Commit Graph

995 Commits

Author SHA1 Message Date
Garrett Cox
ddf0392100
Add gShowDoorLocksOnBothSides (#3787)
* Add gShowDoorLocksOnBothSides

* Update soh/src/overlays/actors/ovl_En_Door/z_en_door.c

---------

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2024-02-01 20:43:45 -06:00
louist103
4bdb5098b0
Colors 1 (#3463) 2024-02-01 20:01:18 -06:00
Rozelette
bb1078e99c
Account for removed object dependency in Deku Scrub Leader (#3878)
* Account for removed object dependency in Deku Scrub Leader

* Update soh/src/overlays/actors/ovl_En_Dnt_Jiji/z_en_dnt_jiji.c

---------

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2024-02-01 19:58:22 -06:00
inspectredc
2529dc59bd
Increase Door Cull range (#3888)
* cullzone

* better cvar name

* Update soh/src/code/z_actor.c

* Update soh/src/code/z_actor.c

---------

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2024-02-01 19:58:08 -06:00
Caladius
695ab6c6ee
Hurt Container Mode (#3336)
* Each Heart Container or full Heart Piece reduces Links hearts by 1

* Based on Briaguya's suggested Code but modified slightly as some parts were missing.

* Static Bool

* The episode without Captain Hook's Hook

---------

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2024-02-01 19:57:12 -06:00
Eric Hoey
be948339b9
Lost Woods Ocarina Game Difficulty Options (#3371)
* Menu options, note speed, unlimited playback time

* Instant win

* Add custom ocarina game cvar to all options and presets

* Extra spaces

* Add starting note count, ending note count by round, more presets

* Block out vanilla code + comments

* finish blocking out vanilla code

* new documentation formatting

* add starting notes to randomizer preset
2024-02-01 19:52:10 -06:00
Eric Hoey
7ff46ba1a7
Increase Crawl Speed (#3366)
* Increase animation speeds, crawl speed, add magic numbers for camera timer, add to menu and presets

* Remove extra space, reformat comments

* Initialilze CVar at 0, Initialize default timer, set default case for timer, change all CVarGets to 1, reorg logic

* Fix remaining CVars + unify logic

* block out vanilla code + comments

* new documentation formatting

* Simplify camera swing fix

* Remove redundant multiplication

* Update soh/src/code/z_onepointdemo.c

reduce code duplication

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>

---------

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2024-02-01 19:38:54 -06:00
Eric Hoey
4d5adbc80f
Fisherman asks for fishing rod when leaving (#3347)
* CVar, presets, custom message, fishing actor

* Add placeholder translations for French/German

* Fix for MS Shuffle change

* Rename function to match

* Missing comma in presets

* Change description, CVar name, add'l function name, edit custom message

* Actual whitespace fix

* re-order custom message

* Fix message formatting

* Add enhancement comments

* yeet if (play) {} from enhancement

* new documentation format
2024-02-01 19:36:57 -06:00
Eric Hoey
d9310e4543
Swim Speed Modifiers (#3308)
* Add CVars for swimming, apply to swim speed calc

* Prevent modifer from working underwater

* Re-enable swim speed mod when underwater, use new (orig) function for y-velocity while diving

* Add to presets list

* Fix spacing

* block out vanilla + comments

* re-org vanilla code block in a sane way

* new documentation format

* rename Surface function + comment for usage

* handle merge conflicts, but like an adult this time
2024-02-01 19:32:50 -06:00
Malkierian
16ee20c2a8
Renames Freecam to Free Look. (#3771)
Adds helper info for invert, distance, and transition speed options.
2024-02-01 19:26:36 -06:00
Pepper0ni
cb82e77e40
fix bombchu logic bugs (#3720) 2024-02-01 19:15:13 -06:00
Adam Bird
5db4ce0b53 Merge remote-tracking branch 'origin/develop-macready' into mergeDevelopMacreadyJan31 2024-01-31 18:12:06 -05:00
Archez
63cf3610e5
Fix: Move Ruto earring fix to graphic patch and fix Ganon fight rubble DL reference (#3810)
* move ruto earing fix to real patch

* use stringpath for ganon rubble
2024-01-15 10:31:33 -06:00
inspectredc
dd5d8088f6
Revert actor uncullZone related checks back to match decomp (#3828) 2024-01-15 10:31:06 -06:00
Archez
1da1b1a2bb
Tweak: Improve pause menu dungeon map performance (#3773)
* add map palettes per pulse to leverage shader caching

