = dobject_gi_liquidTex_000000;
#define dobject_gi_liquidTex_000200 "__OTR__objects/object_gi_liquid/object_gi_liquidTex_000200"
static const ALIGN_ASSET(2) char object_gi_liquidTex_000200[] = dobject_gi_liquidTex_000200;
#define dobject_gi_liquidTex_000400 "__OTR__objects/object_gi_liquid/object_gi_liquidTex_000400"
static const ALIGN_ASSET(2) char object_gi_liquidTex_000400[] = dobject_gi_liquidTex_000400;
#define dgGiGreenPotColorDL "__OTR__objects/object_gi_liquid/gGiGreenPotColorDL"
static const ALIGN_ASSET(2) char gGiGreenPotColorDL[] = dgGiGreenPotColorDL;
@ -39,13 +48,4 @@ static const ALIGN_ASSET(2) char gGiPotionLiquidDL[] = dgGiPotionLiquidDL;
#define dgGiPotionPatternDL "__OTR__objects/object_gi_liquid/gGiPotionPatternDL"
static const ALIGN_ASSET(2) char gGiPotionPatternDL[] = dgGiPotionPatternDL;
#define dobject_gi_liquidTex_000000 "__OTR__objects/object_gi_liquid/object_gi_liquidTex_000000"
static const ALIGN_ASSET(2) char object_gi_liquidTex_000000[] = dobject_gi_liquidTex_000000;
#define dobject_gi_liquidTex_000200 "__OTR__objects/object_gi_liquid/object_gi_liquidTex_000200"
static const ALIGN_ASSET(2) char object_gi_liquidTex_000200[] = dobject_gi_liquidTex_000200;
#define dobject_gi_liquidTex_000400 "__OTR__objects/object_gi_liquid/object_gi_liquidTex_000400"
static const ALIGN_ASSET(2) char object_gi_liquidTex_000400[] = dobject_gi_liquidTex_000400;
#endif // OBJECTS_OBJECT_GI_LIQUID_H

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@ -3,13 +3,13 @@
#include "align_asset_macro.h"
#define dobject_gi_mapTex_000D60 "__OTR__objects/object_gi_map/object_gi_mapTex_000D60"
static const ALIGN_ASSET(2) char object_gi_mapTex_000D60[] = dobject_gi_mapTex_000D60;
#define dgGiDungeonMapDL "__OTR__objects/object_gi_map/gGiDungeonMapDL"
static const ALIGN_ASSET(2) char gGiDungeonMapDL[] = dgGiDungeonMapDL;
#define dgGiStoneOfAgonyDL "__OTR__objects/object_gi_map/gGiStoneOfAgonyDL"
static const ALIGN_ASSET(2) char gGiStoneOfAgonyDL[] = dgGiStoneOfAgonyDL;
#define dobject_gi_mapTex_000D60 "__OTR__objects/object_gi_map/object_gi_mapTex_000D60"
static const ALIGN_ASSET(2) char object_gi_mapTex_000D60[] = dobject_gi_mapTex_000D60;
#endif // OBJECTS_OBJECT_GI_MAP_H

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@ -3,13 +3,13 @@
#include "align_asset_macro.h"
#define dobject_gi_milkTex_000000 "__OTR__objects/object_gi_milk/object_gi_milkTex_000000"
static const ALIGN_ASSET(2) char object_gi_milkTex_000000[] = dobject_gi_milkTex_000000;
#define dgGiMilkBottleContentsDL "__OTR__objects/object_gi_milk/gGiMilkBottleContentsDL"
static const ALIGN_ASSET(2) char gGiMilkBottleContentsDL[] = dgGiMilkBottleContentsDL;
#define dgGiMilkBottleDL "__OTR__objects/object_gi_milk/gGiMilkBottleDL"
static const ALIGN_ASSET(2) char gGiMilkBottleDL[] = dgGiMilkBottleDL;
#define dobject_gi_milkTex_000000 "__OTR__objects/object_gi_milk/object_gi_milkTex_000000"
static const ALIGN_ASSET(2) char object_gi_milkTex_000000[] = dobject_gi_milkTex_000000;
#endif // OBJECTS_OBJECT_GI_MILK_H

