mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-21 17:05:04 -05:00
Merge pull request #3945 from HarbourMasters/develop-macready
macready -> develop
This commit is contained in:
commit
10b6f8cf80
@ -37,12 +37,19 @@ GameInteractionEffectQueryResult GameInteractor::RemoveEffect(RemovableGameInter
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// MARK: - Helpers
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bool GameInteractor::IsSaveLoaded() {
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bool GameInteractor::IsSaveLoaded(bool allowDbgSave) {
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Player* player;
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if (gPlayState != NULL) {
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player = GET_PLAYER(gPlayState);
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}
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return (gPlayState == NULL || player == NULL || gSaveContext.fileNum < 0 || gSaveContext.fileNum > 2) ? false : true;
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// Checking for normal game mode prevents debug saves from reporting true on title screen
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if (gPlayState == NULL || player == NULL || gSaveContext.gameMode != GAMEMODE_NORMAL) {
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return false;
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}
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// Valid save file or debug save
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return (gSaveContext.fileNum >= 0 && gSaveContext.fileNum <= 2) || (allowDbgSave && gSaveContext.fileNum == 0xFF);
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}
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bool GameInteractor::IsGameplayPaused() {
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@ -243,7 +243,7 @@ public:
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DEFINE_HOOK(OnKaleidoUpdate, void());
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// Helpers
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static bool IsSaveLoaded();
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static bool IsSaveLoaded(bool allowDbgSave = false);
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static bool IsGameplayPaused();
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static bool CanSpawnActor();
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static bool CanAddOrTakeAmmo(int16_t amount, int16_t item);
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@ -64,7 +64,7 @@ void ReloadSceneTogglingLinkAge() {
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void RegisterInfiniteMoney() {
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GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>([]() {
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if (!GameInteractor::IsSaveLoaded()) return;
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if (!GameInteractor::IsSaveLoaded(true)) return;
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if (CVarGetInteger("gInfiniteMoney", 0) != 0) {
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if (gSaveContext.rupees < CUR_CAPACITY(UPG_WALLET)) {
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gSaveContext.rupees = CUR_CAPACITY(UPG_WALLET);
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@ -75,7 +75,7 @@ void RegisterInfiniteMoney() {
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void RegisterInfiniteHealth() {
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GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>([]() {
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if (!GameInteractor::IsSaveLoaded()) return;
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if (!GameInteractor::IsSaveLoaded(true)) return;
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if (CVarGetInteger("gInfiniteHealth", 0) != 0) {
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if (gSaveContext.health < gSaveContext.healthCapacity) {
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gSaveContext.health = gSaveContext.healthCapacity;
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@ -86,7 +86,7 @@ void RegisterInfiniteHealth() {
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void RegisterInfiniteAmmo() {
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GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>([]() {
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if (!GameInteractor::IsSaveLoaded()) return;
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if (!GameInteractor::IsSaveLoaded(true)) return;
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if (CVarGetInteger("gInfiniteAmmo", 0) != 0) {
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// Deku Sticks
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if (AMMO(ITEM_STICK) < CUR_CAPACITY(UPG_STICKS)) {
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@ -123,7 +123,7 @@ void RegisterInfiniteAmmo() {
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void RegisterInfiniteMagic() {
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GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>([]() {
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if (!GameInteractor::IsSaveLoaded()) return;
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if (!GameInteractor::IsSaveLoaded(true)) return;
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if (CVarGetInteger("gInfiniteMagic", 0) != 0) {
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if (gSaveContext.isMagicAcquired && gSaveContext.magic != (gSaveContext.isDoubleMagicAcquired + 1) * 0x30) {
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gSaveContext.magic = (gSaveContext.isDoubleMagicAcquired + 1) * 0x30;
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@ -134,7 +134,7 @@ void RegisterInfiniteMagic() {
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void RegisterInfiniteNayrusLove() {
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GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>([]() {
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if (!GameInteractor::IsSaveLoaded()) return;
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if (!GameInteractor::IsSaveLoaded(true)) return;
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if (CVarGetInteger("gInfiniteNayru", 0) != 0) {
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gSaveContext.nayrusLoveTimer = 0x44B;
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}