* use unregister blended with kaleido maps

* use Gfx_TextureCacheDelete for KD lava

* bump lus

* add miss tex clears for KD
2024-01-15 09:39:54 -06:00
Pepe20129
db2ccd95b7
Add Collision Header XML parser (#3396)
* Add Collision Header XML parser

* Update CollisionHeaderFactory.cpp

* Remove "Num" attributes

* Fix crashes

Prevent crash when the camera setting is negative
Change some IntAttributes to UnsignedAttributes
2024-01-15 09:33:21 -06:00
inspectredc
db02870a05
Restore Original Scene Command Object List Behaviour (MacReady) (#3827)
* Restore Original Scene_CommandObjectList Behaviour

* remove some vrom stuff

* add some comments
2024-01-15 09:30:20 -06:00
Archez
8426cc93e5
Fix: Tektite texture not loading for death animation (#3808)
* fix tektite death texture loading

* add string header
2024-01-15 09:25:57 -06:00
Patrick12115
31623a93ab
Remove OpenMenu Bar Check (#3817)
Having it set to just -6 makes the Glitch Tick stay in the same spot in game. when the F1 menu bar is open. At least on Windows
2024-01-15 09:24:57 -06:00
Eric Hoey
a0258f0fca
Add Invert Y-Axis and Apply Right-Stick Aiming to Z-Weapon Aiming (#3304)
* Add right-stick aiming to third-person aim

* Add Z-aiming CVar and inversion to Z-aiming

* Create calculation for rel.right_stick and apply it in Z-aiming

* Move option to First-Person section to match shield

* Fix max/min aiming heights

* Expand min/max + comment

* block out vanilla + comments

* block vanilla code better

* Remove extra space

* new documentation formatting

* rewrite ==0 and !=0
2024-01-08 12:21:18 -06:00
Garrett Cox
37b2fc0745
Make noclip only effect player (#3788) 2024-01-05 20:51:48 -05:00
Pepe20129
1699eea009
Remove special IAs (#3453)
* Remove special IAs

* Add clarifying comment
2024-01-02 00:29:47 -05:00
Sarge-117
bedb0a1768
Add LLR entrance from silo to the better debug warp screen (#3424)
* Add silo exit

* Back Tower
2023-12-29 17:57:31 -05:00
Patrick12115
b80452b2b8
Multiplier (#3395) 2023-12-28 12:04:20 -05:00
Garrett Cox
f6a6b880c9
Only emit changed flags (#3489) 2023-12-28 08:23:03 -06:00
Pepe20129
dc4347253d
Item cycling improvements (#3456)
* Simplify item cycling

* Simplify selection variables

* Fix adult bunny hood and gray appropriate items

* Don't go into cycling mode when there's no items to cycle to

* Restore updating c buttons

This was previously done with `Inventory_ReplaceItem` but that led to problems when another slot had the same item as the one that's being cycled.

* Address review
2023-12-27 12:55:09 -05:00
Garrett Cox
70e1017923
Add frame advance option to developer tools (#3435) 2023-12-26 19:08:37 -05:00
briaguya
99194a75f1
docs: update func_800FADF8 to Audio_ResetActiveSequences (#3471) 2023-12-26 13:30:49 -05:00
Garrett Cox
2cb3a3664e Implement gMoveWhileFirstPerson 2023-12-20 20:26:07 +00:00
Garrett Cox
66c41a8012 Clean up func_8084ABD8 2023-12-20 20:26:07 +00:00
Adam Bird
03da69d7b7 Merge tag '8.0.4' into HEAD
MacReady Echo
2023-12-18 00:34:59 -05:00
Garrett Cox
ef910a02f7
Remove use of static variable in en_box (#3536) 2023-12-17 21:47:02 -06:00
inspectredc
f607afc754
Add player state dead check to Player_UseTunicBoots (#3530)
* Add player state dead check to Player_UseTunicBoots

* Update soh/src/overlays/actors/ovl_player_actor/z_player.c

---------

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2023-12-17 21:46:35 -06:00
Adam Bird
f655ab592d
Re-implement Pause menu Dungeon map texture effects (#3496)
* first pass implement dungeon maps

* wrap up map dungeon implementation

* add comments and enums, rename vars

* bump lus
2023-12-17 15:42:34 -05:00
Adam Bird
d370ca93fd
[Tweak] Improve KD lava effect performance and stability (#3501)
* improve kd lava performance and stability

* enum typo

* account for rock tex size
2023-12-17 13:23:07 -05:00
Garrett Cox
fcf2141266
Fix JSON parsing every frame on file select (#3513)
* Fix JSON parsing every frame on file select

