vb underwater item (#104)

* underwater working pre func_80B858B4 replacement

* underwater item update handled by hookhandlers

* remove commented out code

* remove unused should
This commit is contained in:
briaguya 2024-04-09 23:46:11 -04:00 committed by GitHub
parent 36a462d667
commit fe231147d5
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GPG Key ID: B5690EEEBB952194
3 changed files with 45 additions and 32 deletions

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@ -25,6 +25,7 @@ extern "C" {
#include "src/overlays/actors/ovl_En_Fr/z_en_fr.h"
#include "src/overlays/actors/ovl_En_Syateki_Man/z_en_syateki_man.h"
#include "src/overlays/actors/ovl_En_Sth/z_en_sth.h"
#include "src/overlays/actors/ovl_Item_Etcetera/z_item_etcetera.h"
#include "adult_trade_shuffle.h"
extern SaveContext gSaveContext;
extern PlayState* gPlayState;
@ -274,6 +275,27 @@ void ItemBHeart_UpdateRandomizedItem(Actor* actor, PlayState* play) {
}
}
void ItemEtcetera_DrawRandomizedItem(ItemEtcetera* itemEtcetera, PlayState* play) {
EnItem00_CustomItemsParticles(&itemEtcetera->actor, play, itemEtcetera->sohItemEntry);
GetItemEntry_Draw(play, itemEtcetera->sohItemEntry);
}
void ItemEtcetera_func_80B858B4_Randomized(ItemEtcetera* itemEtcetera, PlayState* play) {
if (itemEtcetera->actor.xzDistToPlayer < 30.0f &&
fabsf(itemEtcetera->actor.yDistToPlayer) < 50.0f) {
if ((itemEtcetera->actor.params & 0xFF) == 1) {
Flags_SetEventChkInf(EVENTCHKINF_OBTAINED_RUTOS_LETTER);
Flags_SetSwitch(play, 0xB);
}
Actor_Kill(&itemEtcetera->actor);
} else {
if ((play->gameplayFrames & 0xD) == 0) {
EffectSsBubble_Spawn(play, &itemEtcetera->actor.world.pos, 0.0f, 0.0f, 10.0f, 0.13f);
}
}
}
void EnCow_MoveForRandomizer(EnCow* enCow, PlayState* play) {
bool moved = false;
@ -954,6 +976,23 @@ void RandomizerOnActorInitHandler(void* actorRef) {
}
}
}
if (actor->id == ACTOR_ITEM_ETCETERA) {
ItemEtcetera* itemEtcetera = static_cast<ItemEtcetera*>(actorRef);
RandomizerCheck rc = OTRGlobals::Instance->gRandomizer->GetCheckFromActor(itemEtcetera->actor.id, gPlayState->sceneNum, itemEtcetera->actor.params);
if (rc != RC_UNKNOWN_CHECK) {
itemEtcetera->sohItemEntry = Rando::Context::GetInstance()->GetFinalGIEntry(rc, true, (GetItemID)Rando::StaticData::GetLocation(rc)->GetVanillaItem());
itemEtcetera->drawFunc = (ActorFunc)ItemEtcetera_DrawRandomizedItem;
}
int32_t type = itemEtcetera->actor.params & 0xFF;
switch (type) {
case ITEM_ETC_LETTER: {
itemEtcetera->futureActionFunc = (ItemEtceteraActionFunc)ItemEtcetera_func_80B858B4_Randomized;
break;
}
}
}
}
void RandomizerRegisterHooks() {

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@ -83,8 +83,7 @@ void ItemEtcetera_Init(Actor* thisx, PlayState* play) {
case ITEM_ETC_LETTER:
Actor_SetScale(&this->actor, 0.5f);
this->futureActionFunc = func_80B858B4;
if ((Flags_GetEventChkInf(EVENTCHKINF_OBTAINED_RUTOS_LETTER) && !IS_RANDO) ||
(IS_RANDO && Flags_GetTreasure(play, 0x1E))) {
if (Flags_GetEventChkInf(EVENTCHKINF_OBTAINED_RUTOS_LETTER)) {
Actor_Kill(&this->actor);
}
break;
@ -147,21 +146,11 @@ void func_80B858B4(ItemEtcetera* this, PlayState* play) {
if ((this->actor.params & 0xFF) == 1) {
Flags_SetEventChkInf(EVENTCHKINF_OBTAINED_RUTOS_LETTER);
Flags_SetSwitch(play, 0xB);
if (IS_RANDO) {
Flags_SetTreasure(play, 0x1E);
}
}
Actor_Kill(&this->actor);
} else {
if (0) {} // Necessary to match
if (!IS_RANDO) {
Actor_OfferGetItem(&this->actor, play, this->getItemId, 30.0f, 50.0f);
} else {
GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheck(RC_LH_UNDERWATER_ITEM, GI_LETTER_RUTO);
GiveItemEntryFromActor(&this->actor, play, getItemEntry, 30.0f, 50.0f);
}
Actor_OfferGetItem(&this->actor, play, this->getItemId, 30.0f, 50.0f);
if ((play->gameplayFrames & 0xD) == 0) {
EffectSsBubble_Spawn(play, &this->actor.world.pos, 0.0f, 0.0f, 10.0f, 0.13f);
@ -246,24 +235,6 @@ void ItemEtcetera_Draw(Actor* thisx, PlayState* play) {
ItemEtcetera* this = (ItemEtcetera*)thisx;
s32 type = this->actor.params & 0xFF;
if (IS_RANDO) {
GetItemEntry randoGetItem = (GetItemEntry)GET_ITEM_NONE;
if (type == ITEM_ETC_ARROW_FIRE) {
randoGetItem = Randomizer_GetItemFromKnownCheck(RC_LH_SUN, GI_ARROW_FIRE);
} else if (type == ITEM_ETC_LETTER) {
randoGetItem = Randomizer_GetItemFromKnownCheck(RC_LH_UNDERWATER_ITEM, GI_LETTER_RUTO);
}
EnItem00_CustomItemsParticles(&this->actor, play, randoGetItem);
if (randoGetItem.itemId != ITEM_NONE) {
func_8002EBCC(&this->actor, play, 0);
func_8002ED80(&this->actor, play, 0);
GetItemEntry_Draw(play, randoGetItem);
return;
}
}
func_8002EBCC(&this->actor, play, 0);
func_8002ED80(&this->actor, play, 0);
GetItem_Draw(play, this->giDrawId);

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@ -16,6 +16,9 @@ typedef struct ItemEtcetera {
/* 0x0154 */ u8 objBankIndex;
/* 0x0158 */ ActorFunc drawFunc;
/* 0x015C */ ItemEtceteraActionFunc actionFunc;
// #region SOH [Randomizer] Caching the get item entry for the draw function for performance
/* */ GetItemEntry sohItemEntry;
// #endregion
} ItemEtcetera; // size = 0x0160
typedef enum {