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Fix: Tektite texture not loading for death animation (#3808)
* fix tektite death texture loading * add string header
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@ -8,6 +8,8 @@
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#include "objects/object_tite/object_tite.h"
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#include "objects/object_ik/object_ik.h"
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#include <string.h> // strcmp
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#define FLAGS ACTOR_FLAG_UPDATE_WHILE_CULLED
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void EnPart_Init(Actor* thisx, PlayState* play);
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@ -297,11 +299,11 @@ void EnPart_Draw(Actor* thisx, PlayState* play) {
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gSPSegment(POLY_OPA_DISP++, 0x08, func_80ACEAC0(play->state.gfxCtx, 255, 255, 255, 180, 180, 180));
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gSPSegment(POLY_OPA_DISP++, 0x09, func_80ACEAC0(play->state.gfxCtx, 225, 205, 115, 25, 20, 0));
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gSPSegment(POLY_OPA_DISP++, 0x0A, func_80ACEAC0(play->state.gfxCtx, 225, 205, 115, 25, 20, 0));
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} else if ((thisx->params == 9) && (this->displayList == ResourceMgr_LoadGfxByName(object_tite_DL_002FF0))) {
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} else if ((thisx->params == 9) && (strcmp((const char*)this->displayList, object_tite_DL_002FF0) == 0)) {
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gSPSegment(POLY_OPA_DISP++, 0x08, object_tite_Tex_001300);
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gSPSegment(POLY_OPA_DISP++, 0x09, object_tite_Tex_001700);
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gSPSegment(POLY_OPA_DISP++, 0x0A, object_tite_Tex_001900);
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} else if ((thisx->params == 10) && (this->displayList == ResourceMgr_LoadGfxByName(object_tite_DL_002FF0))) {
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} else if ((thisx->params == 10) && (strcmp((const char*)this->displayList, object_tite_DL_002FF0) == 0)) {
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gSPSegment(POLY_OPA_DISP++, 0x08, object_tite_Tex_001B00);
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gSPSegment(POLY_OPA_DISP++, 0x09, object_tite_Tex_001F00);
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gSPSegment(POLY_OPA_DISP++, 0x0A, object_tite_Tex_002100);
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