* string (#73)

---------

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2023-12-16 21:40:09 -05:00
Adam Bird
907b770676
more swordless fixes when time traveling (#3510) 2023-12-16 20:56:14 -05:00
Adam Bird
269e9faa46
change adult shooting gallery reward and add message (#3506) 2023-12-16 20:51:44 -05:00
Adam Bird
fb0f7169d7
fix jabu mq minimap mark points (#3494) 2023-12-16 20:50:32 -05:00
Garrett Cox
365afe7833
Add tableId to getItemEntry (#3064) 2023-12-04 07:52:39 -06:00
Garrett Cox
1fea642f33
Fix OnItemReceive hook for items in the extendedVanillaGetItem table (#3063) 2023-12-04 07:26:55 -06:00
aMannus
19cede44c3
Merge pull request #3468 from briaguya-ai/delta-to-dev
MacReady Delta -> develop
2023-11-30 00:07:38 +01:00
briaguya
351f896cfa Merge branch 'develop' into delta-to-dev 2023-11-29 02:16:54 -05:00
Malkierian
f14c390364
[Vanilla Fix] Slow Down Darunia's Dance (#3438)
* Fix Darunia's dancing animation speed (static for now; needs toggle later).

* Moved previous code to toggleable fix in enhancements. Tweaked speed factors, partially successful.
2023-11-29 00:38:48 -05:00
Garrett Cox
fdcd9a7508
Race Integrity QoL (#3445)
* Add gDisableChangingSettings

* Add support for dropping a config file to overwrite CVars
2023-11-28 23:42:37 -05:00
Malkierian
c4f34624ba
Flag tracker (#3447)
* Hook into flagset hooks for processing check tracking. Has some manual workarounds (some breaks still need to be found).
Remove areaChecks and looping functionality as redundant.

* Additional vanilla handling.

* Fix tracker not showing MQ checks in MQ non-rando.
Fix tracker marking non-MQ variants of dungeon checks (e.g. map chest, etc) when collecting in MQ.

* Set all areas to spoiled if not rando.

* Revert attempt to spoil in randomizer based on MQ dungeon count as I don't know how that works at the moment.

* Restore and update spoiling based on MQ dungeon settings (none, selection, or count of 12).
Fix Anju As Adult check.

* Remove Anchor-specific code :baguette:

* Use `ClearAreaTotals()` in `Teardown()` instead of the duplicate code there.

* Update to `ClearAreaChecksAndTotals()` with `vec.clear()` added.

* Fix type spoiling again. Now spoils on 0 MQ dungeons, not rando, if the option is enabled in check tracker settings, selection, or set number of 12.
Fix vanilla checks being marked collected in MQ dungeons.

* Fix 100 GS check.

* ACTUALLY fix 100 GS: change flag type to `RandomizerInf()` in `item_location.cpp`, add RC to RandoInf for it to the table. Also don't send GI for flag if father, falsely triggers ZR frogs minigame.

* Fix gravedigging tour tracking.

* Fix membership card check tracking.
Change scene and flag values to any existing enums.
Clarifying formatting for the checking loop vOrMQ conditions.

* Fix Gravedigging Tour tracking.
Simplify Always Win Gravedigging Tour and Fix Gravedigging Tour Glitch applications.
Modified all necessary paths to use vanilla GDT PoH collection flag instead of randomizer variant.

* Fix Kak Potion Shop being "seen" when entering as child.
2023-11-28 21:25:48 -05:00
Adam Bird
33fe8776bb
Fix bugs dont despawn cheat to work with soil patches (#3457) 2023-11-29 02:02:45 +01:00
inspectredc
9d215b6dce
Separate Arrows Equip Dupe Fix (#3450)
* add gseparatearrow check for equip dupe fix

* update gseparatearrows tooltip
2023-11-28 22:13:00 +01:00
Adam Bird
717074ff86
Fix: Missing TextIDs for MQ PAL and change lava size (#3449)
* Fix text offset for MQ pal and add text ID asserts

* correct lava texture size
2023-11-28 20:11:03 +01:00
Pepe20129
5b81964ea5
Bring over some player documentation from decomp (#3380)
* Document static variables

* Document enums and structs

* Document some functions

* Document more functions

* actionParam to itemAction and fix build

* Document some local variables and a define

* General cleanup

* Use PlayerMeleeWeaponAnimation enum when appropiate

* Document some function parameters and local variables

* Document some of player struct
2023-11-26 11:54:54 -05:00
Malkierian
3cf9d655a7
Disable Fix Vine Fall when Climb Everything is enabled (#3439)
* Disable Fix Vine Fall when Climb Everything is enabled.