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@ -143,7 +143,7 @@ void RegisterInfiniteNayrusLove() {
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void RegisterMoonJumpOnL() {
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GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>([]() {
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if (!GameInteractor::IsSaveLoaded()) return;
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if (!GameInteractor::IsSaveLoaded(true)) return;
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if (CVarGetInteger("gMoonJumpOnL", 0) != 0) {
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Player* player = GET_PLAYER(gPlayState);
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@ -158,7 +158,7 @@ void RegisterMoonJumpOnL() {
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void RegisterInfiniteISG() {
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GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>([]() {
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if (!GameInteractor::IsSaveLoaded()) return;
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if (!GameInteractor::IsSaveLoaded(true)) return;
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if (CVarGetInteger("gEzISG", 0) != 0) {
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Player* player = GET_PLAYER(gPlayState);
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@ -170,7 +170,7 @@ void RegisterInfiniteISG() {
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//Permanent quick put away (QPA) glitched damage value
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void RegisterEzQPA() {
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GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>([]() {
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if (!GameInteractor::IsSaveLoaded()) return;
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if (!GameInteractor::IsSaveLoaded(true)) return;
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if (CVarGetInteger("gEzQPA", 0) != 0) {
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Player* player = GET_PLAYER(gPlayState);
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@ -182,7 +182,7 @@ void RegisterEzQPA() {
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void RegisterUnrestrictedItems() {
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GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>([]() {
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if (!GameInteractor::IsSaveLoaded()) return;
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if (!GameInteractor::IsSaveLoaded(true)) return;
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if (CVarGetInteger("gNoRestrictItems", 0) != 0) {
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u8 sunsBackup = gPlayState->interfaceCtx.restrictions.sunsSong;
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@ -210,11 +210,14 @@ void RegisterFreezeTime() {
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/// Switches Link's age and respawns him at the last entrance he entered.
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void RegisterSwitchAge() {
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GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>([]() {
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if (!GameInteractor::IsSaveLoaded()) {
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static bool warped = false;
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if (!GameInteractor::IsSaveLoaded(true)) {
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CVarClear("gSwitchAge");
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warped = false;
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return;
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}
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static bool warped = false;
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static Vec3f playerPos;
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static int16_t playerYaw;
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static RoomContext* roomCtx;
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@ -248,7 +251,7 @@ void RegisterSwitchAge() {
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void RegisterOcarinaTimeTravel() {
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GameInteractor::Instance->RegisterGameHook<GameInteractor::OnOcarinaSongAction>([]() {
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if (!GameInteractor::IsSaveLoaded()) {
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if (!GameInteractor::IsSaveLoaded(true)) {
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CVarClear("gTimeTravel");
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return;
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}
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@ -172,7 +172,7 @@ void AreaTable_Init_ForestTemple() {
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Entrance(FOREST_TEMPLE_WEST_CORRIDOR, {[]{return true;}}),
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Entrance(FOREST_TEMPLE_NW_OUTDOORS_UPPER, {[]{return CanUse(HOVER_BOOTS) || (LogicForestOutsideBackdoor && CanJumpslash && GoronBracelet);}}),
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Entrance(FOREST_TEMPLE_NW_CORRIDOR_TWISTED, {[]{return IsAdult && GoronBracelet && SmallKeys(FOREST_TEMPLE, 2);}}),
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Entrance(FOREST_TEMPLE_NW_CORRIDOR_STRAIGHTENED, {[]{return (CanUse(BOW) || CanUse(SLINGSHOT)) && GoronBracelet && SmallKeys(FOREST_TEMPLE, 2);}}),
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Entrance(FOREST_TEMPLE_NW_CORRIDOR_STRAIGHTENED, {[]{return IsAdult && (CanUse(BOW) || CanUse(SLINGSHOT)) && GoronBracelet && SmallKeys(FOREST_TEMPLE, 2);}}),
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});
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areaTable[FOREST_TEMPLE_NW_CORRIDOR_TWISTED] = Area("Forest Temple NW Corridor Twisted", "Forest Temple", FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
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@ -4723,7 +4723,11 @@ void RandomizerSettingsWindow::DrawElement() {
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excludedLocationString += std::to_string(excludedLocationIt);
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excludedLocationString += ",";
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}
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CVarSetString("gRandomizeExcludedLocations", excludedLocationString.c_str());
