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Add gShowDoorLocksOnBothSides (#3787)
* Add gShowDoorLocksOnBothSides * Update soh/src/overlays/actors/ovl_En_Door/z_en_door.c --------- Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
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@ -1103,6 +1103,7 @@ void DrawEnhancementsMenu() {
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PatchToTMedallions();
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}
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UIWidgets::Tooltip("When medallions are collected, the medallion imprints around the Master Sword pedestal in the Temple of Time will become colored");
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UIWidgets::PaddedEnhancementCheckbox("Show locked door chains on both sides of locked doors", "gShowDoorLocksOnBothSides", true, false);
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UIWidgets::PaddedText("Fix Vanishing Paths", true, false);
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if (UIWidgets::EnhancementCombobox("gSceneSpecificDirtPathFix", zFightingOptions, ZFIGHT_FIX_DISABLED) && gPlayState != NULL) {
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UpdateDirtPathFixState(gPlayState->sceneNum);
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@ -349,7 +349,15 @@ void EnDoor_Draw(Actor* thisx, PlayState* play) {
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}
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}
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if (this->lockTimer != 0) {
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if (CVarGetInteger("gShowDoorLocksOnBothSides", 0)) {
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Matrix_Push();
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}
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Actor_DrawDoorLock(play, this->lockTimer, DOORLOCK_NORMAL);
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if (CVarGetInteger("gShowDoorLocksOnBothSides", 0)) {
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Matrix_Pop();
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Matrix_RotateZYX(0, 0x8000, 0, MTXMODE_APPLY);
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Actor_DrawDoorLock(play, this->lockTimer, DOORLOCK_NORMAL);
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}
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}
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CLOSE_DISPS(play->state.gfxCtx);
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