mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-22 01:12:19 -05:00
Merge branch 'develop-macready' into macready-to-dev-2-2
This commit is contained in:
commit
a9d57a95ec
@ -12,6 +12,14 @@ void clearCvars(std::vector<const char*> cvarsToClear) {
|
||||
}
|
||||
}
|
||||
|
||||
std::string FormatLocations(std::vector<RandomizerCheck> locs) {
|
||||
std::string locString = "";
|
||||
for (auto loc: locs) {
|
||||
locString += std::to_string(loc) + ",";
|
||||
}
|
||||
return locString;
|
||||
}
|
||||
|
||||
void applyPreset(std::vector<PresetEntry> entries) {
|
||||
for(auto& [cvar, type, value] : entries) {
|
||||
switch (type) {
|
||||
@ -24,6 +32,9 @@ void applyPreset(std::vector<PresetEntry> entries) {
|
||||
case PRESET_ENTRY_TYPE_STRING:
|
||||
CVarSetString(cvar, std::get<const char*>(value));
|
||||
break;
|
||||
case PRESET_ENTRY_TYPE_CPP_STRING:
|
||||
CVarSetString(cvar, std::get<std::string>(value).c_str());
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include <map>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <variant>
|
||||
#include <cstdint>
|
||||
@ -11,6 +12,7 @@ enum PresetEntryType {
|
||||
PRESET_ENTRY_TYPE_S32,
|
||||
PRESET_ENTRY_TYPE_FLOAT,
|
||||
PRESET_ENTRY_TYPE_STRING,
|
||||
PRESET_ENTRY_TYPE_CPP_STRING,
|
||||
};
|
||||
|
||||
enum PresetType {
|
||||
@ -36,15 +38,19 @@ enum RandomizerPreset {
|
||||
typedef struct PresetEntry {
|
||||
const char* cvar;
|
||||
PresetEntryType type;
|
||||
std::variant<int32_t, float, const char*> value;
|
||||
std::variant<int32_t, float, const char*, std::string> value;
|
||||
} PresetEntry;
|
||||
|
||||
std::string FormatLocations(std::vector<RandomizerCheck> locs);
|
||||
|
||||
#define PRESET_ENTRY_S32(cvar, value) \
|
||||
{ cvar, PRESET_ENTRY_TYPE_S32, value }
|
||||
#define PRESET_ENTRY_FLOAT(cvar, value) \
|
||||
{ cvar, PRESET_ENTRY_TYPE_FLOAT, value }
|
||||
#define PRESET_ENTRY_STRING(cvar, value) \
|
||||
{ cvar, PRESET_ENTRY_TYPE_STRING, value }
|
||||
#define PRESET_ENTRY_CPP_STRING(cvar, value) \
|
||||
{ cvar, PRESET_ENTRY_TYPE_CPP_STRING, value }
|
||||
|
||||
void DrawPresetSelector(PresetType presetType);
|
||||
void clearCvars(std::vector<const char*> cvarsToClear);
|
||||
@ -890,7 +896,8 @@ const std::vector<PresetEntry> spockRacePresetEntries = {
|
||||
PRESET_ENTRY_S32("gRandomizeDampeHint", 1),
|
||||
PRESET_ENTRY_S32("gRandomizeDoorOfTime", RO_DOOROFTIME_OPEN),
|
||||
PRESET_ENTRY_S32("gRandomizeEnableBombchuDrops", 1),
|
||||
PRESET_ENTRY_STRING("gRandomizeExcludedLocations", "78,143,144,229,"),
|
||||
PRESET_ENTRY_CPP_STRING("gRandomizeExcludedLocations", FormatLocations(
|
||||
{ RC_MARKET_10_BIG_POES, RC_KAK_40_GOLD_SKULLTULA_REWARD, RC_KAK_50_GOLD_SKULLTULA_REWARD, RC_ZR_FROGS_OCARINA_GAME })),
|
||||
PRESET_ENTRY_S32("gRandomizeForest", RO_FOREST_OPEN),
|
||||
PRESET_ENTRY_S32("gRandomizeFullWallets", 1),
|
