mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-22 01:12:19 -05:00
Apply Goron Neck Length to Goron City Shopkeeper (#3289)
* Add limb override for Goron shopkeep * Remove extra line breaks * Fix bug with goron neck length --------- Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
This commit is contained in:
parent
a6de59e09f
commit
7d120a021f
@ -1535,7 +1535,7 @@ void DrawSillyTab() {
|
||||
CVarClear("gCosmetics.BunnyHood_EarSpread");
|
||||
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
|
||||
}
|
||||
UIWidgets::EnhancementSliderFloat("Goron Neck Length: %f", "##Goron_NeckLength", "gCosmetics.Goron_NeckLength", 0.0f, 1000.0f, "", 0.0f, false);
|
||||
UIWidgets::EnhancementSliderFloat("Goron Neck Length: %f", "##Goron_NeckLength", "gCosmetics.Goron_NeckLength", 0.0f, 5000.0f, "", 0.0f, false);
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Reset##Goron_NeckLength")) {
|
||||
CVarClear("gCosmetics.Goron_NeckLength");
|
||||
|
@ -2140,7 +2140,7 @@ s32 EnGo2_OverrideLimbDraw(PlayState* play, s32 limb, Gfx** dList, Vec3f* pos, V
|
||||
Matrix_RotateX(float1, MTXMODE_APPLY);
|
||||
float1 = (vec1.x / (f32)0x8000) * M_PI;
|
||||
Matrix_RotateZ(float1, MTXMODE_APPLY);
|
||||
Matrix_Translate(-2800.0f + CVarGetFloat("gCosmetics.Goron_NeckLength", 0.0f), 0.0f, 0.0f, MTXMODE_APPLY);
|
||||
Matrix_Translate(-2800.0f, 0.0f, 0.0f, MTXMODE_APPLY);
|
||||
}
|
||||
if (limb == 10) {
|
||||
vec1 = this->interactInfo.torsoRot;
|
||||
|
@ -2531,6 +2531,15 @@ void EnOssan_DrawKokiriShopkeeper(Actor* thisx, PlayState* play) {
|
||||
CLOSE_DISPS(play->state.gfxCtx);
|
||||
}
|
||||
|
||||
s32 EnGo2_OverrideLimbDrawGoronShopkeeper (PlayState* play, s32 limb, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx) {
|
||||
EnOssan* this = (EnOssan*)thisx;
|
||||
|
||||
if (limb == 17) {
|
||||
Matrix_Translate(CVarGetFloat("gCosmetics.Goron_NeckLength", 0.0f), 0.0f, 0.0f, MTXMODE_APPLY);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void EnOssan_DrawGoronShopkeeper(Actor* thisx, PlayState* play) {
|
||||
static void* sGoronShopkeeperEyeTextures[] = { gGoronCsEyeOpenTex, gGoronCsEyeHalfTex, gGoronCsEyeClosedTex };
|
||||
EnOssan* this = (EnOssan*)thisx;
|
||||
@ -2541,7 +2550,7 @@ void EnOssan_DrawGoronShopkeeper(Actor* thisx, PlayState* play) {
|
||||
Gfx_SetupDL_25Opa(play->state.gfxCtx);
|
||||
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sGoronShopkeeperEyeTextures[this->eyeTextureIdx]));
|
||||
gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(gGoronCsMouthNeutralTex));
|
||||
SkelAnime_DrawSkeletonOpa(play, &this->skelAnime, NULL, NULL, this);
|
||||
SkelAnime_DrawSkeletonOpa(play, &this->skelAnime, EnGo2_OverrideLimbDrawGoronShopkeeper, NULL, this);
|
||||
EnOssan_DrawCursor(play, this, this->cursorX, this->cursorY, this->cursorZ, this->drawCursor);
|
||||
EnOssan_DrawStickDirectionPrompts(play, this);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user