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if (excludedLocationString == "") {
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CVarClear("gRandomizeExcludedLocations");
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} else {
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CVarSetString("gRandomizeExcludedLocations", excludedLocationString.c_str());
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}
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LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
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}
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ImGui::SameLine();
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@ -4909,7 +4913,7 @@ void RandomizerSettingsWindow::DrawElement() {
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enabledTrickString += std::to_string(enabledTrickIt);
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enabledTrickString += ",";
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}
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CVarSetString("gRandomizeEnabledTricks", enabledTrickString.c_str());
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CVarClear("gRandomizeEnabledTricks");
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LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
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}
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ImGui::SameLine();
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@ -5113,7 +5117,7 @@ void RandomizerSettingsWindow::DrawElement() {
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enabledTrickString += std::to_string(enabledTrickIt);
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enabledTrickString += ",";
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}
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CVarSetString("gRandomizeEnabledTricks", enabledTrickString.c_str());
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CVarClear("gRandomizeEnabledTricks");
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LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
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}
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@ -5151,7 +5155,11 @@ void RandomizerSettingsWindow::DrawElement() {
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enabledTrickString += std::to_string(enabledTrickIt);
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enabledTrickString += ",";
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}
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CVarSetString("gRandomizeEnabledTricks", enabledTrickString.c_str());
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if (enabledTrickString == "") {
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CVarClear("gRandomizeEnabledTricks");
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} else {
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CVarSetString("gRandomizeEnabledTricks", enabledTrickString.c_str());
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}
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LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
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}
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DrawTagChips(*rtObject.rtTags);
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@ -30,6 +30,8 @@ void DrawBottle(ItemTrackerItem item);
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void DrawQuest(ItemTrackerItem item);
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void DrawSong(ItemTrackerItem item);
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int itemTrackerSectionId;
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bool shouldUpdateVectors = true;
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std::vector<ItemTrackerItem> mainWindowItems = {};
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@ -282,11 +284,6 @@ void ItemTrackerOnFrame() {
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}
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}
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void SaveNotes(uint32_t fileNum) {
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CVarSetString(("gItemTrackerNotes" + std::to_string(fileNum)).c_str(), std::string(std::begin(itemTrackerNotes), std::end(itemTrackerNotes)).c_str());
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LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
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}
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bool IsValidSaveFile() {
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bool validSave = gSaveContext.fileNum >= 0 && gSaveContext.fileNum <= 2;
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return validSave;
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@ -755,7 +752,7 @@ void DrawNotes(bool resizeable = false) {
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}
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if ((ImGui::IsItemDeactivatedAfterEdit() || (notesNeedSave && notesIdleFrames > notesMaxIdleFrames)) && IsValidSaveFile()) {
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notesNeedSave = false;
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SaveNotes(gSaveContext.fileNum);
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SaveManager::Instance->SaveSection(gSaveContext.fileNum, itemTrackerSectionId, true);
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}
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ImGui::EndGroup();
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}
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@ -980,6 +977,26 @@ void UpdateVectors() {
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shouldUpdateVectors = false;
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}
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void ItemTrackerInitFile(bool isDebug) {
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itemTrackerNotes.clear();
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itemTrackerNotes.push_back(0);
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}
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void ItemTrackerSaveFile(SaveContext* saveContext, int sectionID, bool fullSave) {
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SaveManager::Instance->SaveData("personalNotes", std::string(std::begin(itemTrackerNotes), std::end(itemTrackerNotes)).c_str());
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}