||||
PRESET_ENTRY_S32("gRandomizeGanonTrial", RO_GANONS_TRIALS_SKIP),
|
||||
@ -982,7 +989,8 @@ const std::vector<PresetEntry> spockRaceNoLogicPresetEntries = {
|
||||
PRESET_ENTRY_S32("gRandomizeDampeHint", 1),
|
||||
PRESET_ENTRY_S32("gRandomizeDoorOfTime", RO_DOOROFTIME_OPEN),
|
||||
PRESET_ENTRY_S32("gRandomizeEnableBombchuDrops", 1),
|
||||
PRESET_ENTRY_STRING("gRandomizeExcludedLocations", "78,143,144,229,"),
|
||||
PRESET_ENTRY_CPP_STRING("gRandomizeExcludedLocations", FormatLocations(
|
||||
{ RC_MARKET_10_BIG_POES, RC_KAK_40_GOLD_SKULLTULA_REWARD, RC_KAK_50_GOLD_SKULLTULA_REWARD, RC_ZR_FROGS_OCARINA_GAME })),
|
||||
PRESET_ENTRY_S32("gRandomizeForest", RO_FOREST_OPEN),
|
||||
PRESET_ENTRY_S32("gRandomizeFullWallets", 1),
|
||||
PRESET_ENTRY_S32("gRandomizeGanonTrial", RO_GANONS_TRIALS_SKIP),
|
||||
@ -1035,7 +1043,7 @@ const std::vector<PresetEntry> s6PresetEntries = {
|
||||
PRESET_ENTRY_S32("gRandomizeBigPoeTargetCount", 1),
|
||||
PRESET_ENTRY_S32("gRandomizeCuccosToReturn", 4),
|
||||
PRESET_ENTRY_S32("gRandomizeDoorOfTime", RO_DOOROFTIME_OPEN),
|
||||
PRESET_ENTRY_STRING("gRandomizeExcludedLocations", "48,"),
|
||||
PRESET_ENTRY_CPP_STRING("gRandomizeExcludedLocations", FormatLocations({ RC_DEKU_THEATER_MASK_OF_TRUTH })),
|
||||
PRESET_ENTRY_S32("gRandomizeForest", RO_FOREST_CLOSED_DEKU),
|
||||
PRESET_ENTRY_S32("gRandomizeGanonTrial", RO_GANONS_TRIALS_SKIP),
|
||||
PRESET_ENTRY_S32("gRandomizeGerudoFortress", RO_GF_FAST),
|
||||
|
@ -536,7 +536,7 @@ namespace Logic {
|
||||
Fish = HasBottle && FishAccess;
|
||||
Fairy = HasBottle && FairyAccess;
|
||||
|
||||
FoundBombchus = (BombchuDrop || Bombchus || Bombchus5 || Bombchus10 || Bombchus20);
|
||||
FoundBombchus = (BombchuDrop || Bombchus || Bombchus5 || Bombchus10 || Bombchus20) && (BombBag || BombchusInLogic);
|
||||
CanPlayBowling = (BombchusInLogic && FoundBombchus) || (!BombchusInLogic && BombBag);
|
||||
HasBombchus = (BuyBombchus10 || BuyBombchus20 || (AmmoDrops.Is(AMMODROPS_BOMBCHU) && FoundBombchus));
|
||||
|
||||
|
@ -4221,7 +4221,7 @@ void RandomizerSettingsWindow::DrawElement() {
|
||||
break;
|
||||
case RO_LACS_GREG_REWARD:
|
||||
UIWidgets::PaddedEnhancementSliderInt("Stone Count: %d", "##RandoLacsStoneCount",
|
||||
"gRandomizeLacsStoneCount", 1, 4, "", 4, true, true, false);
|
||||
"gRandomizeLacsStoneCount", 1, 4, "", 3, true, true, false);
|
||||
break;
|
||||
case RO_LACS_WILDCARD_REWARD:
|
||||
UIWidgets::PaddedEnhancementSliderInt("Stone Count: %d", "##RandoLacsStoneCount",
|
||||
@ -4250,7 +4250,7 @@ void RandomizerSettingsWindow::DrawElement() {
|
||||
break;
|
||||
case RO_LACS_GREG_REWARD:
|
||||
UIWidgets::PaddedEnhancementSliderInt("Medallion Count: %d", "##RandoLacsMedallionCount",
|
||||
"gRandomizeLacsMedallionCount", 1, 7, "", 7, true, true, false);
|
||||
"gRandomizeLacsMedallionCount", 1, 7, "", 6, true, true, false);
|