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@ -3,6 +3,12 @@
#include "align_asset_macro.h"
#define dobject_gi_niwatoriTex_000000 "__OTR__objects/object_gi_niwatori/object_gi_niwatoriTex_000000"
static const ALIGN_ASSET(2) char object_gi_niwatoriTex_000000[] = dobject_gi_niwatoriTex_000000;
#define dobject_gi_niwatoriTex_000800 "__OTR__objects/object_gi_niwatori/object_gi_niwatoriTex_000800"
static const ALIGN_ASSET(2) char object_gi_niwatoriTex_000800[] = dobject_gi_niwatoriTex_000800;
#define dgGiChickenColorDL "__OTR__objects/object_gi_niwatori/gGiChickenColorDL"
static const ALIGN_ASSET(2) char gGiChickenColorDL[] = dgGiChickenColorDL;
@ -15,10 +21,4 @@ static const ALIGN_ASSET(2) char gGiChickenDL[] = dgGiChickenDL;
#define dgGiChickenEyesDL "__OTR__objects/object_gi_niwatori/gGiChickenEyesDL"
static const ALIGN_ASSET(2) char gGiChickenEyesDL[] = dgGiChickenEyesDL;
#define dobject_gi_niwatoriTex_000000 "__OTR__objects/object_gi_niwatori/object_gi_niwatoriTex_000000"
static const ALIGN_ASSET(2) char object_gi_niwatoriTex_000000[] = dobject_gi_niwatoriTex_000000;
#define dobject_gi_niwatoriTex_000800 "__OTR__objects/object_gi_niwatori/object_gi_niwatoriTex_000800"
static const ALIGN_ASSET(2) char object_gi_niwatoriTex_000800[] = dobject_gi_niwatoriTex_000800;
#endif // OBJECTS_OBJECT_GI_NIWATORI_H

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@ -3,10 +3,10 @@
#include "align_asset_macro.h"
#define dgGiNutDL "__OTR__objects/object_gi_nuts/gGiNutDL"
static const ALIGN_ASSET(2) char gGiNutDL[] = dgGiNutDL;
#define dobject_gi_nutsTex_000000 "__OTR__objects/object_gi_nuts/object_gi_nutsTex_000000"
static const ALIGN_ASSET(2) char object_gi_nutsTex_000000[] = dobject_gi_nutsTex_000000;
#define dgGiNutDL "__OTR__objects/object_gi_nuts/gGiNutDL"
static const ALIGN_ASSET(2) char gGiNutDL[] = dgGiNutDL;
#endif // OBJECTS_OBJECT_GI_NUTS_H

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@ -3,13 +3,13 @@
#include "align_asset_macro.h"
#define dobject_gi_ocarinaTex_000000 "__OTR__objects/object_gi_ocarina/object_gi_ocarinaTex_000000"
static const ALIGN_ASSET(2) char object_gi_ocarinaTex_000000[] = dobject_gi_ocarinaTex_000000;
#define dgGiOcarinaTimeDL "__OTR__objects/object_gi_ocarina/gGiOcarinaTimeDL"
static const ALIGN_ASSET(2) char gGiOcarinaTimeDL[] = dgGiOcarinaTimeDL;
#define dgGiOcarinaTimeHolesDL "__OTR__objects/object_gi_ocarina/gGiOcarinaTimeHolesDL"
static const ALIGN_ASSET(2) char gGiOcarinaTimeHolesDL[] = dgGiOcarinaTimeHolesDL;
#define dobject_gi_ocarinaTex_000000 "__OTR__objects/object_gi_ocarina/object_gi_ocarinaTex_000000"
static const ALIGN_ASSET(2) char object_gi_ocarinaTex_000000[] = dobject_gi_ocarinaTex_000000;
#endif // OBJECTS_OBJECT_GI_OCARINA_H