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void ItemTrackerLoadFile() {
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std::string initialTrackerNotes = "";
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SaveManager::Instance->LoadData("personalNotes", initialTrackerNotes);
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itemTrackerNotes.resize(initialTrackerNotes.length() + 1);
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if (initialTrackerNotes != "") {
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SohUtils::CopyStringToCharArray(itemTrackerNotes.Data, initialTrackerNotes.c_str(), itemTrackerNotes.size());
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} else {
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itemTrackerNotes.push_back(0);
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}
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}
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void ItemTrackerWindow::DrawElement() {
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UpdateVectors();
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@ -1249,14 +1266,9 @@ void ItemTrackerWindow::InitElement() {
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itemTrackerNotes.push_back(0);
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}
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GameInteractor::Instance->RegisterGameHook<GameInteractor::OnLoadFile>([](uint32_t fileNum) {
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const char* initialTrackerNotes = CVarGetString(("gItemTrackerNotes" + std::to_string(fileNum)).c_str(), "");
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itemTrackerNotes.resize(strlen(initialTrackerNotes) + 1);
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strcpy(itemTrackerNotes.Data, initialTrackerNotes);
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});
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GameInteractor::Instance->RegisterGameHook<GameInteractor::OnDeleteFile>([](uint32_t fileNum) {
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CVarSetString(("gItemTrackerNotes" + std::to_string(fileNum)).c_str(), "");
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LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
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});
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SaveManager::Instance->AddInitFunction(ItemTrackerInitFile);
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itemTrackerSectionId = SaveManager::Instance->AddSaveFunction("itemTrackerData", 1, ItemTrackerSaveFile, true, -1);
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SaveManager::Instance->AddLoadFunction("itemTrackerData", 1, ItemTrackerLoadFile);
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GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>(ItemTrackerOnFrame);
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}
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@ -168,7 +168,7 @@ void RegisterOnInterfaceUpdateHook() {
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prevTimer = timer;
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if (!GameInteractor::IsSaveLoaded()) return;
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if (!GameInteractor::IsSaveLoaded(true)) return;
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static int16_t lostHealth = 0;
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static int16_t prevHealth = 0;
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@ -178,7 +178,7 @@ bool Scene_CommandObjectList(PlayState* play, SOH::ISceneCommand* cmd) {
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// Loop until a mismatch in the object lists
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// Then clear all object ids past that in the context object list and kill actors for those objects
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for (i = play->objectCtx.unk_09, k = 0; i < play->objectCtx.num; i++, k++) {
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if (play->objectCtx.status[i].id != cmdObj->objects[k]) {
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if (i >= cmdObj->objects.size() || play->objectCtx.status[i].id != cmdObj->objects[k]) {
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for (j = i; j < play->objectCtx.num; j++) {
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play->objectCtx.status[j].id = OBJECT_INVALID;
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}
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@ -16,6 +16,7 @@ void EnSi_Init(Actor* thisx, PlayState* play);
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void EnSi_Destroy(Actor* thisx, PlayState* play);
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void EnSi_Update(Actor* thisx, PlayState* play);
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void EnSi_Draw(Actor* thisx, PlayState* play);
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void EnSi_Reset();
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s32 func_80AFB748(EnSi* this, PlayState* play);
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void func_80AFB768(EnSi* this, PlayState* play);
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@ -61,7 +62,7 @@ const ActorInit En_Si_InitVars = {
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(ActorFunc)EnSi_Destroy,
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(ActorFunc)EnSi_Update,
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(ActorFunc)EnSi_Draw,
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NULL,
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(ActorResetFunc)EnSi_Reset,
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};
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void EnSi_Init(Actor* thisx, PlayState* play) {
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@ -224,6 +225,11 @@ void EnSi_Draw(Actor* thisx, PlayState* play) {
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}
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}
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void EnSi_Reset() {
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textId = 0xB4;
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giveItemId = ITEM_SKULL_TOKEN;
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}
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void Randomizer_UpdateSkullReward(EnSi* this, PlayState* play) {
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Player* player = GET_PLAYER(play);
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