* Remove option disabling.
2023-11-26 11:34:54 -05:00
Garrett Cox
360b6b88be
Merge pull request #3310 from Pepper0ni/NoSwimAnim
Port Faster Swim animations, full credit to kimimaru4000
2023-11-24 12:27:32 -06:00
Garrett Cox
1e4784af8f
Merge pull request #3302 from inspectredc/toggle-strength
Toggle Strength Option
2023-11-24 12:26:34 -06:00
Garrett Cox
bdc6fad0a9
Merge pull request #3208 from garrettjoecox/valueViewer
MVP ValueViewer
2023-11-24 12:25:39 -06:00
inspectredc
95f27ace2e
Fix kokiri sword unequipping when using switch age cheat/enhancements (#3415)
* test fix for ks unequip

* remove unnecessary brackets
2023-11-24 09:40:42 -05:00
Adam Bird
f2df029efa
fix: skybox crash for mask shop (#3427) 2023-11-24 09:38:45 -05:00
Adam Bird
f4e4545180
Re-implement King Dodongo's Lava texture effects (#3434)
* fix alt backgrounds not always loading

* include gfx lookup with the original unload

* Add hook for alt toggle

* handle cpu modified texture for kd lava

* malloc array instead of illegal initialize
2023-11-23 09:07:30 -05:00
Garrett Cox
c3ae829370
Add enhancement for removing explosive limit (#3242) 2023-11-20 13:25:22 -05:00
aMannus
34556e40d6
Clean up Triforce Hunt U16's and GBK (#3355)
* Clean up Triforce Hunt U16's and GBK

* Apply suggestions from code review
2023-11-19 14:45:09 -05:00
inspectredc
80ef399c52
Entrance Docs (#3332)
* transition variables renamed

* transition circle

* transition wipe

* sand storm

* remaining sceneloadflag rename

* transition trigger macros

* transition mode enum

* transition type enum

* tc set params

* creg debug transitions

* introduce entrance table + return entrance indices + entrance info macros

* randomizer entrance pass through

* cleanup some missing scene enums

* randomizer entrance tracker pass through

* randomizer grotto pass through

* gSaveContext.entranceIndex

* misc lists

* z_select pass through

* respawn entrance index

* nextEntranceIndex

* add missing include
2023-11-19 14:29:56 -05:00
inspectredc
2b1327c41a
Transition docs (#3322)
* transition variables renamed

* transition circle

* transition wipe

* sand storm

* remaining sceneloadflag rename

* transition trigger macros

* transition mode enum

* transition type enum

* tc set params

* creg debug transitions
2023-11-19 02:38:07 -05:00
Garrett Cox
2075213544
Merge pull request #3399 from HarbourMasters/develop-macready
macready -> dev
2023-11-14 22:24:48 -06:00
Garrett Cox
044d32a46f
Add gFixEyesOpenWhileSleeping (#3365) 2023-11-14 20:47:07 -05:00
Josh Bodner
fb45b66903
Fix magic being zeroed out when using fast file select (#3389)
* Move to frame counter init to a place that fast file select also touches

* Undo removing old fix

* Reset on gameover
2023-11-14 17:08:45 -05:00
Adam Bird
e66eb8756d
Fix: Prevent patching custom models (#3367)
* fix prevent patching custom models

* prevent patching chests textures for custom chest models

* add tooltip for cosmetic editor about custom models

* chest texture handling for alt toggles
2023-11-14 16:37:03 -05:00
Malkierian
4e9040d761
[Feature] Remove performDelayedSave functionality from Autosave (#3387)
* Removes delayed save functionality, making autosave work everywhere except Ganon and Chamber of Sages scenes.

* Change AutoSave comment to remove the scenarios we no longer block autosave in.

* handle temp B on saving outside of kaleido

---------

Co-authored-by: Adam Bird <archez39@me.com>
2023-11-14 16:35:19 -05:00
Malkierian
304016ddd2
[Feature Fix] Tunics stolen by like likes now removed from the item buttons (#3375)
* Extends `Assignable Boots and Tunics` functionality to check for and remove Goron and Zora tunics from item buttons when like likes steal them.

