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Strength name un-greyed out and apply zoom regardless of strength disabled
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@ -489,11 +489,17 @@ void KaleidoScope_DrawEquipment(PlayState* play) {
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}
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// Grey Out Strength Upgrade Name when Disabled
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// Do not Grey Out Strength Upgrade Name when Enabled
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if ((pauseCtx->cursorX[PAUSE_EQUIP] == 0) && (pauseCtx->cursorY[PAUSE_EQUIP] == 2) &&
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CVarGetInteger("gToggleStrength", 0) && CVarGetInteger("gStrengthDisabled", 0)) {
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pauseCtx->nameColorSet = 1;
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CVarGetInteger("gToggleStrength", 0)) {
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if (CVarGetInteger("gStrengthDisabled", 0)) {
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pauseCtx->nameColorSet = 1;
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} else {
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pauseCtx->nameColorSet = 0;
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}
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}
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if ((pauseCtx->cursorX[PAUSE_EQUIP] == 0) && (pauseCtx->cursorY[PAUSE_EQUIP] == 0)) {
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if (LINK_AGE_IN_YEARS != YEARS_CHILD) {
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if ((cursorItem >= ITEM_BULLET_BAG_30) && (cursorItem <= ITEM_BULLET_BAG_50)) {
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@ -672,9 +678,9 @@ void KaleidoScope_DrawEquipment(PlayState* play) {
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}
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}
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// Add zoom effect to strength item if cursor is hovering over it and strength is not disabled when the toggle is on
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// Add zoom effect to strength item if cursor is hovering over it when toggle option is on
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if ((pauseCtx->cursorX[PAUSE_EQUIP] == 0) && (pauseCtx->cursorY[PAUSE_EQUIP] == 2) &&
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CVarGetInteger("gToggleStrength", 0) && !CVarGetInteger("gStrengthDisabled", 0)) {
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CVarGetInteger("gToggleStrength", 0)) {
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i = 2; // row
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k = 0; // column
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j = 16 * i + 4 * k; // vtx index
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