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@ -3,13 +3,13 @@
#include "align_asset_macro.h"
#define dobject_gi_ocarina_0Tex_000000 "__OTR__objects/object_gi_ocarina_0/object_gi_ocarina_0Tex_000000"
static const ALIGN_ASSET(2) char object_gi_ocarina_0Tex_000000[] = dobject_gi_ocarina_0Tex_000000;
#define dgGiOcarinaFairyDL "__OTR__objects/object_gi_ocarina_0/gGiOcarinaFairyDL"
static const ALIGN_ASSET(2) char gGiOcarinaFairyDL[] = dgGiOcarinaFairyDL;
#define dgGiOcarinaFairyHolesDL "__OTR__objects/object_gi_ocarina_0/gGiOcarinaFairyHolesDL"
static const ALIGN_ASSET(2) char gGiOcarinaFairyHolesDL[] = dgGiOcarinaFairyHolesDL;
#define dobject_gi_ocarina_0Tex_000000 "__OTR__objects/object_gi_ocarina_0/object_gi_ocarina_0Tex_000000"
static const ALIGN_ASSET(2) char object_gi_ocarina_0Tex_000000[] = dobject_gi_ocarina_0Tex_000000;
#endif // OBJECTS_OBJECT_GI_OCARINA_0_H

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@ -3,13 +3,13 @@
#include "align_asset_macro.h"
#define dobject_gi_prescriptionTex_000000 "__OTR__objects/object_gi_prescription/object_gi_prescriptionTex_000000"
static const ALIGN_ASSET(2) char object_gi_prescriptionTex_000000[] = dobject_gi_prescriptionTex_000000;
#define dgGiPrescriptionDL "__OTR__objects/object_gi_prescription/gGiPrescriptionDL"
static const ALIGN_ASSET(2) char gGiPrescriptionDL[] = dgGiPrescriptionDL;
#define dgGiPrescriptionWritingDL "__OTR__objects/object_gi_prescription/gGiPrescriptionWritingDL"
static const ALIGN_ASSET(2) char gGiPrescriptionWritingDL[] = dgGiPrescriptionWritingDL;
#define dobject_gi_prescriptionTex_000000 "__OTR__objects/object_gi_prescription/object_gi_prescriptionTex_000000"
static const ALIGN_ASSET(2) char object_gi_prescriptionTex_000000[] = dobject_gi_prescriptionTex_000000;
#endif // OBJECTS_OBJECT_GI_PRESCRIPTION_H

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@ -3,6 +3,9 @@
#include "align_asset_macro.h"
#define dobject_gi_purseTex_000000 "__OTR__objects/object_gi_purse/object_gi_purseTex_000000"
static const ALIGN_ASSET(2) char object_gi_purseTex_000000[] = dobject_gi_purseTex_000000;
#define dgGiAdultWalletColorDL "__OTR__objects/object_gi_purse/gGiAdultWalletColorDL"
static const ALIGN_ASSET(2) char gGiAdultWalletColorDL[] = dgGiAdultWalletColorDL;
@ -39,7 +42,4 @@ static const ALIGN_ASSET(2) char gGiWalletStringDL[] = dgGiWalletStringDL;
#define dgGiWalletRupeeInnerDL "__OTR__objects/object_gi_purse/gGiWalletRupeeInnerDL"
static const ALIGN_ASSET(2) char gGiWalletRupeeInnerDL[] = dgGiWalletRupeeInnerDL;
#define dobject_gi_purseTex_000000 "__OTR__objects/object_gi_purse/object_gi_purseTex_000000"
static const ALIGN_ASSET(2) char object_gi_purseTex_000000[] = dobject_gi_purseTex_000000;
#endif // OBJECTS_OBJECT_GI_PURSE_H