||||
break;
|
||||
case RO_LACS_WILDCARD_REWARD:
|
||||
UIWidgets::PaddedEnhancementSliderInt("Medallion Count: %d", "##RandoLacsMedallionCount",
|
||||
@ -4279,7 +4279,7 @@ void RandomizerSettingsWindow::DrawElement() {
|
||||
break;
|
||||
case RO_LACS_GREG_REWARD:
|
||||
UIWidgets::PaddedEnhancementSliderInt("Reward Count: %d", "##RandoLacsRewardCount",
|
||||
"gRandomizeLacsRewardCount", 1, 10, "", 10, true, true, false);
|
||||
"gRandomizeLacsRewardCount", 1, 10, "", 9, true, true, false);
|
||||
break;
|
||||
case RO_LACS_WILDCARD_REWARD:
|
||||
UIWidgets::PaddedEnhancementSliderInt("Reward Count: %d", "##RandoLacsRewardCount",
|
||||
@ -4308,7 +4308,7 @@ void RandomizerSettingsWindow::DrawElement() {
|
||||
break;
|
||||
case RO_LACS_GREG_REWARD:
|
||||
UIWidgets::PaddedEnhancementSliderInt("Dungeon Count: %d", "##RandoLacsDungeonCount",
|
||||
"gRandomizeLacsDungeonCount", 1, 9, "", 9, true, true, false);
|
||||
"gRandomizeLacsDungeonCount", 1, 9, "", 8, true, true, false);
|
||||
break;
|
||||
case RO_LACS_WILDCARD_REWARD:
|
||||
UIWidgets::PaddedEnhancementSliderInt("Dungeon Count: %d", "##RandoLacsDungeonCount",
|
||||
|
@ -1214,8 +1214,7 @@ extern "C" uint64_t GetUnixTimestamp() {
|
||||
auto time = std::chrono::system_clock::now();
|
||||
auto since_epoch = time.time_since_epoch();
|
||||
auto millis = std::chrono::duration_cast<std::chrono::milliseconds>(since_epoch);
|
||||
long now = millis.count();
|
||||
return now;
|
||||
return (uint64_t)millis.count();
|
||||
}
|
||||
|
||||
// C->C++ Bridge
|
||||
@ -2564,8 +2563,7 @@ extern "C" int CustomMessage_RetrieveIfExists(PlayState* play) {
|
||||
randoInf = RAND_INF_MERCHANTS_CARPET_SALESMAN;
|
||||
}
|
||||
messageEntry = OTRGlobals::Instance->gRandomizer->GetMerchantMessage(randoInf, textId, Randomizer_GetSettingValue(RSK_SHUFFLE_MERCHANTS) != RO_SHUFFLE_MERCHANTS_ON_HINT);
|
||||
} else if (Randomizer_GetSettingValue(RSK_BOMBCHUS_IN_LOGIC) &&
|
||||
(textId == TEXT_BUY_BOMBCHU_10_DESC || textId == TEXT_BUY_BOMBCHU_10_PROMPT)) {
|
||||
} else if (textId == TEXT_BUY_BOMBCHU_10_DESC || textId == TEXT_BUY_BOMBCHU_10_PROMPT) {
|
||||
messageEntry = CustomMessageManager::Instance->RetrieveMessage(customMessageTableID, textId);
|
||||
} else if (textId == TEXT_CURSED_SKULLTULA_PEOPLE) {
|
||||
actorParams = GET_PLAYER(play)->targetActor->params;
|
||||
|
@ -2880,11 +2880,19 @@ s32 func_800314D4(PlayState* play, Actor* actor, Vec3f* arg2, f32 arg3) {
|
||||
if ((arg2->z > -actor->uncullZoneScale) && (arg2->z < (actor->uncullZoneForward + actor->uncullZoneScale))) {
|
||||
var = (arg3 < 1.0f) ? 1.0f : 1.0f / arg3;
|
||||
|
||||
if ((((fabsf(arg2->x) - actor->uncullZoneScale) * var) < 1.0f) &&
|
||||
(((arg2->y + actor->uncullZoneDownward) * var) > -1.0f) &&
|
||||
(((arg2->y - actor->uncullZoneScale) * var) < 1.0f)) {
|
||||
// #region SoH [Widescreen support]
|
||||