* Comment documentation.
2023-11-14 00:12:08 -05:00
Ralphie Morell
cf88b3d2bf
Fix edge case of MS shuffle (#3364) 2023-11-13 23:45:15 -05:00
PurpleHato
dd6271ecae
ADD: No HUD Heart animation (#3348)
* ADD: No HUD Heart Animation

I've seen this requested multiple times for modding purposes for the case of using "lifebars" instead of hearts

* TWEAK: Move it under the the mods

* REM: Whitespace

* REM: Whitespace2

* Tweak: Cvar Oppsie
2023-11-13 18:13:46 -05:00
Adam Bird
460b3d02f5
[OTR Archive] Move shared scenes out of nonmq/mq folders (#3191)
* share common scenes between mq and nonmq

* move shared scenes under shared folder and bring back thieves hideout mq handling

* update headers for shared scenes

* bump submodules

* remove mq handling for mirror world song patch

* only have unique dungeons be nomq/mq variants

* bump submodules
2023-11-06 16:44:49 -06:00
inspectredc
8b78cb832a
items tied to items rather than slots + dpad items now work (#2884) 2023-11-05 22:33:51 -06:00
krm01
127f2651df
vanilla bugfix for wall climbing on edge of polys (#3358)
* vanilla bugfix for wall climbing on edge of polys

* rename missed vars

* add CVar toggle
2023-11-05 12:07:44 -06:00
Adam Bird
7e9efeeadb
[OTR Archive] Store soh version in OTR files and verify on launch/ask to regenerate (#3218)
* parse sohver arg and store version file in otr

* parse args for soh.otr gen only

* pass soh version from built in extractor

* update launch scripts, cmake and extract steps to pass soh version

* check otr versions and error or ask to regenerate

* add wiiu core header for osfatal

* review feedback

* remove soh dummy version for lus change instead

* only configure linux script for linux

* change lus commit

* rename soh version to port version

* fix submodules

* bump OTRExporter

* clean up error messages for switch/wiiu

* strings not char array

* typo

* init wiiu before otr detection

* Add message for mac/linux extraction

* remove unneeded exits

* change version number types to u16 to fix 32bit devices

* bump otrexporter
2023-11-05 12:34:39 -05:00
Adam Bird
44ee6da0aa
fix quest assignment (#3343) 2023-11-04 22:52:09 +01:00
Caladius
ff7fa77427
Addresses Forest Temple Poes and NPC Dialogue issues. (#3334) 2023-10-30 11:00:24 -05:00
inspectredc
5dd82f59e2
Player Equip Docs (#3282)
* hopefully everything

* update docs for MS shuffle sections
2023-10-30 10:56:36 -05:00
Adam Bird
671ce062d0
improve free camera reset (#3225) 2023-10-30 10:55:26 -05:00
Andrew Van Caem
dab070a8a1
Added 'Fix enemies not spawning near water' checkbox to Fixes (#3179) 2023-10-30 10:55:02 -05:00
Pepe20129
e4cfc8852d
Add gRegEditEnabled (#3173)
* Add gRegEditEnabled

* Remove TCRF link
2023-10-30 10:54:53 -05:00
Eric Hoey
7d120a021f
Apply Goron Neck Length to Goron City Shopkeeper (#3289)
* Add limb override for Goron shopkeep

* Remove extra line breaks

* Fix bug with goron neck length

---------

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2023-10-26 19:39:18 -05:00
inspectredc
a6de59e09f
model docs (#3281) 2023-10-26 19:38:43 -05:00
Pepe20129
c031edae98
Add no rando generated warning (#3263)
* Add no rando generated warning

* Update texts

* Randomizer warning messages (#4)

* Fix french typo

---------

Co-authored-by: aMannus <mannusmenting@gmail.com>
2023-10-26 19:37:51 -05:00
inspectredc
2cbbaba9cc draw a button 2023-10-26 18:41:45 +01:00
Ralphie Morell
2eaed8d81e
Rando: Master Sword Shuffle (#2981)
* The mother of all commits

* Removed `GI_SWORD_MASTER`;
"Master Sword" Items now actually give MS

* Removed dupe MS entries in item pool;
updated GIMESSAGE (should stop crashing on non-Windows);
re-added MS in item list

* Give Adult Link a freebie with shuffle MS on;
cihld -> adult no longer gives MS;
ToT Master Sword now gives correct item

* add master sword GI draw func based on ToT MS object

* Force `MasterSword` logic var to only update upon getting MS

* Dorf funny line now activates with LA and MS in inv

* Apply suggestions

* Updated RAND_INF;
Check Tracker changes;
Gave RAND_INF and ice trap logic to ToT MS check;
Fixed swordless behavior for HBA/fishing