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@ -3,13 +3,13 @@
#include "align_asset_macro.h"
#define dobject_gi_rabit_maskTex_000000 "__OTR__objects/object_gi_rabit_mask/object_gi_rabit_maskTex_000000"
static const ALIGN_ASSET(2) char object_gi_rabit_maskTex_000000[] = dobject_gi_rabit_maskTex_000000;
#define dgGiBunnyHoodDL "__OTR__objects/object_gi_rabit_mask/gGiBunnyHoodDL"
static const ALIGN_ASSET(2) char gGiBunnyHoodDL[] = dgGiBunnyHoodDL;
#define dgGiBunnyHoodEyesDL "__OTR__objects/object_gi_rabit_mask/gGiBunnyHoodEyesDL"
static const ALIGN_ASSET(2) char gGiBunnyHoodEyesDL[] = dgGiBunnyHoodEyesDL;
#define dobject_gi_rabit_maskTex_000000 "__OTR__objects/object_gi_rabit_mask/object_gi_rabit_maskTex_000000"
static const ALIGN_ASSET(2) char object_gi_rabit_maskTex_000000[] = dobject_gi_rabit_maskTex_000000;
#endif // OBJECTS_OBJECT_GI_RABIT_MASK_H

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@ -3,10 +3,10 @@
#include "align_asset_macro.h"
#define dgGiDekuShieldDL "__OTR__objects/object_gi_shield_1/gGiDekuShieldDL"
static const ALIGN_ASSET(2) char gGiDekuShieldDL[] = dgGiDekuShieldDL;
#define dobject_gi_shield_1Tex_000000 "__OTR__objects/object_gi_shield_1/object_gi_shield_1Tex_000000"
static const ALIGN_ASSET(2) char object_gi_shield_1Tex_000000[] = dobject_gi_shield_1Tex_000000;
#define dgGiDekuShieldDL "__OTR__objects/object_gi_shield_1/gGiDekuShieldDL"
static const ALIGN_ASSET(2) char gGiDekuShieldDL[] = dgGiDekuShieldDL;
#endif // OBJECTS_OBJECT_GI_SHIELD_1_H

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@ -3,16 +3,16 @@
#include "align_asset_macro.h"
#define dgGiMirrorShieldDL "__OTR__objects/object_gi_shield_3/gGiMirrorShieldDL"
static const ALIGN_ASSET(2) char gGiMirrorShieldDL[] = dgGiMirrorShieldDL;
#define dgGiMirrorShieldSymbolDL "__OTR__objects/object_gi_shield_3/gGiMirrorShieldSymbolDL"
static const ALIGN_ASSET(2) char gGiMirrorShieldSymbolDL[] = dgGiMirrorShieldSymbolDL;
#define dobject_gi_shield_3Tex_000000 "__OTR__objects/object_gi_shield_3/object_gi_shield_3Tex_000000"
static const ALIGN_ASSET(2) char object_gi_shield_3Tex_000000[] = dobject_gi_shield_3Tex_000000;
#define dobject_gi_shield_3Tex_000400 "__OTR__objects/object_gi_shield_3/object_gi_shield_3Tex_000400"
static const ALIGN_ASSET(2) char object_gi_shield_3Tex_000400[] = dobject_gi_shield_3Tex_000400;
#define dgGiMirrorShieldDL "__OTR__objects/object_gi_shield_3/gGiMirrorShieldDL"
static const ALIGN_ASSET(2) char gGiMirrorShieldDL[] = dgGiMirrorShieldDL;
#define dgGiMirrorShieldSymbolDL "__OTR__objects/object_gi_shield_3/gGiMirrorShieldSymbolDL"
static const ALIGN_ASSET(2) char gGiMirrorShieldSymbolDL[] = dgGiMirrorShieldSymbolDL;
#endif // OBJECTS_OBJECT_GI_SHIELD_3_H

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