// Doors will cull quite noticeably on wider screens. For these actors the zone is increased
|
||||
f32 limit = 1.0f;
|
||||
if (((actor->id == ACTOR_EN_DOOR) || (actor->id == ACTOR_DOOR_SHUTTER)) && CVarGetInteger("gIncreaseDoorUncullZones", 1)) {
|
||||
limit = 2.0f;
|
||||
}
|
||||
|
||||
if ((((fabsf(arg2->x) - actor->uncullZoneScale) * var) < limit) &&
|
||||
(((arg2->y + actor->uncullZoneDownward) * var) > -limit) &&
|
||||
(((arg2->y - actor->uncullZoneScale) * var) < limit)) {
|
||||
return true;
|
||||
}
|
||||
// #endregion
|
||||
}
|
||||
|
||||
return false;
|
||||
|
@ -7887,7 +7887,7 @@ s32 Camera_ChangeModeFlags(Camera* camera, s16 mode, u8 flags) {
|
||||
}
|
||||
}
|
||||
|
||||
// Clear free camera if an action is performed that would move the camera (targeting, first person, talking)
|
||||
// Clear free look if an action is performed that would move the camera (targeting, first person, talking)
|
||||
if (CVarGetInteger("gFreeCamera", 0) && SetCameraManual(camera) == 1 &&
|
||||
((mode >= CAM_MODE_TARGET && mode <= CAM_MODE_BATTLE) ||
|
||||
(mode >= CAM_MODE_FIRSTPERSON && mode <= CAM_MODE_CLIMBZ) || mode == CAM_MODE_HANGZ ||
|
||||
|
@ -101,6 +101,9 @@ void EnDntJiji_Destroy(Actor* thisx, PlayState* play) {
|
||||
}
|
||||
|
||||
void EnDntJiji_SetFlower(EnDntJiji* this, PlayState* play) {
|
||||
// SOH: Due to removed object dependencies, parent was still NULL when Init was called. In order to properly set
|
||||
// stage, redo it here now that we are a frame later.
|
||||
this->stage = (EnDntDemo*)this->actor.parent;
|
||||
if (this->actor.bgCheckFlags & 1) {
|
||||
this->flowerPos = this->actor.world.pos;
|
||||
this->actionFunc = EnDntJiji_SetupWait;
|
||||
|
@ -1027,8 +1027,8 @@ void EnGirlA_BuyEvent_ObtainBombchuPack(PlayState* play, EnGirlA* this) {
|
||||
Rupees_ChangeBy(-this->basePrice);
|
||||
|
||||
// Normally, buying a bombchu pack sets a flag indicating the pack is now sold out
|
||||
// If they're in logic for rando, skip setting that flag so they can be purchased repeatedly
|
||||
if (IS_RANDO && Randomizer_GetSettingValue(RSK_BOMBCHUS_IN_LOGIC)) {
|
||||
// If we're in rando, skip setting that flag so they can be purchased repeatedly
|
||||
if (IS_RANDO) {
|
||||
return;
|
||||
}
|
||||
|
||||
@ -1255,8 +1255,7 @@ void EnGirlA_InitializeItemAction(EnGirlA* this, PlayState* play) {
|
||||
this->itemGiveFunc = itemEntry->itemGiveFunc;
|
||||
this->buyEventFunc = itemEntry->buyEventFunc;
|
||||
// If chus are in logic, make the 10 pack affordable without a wallet upgrade
|
||||
if (IS_RANDO && Randomizer_GetSettingValue(RSK_BOMBCHUS_IN_LOGIC) &&
|
||||
this->getItemId == GI_BOMBCHUS_10) {
|
||||
if (IS_RANDO && this->getItemId == GI_BOMBCHUS_10) {
|
||||
this->basePrice = 99;
|
||||
} else {
|
||||
this->basePrice = itemEntry->price;
|
||||
|
Loading…
Reference in New Issue
Block a user