mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-12-22 16:18:50 -05:00
redicle -> reticle (#3257)
This commit is contained in:
parent
260078c871
commit
5ddc418777
@ -309,8 +309,8 @@ static const ALIGN_ASSET(2) char gLinkAdultHookshotDesignTex[] = dgLinkAdultHook
|
||||
#define dgLinkAdultHookshotChainTex "__OTR__objects/object_link_boy/gLinkAdultHookshotChainTex"
|
||||
static const ALIGN_ASSET(2) char gLinkAdultHookshotChainTex[] = dgLinkAdultHookshotChainTex;
|
||||
|
||||
#define dgLinkAdultHookshotRedicleVtx "__OTR__objects/object_link_boy/gLinkAdultHookshotRedicleVtx"
|
||||
static const ALIGN_ASSET(2) char gLinkAdultHookshotRedicleVtx[] = dgLinkAdultHookshotRedicleVtx;
|
||||
#define dgLinkAdultHookshotReticleVtx "__OTR__objects/object_link_boy/gLinkAdultHookshotReticleVtx"
|
||||
static const ALIGN_ASSET(2) char gLinkAdultHookshotReticleVtx[] = dgLinkAdultHookshotReticleVtx;
|
||||
|
||||
#define dgLinkAdultHookshotReticleTex "__OTR__objects/object_link_boy/gLinkAdultHookshotReticleTex"
|
||||
static const ALIGN_ASSET(2) char gLinkAdultHookshotReticleTex[] = dgLinkAdultHookshotReticleTex;
|
||||
|
@ -209,7 +209,7 @@
|
||||
<Texture Name="gLinkAdultGauntletPlate1Tex" OutName="gauntlet_plate_1" Format="rgba16" Width="16" Height="32" Offset="0x9980"/>
|
||||
<Texture Name="gLinkAdultGauntletPlate2Tex" OutName="gauntlet_plate_2" Format="rgba16" Width="32" Height="32" Offset="0x9D80"/>
|
||||
|
||||
<Array Name="gLinkAdultHookshotRedicleVtx" Count="3" Offset="0x2CB18">
|
||||
<Array Name="gLinkAdultHookshotReticleVtx" Count="3" Offset="0x2CB18">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
|
@ -209,7 +209,7 @@
|
||||
<Texture Name="gLinkAdultGauntletPlate1Tex" OutName="gauntlet_plate_1" Format="rgba16" Width="16" Height="32" Offset="0x9980"/>
|
||||
<Texture Name="gLinkAdultGauntletPlate2Tex" OutName="gauntlet_plate_2" Format="rgba16" Width="32" Height="32" Offset="0x9D80"/>
|
||||
|
||||
<Array Name="gLinkAdultHookshotRedicleVtx" Count="3" Offset="0x2CB18">
|
||||
<Array Name="gLinkAdultHookshotReticleVtx" Count="3" Offset="0x2CB18">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
|
@ -209,7 +209,7 @@
|
||||
<Texture Name="gLinkAdultGauntletPlate1Tex" OutName="gauntlet_plate_1" Format="rgba16" Width="16" Height="32" Offset="0x9980"/>
|
||||
<Texture Name="gLinkAdultGauntletPlate2Tex" OutName="gauntlet_plate_2" Format="rgba16" Width="32" Height="32" Offset="0x9D80"/>
|
||||
|
||||
<Array Name="gLinkAdultHookshotRedicleVtx" Count="3" Offset="0x2CB18">
|
||||
<Array Name="gLinkAdultHookshotReticleVtx" Count="3" Offset="0x2CB18">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
|
@ -209,7 +209,7 @@
|
||||
<Texture Name="gLinkAdultGauntletPlate1Tex" OutName="gauntlet_plate_1" Format="rgba16" Width="16" Height="32" Offset="0x9980"/>
|
||||
<Texture Name="gLinkAdultGauntletPlate2Tex" OutName="gauntlet_plate_2" Format="rgba16" Width="32" Height="32" Offset="0x9D80"/>
|
||||
|
||||
<Array Name="gLinkAdultHookshotRedicleVtx" Count="3" Offset="0x2CB18">
|
||||
<Array Name="gLinkAdultHookshotReticleVtx" Count="3" Offset="0x2CB18">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
|
@ -209,7 +209,7 @@
|
||||
<Texture Name="gLinkAdultGauntletPlate1Tex" OutName="gauntlet_plate_1" Format="rgba16" Width="16" Height="32" Offset="0x9980"/>
|
||||
<Texture Name="gLinkAdultGauntletPlate2Tex" OutName="gauntlet_plate_2" Format="rgba16" Width="32" Height="32" Offset="0x9D80"/>
|
||||
|
||||
<Array Name="gLinkAdultHookshotRedicleVtx" Count="3" Offset="0x2CB18">
|
||||
<Array Name="gLinkAdultHookshotReticleVtx" Count="3" Offset="0x2CB18">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
|
@ -209,7 +209,7 @@
|
||||
<Texture Name="gLinkAdultGauntletPlate1Tex" OutName="gauntlet_plate_1" Format="rgba16" Width="16" Height="32" Offset="0x9980"/>
|
||||
<Texture Name="gLinkAdultGauntletPlate2Tex" OutName="gauntlet_plate_2" Format="rgba16" Width="32" Height="32" Offset="0x9D80"/>
|
||||
|
||||
<Array Name="gLinkAdultHookshotRedicleVtx" Count="3" Offset="0x2CB18">
|
||||
<Array Name="gLinkAdultHookshotReticleVtx" Count="3" Offset="0x2CB18">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
|
@ -1369,7 +1369,7 @@ void Player_DrawHookshotReticle(PlayState* play, Player* this, f32 hookshotRange
|
||||
const Color_RGBA8 color = CVarGetColor("gCosmetics.HookshotReticle_NonTarget.Value", defaultColor);
|
||||
gDPSetPrimColor(WORLD_OVERLAY_DISP++, 0, 0, color.r, color.g, color.b, color.a);
|
||||
}
|
||||
gSPVertex(WORLD_OVERLAY_DISP++, (uintptr_t)gLinkAdultHookshotRedicleVtx, 3, 0);
|
||||
gSPVertex(WORLD_OVERLAY_DISP++, (uintptr_t)gLinkAdultHookshotReticleVtx, 3, 0);
|
||||
gSP1Triangle(WORLD_OVERLAY_DISP++, 0, 1, 2, 0);
|
||||
|
||||
CLOSE_DISPS(play->state.gfxCtx);
|
||||
|
Loading…
Reference in New Issue
Block a user