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Man On Roof
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596ea5ebbb
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4e5b92fdf3
@ -268,6 +268,7 @@ typedef enum {
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GI_VB_GIVE_ITEM_FROM_MAGIC_BEAN_SALESMAN,
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// Opt: *EnFr
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GI_VB_GIVE_ITEM_FROM_FROGS,
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GI_VB_GIVE_ITEM_FROM_MAN_ON_ROOF,
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GI_VB_GIVE_ITEM_FAIRY_OCARINA,
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GI_VB_GIVE_ITEM_WEIRD_EGG,
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@ -782,6 +782,7 @@ void RandomizerOnVanillaBehaviorHandler(GIVanillaBehavior id, bool* should, void
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case GI_VB_ANJU_SET_OBTAINED_TRADE_ITEM:
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case GI_VB_GIVE_ITEM_FROM_ROLLING_GORON_AS_CHILD:
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case GI_VB_GIVE_ITEM_FROM_LAB_DIVE:
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case GI_VB_GIVE_ITEM_FROM_MAN_ON_ROOF:
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case GI_VB_GIVE_ITEM_SKULL_TOKEN:
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case GI_VB_GIVE_ITEM_FROM_BLUE_WARP:
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case GI_VB_GIVE_ITEM_FAIRY_OCARINA:
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@ -6,6 +6,7 @@
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#include "z_en_ani.h"
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#include "objects/object_ani/object_ani.h"
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#include "soh/Enhancements/game-interactor/GameInteractor.h"
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#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY)
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@ -119,7 +120,7 @@ void func_809B0524(EnAni* this, PlayState* play) {
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}
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void func_809B0558(EnAni* this, PlayState* play) {
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if (Actor_HasParent(&this->actor, play)) {
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if (Actor_HasParent(&this->actor, play) || !GameInteractor_Should(GI_VB_GIVE_ITEM_FROM_MAN_ON_ROOF, true, NULL)) {
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this->actor.parent = NULL;
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if (!LINK_IS_ADULT) {
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EnAni_SetupAction(this, func_809B04F0);
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@ -128,11 +129,8 @@ void func_809B0558(EnAni* this, PlayState* play) {
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}
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Flags_SetItemGetInf(ITEMGETINF_15);
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} else {
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if (!IS_RANDO) {
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if (GameInteractor_Should(GI_VB_GIVE_ITEM_FROM_MAN_ON_ROOF, true, NULL)) {
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func_8002F434(&this->actor, play, GI_HEART_PIECE, 10000.0f, 200.0f);
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} else {
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GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheck(RC_KAK_MAN_ON_ROOF, GI_HEART_PIECE);
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GiveItemEntryFromActor(&this->actor, play, getItemEntry, 10000.0f, 200.0f);
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}
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}
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}
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@ -142,11 +140,8 @@ void func_809B05F0(EnAni* this, PlayState* play) {
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EnAni_SetupAction(this, func_809B0558);
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}
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if (!IS_RANDO) {
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if (GameInteractor_Should(GI_VB_GIVE_ITEM_FROM_MAN_ON_ROOF, true, NULL)) {
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func_8002F434(&this->actor, play, GI_HEART_PIECE, 10000.0f, 200.0f);
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} else {
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GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheck(RC_KAK_MAN_ON_ROOF, GI_HEART_PIECE);
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GiveItemEntryFromActor(&this->actor, play, getItemEntry, 10000.0f, 200.0f);
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}
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}
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