* ToT MS Check now works in check tracker;
Visual bug where box hovers over non-existent MS gone;
Fixed RAND_INF check with ToT MS pedestal;
Ganon no longer gives free MS

* adult equips no longer reset in MS shuffle

* Apply (most) locacc review suggestions

Co-authored-by: inspectredc <78732756+inspectredc@users.noreply.github.com>

* Reorganized swordless check for interface to fit edge cases;
getting master sword no longer highlights box

* Edge case for BGS but no bow

* Fix implicit declaration error for GI hooks (#9)

* Adjusted `CanAdultAttack/Damage`; applied logic suggestions

* Fixed build errors (hopefully)

* Cleanup merge

* get shit working again

* Tidied up remaining uses of DD flag as rando indicator

* make master sword invisible and fix ms flag (#10)

* Add text to sheik if go mode is obtained but barrier is still up

* overhaul swordless behavior in `func_80083108`

* reworked ToT MS Check to have an actual GI

* suggestions

* Apply suggestions

* Better swordless handling with temp B (#11)

* better swordless handling with temp B

* prevent auto save in fishing pond

* prevent auto save during bombchu bowling

* enum fix

---------

Co-authored-by: Adam Bird <archez39@me.com>
Co-authored-by: inspectredc <78732756+inspectredc@users.noreply.github.com>
Co-authored-by: RaelCappra <rael.cappra@gmail.com>
Co-authored-by: Adam Bird <Archez@users.noreply.github.com>
2023-10-21 20:51:37 -05:00
inspectredc
e6445e0ce3
Age Requirement Docs (#3277)
* age req docs

* move macros

* use decomp names
2023-10-20 18:40:10 -05:00
Pepper0ni
b294188782 Faster Swim animations, full credit to kimimaru4000
Co-authored-by: kimimaru4000 <kimimaru@posteo.net>
2023-10-20 12:35:05 +01:00
Malkierian
35b4357776
Moved Heaps_Free outside Main after DeinitOTR, and mirrored Heaps_Alloc before and outside of Main. (#3279) 2023-10-20 03:36:52 +00:00
inspectredc
9d581f10e7
magic (#3278) 2023-10-19 18:13:33 -05:00
inspectredc
1b2a31e34b Add success sound for toggle and equipping delay 2023-10-18 22:11:04 +01:00
inspectredc
9950c02fb2 Strength name un-greyed out and apply zoom regardless of strength disabled 2023-10-18 21:39:04 +01:00
inspectredc
c22d1e724d No longer grey out bracelet as adult when toggle option is on and strength enabled 2023-10-18 21:29:00 +01:00
inspectredc
03ea465251 Toggle Strength 2023-10-18 21:21:50 +01:00
inspectredc
cff2e37287
Restoration: RBA Values (#2672)
* Restore RBA Values

Matches all rba scenarios achievable in game to their original outcomes. This only ends up affecting certain trade items.

* tooltip rewrite

* rba cases generalised

* re-add to menu bar

* better byteswap and checks for endianness

* remove leftover defines
2023-10-17 09:25:09 -05:00
Garrett Cox
f30e76e7b1 MVP ValueViewer 2023-10-17 08:54:52 -05:00
inspectredc
fe90ad0268
MM Bunny Hood effect separated from ability to equip as adult (#3253)
* adult separator

* use cross instead of checkmark

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>

* suggested load fix

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Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2023-10-15 18:10:24 -05:00
Patrick12115
784737dc7b
[Difficulty Options] All Dogs are Richard (#3243)
* Oops, all Richards!

* Sure is
2023-10-15 17:22:47 -05:00
inspectredc
041a3792fc
Equip Tunic and Boots while performing most actions (#3239)
* tunics and boot equips initial

todo: find an appropriate place to first put Player_AssignTunicBoots

* move to more appropriate place

* assign -> use
2023-10-15 17:22:31 -05:00
Adam Bird
5ddc418777
redicle -> reticle (#3257) 2023-10-13 23:14:18 +00:00
Patrick12115
260078c871
[Cosmetic] Adds Bunny Hood to Cosmetic Editor (#3245)
* Color and Invisible Checkbox

GI model crashes when talking to mask salesman

* Update z_player.c

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>

* Update z_player.c

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>

* Move bunny hood coloring to patch

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Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2023-10-13 23:13:17 +00:00
inspectredc
095fd8b625
done (#3248) 2023-10-07 10:32:02 -05:00